View Full Version : 2 Minutes to log a character into game
Silex_Molior
02-12-2013, 06:34 PM
From the character selection screen, with the character selected, I press "Enter" to log that character into the world.
1:30 seconds with the loading bar empty (black, no sign of blue at all)
1:31 the first sliver of blue appears
1:55 the bar is full, but then holds there
2:02 world appears, character can move.
This started happening a few updates ago, I wanna say 14 but it could be 13. I remember it coincided with Turbine announcing an update to their rendering engine. Whatever the new engine is, its horrible for loading. Same long lag times zoning into a new area (once area is entered, re-entry is faster).
EllisDee37
02-12-2013, 06:51 PM
I thought this was going to be about the stutter-load that happens all too frequently. I'd put the occurance at ~30% of all loads, including cached loads where you exit to character screen and go back in AND when you close the client and re-start it:
10 seconds from choosing your character until the world draws
2 seconds for the second frame to draw
2 seconds for the third frame to draw
2 seconds for the fourth frame to draw
...2 minutes go buy, with 1 frame drawing every 2 seconds...
Finally the world "wakes up" and is playable
This probably is incredibly annoying when switching between alts for guild raids.
Wanesa
02-12-2013, 07:02 PM
Try this "preloader"
https://dl.dropbox.com/u/46772187/ddopreload.zip
Use it to start game (it starts launcher). Min 2GB of memory is required.
Small program preloads the most important file into cache, which speedups first phase of loading (where empty progress bar appear for very long time)
This works with HDDs. Program is useless with SSDs
Edit: Extract file into DDO main folder - the folder, where is ddoclient.exe and execute it from this folder.
Try this "preloader"
https://dl.dropbox.com/u/46772187/ddopreload.zip
Use it to start game (it starts launcher). Min 2GB of memory is required.
Small program preloads the most important file into cache, which speedups first phase of loading (where empty progress bar appear for very long time)
This works with HDDs. Program is useless with SSDs
Edit: Extract file into DDO main folder - the folder, where is ddoclient.exe and execute it from this folder.
Somehow this seems shady to me.
FrancisP.Fancypants
02-12-2013, 07:59 PM
I thought this was going to be about the stutter-load that happens all too frequently. I'd put the occurance at ~30% of all loads, including cached loads where you exit to character screen and go back in AND when you close the client and re-start it:
10 seconds from choosing your character until the world draws
2 seconds for the second frame to draw
2 seconds for the third frame to draw
2 seconds for the fourth frame to draw
...2 minutes go buy, with 1 frame drawing every 2 seconds...
Finally the world "wakes up" and is playable
This probably is incredibly annoying when switching between alts for guild raids.
This is what I see during festival events now, and was the standard loading MO on my old 2006 HP.
What the OP described is what I've seen recently also (more or less since the ice games packed up for the winter). It happens on the first login of the day (I'd assume after a boot); logins after the initial one take 15 or 20 seconds. Far as I can recall, it's not always like that, but there are periods of the year when it occurs on a regular basis.
Impaqt
02-12-2013, 08:56 PM
From the character selection screen, with the character selected, I press "Enter" to log that character into the world.
1:30 seconds with the loading bar empty (black, no sign of blue at all)
1:31 the first sliver of blue appears
1:55 the bar is full, but then holds there
2:02 world appears, character can move.
This started happening a few updates ago, I wanna say 14 but it could be 13. I remember it coincided with Turbine announcing an update to their rendering engine. Whatever the new engine is, its horrible for loading. Same long lag times zoning into a new area (once area is entered, re-entry is faster).
when is the last time you defragged your hard drive?
Last time you reinstalled the game?
I run an SSD and generally am logged into game and moving in under 20 seconds. If I'm on my SHip, it takes a lot longer, but still under a minute.
brickwall
02-12-2013, 09:12 PM
I suggest the use of diskeeper (http://www.condusiv.com/products/diskeeper/) over time ddo game files become fragmented and scattered over traditional hard drives resulting in longer load times. diskeeper is and simple all in one set it and forget it solution to loss of performance from traditional hard drives.
Seikojin
02-12-2013, 09:18 PM
Every big update, I defrag the dat files. Helps quite a bit. Also remove any saved screenshots from time to time. It indexes that for naming.
Ryan220
02-13-2013, 02:35 AM
Hello OP
I used to have this problem - long load times especially on first alt log in.
I cured it by buying SSD drives - now my times are around 15 seconds
HTH
Wendolyn
02-13-2013, 03:24 AM
Every big update, I defrag the dat files. Helps quite a bit. Also remove any saved screenshots from time to time. It indexes that for naming.
How do you defrag your dat files? I have read something about a defragger, but:
a. It was old, and I seem to recall that Turbine said not to use it
b. It was for LOTRO files
Lately I've become more frustrated about longer load times, so I'm looking into options I have of shortening that (and I think buying a SSD is not an option my wife endorses :D )
Mastikator
02-13-2013, 03:37 AM
Usually takes me 3 minutes to log on, 0% fragmentation.
If I exit then it usually only takes 10-20 seconds to log on again until I shut down the computer.
lethargos
02-13-2013, 03:51 AM
Changed to ssd disk. Loading times are miniscule compared to old hard drive. Trust me, its your hard drive.
Wanesa
02-13-2013, 04:24 AM
Somehow this seems shady to me.
I understand to your worries. You can trust me. Use Dependency Walker to ensure, that this tool doesn't have access to internet (nor winsock nor wininet reference) and also it doesn't refer any harmful function from WinAPI.
It is really working. You will not need to replace your HDD with SSD. Try it.
Silex_Molior
02-13-2013, 09:19 AM
To be clear, it is not my harddrive.
Not only do I defrag it once/week, but I reinstall DDO (ultimate Dat Defrag!) from scratch once/month.
Lastly, its the same harddrive which loaded DDO in about 20 seconds... right up until DDO changed their rendering engine. Occam's Razor says that my harddrive did not just HAPPEN to suddenly slow down DDO (and only DDO, mind you, other MMOs are still the same speed they always were) at the same time Turbine updated the rendering engine of DDO.
No, Occam's clearly indicates the problem is DDO, not my HD.
Kaytis
02-13-2013, 09:29 AM
I thought this was going to be about the stutter-load that happens all too frequently. I'd put the occurance at ~30% of all loads, including cached loads where you exit to character screen and go back in AND when you close the client and re-start it:
10 seconds from choosing your character until the world draws
2 seconds for the second frame to draw
2 seconds for the third frame to draw
2 seconds for the fourth frame to draw
...2 minutes go buy, with 1 frame drawing every 2 seconds...
Finally the world "wakes up" and is playable
This probably is incredibly annoying when switching between alts for guild raids.
I get this periodically, and I use an SSD. It is a communication issue with the server. It seems to happen most, if not exclusively, when the first toon I load is in the crafting hall. After the toon *finally* loads in, that particular issue doesn't come back until the next time I log in. I would bet dollars to donuts, someone in that same instance is experiencing "crushing lag" as the server struggles to load my toon.
Matuse
02-13-2013, 09:31 AM
When I log in after first booting up my computer, I get to the character select screen no problem. Trying to get an actual character in, it will sit at the loading screen (with and without the progress bar) for about 5 minutes, then it goes in-game where the connection bar is showing the red disconnect. After about a minute of that (if I don't kill the program manually), it crashes and I get a "Could not connect to server" error.
After that, I go from the password window to being in-game in about 15-20 seconds.
Kaytis
02-13-2013, 09:40 AM
When I log in after first booting up my computer, I get to the character select screen no problem. Trying to get an actual character in, it will sit at the loading screen (with and without the progress bar) for about 5 minutes, then it goes in-game where the connection bar is showing the red disconnect. After about a minute of that (if I don't kill the program manually), it crashes and I get a "Could not connect to server" error.
After that, I go from the password window to being in-game in about 15-20 seconds.
I used to get exactly this problem 100% of the time as well. It only happens after you first boot Windows. I switched to an SSD drive and haven't seen it since. It would seem to be strongly tied to the incredibly long load time the client takes after a fresh boot of Windows. The server seems to be expecting a reply from the client within a certain amount of time and by the time the client gets around to responding, the server has given up on it and closed the connection. Since it loads more quickly the second time around everything works ok. It used to take me 7 minutes to start moving in game from the time I pushed the power button on the machine.
EllisDee37
02-13-2013, 05:07 PM
Just for the record, I could very well be having these same slow load issues but I will never know, since the first time I run DDO in a session I always go smoke. The game is either ready to goo when I get back or (very rarely) red-icon dropping me.
sebastianosmith
02-13-2013, 05:35 PM
Try this "preloader"...
You wouldn't happen to have or be able get the source for that would you?
Impaqt
02-13-2013, 05:43 PM
To be clear, it is not my harddrive.
Not only do I defrag it once/week, but I reinstall DDO (ultimate Dat Defrag!) from scratch once/month.
Lastly, its the same harddrive which loaded DDO in about 20 seconds... right up until DDO changed their rendering engine. Occam's Razor says that my harddrive did not just HAPPEN to suddenly slow down DDO (and only DDO, mind you, other MMOs are still the same speed they always were) at the same time Turbine updated the rendering engine of DDO.
No, Occam's clearly indicates the problem is DDO, not my HD.
right after I Installed Win8, I had some driver issues.. I would Blue screen....
I was able to reboot my machine, start DDO back up, and load bac into game in well under 2 minutes. People didnt even realize I crashed.... and I was on a cleric...
Its something in your machine, or perhaps internet connection. Or maybe DDO has selective slow loading?
cdbd3rd
02-13-2013, 05:49 PM
You can trust me. ...
If I had a quarter for every time my ex's ever told me that... :rolleyes:
On topic: My load times last couple months have been similar to OP's. (Weekly Defrags and CCleaner runs.)
/Returns to lurking.
JamnJD
02-13-2013, 06:10 PM
To be clear, it is not my harddrive.
Not only do I defrag it once/week, but I reinstall DDO (ultimate Dat Defrag!) from scratch once/month.
Lastly, its the same harddrive which loaded DDO in about 20 seconds... right up until DDO changed their rendering engine. Occam's Razor says that my harddrive did not just HAPPEN to suddenly slow down DDO (and only DDO, mind you, other MMOs are still the same speed they always were) at the same time Turbine updated the rendering engine of DDO.
No, Occam's clearly indicates the problem is DDO, not my HD.
Yes it is.
Well, not your hard drive specifically, but hard drives in general.
The ddo client has gotten really fat. The .dat files contain thousands of much smaller files. Even if your .dat files have no fragmentation internally, that doesn't mean that the internal files that ddo needs access to are close together within the .dat file. For example file x may be at the beginning of the .dat file, file y may be at the end, file z may be in the middle. Your hard drive will be thrashing around like crazy seeking the .dat file to get at the smaller files. Now add to this the fact that windows is probably swaping some memory to hard disk at the same time as well. The end result is a solid hard drive light and poor performance.
Will turbine optimize the .dat files and clean out old files that aren't used? Probably not.
Your best bang for the buck if you don't want to upgrade to an ssd drive is to use a usb memory stick, copy the ddo client over, and run from there. The usb sticks are super cheap right now.
You will thank me later. It will be the best 10-15 bucks you can spend on this game :)
...J
t0r012
02-13-2013, 06:19 PM
I solved my long load time issue with putting my computer to sleep rather than shutting it off.
Put my load times right back to normal.
Seikojin
02-14-2013, 01:32 PM
How do you defrag your dat files? I have read something about a defragger, but:
a. It was old, and I seem to recall that Turbine said not to use it
b. It was for LOTRO files
Lately I've become more frustrated about longer load times, so I'm looking into options I have of shortening that (and I think buying a SSD is not an option my wife endorses :D )
They do say not to use it, that it has (understandibly) risks that could affect your game. However, as long as the library needed for it is not tinkered with, the defragger can handle the ddo dat files.
The defragger is an app that utilizes a particular dll to do most of the management as it cleans up your dat files. So far, that file hasn't changed.
For me, my login times are typically short after the first login. The first one takes the most time, sometimes more than 2 minutes. But after that long one, every time after that, until I shut the computer down or reset it, will log in quickly. The only real big difference between mine and most other machines is the quality of hardware. I am using xeon procs, server ram (has a parity bit for reliability), and a rendering GPU. The Xeon procs have more cache on them than typical procs, and the ram is nothing special outside of the bit. Proc wise, it is two quad core procs, so for me, any delay in loading is purely drive related. My lowest score is the HD's. I ultimately plan on upgrading the ram to have enough room to ramdisk the entire installation and running of the game, so it will be interesting to see how that loads.
WruntJunior
02-14-2013, 01:59 PM
You think 2 minutes to log in is bad? I haven't been able to log in at all for hours now! :P
(Joking, if you can't tell.)
jillora
02-14-2013, 06:03 PM
My old computer takes 5 plus minutes forthe initial log in,but my new one is so much faster. theyre both hdd and havethe sameamount of ram, but thenew onehas this 32gb ssd that works withthe hdd in some way. I noticed this especially in the last week since i leftmy new computer at home while going off to some work training and brought the old one. what i mean is that i feel your pain. :)
Ryiah
02-14-2013, 06:10 PM
To be clear, it is not my harddrive.
No, it is very much your HDD. DDO's data files are fragmented. Partially due to the update process (even re-installing regularly won't help entirely) and partially due to the default layout of the data files (they come pre-fragmented, how nice of them). So how is this your HDD's fault? Actually HDDs are very fast in terms of reading a chunk of data. The catch comes in the form of seek time. Seek time is how long it takes for the drive to physically move the drive heads to the appropriate location over the spinning platters. This seek time is so long that it takes the relatively fast speed of the HDD and reduces it to practically nothing.
An SSD, by comparison, has a seek time that is practically non-existent. An SSD's seek time is literally the time it takes for the electrons to align themselves in the memory controller to the correct combination to read the data. Thus it is considerably faster than an HDD for small chunks. Thus DDO, having data files that are fragmented regardless of any precautions you may think are successful, is going to be read much faster on an SSD than an HDD.
I started dual boxing shortly after getting an SSD. Both clients together take 30 seconds total. Previously, when I ran only one client, it took two minutes.
But after that long one, every time after that, until I shut the computer down or reset it, will log in quickly.
Windows, like any decent modern OS, is caching commonly accessed files into RAM and the pagefile. I get the impression that loading DDO's data file information from pagefile is faster than DDO having to decipher its own data files.
Silex_Molior,
Can I ask how many characters you have on your account?
J1NG
fco-karatekid
02-14-2013, 06:33 PM
I get this periodically, and I use an SSD. It is a communication issue with the server. It seems to happen most, if not exclusively, when the first toon I load is in the crafting hall. After the toon *finally* loads in, that particular issue doesn't come back until the next time I log in. I would bet dollars to donuts, someone in that same instance is experiencing "crushing lag" as the server struggles to load my toon.
I also get it periodically, and moved ALL characters out of the crafting hall and it still happens. My game is also on an SSD. I am not using windows at all. It does not happen to ALL characters, and is not JUST on first load of the day (though it does seem to be most reproducible on first load.
I don't know if communications-related OR the server-side store for my characters' files; but there is definitely something server-side contributing.
I also get it periodically, and moved ALL characters out of the crafting hall and it still happens. My game is also on an SSD. I am not using windows at all. It does not happen to ALL characters, and is not JUST on first load of the day (though it does seem to be most reproducible on first load.
I don't know if communications-related OR the server-side store for my characters' files; but there is definitely something server-side contributing.
Have a question for you as well since you have signs of slow down, how many toons do you have?
J1NG
Ryiah
02-14-2013, 06:37 PM
I am not using windows at all.
Mac client? Or Linux with Wine?
fco-karatekid
02-14-2013, 06:40 PM
No, it is very much your HDD. DDO's data files are fragmented. Partially due to the update process (even re-installing regularly won't help entirely) and partially due to the default layout of the data files (they come pre-fragmented, how nice of them). So how is this your HDD's fault? Actually HDDs are very fast in terms of reading a chunk of data. The catch comes in the form of seek time. Seek time is how long it takes for the drive to physically move the drive heads to the appropriate location over the spinning platters. This seek time is so long that it takes the relatively fast speed of the HDD and reduces it to practically nothing.
An SSD, by comparison, has a seek time that is practically non-existent. An SSD's seek time is literally the time it takes for the electrons to align themselves in the memory controller to the correct combination to read the data. Thus it is considerably faster than an HDD for small chunks. Thus DDO, having data files that are fragmented regardless of any precautions you may think are successful, is going to be read much faster on an SSD than an HDD.
I started dual boxing shortly after getting an SSD. Both clients together take 30 seconds total. Previously, when I ran only one client, it took two minutes.
Windows, like any decent modern OS, is caching commonly accessed files into RAM and the pagefile. I get the impression that loading DDO's data file information from pagefile is faster than DDO having to decipher its own data files.
This makes sense if the delay is being caused by loading the environment. If (and we don't know this) it is a delay in loading the character files - those aren't stored client-side (or if they ARE, they are still compared with hashes server-side to prevent hacking). Basic in/out traffic meters will show a ton of data coming at you after character selection, which is why I assume it's either the character files themselves, parity files for comparison, or a similar construct vs. plain old hashes... hashes would be relatively smaller. Any interruption or hiccup reading and/or comparing those files upon load could cause this failure to load (and also his disconnect icon).
For those wondering why I'm asking how many toons you have, I've noticed that the fewer toons you have on an account the less time it takes to load in between the splash screen and the character selection screen. With the more toons you have ever increasing the amount of time you spend waiting.
Have run this on Hard Drive, SSD and Ramdrives. All show similar slowdowns and delays on accounts that have more than one toon. It's just less obvious on SSD and Ramdrives.
Unknown if this is toon count issue or whether it's account based. Since my slowest one is my primary account that has 7 toons and access to everything, whilst the other accounts have 2 toons or less and access to limited content.
It is definitely not just a "drive" issue. There is a noticable slowdown/delay even on the fastest of data storage.
J1NG
fco-karatekid
02-14-2013, 06:42 PM
Have a question for you as well since you have signs of slow down, how many toons do you have?
J1NG
I think 11 +1 empty slot... might be 12 +1 - will tell ya after downtime :D
I think 11 +1 empty slot... might be 12 +1 - will tell ya after downtime :D
Thank you, please read my reply just above yours for my reasons for asking. Waiting on the others to confirm theory.
J1NG
Ryiah
02-14-2013, 06:45 PM
I know I have six actual characters and at least one placeholder. More than that I can't remember at the moment.
fco-karatekid
02-14-2013, 06:45 PM
For those wondering why I'm asking how many toons you have, I've noticed that the fewer toons you have on an account the less time it takes to load in between the splash screen and the character selection screen. With the more toons you have ever increasing the amount of time you spend waiting.
Have run this on Hard Drive, SSD and Ramdrives. All show similar slowdowns and delays on accounts that have more than one toon. It's just less obvious on SSD and Ramdrives.
Unknown if this is toon count issue or whether it's account based. Since my slowest one is my primary account that has 7 toons and access to everything, whilst the other accounts have 2 toons or less and access to limited content.
It is definitely not just a "drive" issue. There is a noticable slowdown/delay even on the fastest of data storage.
J1NG
For me, I've always (HDD and SDD alike) seen about the same delay between splash and character select - it's AFTER select that I've started noticing the intermittent "hangs". I've left "hanging" loads go for 15-20 minutes when making coffee, etc, in the morning and it never finishes. No drive IO whatsoever, and no data except the occasional "keepalive" between Turbine and me.
Of course, I'd NEVER run wireshark on my machine to see whether it was a keepalive or actual data - perish the thought! That would violate ToS, for gooodness sakes.
fco-karatekid
02-14-2013, 06:46 PM
Thank you, please read my reply just above yours for my reasons for asking. Waiting on the others to confirm theory.
J1NG
Yah, I assumed that was why
Wanesa
02-14-2013, 07:01 PM
You wouldn't happen to have or be able get the source for that would you?
Source code of ddopreload.exe is here.
http://pastebin.com/nDBJr46W
So compile own version. You will need some Visual Studio Express edition.
Singular
02-14-2013, 07:58 PM
For me, I've always (HDD and SDD alike) seen about the same delay between splash and character select - it's AFTER select that I've started noticing the intermittent "hangs". I've left "hanging" loads go for 15-20 minutes when making coffee, etc, in the morning and it never finishes. No drive IO whatsoever, and no data except the occasional "keepalive" between Turbine and me.
Of course, I'd NEVER run wireshark on my machine to see whether it was a keepalive or actual data - perish the thought! That would violate ToS, for gooodness sakes.
Why would running whatever wireshark is violate the ToS?
Dark_Helmet
02-14-2013, 09:57 PM
From the character selection screen, with the character selected, I press "Enter" to log that character into the world.
1:30 seconds with the loading bar empty (black, no sign of blue at all)
1:31 the first sliver of blue appears
1:55 the bar is full, but then holds there
2:02 world appears, character can move.
This started happening a few updates ago, I wanna say 14 but it could be 13. I remember it coincided with Turbine announcing an update to their rendering engine. Whatever the new engine is, its horrible for loading. Same long lag times zoning into a new area (once area is entered, re-entry is faster).
Seems almost like you have a firewall that is preventing the first connections from happening and then it goes to alternate ports or you don't have enough memory.
I use my old Vista gaming machine to play - it has 12 GB of memory.
I can run 4 clients simultaneously and can log 2 in together in less than a minute.
I just have the memory leak issue where, where a client approaches 2 GB, it takes forever to switch characters, zone, buff (where it changes UMD) - even when only running 1 client.
Kaytis
02-14-2013, 11:08 PM
I am not using windows at all.
Lol. Me either. Liberating isn't it?
I should add -the weird 1 frame every two seconds for about two minutes on the first load happened on the Windows client as well exactly the same way it happens on the new client. I don't know that this is the same problem that the OP is seeing. I think there are more than one problems being discussed in this thread.
I have 6 toons if anyone is really keeping count.
I have 6 toons if anyone is really keeping count.
There are people keeping track of details even though things may not be posted about :). Thank you for posting the information however.
J1NG
fco-karatekid
02-15-2013, 07:43 AM
Why would running whatever wireshark is violate the ToS?
Probably doesn't - I was being dramatic/emo. Wireshark allows you to see exactly what data is within network traffic. Thus running afoul of the ToS on reverse engineering grounds.
sebastianosmith
02-15-2013, 07:46 AM
Source code of ddopreload.exe is here.
http://pastebin.com/nDBJr46W
So compile own version. You will need some Visual Studio Express edition.
Many thanks Wanesa. :)
cdbd3rd
02-15-2013, 07:55 AM
There are people keeping track of details even though things may not be posted about :). Thank you for posting the information however.
J1NG
Approximately 9.
...per server. :rolleyes:
Derailment
02-15-2013, 08:02 AM
Mandatory joke involving "2 Days to log a character into game"
drathdragon
02-15-2013, 08:10 AM
...and i thought that was only because of my old pc.
having a shiny fast new pc will help this ?
it will log faster with a powerful pc ?
...and i thought that was only because of my old pc.
Well, it can and most likely will be older hardware issues, but not always.
having a shiny fast new pc will help this ?
Most of the time, it will help reduce the loading times, but not all aspects of loading will be reduced and stay reduced.
it will log faster with a powerful pc ?
It will depend on what your older storage medium was, but yes, it usually will let you log and switch around faster. Although it appears that if you have a few characters on your account, there is an added delay comprised of how many toons you have and between switching, character selection and loading.
J1NG
RumbIe
02-15-2013, 11:21 AM
To start I do not have an SSD. I have 12 character slots with 10 filled.
When i log in for the first time each day whether I shut my PC off at night or just let it sleep (I don't always shut down as I work for an global corporation and get work all through out the day and night) I get to the character select screen quickly. Then when I chose a character it takes from 2-5 minutes to get to the game itself, but I always have a red latency warning icon. It stays like this frozen for about 2 minutes then says the game lost connection and shuts down.
When I log back in I get to the character selection screen quickly and then into the game quickly. Game play is usually decent after this with a bit of lag every now and again.
As I start to change characters though it gets longer and longer to load and more lag accumulates and builds. Eventually if I relog enough times it will get to a red latency icon and boot me and starts all over again.
It seems to me that the issue is more the memory leak than anything else. For example I start my day, get the red icon and reset. I play, use 3 characters, build up a bit of lag and log out. The next day I start but it has carried the lag form the day before and I get the red icon and get booted thus resetting it.
Could this be the issue? Is the memory leak from changing characters on my side or Turbine's side? If it's on their side I know they are aware of it from so many people talking about it so why don't they fix it. How could they fix for any of you more techie people out there.
One other weird thing I get that is consistent and only started happening after u14 is on my ship. Stormglory Tempest I get on the upper deck just fine. I use the buff shrines with no lag then I always go down below using the ladder side as opposed to the ramp side if this makes sense to everyone. Its a force of habit from old ladder rubber banding days and now is my buff routine. Well when I go through the door and it drops me down I fall through the floor rubber banding up and down for anywhere form 30 seconds to 2 minutes. Always. I never drop down and do not rubber band through the floor for at least 30 seconds. If I go the ramp side no issues, but the ladder side always does this. Anyone else experience this? It happens no where else in the game for me but here. Is this a ddo thing or on my side?
MelkiorPeasantbane
06-17-2013, 02:52 PM
Source code of ddopreload.exe is here.
http://pastebin.com/nDBJr46W
So compile own version. You will need some Visual Studio Express edition.
This worked for me. I noticed a few other files were commented out though, were those for debugging purposes or do you see some performance increase with more ram if more files are included?
sebastianosmith
06-17-2013, 03:12 PM
This worked for me. I noticed a few other files were commented out though, were those for debugging purposes or do you see some performance increase with more ram if more files are included?
Preloading certain larger files reaches a point of diminishing returns as far as performance is concerned. Files like "client_surface.dat", which weighs in at a hefty 1.5Gb, would likely not benefit from preloading as they are probably not read by the game until specific surface meshes are required for zone changes. The same would apply for even larger files like "client_sound.dat" which remains largely untouched until needed. Given enough memory you could certainly uncomment the unused code and see what happens, although I think you'll find load times actually increasing if you do.
RightToRemainStupid
06-17-2013, 10:13 PM
I've also noticed a few updates ago that whenever I step into the Marketplace for the first time after logging in, there is an almost mandatory 2 minute computer freeze. Each time I teleport to the Marketplace, I basically have to wait for ages before I can even get a response from my mouse. This is similar to, but worse than the UMD lag bug where simply swapping an item that affects UMD score causes a 30 second computer freeze and massive hard drive activity before you can move again.
mmitch5
06-18-2013, 02:35 AM
I am experiencing exactly the same problem of connection
At first time but the difference is that I am systematicaly disconnected fromage server
Once my character appears on screen after 5 minutes at best
This started a long time ago maybe more than 6 months
Ago.
Just wanted to clarify that I am on Sarlona and I havé only one toon
On my account which seems to show that these slow loadings
Do not depend on the number of character you have
OTE=RumbIe;4894777]To start I do not have an SSD. I have 12 character slots with 10 filled.
When i log in for the first time each day whether I shut my PC off at night or just let it sleep (I don't always shut down as I work for an global corporation and get work all through out the day and night) I get to the character select screen quickly. Then when I chose a character it takes from 2-5 minutes to get to the game itself, but I always have a red latency warning icon. It stays like this frozen for about 2 minutes then says the game lost connection and shuts down.
When I log back in I get to the character selection screen quickly and then into the game quickly. Game play is usually decent after this with a bit of lag every now and again.
As I start to change characters though it gets longer and longer to load and more lag accumulates and builds. Eventually if I relog enough times it will get to a red latency icon and boot me and starts all over again.
It seems to me that the issue is more the memory leak than anything else. For example I start my day, get the red icon and reset. I play, use 3 characters, build up a bit of lag and log out. The next day I start but it has carried the lag form the day before and I get the red icon and get booted thus resetting it.
Could this be the issue? Is the memory leak from changing characters on my side or Turbine's side? If it's on their side I know they are aware of it from so many people talking about it so why don't they fix it. How could they fix for any of you more techie people out there.
One other weird thing I get that is consistent and only started happening after u14 is on my ship. Stormglory Tempest I get on the upper deck just fine. I use the buff shrines with no lag then I always go down below using the ladder side as opposed to the ramp side if this makes sense to everyone. Its a force of habit from old ladder rubber banding days and now is my buff routine. Well when I go through the door and it drops me down I fall through the floor rubber banding up and down for anywhere form 30 seconds to 2 minutes. Always. I never drop down and do not rubber band through the floor for at least 30 seconds. If I go the ramp side no issues, but the ladder side always does this. Anyone else experience this? It happens no where else in the game for me but here. Is this a ddo thing or on my side?[/QUOTE]
carll78
06-18-2013, 08:00 AM
Reporting time to log into the game:
Old laptop (no SSD): 3 minutes
New laptop (with SSD): 25 seconds
/close thread
RightToRemainStupid
06-21-2013, 03:02 AM
Reporting time to log into the game:
Old laptop (no SSD): 3 minutes
New laptop (with SSD): 25 seconds
/close thread
Are you suggesting that anyone complaining about slow loading times should be using a Solid State Drive?
Rhaphael
08-01-2013, 12:43 PM
Are you suggesting that anyone complaining about slow loading times should be using a Solid State Drive?
Or a Ramdisk. Anyone with >4GB of memory could be using a Ramdisk to load the game into memory before playing and achieve the same results as an SSD but for free (or just buy more memory which is decidedly cheaper than an SSD).
I load all the game's .dat files into memory before playing (about 9 GB) and it loads lightning fast and plays lag-free.
Kaytis
08-01-2013, 12:50 PM
**** -thread necro.
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