knightgf
02-26-2013, 12:29 PM
Unfortunately, due to the open nature of both of these spells, the best one could do is make a list of powerful effects and give them a long cooldown. I would like to see these spells implemented in the game, seeing that they are iconic spells for both arcane and divine casters, but like I said, due to the open nature, it will be a bit tricky to make them awesome. Here is a description and list of wish spells:
Wish
Granted at Epic level 23 with at least 17 levels of wizard/18 levels of sorcerer
Spell Point Cost: 100 SP
Experience Point cost: 10,000 XP
Cooldown: 5-10 minutes or one day, depending on effect
Components: Verbal
Metamagics: Quicken, enlarge, extend
Description: You can choose to bend reality to some extent. Wish allows you to select a variety of spell effects normally not allowable to arcane casters.
List of spells:
- Rewind time (Goes back 5 seconds in time, 10 minute cooldown, extend doubles time gained)
- Change your currently prepared spells (Wizard only, 5 minute cooldown)
- Dispel the harmful effects of all ongoing spells (Like break enchantment, but automatically succeeds against all checks, 5 minute cooldown)
- Heal all HP damage or all non-magical effects (Not both, one target only, including yourself, 5 minute cooldown)
- Generate a double rainbow effect on every target in a large AoE spell (5 minute cooldown)
- Teleport to a area you have already been in (This spell is a two parter: The first places a beacon in a quest or public area, and the second part teleports you there. Only the first part has actual costs: The second has only the cooldown, which is seperate from all other cooldowns. 5 minute cooldown)
- Resurrection on a single target (10 minute cooldown)
- Add a +1 inherent bonus to a stat of your choice that goes up to +5(one day cooldown)
- Add a +2 stacking loot bonus to a chest (10 minute cooldown)
- Generate a stack of 50 potions of wonder (BtC, 10 minute cooldown)
- Summon a huge ferocous dragon (May turn on allies, one day cooldown)
- Wish a single target dead (Either turns a non-boss target undead or kills it as with power word: kill, randomly determined. 10 minute cooldown. No spell resistance or save.)
- Destroy the spell resistance, AC, shield bonus and dodge bonus on a target (5 minute cooldown)
- Rain down hams (One day cooldown, hams may damage enemies when rained down)
- Conjure things to smite enemies with (May heal or harm enemies to some extent, or do no damage, 10 minute cooldown)
I could go on and on, but I don't want to add too many spell effects. Im sure you guys have better types of wishes anyways that players would rather use.
But moving on, here is the description and spell types for miracle:
Miracle
Granted at Epic level 23 with at least 17 levels of cleric/18 levels of favored soul
Spell Point Cost: 100 SP
Experience Point cost: 0 - 10,000 XP depending on effect
Cooldown: 5-10 minutes or one day-one week, depending on effect
Components: Verbal
Metamagics: Quicken, enlarge, extend
Description: You request your deity to intervene and bestow some sort of divine effect of your choosing. Your deity may deny the quest and it may turn against you depending on how many times you cast miracle and the intended purpose.
List of spells:
Mass Resurrection (Resurrect all of your party members as per resurrection, 10,000 XP, one day cooldown)
Divine shielding (Makes you invulnurable to all damage except those from the gods themselves. One minute duration, One week cooldown.)
Heal (Removes all harmful effects on a target and heals, 10 minute cooldown)
Divine Strike (Strikes a enemy of your choosing with 100d100 damage. If a enemy is two steps from your deity, the miracle is automatically granted. If a enemy is one step, theres a 50-50 chance it may not work, and if a enemy matches your deitys alignment, theres a 50-50 chance it will strike you instead. 10 minute cooldown.)
Blessings of (Deity name here) (Recieves a blessing from your deity that benefits all your party members. Blessings can range from imbuing all weapons to holy, to slowly regenerating HP/SP and much, much more effects. Those who oppose your deity's alignment will not receive it. 10,000 XP cost, 10 minute cooldown.)
Summon celestial guardian (Summons a powerful being associated with the deity to smite thy enemies. 10 minute cooldown)
Gate (Summons 1d10 powerful beings associated with the deity to turn the tide of battle. 10,000 XP cost, one day cooldown)
AtonementSacrifice some of your life force to turn those who are your enemies into permanent allies. Works only against non-boss or rain monsters. 10,000 XP cost, takes 50% of your current HP away (Can be healed), one day cooldown)
Phew, that took a little bit, but there you have it. It's going to be difficult for Turbine to come up with a bunch of useful spells for these two types of iconic spells, but it can be done.
Now the question I ask you is: "What kind of things would you cast miracle or wish for in DDO:MotU?"
Wish
Granted at Epic level 23 with at least 17 levels of wizard/18 levels of sorcerer
Spell Point Cost: 100 SP
Experience Point cost: 10,000 XP
Cooldown: 5-10 minutes or one day, depending on effect
Components: Verbal
Metamagics: Quicken, enlarge, extend
Description: You can choose to bend reality to some extent. Wish allows you to select a variety of spell effects normally not allowable to arcane casters.
List of spells:
- Rewind time (Goes back 5 seconds in time, 10 minute cooldown, extend doubles time gained)
- Change your currently prepared spells (Wizard only, 5 minute cooldown)
- Dispel the harmful effects of all ongoing spells (Like break enchantment, but automatically succeeds against all checks, 5 minute cooldown)
- Heal all HP damage or all non-magical effects (Not both, one target only, including yourself, 5 minute cooldown)
- Generate a double rainbow effect on every target in a large AoE spell (5 minute cooldown)
- Teleport to a area you have already been in (This spell is a two parter: The first places a beacon in a quest or public area, and the second part teleports you there. Only the first part has actual costs: The second has only the cooldown, which is seperate from all other cooldowns. 5 minute cooldown)
- Resurrection on a single target (10 minute cooldown)
- Add a +1 inherent bonus to a stat of your choice that goes up to +5(one day cooldown)
- Add a +2 stacking loot bonus to a chest (10 minute cooldown)
- Generate a stack of 50 potions of wonder (BtC, 10 minute cooldown)
- Summon a huge ferocous dragon (May turn on allies, one day cooldown)
- Wish a single target dead (Either turns a non-boss target undead or kills it as with power word: kill, randomly determined. 10 minute cooldown. No spell resistance or save.)
- Destroy the spell resistance, AC, shield bonus and dodge bonus on a target (5 minute cooldown)
- Rain down hams (One day cooldown, hams may damage enemies when rained down)
- Conjure things to smite enemies with (May heal or harm enemies to some extent, or do no damage, 10 minute cooldown)
I could go on and on, but I don't want to add too many spell effects. Im sure you guys have better types of wishes anyways that players would rather use.
But moving on, here is the description and spell types for miracle:
Miracle
Granted at Epic level 23 with at least 17 levels of cleric/18 levels of favored soul
Spell Point Cost: 100 SP
Experience Point cost: 0 - 10,000 XP depending on effect
Cooldown: 5-10 minutes or one day-one week, depending on effect
Components: Verbal
Metamagics: Quicken, enlarge, extend
Description: You request your deity to intervene and bestow some sort of divine effect of your choosing. Your deity may deny the quest and it may turn against you depending on how many times you cast miracle and the intended purpose.
List of spells:
Mass Resurrection (Resurrect all of your party members as per resurrection, 10,000 XP, one day cooldown)
Divine shielding (Makes you invulnurable to all damage except those from the gods themselves. One minute duration, One week cooldown.)
Heal (Removes all harmful effects on a target and heals, 10 minute cooldown)
Divine Strike (Strikes a enemy of your choosing with 100d100 damage. If a enemy is two steps from your deity, the miracle is automatically granted. If a enemy is one step, theres a 50-50 chance it may not work, and if a enemy matches your deitys alignment, theres a 50-50 chance it will strike you instead. 10 minute cooldown.)
Blessings of (Deity name here) (Recieves a blessing from your deity that benefits all your party members. Blessings can range from imbuing all weapons to holy, to slowly regenerating HP/SP and much, much more effects. Those who oppose your deity's alignment will not receive it. 10,000 XP cost, 10 minute cooldown.)
Summon celestial guardian (Summons a powerful being associated with the deity to smite thy enemies. 10 minute cooldown)
Gate (Summons 1d10 powerful beings associated with the deity to turn the tide of battle. 10,000 XP cost, one day cooldown)
AtonementSacrifice some of your life force to turn those who are your enemies into permanent allies. Works only against non-boss or rain monsters. 10,000 XP cost, takes 50% of your current HP away (Can be healed), one day cooldown)
Phew, that took a little bit, but there you have it. It's going to be difficult for Turbine to come up with a bunch of useful spells for these two types of iconic spells, but it can be done.
Now the question I ask you is: "What kind of things would you cast miracle or wish for in DDO:MotU?"