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Tarios
02-05-2013, 05:52 PM
Any suggestions? Wasn't too sure about feats. Was hoping to be able to tank as well as just be dps, depending on the situation. Any point in investing in intimidate with earth stance? If so, should I get a charisma tome to help with intimidate? I have gotten to level 4 using this build


Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Ezlarith
Level 20 Lawful Neutral Human Female
(20 Monk)
Hit Points: 312
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 16
Will: 17

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 15 20
Dexterity 15 18
Constitution 15 19
Intelligence 8 8
Wisdom 15 21
Charisma 8 8

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Wisdom used at level 3
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 34
Bluff -1 -1
Concentration 6 40
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 2 5
Hide 2 8
Intimidate 1 14
Jump 2 9
Listen 2 5
Move Silently 2 8
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 2 5
Swim 2 5
Tumble 6 30
Use Magic Device n/a n/a

Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Intimidate (+2)
Skill: Tumble (+4)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Toughness
Feat: (Human Bonus) Two Weapon Fighting
Feat: (Automatic) AC Bonus
Feat: (Automatic) Attack
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Unarmed Strike
Enhancement: Improved Balance I
Enhancement: Improved Concentration I


Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Tumble (+1)
Feat: (Monk Bonus) Power Attack
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Enhancement: Way of the Tenacious Badger I
Enhancement: Improved Tumble I
Enhancement: Monk Wisdom I


Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Tumble (+1)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Feat: (Selected) Stunning Fist
Feat: (Automatic) Fast Movement
Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
Feat: (Automatic) Still Mind


Level 4 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Tumble (+1)
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Slow Fall
Enhancement: Static Charge
Enhancement: Racial Toughness I
Enhancement: Improved Jump I


Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Tumble (+1)
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Purity of Body
Enhancement: Human Adaptability Constitution I
Enhancement: Way of the Tenacious Badger II
Enhancement: Porous Soul
Enhancement: Improved Balance II
Enhancement: Improved Concentration II
Enhancement: Improved Jump II
Enhancement: Improved Tumble II


Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Tumble (+1)
Feat: (Monk Bonus) Deflect Arrows
Feat: (Selected) Stunning Blow
Enhancement: Monk Ninja Spy I


Level 7 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Tumble (+1)
Feat: (Automatic) Wholeness of Body
Enhancement: All-Consuming Flame
Enhancement: Adept of Rock


Level 8 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Tumble (+1)
Enhancement: Fists of Iron
Enhancement: Racial Toughness II


Level 9 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Tumble (+1)
Feat: (Selected) Improved Two Weapon Fighting
Feat: (Automatic) Improved Evasion
Enhancement: Monk Wisdom II


Level 10 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Tumble (+1)
Feat: (Automatic) Curse of the Void
Feat: (Automatic) Ki Strike: Lawful
Feat: (Automatic) Moment of Clarity
Enhancement: Way of the Tenacious Badger III
Enhancement: Improved Balance III
Enhancement: Improved Concentration III


Level 11 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Tumble (+1)
Feat: (Automatic) Diamond Body
Enhancement: Racial Toughness III


Level 12 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Tumble (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Feat: (Automatic) Abundant Step
Enhancement: Monk Ninja Spy II
Enhancement: Master of Stone


Level 13 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Tumble (+1)
Feat: (Automatic) Diamond Soul
Enhancement: Human Greater Adaptability Dexterity I


Level 14 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Tumble (+1)


Level 15 (Monk)
Feat: (Automatic) Quivering Palm
Enhancement: Monk Wisdom III


Level 16 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Tumble (+1)
Feat: (Automatic) Ki Strike: Adamantine
Enhancement: Way of the Tenacious Badger IV
Enhancement: Improved Tumble III


Level 17 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Tumble (+1)
Feat: (Automatic) Timeless Body
Enhancement: Improved Balance IV
Enhancement: Improved Concentration IV
Enhancement: Improved Jump III
Enhancement: Improved Tumble IV


Level 18 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Tumble (+1)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Adept of Wind
Enhancement: Improved Jump IV


Level 19 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Tumble (+1)
Feat: (Automatic) Empty Body
Enhancement: Ten Thousand Stars
Enhancement: Master of Thunder


Level 20 (Monk)
Ability Raise: CON
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Intimidate (+0.5)
Skill: Tumble (+1)
Feat: (Automatic) Perfect Self
Feat: (Automatic) Shining Star
Enhancement: Monk Serenity
Enhancement: Grandmaster of Mountains

Adrian99
02-05-2013, 06:04 PM
You didn't select a feat at lvl 15. Move GTWF there. So that gives you one at 18. With your build I recommend Improved Sunder.

Tarios
02-06-2013, 11:21 AM
You didn't select a feat at lvl 15. Move GTWF there. So that gives you one at 18. With your build I recommend Improved Sunder.

Thanks, will correct this

unbongwah
02-06-2013, 11:53 AM
For dark monks I prefer going WIS-based to boost the DCs on your monk abilities (Stunning Fist, ToD, etc.) as well as access Vorpal Strikes as one of your epic feats (req's base WIS 23). STR-based monks only make sense if you're going for Overwhelming Crit, which also req's Cleave & GC.

Intim on a pure monk doesn't make sense to me, because you can't get it high enough for when it really matters if it's not a class skill. So either skip it or look into a MCed monk tank build.