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Alimai
02-22-2013, 05:04 AM
I have been asked to share my build by a few people.
It's not entirely complete, just a basic guideline as
I am still testing the build. I have been testing both
light and dark. Both have their pro's/con's.
I have found that in this build ToD is far to expensive
AP wise.


Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Vesrae Drunker
Level 25 Lawful Neutral Half-Elf Male
(2 Fighter \ 9 Monk \ 9 Druid \ 5 Epic)
Hit Points: 501
Spell Points: 550
BAB: 14\14\19\24
Fortitude: 21
Reflex: 13
Will: 17

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 25)
Strength 16 26
Dexterity 14 18
Constitution 16 22
Intelligence 8 12
Wisdom 15 20
Charisma 8 11

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15

Level 1 (Monk)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Past Life) Past Life: Monk
Feat: (Selected) Power Attack
Feat: (Monk Bonus) Stunning Fist


Level 2 (Monk)
Feat: (Monk Bonus) Toughness


Level 3 (Monk)
Feat: (Selected) Past Life: Disciple of the Fist
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness


Level 4 (Druid)
Ability Raise: STR


Level 5 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Wolf


Level 6 (Druid)
Feat: (Selected) Quicken Spell


Level 7 (Druid)


Level 8 (Druid)
Ability Raise: STR
Feat: (Druid Wild Shape) Wild Shape: Bear


Level 9 (Druid)
Feat: (Selected) Cleave


Level 10 (Druid)


Level 11 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Winter Wolf


Level 12 (Druid)
Ability Raise: STR
Feat: (Selected) Natural Fighting


Level 13 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons


Level 14 (Monk)


Level 15 (Monk)
Feat: (Selected) Natural Fighting


Level 16 (Monk)
Ability Raise: CON
Feat: (Monk Bonus) Dodge


Level 17 (Monk)


Level 18 (Monk)
Feat: (Selected) Natural Fighting


Level 19 (Monk)


Level 20 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Great Cleave


Level 21 (Fighter)
Feat: (Selected) Epic Toughness


Level 22 (Fighter)


Level 23 (Fighter)


Level 24 (Fighter)
Feat: (Selected) Overwhelming Critical


Level 25 (Fighter)
Enhancement: Druid Beastial Nature I
Enhancement: Druid Essence of the Shrike I
Enhancement: Druid Fatal Harrier
Enhancement: Druid Nature's Warrior I
Enhancement: Druid Shifting Rake I
Enhancement: Druid Shifting Rake II
Enhancement: Druid Vengeful Hunter I
Enhancement: Druid Vengeful Hunter II
Enhancement: Improved Rogue Dilettante I
Enhancement: Improved Rogue Dilettante II
Enhancement: Human Adaptability Constitution I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Way of the Clever Monkey I
Enhancement: Way of the Clever Monkey II
Enhancement: Fists of Iron
Enhancement: Porous Soul
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Ninja Spy I
Enhancement: Unbalancing Strike
Enhancement: Adept of Wind
Enhancement: Adept of Rock
Enhancement: Adept of Rain
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Druid Waxing Life I
Enhancement: Druid Eminence of Life I
Enhancement: Druid Eminence of Life II
Enhancement: Druid Eminence of Life III
Enhancement: Druid Strength I
Enhancement: Druid Wisdom I
Enhancement: Druid Toughness I
Enhancement: Druid Toughness II




Right now my gear is changing around a lot.
So I won't be posting it.

If you have further questions, drop me a line.
Otherwise feel free to comment below.
I am always down for talking about builds.

Happy Adventuring!

voxson5
02-22-2013, 06:05 AM
I pretty much ran this 1-18 last life (except I went for non-form fists, whirlwind, twin stuns and max healing amp).

It is a great survivable and fun build, reaving roar is very very nice. Wear lv frozen tunic until you get something awesome - really compliments the build.

How are you finding it in epic levels?

Alimai
02-22-2013, 06:38 AM
Devours Epic Hard, great DPS for EE.
When I get blitz rolling and stuns, it's pretty
powerful.
5k crits with handwraps is just absurd.

Tallyn
02-22-2013, 06:27 PM
How important is the multiple Natural Fighting feats that you selected?

How important do you find past lives in this build... is this something you think could be fairly good/successful in a first lifer?

You are Legendary Dreadnaught, but what twists do you find most important for the build?

How critical is Fighter in your opinion... how much damage would be sacrificed going 2 Paladin instead of 2 Fighter, to make it even more survivable for EE?



Curious, it looks neat.. with Epic Gianthold out right now, I can see not wanting to go into gear layout until you find one you are fairly comfortable with.

Alimai
02-22-2013, 07:48 PM
2 ftr is for more feats. Idk if I would want to do this
build w.o all 3 natural fighting. The number of hits is
already a bit lower than non animal form TWF.

2pld would mean you need cha stat also, animal forms
reduce int and cha. Making another stat needed would
be pretty tough to build in.

I have been able to tank bosses on EH, but new EE the
content just hits to hard in melee.

DarkSable
02-25-2013, 03:03 AM
Why a 9/9/2 split? It seems like you would gain HUGE benefits in either direction by going 12/6/2 or 6/12/2.

Vissarion
02-25-2013, 08:44 AM
Why a 9/9/2 split? It seems like you would gain HUGE benefits in either direction by going 12/6/2 or 6/12/2.

You need 9 Druid for access to Natural Fighting feats and 9 Monk gives you access to Touch of Death and Improved Evasion.

DarkSable
02-25-2013, 11:40 AM
You need 9 Druid for access to Natural Fighting feats and 9 Monk gives you access to Touch of Death and Improved Evasion.
Natural Fighting - that's what I missed seeing.

Thank you for sating my curiosity.

Hobgoblin
02-25-2013, 11:48 AM
How critical is Fighter in your opinion... how much damage would be sacrificed going 2 Paladin instead of 2 Fighter, to make it even more survivable for EE?


Need to be lawful good for paladin and Partly neutral for druid.

i see a problem here :)

hob

Tallyn
02-26-2013, 11:29 AM
Argh, forgot about the Druids alignment restriction. Thanks!

Pilgrim1
02-26-2013, 01:54 PM
half elf pally might be an answer, lose a feet from human or 3d6 SA from rogue.

question: stunning fist is amazing, how much dps do you think you would lose if you put more effort into getting to the 60+ DC needed for EE?

Do you have videos or screen shots showing your powers, if your on cannith i would love to run some epics with you - im very curious to see this build in action.

emptysands
02-26-2013, 02:56 PM
You need 9 Druid for access to Natural Fighting feats and 9 Monk gives you access to Touch of Death and Improved Evasion.

Also gives you +.5[w], essentially .5[1d10] in Winter Wolf form and additional movement speed boost.

I've been considering dropping Touch of Death on my 992.

It's pretty much impossible to get a decent DC (fort vs 10 + Monk level + wisdom). So that means 250 (or 250 * 1.5 if stunned) per ToD. Taking Improved Sunder may help this on bosses.

Self-Healing vs SP pool can also be a challenge. Also there is no real big burst self-heal. Sleet Storm is your friend.

My build order was slightly different:

HE: 1 monk, 2 Druid, 3 Monk, 4-11 Druid, 12-13 Fighter, 14-20 Monk
36pt: 16/14/16/8/16/8
1. Toughness, Power Attack;
3. Cleave, Stunning Fist;
6. Maximise;
9. Quicken;
12f. Natural Fighting, IC: B;
13f. Great Cleave;
15. Natural Fighting;
17m. Dodge;
18. Natural Fighting;
21. OC ;
24. PL: Monk or Improved Sunder or Precision or Empowered Healing

Tallyn
02-27-2013, 12:10 PM
I'm guessing Two Weapon Fighting doesn't work when shapeshifted into animal form?

Daemoneyes
02-27-2013, 12:55 PM
I'm guessing Two Weapon Fighting doesn't work when shapeshifted into animal form?

it should reduce the to hit penalty you get for using 2 weapons but it does not give you more attacks

Alimai
03-07-2013, 10:10 AM
TWF doesn't function with animal form.
I have about a 55 DC on stunning fist.
It's half character level now, not monk based at all.
on EE even w.o stunning the DPS just rips through the mobs.
100+dmg on non crits, non stuns with HW is pretty sickening.

For trash::) (neg level and stun able)
Grave wraps

For boss::(neg level immune)
+4 Shrieking of the Crusader w Icy Burst
Endless Light wraps

Those more or less take care of everything.
If I ever get ****apodes, I'll test them as well.