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SpiderPig
02-14-2013, 06:54 PM
Hey guys,

I am interested to know what you think a players responsibility to a guild is, whether is be a social, leveling or progressive guild.

Paying for services, recruiting, player conduct etc...

jortann
02-14-2013, 06:57 PM
none.

I hope they would help out, but its not a requirement.

The reason for no rules is that everyone should be there to have fun. If your guild is set up on that basis the other stuff will just get done. People will chip in and help out.

mudfud
02-14-2013, 06:58 PM
Yeah I agree with Jortan. Your in a guild to have fun. Making it into a business won't make it fun. The more fun it is, the more things people will choose to do for the guild.

Sqrlmonger
02-14-2013, 06:59 PM
Based entirely on what you are told your responsibilities are when you join.

If they say you have to pay a certain amount of plat to help pay ship buffs each month, then you have that responsibility.
If they say you have to be on a certain number of nights per week to raid, then you have that responsibility.
Etc...

Of course it is up to the guild how to handle it when people don't fulfill these responsibilities as well.

Ultimately, this is why it is important to make sure you are in a guild that shares your philosophy. There is no right or wrong on this stuff, its about what you want from the game and your guild and finding a guild who shares those ideas and has people you enjoy playing with. Not a whole lot else that matters when it comes to picking a guild.

SpiderPig
02-14-2013, 07:03 PM
Thanks for the fast reply guys, it's almost as though you aren't playing DDO at the moment :)

I appreciate you views and find it refreshing that there are like minded players out there.

blerkington
02-14-2013, 07:04 PM
Hi,

In my guild, the requirement is complete and unquestioning loyalty to the guild leader, no matter how strange and difficult his requests are or how erratically he behaves.

But I'm in a solo guild, so there is little problem with that. Sure, sometimes there are arguments, but dissent is always quickly, and some might say savagely, crushed. However, it's never got to the point where anyone has been booted.

Seriously, I don't think there is any standard for what responsibilities there are between guilds and players. That's something to be worked out before the person signs up. Different guilds have have different priorities, and the key to working it out is clear communication.

Thanks.

shibe
02-14-2013, 07:05 PM
I recently joined a guild because I was grouping randomly and met these guys who were loads of fun. No pressure. Around to play and teach how to play. It makes the game more social and way more interesting. I learned a lot by joining this guild. Low pressure, fun all around. A guild should be: Contribute when you can. Play when you can. Don't leach off of others. Don't pressure. Enjoy the conversation.

I was also in my own guild with a few friends that quit. It got boring grouping with randoms. This small (20 member) guild is way better.

phillymiket
02-14-2013, 07:06 PM
You have a responsibility to follow your guilds rules. Most guilds really have no set rules though.

If you are in a guild that cares about their reputation then you have a responsibility to represent your guild well.

For some guilds that means skillful playing for other guilds that means not being a jerk off.

For the best guilds IMO (note- not highest ranked or with most achievements) you should represent them well by both playing skillfully and not being a jerk off.

I guess if you are in a guild that that just blind recruits then you owe nothing.
.

voodoogroves
02-14-2013, 07:09 PM
Depends on the guild.

PS: phillymiket's "Ghaele" character looks awesome

shibe
02-14-2013, 07:11 PM
I guess if you are in a guild that that just blind recruits then you owe nothing.
.

Yeah I played with these guys for a month before they invited me to the guild. I wasn't even planning on joining but its more fun. I say just act normal.

phillymiket
02-14-2013, 07:14 PM
Depends on the guild.

PS: phillymiket's "Ghaele" character looks awesome

Yeah, I saw you checkin' out my behind.

;)
.

cjb1211
02-14-2013, 07:16 PM
I am a guild leader, and I want my guildies to have fun. Myself and the officers try to be helpful and try to remember to maintain what's on our ship, but we don't require a certain amount of renown or have a minimum requirement for amount of time logged on or anything like that.
We have lives outside of DDO, and while my hubby and I love it here, we wouldn't hold people to standards that we wouldn't be able to maintain ourselves. We just think that's fair.

LordMond63
02-14-2013, 07:56 PM
I would say that your responsibility is to follow the rules of the Guild.

I've played in Guilds that had a >ton< of rules (a Diablo 2 guild I was in had "professions", for lack of a better term, that included item farming, teachers and recruiting- very, very detailed) and I've been in others that had few or none (my present guild here in DDO asks pretty much only that you conduct yourself appropriately in your gaming, especially when dealing with those outside the guild- not the most onerous set of rules to be sure).

Memnir
02-14-2013, 07:58 PM
The answer would depend entirely on what the guild expects from it's members.

FrancisP.Fancypants
02-14-2013, 08:05 PM
I know some guilds require some kind of dues, whether it's plat, time, or (as I was told from a player about her former guild) really strict renown farming, and that's always weirded me out a little.

For most of us this is a game- this is how we unwind, spend our leisure time, escape from the significant others and the kids for an hour or two. Maybe I've been spoiled, but my guild has never required anything but the trust that I enjoy their company. In return for that, I've been more than willing to take the renown tokens as end rewards, keep the ship buffs renewed, craft stuff for the guildies, and throw some decent gear the guild chest now and then. If I was ever in a guild that demanded any of those things, I'd be looking for a new guild.

Eighnuss
02-14-2013, 08:07 PM
Act in a fashion that is appropriate for anyone representing your guild. When you are arrogant, ignorant, or adamant, your actions are associated with both your own name and the guild name listed just below it.

Contribute enough renown to justify your existence.

I believe these are mandatory anywhere, anything beyond that would be personal choice.

HunterjWizzard
02-14-2013, 08:08 PM
My guild has only one rule: while waiting for a party outside the quest entrance, you must dance.

Gkar
02-14-2013, 08:13 PM
Depends on the guild.

Tiemmothi
02-14-2013, 08:15 PM
My guild has only one rule: while waiting for a party outside the quest entrance, you must dance.

I would give you rep for that.. but it seems they think i have reached my daily allotment!! bastadges limiting me like that...

UurlockYgmeov
02-14-2013, 08:20 PM
I recently joined a guild because I was grouping randomly and met these guys who were loads of fun. No pressure. Around to play and teach how to play. It makes the game more social and way more interesting. I learned a lot by joining this guild. Low pressure, fun all around. A guild should be: Contribute when you can. Play when you can. Don't leach off of others. Don't pressure. Enjoy the conversation.

I was also in my own guild with a few friends that quit. It got boring grouping with randoms. This small (20 member) guild is way better.

that is the way the guild I am in is -

however, one should always ask when joining - and guilds should always be up front about expectations before recruiting. Hard to - but using the compendium or guildportal.com helps.

Orratti
02-14-2013, 08:26 PM
As a member I'd say that you're free to do as you like.

As an officer I'd expect some form of leadership or contribution that makes the rank deserved.

That's just opinion though and usually it doesn't work out that way.

Personally I refuse to accept promotion to officer status. Having been an officer before I don't want to be expected to attend meetings or any other irritating expectations.

redspecter23
02-14-2013, 08:48 PM
What you're expected to do for the guild is what the guild expects you to do. There may be very specific rules in place regarding attitudes, willingness to help out or even guild "dues" in order to pay for amenities and such. This will vary from guild to guild so if you have any questions, just ask. If you don't like the rules, either bring it up with the guild or move on to one that suits you better.

Just because a guild makes rules, doesn't necessarily mean you have to agree to them, but as long as you are a member of the guild, you should adhere to the rules, even if you don't agree with them... or perhaps that my lawful neutral personality showing.

Tiemmothi
02-14-2013, 08:50 PM
The simple fact is their is such a wide diversity of guilds out there you can find a guild for what ever purpose you are looking for. Raiding guilds, highly structured guilds, guilds with no structure. It boils down to what fits your needs. Do you need a guild to be doing raids mon, wed, thurs and sun from 6pm mst to 11pm mst? I'm sure you could find one. Maybe not in DDO, not sure as I have never looked for one. If you want a guild that doesn't care when you log on, doesn't care if you play with them or not i'm sure you could find one of those as well. People tend to group and gather with other like minded people and have done so since the beginning of time.

Magil
02-14-2013, 08:57 PM
In general, I prefer my guilds to be... Social. Not all of the time, and the one I'm in now is just me anyway. I should start typing in Guild chat more often anyway.

Captain_Wizbang
02-14-2013, 09:17 PM
The game and guild dynamics have changed over the years.

5,6,7 years ago, many guilds were rigidly structured. Not all but quite a few.

Member participation in many aspects both in and out of game were part of the recruitment and acceptance process.
A few guilds required a dory be paid just to join. :eek:

All that has changed. Guild housing and airships altered how things are run and how members take more of a pro-active decision in joining a guild. eg, players bring renown and can greatly aid the guilds progress vs. guilds would be very picky about allowing people in.

Some guilds are focused on renown, some on raids, some on play-style etc... but fewer and fewer are structured like it used to be.

If a guild is demanding or requiring things you are uncomfortable with, leave, and find one that makes you happy.

All members have to agree on demands placed on them or the guild will fail.

NOW for the real answer to your post, join a guild to have fun. Period. Don't hold anything against a group that puts demands on you. It's their guild,. It's YOUR choice to participate or not.

Lyle_Vertigo
02-14-2013, 09:19 PM
Guilds are a joke.

Dark_Helmet
02-14-2013, 09:40 PM
Mainly:
Don't be an a$$ to other players.

People will associate that behaviour with the guild.

Zorth
02-14-2013, 09:42 PM
Officers who have been in the guild a long time should help with Amenities.

We need Memnir's Idea with a guild Billboard or Notes Board idea that he has. A way for members to be able to keep the structure of the guild and the integrity of the guild at a pace that helps the guild earn renown and keep members entertained and want to stay in the guild.

Senior Members should get titles based on how much Guild renown they have contributed.

Guild Leaders should have the ability to spend renown that only they have earned to give titles. This way Titles are not given out lightley and have serious consequences and trust to them.

Tiemmothi
02-14-2013, 09:43 PM
Mainly:
Don't be an a$$ to other players.

People will associate that behaviour with the guild.

/me wants your name... gimmie gimmie

danzig138
02-14-2013, 10:48 PM
Based entirely on what you are told your responsibilities are when you join.
Well, drat, you pretty much covered it all.

Zorth
02-14-2013, 11:14 PM
No it does not cover it all


being in a guild for months and months and then translating into years means respect after all and shows merit and a Title in the Guild is deservedly and worthy.

silence383
02-14-2013, 11:52 PM
I think most the successful guilds are ones that do not put weight on thier members. Most people want to join and help and make it great, but at the same time they don't want it to be a second or third job it is supposed to be fun. If your airship has a time clock and time cards next to it.....

Blue100000005
02-15-2013, 12:09 AM
I have no requirements in my guild, I do however ask that if someone sees a buff running out, and they have the money, they renew it.

And if they take from the guild chest, they also add to it.

Those seem logical to help everyone and require no stress or deep thought.

MeliCat
02-15-2013, 12:10 AM
I think the tension mainly happens when you join a guild and you don't really understand what they want. I have now learnt that if you sign up for a guild after having carefully read all their bylaws, it should send warning signs if on the actual moment of joining up you are given amplified rules verbally that may not gel completely with what you read.

Another rule that I've learnt to be very suspicious about if I see it on a guild requirements page is 'no drama'. Best to check what they really mean by that. If it's no questioning anything ever well that guild may not be the collaborative co-opt that you might have hoped for. I refuse to treat a guild like a job. If I can't discuss aspirations and issues in an adult, polite, up-front, non-cliquey way that I might as with friends or a club or society, then that is not a guild that suits me and the responsible thing for me to do is leave.

KamiKazeKenji
02-15-2013, 12:47 AM
There are no rules set in stone for every guild member of every guild to follow.

When I get a random invite to a guild, (or see someone advertising and I'm interested/in need of a guild) I thoroughly interview the leader/officers in charge about the guild, and their rules and conduct.

There are a few rules I uphold internally though:
If I join a guild, I do it for a reason. That is to interact with people, and have fun together. Thus, I make an effort to watch the guild chat, and respond to people when they say hello, or when someone needs help. The saddest thing in a guild is an empty guild chat.
Keep bugging the leader/officers for a guild chest until one is put up, so I can steal loots from my fellow /suckers/ guildies. Joking aside, I love peeking in the guild chest every morning to see what's been put in there (or what had been taken out). I equally enjoy the thought of newbies getting some needed gear/tools/pots from the chest. And if I get some good loot, instead of scrapping it for essences I put it in the guild chest.
I make it a priority to take Guild Renowns from chests I loot. That means trashing that useless bundle of +5 Arrows of Lesser Adventurer Bane to make room for it.


Oh, and can't forget these two crucial rules:
Don't be a jerk.
Grease your guildmates in crucial moments.

Ryan220
02-15-2013, 01:14 AM
For me I consider my main responsibility to the Guild I am in is to make sure my playstyle and attitude doesnt bring it into disrepute.
It is the biggest part of my DDO experience and thus I take great care that I do not tarnish it in anyway.

Artrish
02-15-2013, 02:00 AM
For players new to a guild, i feel your responsibility is to make a bit of an effort to get involved with the guild. In the least, to introduce yourself to those you don't know in the guild by saying a hello when you see them on. This doesn't need to be an intense get to know everyone and everything, just a general awareness to say hi now and then to learn about the guild you are in.

Players that have been in a particular guild for a while, i feel their responsibillity lies in making a positive contributions toward the guild goals. If the guild wants to focus on socialness, then this would be socially interactions, in the case of guilds wanting to raise their guild level then this would be contributing via renown (choosing renown in rewards now and then).

One thing to keep you sane though, is to know what your limitations are. If you know you can only comfortably contribute 10k renown a week, then don't push yourself above that, just enjoy the game the way you like and contribute what you feel comfortable in.

The key to it all, is jsut to be aware what will help the guild, what will help you and how it all mixes in to have fun.

The other part which i feel is most important in responsibilities, is that if you aren't having fun or you feel uncomfortable in the guild you are in, then leave it and join one you do enjoy. I try to encourage guild members all the time to find comfort and pleasure in their surroundings and the ones that are better suited out of the guild i encourage to leave and assure them that they don't owe the guild anything, no matter how much help the guild has been to them.

Players often leave the guild due to wanting to run with an idea they have for their own guild, or to specialise in a type of playstyle such as large raid teams. In such cases i have helped them in starting their own guild or done my best to introdude them to other guild leaders running the style of guild they enjoy.

Jerevon
02-15-2013, 02:06 AM
Hey guys,

I am interested to know what you think a players responsibility to a guild is, whether is be a social, leveling or progressive guild.

Paying for services, recruiting, player conduct etc...

Grind that guild renown, that's about it. Though, it should never be used as decision to kick, if such a thing is on the table for a said guildie.

Uma-Quixote
02-15-2013, 02:32 AM
We don't really have any rules at all, and are a medium guild (44 accts) at level 78.

We do have some criteria for joining to begin with, your face needs to fit and you have to have voice chat, that's it.

Officers ate assumed to act like officers, which is why they get promoted anyway.

The only rule rule we have is no selling of gear between members. "Need before greed" if you want to help someone then you just give whatever it is they want, it tends to come back tenfold.

Djeserit
02-15-2013, 03:00 AM
My guild is small, 7 players, and compared to a lot of the guilds out there we have very high expectations. Some of our rules are spelled out and some are informal.

Informal expectations:

Play every day, unless something RL interferes.
If you are going to be gone, tell somebody when you will be back.
Group regularly with the other members.
Behave so as to bring a good reputation to the guild.
Play well.
We do some practical jokes, so ya gotta have a sense of humor.

Rules:

All toons in guild.
Everybody an officer.
You can invite anybody you want.

All players are officers. Anybody can invite a new player (who will immediately become an officer). However, we are selective and even though we say we want to get to ten players, we are stuck at seven atm. Can't find three guys who fit in yet. Our core players have been together for years now.

We have one very unusual rule:

When we PUG to fill a raid, give our 'guests' first choice of any raid loot that drops. If more then one person wants an item, let them all roll on it.

Yeah, that was decided on at a guild meeting. Some of our core members came from a larger guild that had the opposite of this rule, you had to give loot to guildies. Actually you had to give loot to the officers first, sometimes even if you needed it yourself. So there was a strong counter-reaction. We wanted to be the guild that shares with our 'guests'.

We have a sister guild that we group with a lot. They have less rules and a larger membership. The whole thing seems to work well for us.

We are currently at level 97, and I think everybody is excited about reaching the ceiling within the next few months.

Shanzookie
02-15-2013, 03:26 AM
My guild is small, 7 players, and compared to a lot of the guilds out there we have very high expectations. Some of our rules are spelled out and some are informal.

Informal expectations:

Play every day, unless something RL interferes.
If you are going to be gone, tell somebody when you will be back.
Group regularly with the other members.
Behave so as to bring a good reputation to the guild.
Play well.
We do some practical jokes, so ya gotta have a sense of humor.

Rules:

All toons in guild.
Everybody an officer.
You can invite anybody you want.

All players are officers. Anybody can invite a new player (who will immediately become an officer). However, we are selective and even though we say we want to get to ten players, we are stuck at seven atm. Can't find three guys who fit in yet. Our core players have been together for years now.

We have one very unusual rule:

When we PUG to fill a raid, give our 'guests' first choice of any raid loot that drops. If more then one person wants an item, let them all roll on it.

Yeah, that was decided on at a guild meeting. Some of our core members came from a larger guild that had the opposite of this rule, you had to give loot to guildies. Actually you had to give loot to the officers first, sometimes even if you needed it yourself. So there was a strong counter-reaction. We wanted to be the guild that shares with our 'guests'.

We have a sister guild that we group with a lot. They have less rules and a larger membership. The whole thing seems to work well for us.

We are currently at level 97, and I think everybody is excited about reaching the ceiling within the next few months.

I would quite that guild.

Our guild is NBG, we basicly help everyone else in guild to get gear, or flag, etc.. even outside of guild. I can't tell you how many large shroud mats, boot mats, tomes, gear, plat, time i have giving to others inside and outside the guild. However i do not give up those things except maybe some time for noobs.

Pre-req's is must have a lvl 20. We have Recruiting officers that filter the apps on the guild website (only way to get in the guild is to fill out the online app) Which ask a few generalized questions, how many toons you got, guild history, play style, etc..

Other officers mantaine the ship adminities, step in the middle of small squables, etc.. the do what "Officers", do, which is maintain the peace. aswell as schedule raids.

Once you are in, welcome to the family. we are a med-large sized guild on cannith. We have no BABs! And from what i can tell since most if not all of our memebrs are pretty darn cool peeps. we have a pretty good rep on the server, and have had some good reflective comments on the forms for as. It's also one of the First few guilds up and running when they started the guild's thing in DDO. So it's a very long-and-standing guild.

But yeah diffrent for every guild. and not all guild have to be noob friendly, or eleitest friendly. that is why there are "entry lvl guilds", these are basicly turnstiles for new players to grow into, then outgrow and enter more prestigious guilds. So what guild do you want to have would be the question you ask yourself when creating a guild. You can have good times, and nice people in either..

Viisari
02-15-2013, 03:56 AM
That depends on the guild.

Our guild doesn't really require that anyone do anything but we do like to run a raid together every now and then or do some TR-trains.

bartharok
02-15-2013, 03:58 AM
My guild requires basically just people not quitting playing completely, and being civil to eachother. Everything else is an added bonus.

Deathdefy
02-15-2013, 04:13 AM
My guild is just RL friends.

2 of us are active, the other periodically bounces our renown bonus and decay between 2 and 3 active accounts (which for decay purposes = 10 anyway. I'll gripe in that other thread haha).

Rules are non-existant. We mostly all refresh amenities since we want the amenities for ourselves, but there's probably an altruistic aspect to it. Let's pretend there is anyway.

I wouldn't enforce 'don't be mean to other players as it reflects poorly on the guild', since I'm not going to bust a RL friend for annoying strangers in an MMO. If they were mean to another player who I actually liked... I don't know. I'd probably say something. Weird to think about, but I suppose internet people become real people too at some point. That said, they're RL friends for a reason in that they're not jerks, so it's not really an issue.

Loot... I don't know. We don't raid together much, but I certainly would pass loot to them if they needed it before putting it up for a more general roll and am certain that would apply in reverse. We also don't seem to AH +3 and +4 tomes and put them in the guild chest instead. Ditto ML 25 weapons with weird prefixes and suffixes. All of this is unspoken though and not 'rules'. If someone needed plat and auctioned a tome I don't imagine anyone caring.

I have one guildie who delights in putting in +1 tomes, which no one, not even our most casual player needs on any character. Given that, I use them for purified dragonshards. He knows this. I tell him this. I say, hey, we only have 60 slots, quit clogging the chest with these +1s, I keep having to convert them into shards. But he does not care.

Caring even remotely about guild progress isn't a thing. We have all +2 stats, and won't be losing them in a hurry, so whatever. We are 68 right now, and 70 will probably happen at some point. Hopefully we'll bounce between 69 and 70 a few times to get our server spam on.

Everything beyond +2 stats an all resists is gravy to my mind anyway, though having now seen a ship with a spa I do want one!

NB. Literally all of this is probably irrelevant since I suppose we're a "Private Guild", but whatever. Downtime!

sdrocky
02-15-2013, 04:20 AM
I have 1 rule in my guild.


Play nice.

UnderwearModel
02-15-2013, 05:56 AM
As soon as that happens, the guild drama begins, and then it is doom.

I was in one guild when one player jerked me around. I dropped guild immediately. The guild fell apart about two months later and was absorbed into another one.

I have never joined another guild. All my characters are in their own guild. I still get invited to join more "powerful" guilds, but I do not need drama in something that I am using as entertainment.

Yes, I would enjoy having guild ship buffs, but I have made it this long without them I don't really need them.

Nedime
02-15-2013, 06:19 AM
I believe this is an interresting question which has something to do with your responsibility to your group in old PnP RPG.

As many sociological questions, the answer is "it depends".

My guild is french speaking so there is one obvious rule : speak french.
The second one is obvious too, we prefer people to be 16+ as the core group is 30+ (adult language sometimes :D)

The other rules are indications only : try to group with guildies, try to preserve guild's reputation when pugging, take a look on our forum from time to time, try to bring favor, try to help newbs, try to connect when we're raiding etc.

Syllph
02-15-2013, 06:21 AM
I'd say the only -real- responsibility is, if you see a ship buff has expired - fill it. Don't run past it and hope someone else will do it.

JJ_Rhodes
02-15-2013, 06:26 AM
As an at least point rich wizard,I find that my hundreds of best Store sp Potions makes me the guy that stores up major pots for healers in calendar posted raids.

Saving up and bringing shared resources to hard quests is the hallmark of remembered and invited guildies.

IBCROOTBEER
02-15-2013, 06:29 AM
This may have been said, but I'm too lazy to read through all the posts.

You've got it backwards man. Ask not what players can do for their guild, what can the guild do for its players! Clearly you join a guild for the airship. If the guild stop providing the altars/shrines/buffs that you want, its time to complain that everyone else isn't doing enough!!

j/k XD

shajib
02-15-2013, 06:30 AM
I believe this is an interresting question which has something to do with your responsibility to your group in old PnP RPG.

As many sociological questions, the answer is "it depends".

My guild is french speaking so there is one obvious rule : speak french.
The second one is obvious too, we prefer people to be 16+ as the core group is 30+ (adult language sometimes :D)

The other rules are indications only : try to group with guildies, try to preserve guild's reputation when pugging, take a look on our forum from time to time, try to bring favor, try to help newbs, try to connect when we're raiding etc.

Not another French! Not another French!

Nedime
02-15-2013, 06:32 AM
Not another French! Not another French!

Oh hehe

We also have players from Canada, Belgium, Switzerland and Morocco.

Khellendros13
02-15-2013, 06:43 AM
If you enjoy the company of myself and the weirdos that make up the officers in Crimson Eagles...welcome aboard!

No really strict rules, but you must be able to laugh at deaths and mistakes, and selfishness is frowned upon.

We don't recruit just anyone though, quite selective unless someone really impresses us with skill and attitude.

Algreg
02-15-2013, 06:57 AM
none or whatever you agreed upon - if you are required to, say, pay plat for ship services, you have to or leave the guild, just as with any consensual contract. With the changes to the degradation system, every member really contributes now by just playing.