View Full Version : Some New (old) Magic Items That Should be Added - Weapons
danzig138
02-14-2013, 05:34 PM
This game is based on 3rd edition Dungeons and Dragons. And while I accept that it moves further and further from that base every day, I’m a strong advocate for moving back closer to that base. That includes cleaving closer to the actual rules, implementing more spells, alt rules from the expansions, etc. But one of the easiest ways to start doing so would be to start including more of the magic items that are found in the game. So with that, I'm going to suggest that over the next few updates, instead of designing yet more power-creep items, you focus on introducing pnp- existing magic items.
For now, let's take a look at some weapon properties.
Brilliant: An interesting property, but I doubt this would be added because of the poor design with regards to darkness in Rainbow in the Dark and the Underdark (really, give some races heir danged darkvision and low light vision already, that was poor forward thinking). BtA.
Dancing: Fights on its own for 24 seconds, 1 minute cool down, BtCoE.
Defending: Not sure how to implement this one. Have to ponder it a while. Would still like to see it added. BtA.
Disruption: Yes, I know disruption is already in the game. Originally, it was too easy to acquire. No it’s not nearly as useful. A holy (burst) of GUB is about as good as if not better. This would be DC 14 Will save or destroyed on hit, bludgeoning weapons only. Deathward would block. No binding.
Distance: Doubles the range of the weapon. Not sure how it would work since I don’t understand how range is implemented in the game.
Dwarven Thrower: Yes it’s in the game as a returning throwing axe. It’s supposed to be a regular +2 warhammer that you can also hurl. Make it so. No binding.
Flame Tongue: Once per rest you can shoot a 4 dice fire ray at a target. Low level, low powered. No binding.
Holy Avenger: Functions as described, consider a lower level version of Divine Vengeance. BtCoE.
Javelin of Lightning: One-shot lightning bolt attack using thrown weapon skill. No binding.
Ki Focus: Might see more weapon-using monk builds if things like this were in the game. No binding.
Mace of Smiting: Yes, smiting weapons exist. Existing smiting weapons would be retroactively changed to Greater Construct Bane weapons. BtA.
Mace of Terror: Useful to low level characters. Exclusive, BtA.
Rapier of Puncturing: Again, puncturing is an existing weapon property. This would alter that. 3 times per rest, clicky, deals 1d6 Con with a +4 bonus to hit. BtCoE.
Screaming Bolt: Moderately useful low-level consumable. BtA in stacks of 20-100.
Shifter’s Sorrow: Would require adding two-bladed swords, but even as an edged weapon property, this would be highly valued in the MotU content. BtCoA.
Sleep Arrow: Situational useful low level consumable. No binding.
Spell Storing: Could be an interesting addition, especially if you can have caster friends cast a spell into it. BtA.
Sylvan Scimitar: Location dependent, useful mid-level weapon. BtCoE.
Vorpal: Like disruption, this is already in the game in a form that is, frankly, ****. Adding +0.5 or +1W is bad design. On a natural attack roll of 20 that is confirmed as a critical, this severs the head of the target. No save. No deathward/death block negates, red/purple names take +1000 damage on successful vorpal. No minimum level. BtCoA. All current vorpal weapons become something like limb chopper. This new vorpal weapon becomes something you have to build, like Green Steel.
Raodin-bel-iori
02-19-2013, 06:28 PM
I'd like to see them add spears, spiked chains, halberds, and other reach weapons.
shadereaper33
02-19-2013, 07:19 PM
Some thoughts on your suggestions:
-Dancing: not sure how well this would work, or that it would even be overly useful. In P&P, have an extra longsword floating around to do another 1d8 damage per round is quite useful, since the amount of damage you do per round is generally fairly low, but in DDO, the damage values are so inflated, I think this would just become more vendor trash.
-Disruption: A DC14 will save or die would actually be a fairly heavy nerf to this affix. That would be effectively a 5% chance to proc a kill effect, that is blocked by deathward/deathblock. It is essentially a vorpal that only works on undead. Being as vorpal is a largely useless affix in game, this would follow suit. DC14 is far too low to ever be considered useful, except maybe in the catacombs. Combine that with the loss of 4d6 damage per hit, and this change would see the end of the use of disruption weapons.
-Distance: ranged weapon distance is limited only by draw distance, so this affix would be completely useless.
-Flame tongue: a flaming long sword with a CL4 scorching ray clicky? no thanks. So horribly under powered in DDO that almost anything else would be better. I would rather use a cannith crafted flaming of bleeding longsword.
-Holy Avenger: the paladin spell Holy Sword is supposed to simulate this weapon. The spell should be expanded to include all weapon types, as I feel it is too limited currently. Adding a new weapon that is effectively the same as this spell, except tied to 1 specific weapon type, would be a waste.
-Javelin of lightning: First, this would require the implementation of javelins in the game. Being as ranged combat is weak, and throwing combat is even weaker, A lightning strike javelin, which would theoretically be available in random loot gen, would barely qualify as vendor trash.
-Ki focus: Not exactly sure what you want with this item affix. Some clarification would be useful.
-Mace of Smiting: actually exists in game, drops from Garamol's chest in the Sub-T. I have 2, and they suck.
-Mace of terror: I assume this would function similar to the greatsword Terror. Given that assumption, this would be another waste of an item. An item whose sole property is to proc a pk effect on vorpal is worse that even a vorpal weapon.
-Rapier of puncturing: As it exists right now, puncturing is 1d6 con damage per hit. You would propose to nerf this already nerfed property by making it a clicky? Really?
-Screaming bolt: elemental damage ammunition is already available via cannith crafting.
-Shifter's sorrow: Again, actually telling us what the weapon's properties are would be useful. Expecting people who are unfamiliar with it to go look it up somewhere else to provide feedback, or expecting the dev's to go look it up somewhere else to decide if it is a good idea or not, is a bit silly.
-sleep arrow: the tech exists on the doublecross bow out of the u13 chain, however, as an ammunition property, I feel it will see about as much use as all the others, and that is to say not much at all. Ammunition is consumed far to rapidly and in far to great of quantities in DDO, in my opinion. Now, if they were to create a quiver, similar to the new one in GH, that added a sleep effect on hit to ranged attacks, that I could see being quite useful.
-spell storing: See ring of spell storing, epic ring of spell storing.
-sylvan scimitar: again, effects?
-vorpal: An effect that either instantly kills trash or deals an average of +50 damage per hit to a boss? I mean, really? People complain about the amount of power creep in the game already, and you want to add a weapon that does an average of 50 damage per hit, or outright kills the target 5% of the time. Now, that isn't to say that vorpal doesn't need help, but this like killing ants with an atom bomb. Overkill much? How about changing vorpal to also include the new mauling or mangling affix as part of it? Assuming mangling, which is more powerful, you get 3d8 bleed damage per hit, which fits the theme of a weapon that is supposed to be razor sharp, then you get an extra burst of slashing damage on a crit, again fitting the theme of a razor sharp weapon, with the current vorpal effect on a 20.
In summary, most of these suggestions are far too significantly underpowered to be of any real notable use in DDO, with the exception of your suggested change to vorpal, which is pretty much the opposite end of the spectrum in the terms of power.
TGOskar
02-19-2013, 09:07 PM
-Ki focus: Not exactly sure what you want with this item affix. Some clarification would be useful.
Basically, it allows you to apply the Ki Strike properties of bypassing DR X/magic, DR X/lawful and DR X/adamantine with any weapon, as well as allowing you to use Stunning Fist with said weapon. In DDO, the best equivalent would be making it somewhat like Whirling Steel Strike, but as a prefix: you wear it, and you don't lose centering. Could also go with shields, so you don't lose centering with shields.
-Mace of terror: I assume this would function similar to the greatsword Terror. Given that assumption, this would be another waste of an item. An item whose sole property is to proc a pk effect on vorpal is worse that even a vorpal weapon.
It's really a Fear, 3/rest clicky mace. So, basically, if you have a +2 Heavy Mace of Fear, and that Fear effect can be used 3/rest, you have a Mace of Terror.
-Shifter's sorrow: Again, actually telling us what the weapon's properties are would be useful. Expecting people who are unfamiliar with it to go look it up somewhere else to provide feedback, or expecting the dev's to go look it up somewhere else to decide if it is a good idea or not, is a bit silly.
First, it needs a specific weapon to be implemented (a two-bladed sword; essentially a quarterstaff with bladed ends), which requires EWP to acquire. Second, it's basically a +1 quarterstaff of [shapechanger] bane, which includes all creatures that can naturally change form; so far, that'd be basically werewolves. If you stretch it a bit far, you can add any creature that can change form (vampires, druids, rakshasa, etc.).
-sylvan scimitar: again, effects?
Odd one, really. It's a +3 scimitar that, if you wield it on a "temperate climate" (namely, on Cormyr), it deals an extra 1d6 points of damage and grants the Cleave feat for free. Since that'd be too limited, it'd be a +3 Scimitar with 2[W] and that automatically grants the Cleave feat.
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That said, consider that the OP is aiming for a game that's closer to tabletop D&D than to current DDO, so many of the suggestions incline towards that kind of game. If the devs were to handle that, then...
Dancing: this wouldn't be available until the game has spells like Spiritual Weapon or Mordenkainen's Sword. If you need a point of reference, it's basically as if you used a summon, except it doesn't consume your "summon slot", it takes no damage and it causes no aggro, instead dealing damage. In the case of the dancing property, you temporarily unequip it, but it deals damage with your attack and damage bonuses (perhaps not Power Attack or class-based bonuses).
Defending: make it grant Combat Expertise as a bonus feat. That'd be it.
Flametongue: in-game, it's a +1 Flaming Burst longsword. In DDO, it might probably be a +3~+5 Flaming Burst Longsword of Incineration, which also grants Greater Combustion and the ability to cast Scorching Ray 3/rest at CL 11th. Epic Flametongue would be a +6~+7 Longsword with Fire Blast, the fire enhancement that deals 3d6 points of damage, Greater Incineration, Superior Combustion, Major Fire Lore and the ability to use Meteor Swarm 3/rest at CL 20th.
Holy Avenger: the Divine Vengeance weapon is meant to be this, but this could probably become a random +5 prefix that grants Holy and Greater Dispelling in conjunction, as well as Good Guard (+2 deflection to AC and +2 resistance to saves against evil)
Sylvan Scimitar: basically a +3 scimitar, 2[W], grants the Cleave feat, allows using Dex to attack and damage rolls. Epic Version would be a +6 Scimitar, 3[W], grants Great Cleave feat, keeps granting Dex to attack and damage rolls, Melee Alacrity - 20% and Doublestrike 6% chance. Probably also a colorless and red augment slot.
Musouka
02-19-2013, 11:14 PM
-Holy Avenger: the paladin spell Holy Sword is supposed to simulate this weapon. The spell should be expanded to include all weapon types, as I feel it is too limited currently. Adding a new weapon that is effectively the same as this spell, except tied to 1 specific weapon type, would be a waste.
I believe one of the Subterrane Raids has the equivalent of this sword.
I believe it's called the Divine Avenger.
Sidewaysgts86
02-19-2013, 11:37 PM
-Holy Avenger: the paladin spell Holy Sword is supposed to simulate this weapon. The spell should be expanded to include all weapon types, as I feel it is too limited currently. Adding a new weapon that is effectively the same as this spell, except tied to 1 specific weapon type, would be a waste..
Source confirming the spell is supposed to simulate that weapon? I was under the impression Divine Vengeance was aimed at doing that job.
dodger72
02-20-2013, 07:07 AM
I believe one of the Subterrane Raids has the equivalent of this sword.
I believe it's called the Divine Avenger.
Close....Divine Vengeance
http://ddowiki.com/page/Divine_Vengeance
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