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HunkyDane
02-14-2013, 05:00 AM
So beginning to have more fun than I imagined playing my cleric, and after a Lesser Reincarnation and some work/gear I think I'm starting to have a decent one. But would love to hear suggestions to what could be upgrades.

Level 23, Exalted Angel Level 4 (19 points spent) Champion (32 build)

Abilities:

Str: 17 (8 base, +2 tome, +7 item)
Dex: 10 (8 base, +2 tome)
Con: 26 (15 base, +3 tome, +6 item, +2 insight)
Int: 12 (10 base, +2 tome)
Wis: 42 (18 base, +4 tome, +5 level up, +7 item, +2 insight, +4 enhancement, +2 ED
Cha: 32 (14 base, +4 tome, +3 enhancement, +7 item, +2 insight)

Feats:

Empower Healing
Heighten
Quicken
Maximise
Toughness
Extra Turning
Spell Pen
Greater Spell Pen
Epic Spell Pen

Level 24??? thinking Spell Focus Necro

HP 559

SP 2561

Saves: 29, 15, 37

Spell Pen: 37
Necro/Enchantment DC: 37/37 (will be 39/38) when level 24, level 5 Exalted Angel

Items:

Head: Archmagi + 15 Jump (Dread Admiral)
Neck: Symbol of the Shining Sun
Trinket: Good Luck +2, Efficient metamagic - Maximise II (crafted)
Cloak: Greater Necromancy Focus, Greater False Life, Medium Slot +60 SP, (crafted)
Belt: Heavy Fortification, Constitution +2, Medium Slot +15 HP (crafted)
Ring1: Signet of the Shining Sun
Hands: Purple Dragon Gauntlets
Feet: Canith Boots of Propulsion
Ring2: Exceptionel Fortification (25%) (random drop)
Wrist: GS HP 45, Con Skills +6, Summon Dense Stone Earth Elemental
Chest: Breastplate of the Shining Sun (I wish this was a heavy armor)
Eyes: GS 150 SP, Conc Opp, Charisma Skills +5, Blindness Immunity

Main: +5 (15 UNI) Impulse (108) Scepter of Enchantment Mastery (Greater Enchantment Focus, Spell Pen IX)
Shield: Wall of Wood ML 15 (Really really would like ML 22 version, but it evades me)

WielderofGigantus
02-14-2013, 06:49 AM
You could switch out your GS Bracers for Min 2. That would give you Heavy Fort, allowing you to wear/craft a different belt.

Do you really go through enough Turns that you need Extra Turning?

darthhento
02-14-2013, 06:51 AM
3/10

Therigar
02-14-2013, 06:57 AM
3/10

^This! :)

HunkyDane
02-14-2013, 06:57 AM
You could switch out your GS Bracers for Min 2. That would give you Heavy Fort, allowing you to wear/craft a different belt.

Do you really go through enough Turns that you need Extra Turning?

Need? No, but I like having 22 turns, allows me more freedom to use Instakills, CC, Damage etc.

Jeromio
02-14-2013, 06:57 AM
I would try to work a bit to get that reflex save up a bit if I were you. Try to aim for 40+ buffed.

...also, maybe switch out that extra turning feat for something useful?

HunkyDane
02-14-2013, 06:59 AM
Okay, it's all very good that you guys give me a 3/10, but that's totally worthless when you guys don't say what you think could be better.

Redtalktree
02-14-2013, 07:04 AM
its o.k not that bad 5/10 average.

You forgot to get either morgana TOD (+2 melee attc and damage and 2 extra turns), set or the Amara TOD set (3 extra turns is good). (belt and ring sets).
unless you are planning to get 375 pdk favor and unlock embrace of the spider queen heavy armor, or farm for a +8 wis terrorweb chitan and a +3 insightful planer amulet of erudition.
Problem with the terrorweb is set is that while you can put it in the cleric eveningstar set it has no heavy fortification so you have to craft a min2 heavy fort helmet (+45 hp and heavy fort).
as a first lifer BAttle cleric in EA I have around 49 wis and around 2834 SP, while my HP is only 620 ish.
I use both eveningstar sets, depending if am a in nanny mode or not.

If yopu got any free aug slots afree then you can put in a +1 exceptional wisdom crytal in.

HunkyDane
02-14-2013, 07:04 AM
Well, reflex save is rarely a problem, or have not been a problem as of yet. For now I usually duo/solo or pug epic hard, and going good for now.

I have tried to do something about reflex save, and can get up to mid thirties with swap in gear and buffs, as I progress in EDs I do hope to get some saves from fate twists.

I don't really plan on epic elites, atleast not for now. As for the future I don't know.

skullzz
02-14-2013, 07:11 AM
1/10 for posting location (you will not get much help from general discussion and more trolling)

6/10 for build: I would say drop extra turning and pick up empower. This will give you divine punishment and blade barriers more damage.
Also more cleric spells are evocation (implosion included) so if you want the focus go with it over necromancy.

The reason breasted plate of rising sun is not heavy is favored souls, which the armor is designed for also, do not have heavy armor proficiency.

Mellkor
02-14-2013, 07:13 AM
Okay, it's all very good that you guys give me a 3/10, but that's totally worthless when you guys don't say what you think could be better.

You asked for a rating...

2/10

Redtalktree
02-14-2013, 07:13 AM
Weaponwise you might want a twilight from CITW raid.. that twiggy is nice you an slot in radiance 120 and it has +3 to evo, conj and best of all 24 universal, 80 potency to spell power so in effect you don't really lose that much compaired to a 120 devotion (around 30 ish I think, is trival till u17 when you be farming for the glove of immortality).

HunkyDane
02-14-2013, 07:14 AM
"" So beginning to have more fun than I imagined playing my cleric, and after a Lesser Reincarnation and some work/gear I think I'm starting to have a decent one. But would love to hear suggestions to what could be upgrades. ""

Top two lines in my post :p

HunkyDane
02-14-2013, 07:16 AM
Weaponwise you might want a twilight from CITW raid.. that twiggy is nice you an slot in radiance 120 and it has +3 to evo, conj and best of all 24 universal, 80 potency to spell power so in effect you don't really lose that much compaired to a 120 devotion (around 30 ish I think, is trival till u17 when you be farming for the glove of immortality).

Not flagged for CITW on the cleric :) And I live in Denmark, and my playingtimes don't see very many PUG raids..

And btw, not flagged for ToD either on any of my chars, I really don't like the shavarath playground and the missions there. Maybe someday.

darthhento
02-14-2013, 07:22 AM
Okay, it's all very good that you guys give me a 3/10, but that's totally worthless when you guys don't say what you think could be better.
...
I don't really plan on epic elites, atleast not for now. As for the future I don't know.

The good:
The stat allocation is OK, most of the feats are OK and gear is sort of ok. That would be 3 points.

The bad:
You put a lot into spell penetration and don't have the DC's for it.

You don't have evocation focus feat which means your Blade Barriers DC's are suffering and you won't be able to twist in evo DC from magister/draconic. This will also make your Implosion suffer.

Your gear is sub-par for epics, and can be improved very quickly and easily by running MOTU chains two or three times. Shouldn't take you more than 6-8 hours on EH.

Your saves are terrible.

You're obviously not human since you have only 7 feats and the extra human feat would benefit you immensly on a caster Cleric.

You didn't post what enhancements you took which is also somewhat important for your build.

You don't have Empower feat for the extra UMPH to your Blade Barriers/Cometfalls/Divine Punishment.


All in all a 3/10.

Moltier
02-14-2013, 07:22 AM
15reflex. That alone enough for 1/10 in my eyes.
Quicken wont help against a cometfall. You cant even heal yourself when lying on the ground.
40 reflex is good for EH, aim for 50+ buffed for EE. (im not saying its easy)
Your DCs are good for EH.

Redtalktree
02-14-2013, 07:23 AM
hmm.. well there is your problem right there. I live in the U.K and play on g-land, u need to do shav and get raid otherwise your game play will suffer ass contents dries up.

Avenging_Angel
02-14-2013, 07:31 AM
Can you keep us up while raiding/questing? If so, you are good to go; if not, get better.

You can have the most optimal build and the best items and still have no idea how to properly play a divine, so why bother with numbers?

HunkyDane
02-14-2013, 07:58 AM
Can you keep us up while raiding/questing? If so, you are good to go; if not, get better.

You can have the most optimal build and the best items and still have no idea how to properly play a divine, so why bother with numbers?

Well, I singlehealed Hard Shrouds, Ive done a few elite LoBs np, am sofar up to (and done with) the portal opens on EH, at no time had any failures in MOTU content.

This cleric was level 20 2 weeks ago with lot worse stat and gears. I play fighter and palemaster as my mains, but wanted a change of pace, last 1/2 year this have just been a shroud toon (60+ completions). I'm a casual player, I don't want to be the best geared, I just want to be good at what I do, and sofar I have had no griefing, and unless people run around as headless chickens, I usually keep the party alive, while spamming cometfalls, greater command, destruction and implosion.

...

With shipbuffs and GH (I have UMD high enough to use GH) I am about 6 higher in all saves, and I plan on twisting in saves foremost.

I used to have a +6 Dex item as well, but I find it hard to get room for Dex.

Just spent some time browsing different cleric toons, and it seems I'm above average from the common toon. I think to many toon stare themselves blind on stats needed for EE (which I already stated I have no interest in at present). I forgot how critical people where here on general discussion :)

As long as I can keep groups alive and have fun, I think I will be happy with my build. PS I land my instakills atleast 4 out of 5 times, I had trouble with spellpen, so worked on that, and no longer have trouble there.

But think I will consider switching extra turning with empower... Just don't know if 1k+ heals, or 6 minutes of extra aura is really worth losing.

About enhancement, this is from memory:

Wis I+II+III
Cha I+II
Human adapt Wis and greater adapt Cha
Human Imp recovery I+II
Radiant Servant I+II
Spell Pen I+II
Human Versa I
Smiting I+II+III+IV
Prayer of Smiting I
Incr. Prayer of Smiting I
Racial Toughness I+II+III
Imp Heal I+II
Prayer of Life I
Incr. Prayer of Life I
Life Magic I+II+III+IV
Divine Heal I
Extra Turn I+II
Wand and Scroll Mastery I+II

Oh and btw, only used 7 Feats? Ehm, I count 9, and 10 when I turn 24

Redtalktree
02-14-2013, 08:11 AM
Well start farming tod
You need amara set if u playing nanny mode. So u realistically drop xtra turning feat, get empower and still have extra turn. On my battlecleic I have 21 turns with US endlessturning twisted in.that is way more then needed. I heal citw with just bursts(probably cos I melees with the big boys... when my sp is used up of course.

kierg10
02-14-2013, 08:20 AM
Okay over all in its current state I would say (like others have said) 3/10 on build, but here are some suggestions:

Forget necromancy, using evocation spells is easier, as you can use blade barriers which aren't affected by spell pen, and implosion which is one of the best divine spells.

So, my suggested feats for you:

Empower Healing
Heighten
Quicken
Maximise
Toughness
Extra Turning--->put spell focus evocation here
Spell Pen
Greater Spell Pen--->greater spell focus evocation here
Epic Spell Pen-->forget this, put greater spell pen in its slot

then for your level 24 feat take epic spell focus evocation

You will have better offensive ability as you will be able to blade barrier spell resistance foes, instead of hoping to bypass their spell resistance with necromancy spells........

Empower isn't that great for people other than sorcs.

Also boost up you reflex saves with dex items, insightful dex items, exceptional dex, resistance +6 item (easy to get in eveningstar) greater heroism (if you can run a TOD there is a good chance you will get the PDK necklace thingy which has a GH clicky, also you can farm whichever quest it drops in, Amrath is fun.........), you can twist in +6 reflex saves from magister (this doubles as a cool phasing from reality ability)........all in all high reflex save=not lying on your butt and dying....

Chilldude
02-14-2013, 09:41 AM
3/10

How so very helpful! Such an insightful response, too.

Ryan220
02-14-2013, 11:00 AM
Heres my thoughts for what theyre worth.

I cant commwnt on the build but can offer you some of my limited experience.

I run a25 Cleric in EE questing btw.

If you want to DC cast in EH you'll need the Spell Pen- if you cant break SR then DCs dont even matter.If your Necro DCs are lacking the lob an ED first.

Dont rule out G Command - in EH its a nice spell to use if you dont have any other alt in group with CC

An Impulse Wizards ward will give you +2 DCs


Give EE a go when you feel youre ready - its the greatest questing there is for a Cleric

In EE I dont even bother about DC casting as SR is just too high- I just healbot instead - EE for me is so intense that I just stick to know what my Cleric does well and let the Arcanes do their thing. Its better you use that SP keeping people going instead of using it to make pretty blue shields.
Some may disagree wirh this but keep Harm loaded - a live PM is more use to you and the group

My Cleric has 18 turns and 2600 SP in Exalted and that is enough to not have to chug pots in EE (i have used pots but not all the time)


You dont need to be uber geared to succeed - if you yourDDO'd my Clerics name in the PM I sent you then you will see that.


Sorry I cant be build specific but hope this helps a little




Most importantly, know the quests and know your limitations and you'll be fine.