xjac
02-02-2013, 11:29 PM
Going to TR an elf ranger following unbongwah's Tempest Trapmonkey (http://forums.ddo.com/showthread.php?t=277496), and this is the build I came up with.
Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 True Neutral Human Female
(2 Fighter \ 3 Rogue \ 15 Ranger)
Hit Points: 320
Spell Points: 185
BAB: 19\19\24\29\29
Fortitude: 18
Reflex: 15
Will: 6
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 18 25 27
Dexterity 12 14 16
Constitution 16 20 20
Intelligence 12 14 14
Wisdom 8 10 10
Charisma 8 10 10
Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 10
+3 Tome of Constitution used at level 10
+4 Tome of Constitution used at level 14
Starting Ending
Base Skills Base Skills
Skills (Level 1) (Level 20)
Balance 1 3
Bluff 3 4
Concentration 5 28
Diplomacy -1 0
Disable Device 5 25
Haggle -1 0
Heal -1 0
Hide 5 7
Intimidate -1 0
Jump 4 9
Listen -1 0
Move Silently 5 26
Open Lock 5 20
Perform n/a n/a
Repair 1 2
Search 5 25
Spot 3 23
Swim 4 8
Tumble 5 7
Use Magic Device 3 23
Level 1 (Rogue)
Skill: Bluff (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Hide (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Past Life) Past Life: Ranger
Feat: (Human Bonus) Power Attack
Feat: (Selected) Toughness
Enhancement: Rogue Haste Boost I
Enhancement: Human Versatility I
Enhancement: Rogue Sneak Attack Training I
Level 2 (Fighter)
Skill: Disable Device (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
Enhancement: Human Improved Recovery I
Enhancement: Fighter Toughness I
Level 3 (Fighter)
Skill: Disable Device (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Dodge
Feat: (Fighter Bonus) Mobility
Enhancement: Racial Toughness I
Enhancement: Fighter Strength I
Level 4 (Ranger)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Move Silently (+2)
Skill: Search (+2)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Human Versatility II
Enhancement: Ranger Favored Damage I
Level 5 (Ranger)
Skill: Disable Device (+1)
Skill: Move Silently (+2)
Skill: Search (+2)
Skill: Use Magic Device (+1)
Enhancement: Human Adaptability Strength I
Enhancement: Ranger Devotion I
Level 6 (Ranger)
Skill: Disable Device (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Spring Attack
Enhancement: Human Improved Recovery II
Enhancement: Ranger Dexterity I
Level 7 (Ranger)
Skill: Disable Device (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+3)
Skill: Use Magic Device (+1)
Enhancement: Human Versatility III
Level 8 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Elemental
Enhancement: Ranger Favored Damage II
Level 9 (Ranger)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Ranger Tempest I
Level 10 (Rogue)
Skill: Disable Device (+1)
Skill: Open Lock (+9)
Skill: Use Magic Device (+1)
Enhancement: Human Versatility IV
Enhancement: Rogue Wand and Scroll Mastery I
Level 11 (Ranger)
Skill: Disable Device (+1)
Skill: Move Silently (+2)
Skill: Search (+2)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Ranger Dexterity II
Level 12 (Ranger)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Precision
Level 13 (Ranger)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Human Improved Recovery III
Enhancement: Ranger Favored Damage III
Level 14 (Ranger)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 15 (Ranger)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Ranged Weapons
Enhancement: Ranger Skill Boost II
Enhancement: Ranger Devotion II
Enhancement: Ranger Devotion III
Level 16 (Ranger)
Ability Raise: STR
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Ranger Tempest II
Enhancement: Ranger Devotion IV
Level 17 (Ranger)
Skill: Concentration (+4)
Skill: Disable Device (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Enhancement: Ranger Favored Damage IV
Level 18 (Ranger)
Skill: Concentration (+4)
Skill: Disable Device (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Empower Healing Spell
Level 19 (Rogue)
Skill: Disable Device (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+4)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+3)
Enhancement: Ranger Skill Boost III
Enhancement: Ranger Skill Boost IV
Level 20 (Ranger)
Ability Raise: STR
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Elf
Enhancement: Ranger Extra Action Boost I
Enhancement: Ranger Extra Action Boost II
My reason as to why this specific path:
1. 15 Rgr to get CSW and FOM, plus 2 extra FE damage. Didn't take 18 Rgr because the 5 PRR is not much and 5% double strike chance is only about 2.5% increase in my dps as no off-hand proc.
2. 2 Ftr for 2 extra feats; IC:Ranged and Precision to combine power with Manyshot + Blitz(?)/Fury; plus Precision helps against raid boss to bypass fort.
3. 3 Rog to get 2d6 sneak attack damage, and wand & scroll healing ability from early level and even into late game. UMD and Concentration maxed for effective self heal late game (early game mainly uses wand whip and that's why concentration isn't invested).
4. Move Silently maxed as I personally like the stealth game play, and solo quite often.
5. Disable Device, Search and Spot maxed for traps, as well as ability to see invis/sneak monsters. Wild Instinct gives another +10 to spot, so a few points might be allocated toward another skill, but currently I enjoy having high spot without needing to re-equip or re-buff.
6. Open lock is invested whenever possible; this has to do with the fact that there are a few checks with very high DC. Also with the fact that I don't have anything better to add. Other skills that I have considered are bluff and haggle. Though with golden guile I can reach quite decent bluff level (low 40 ish), and haggle doesn't help in combat.
7. Took Ranger Skill Boost IV for the extra action boosts, useful on lower level for traps, and higher level for reaching Deadly Weapon's UMD without consuming charges for haste/damage boost.
8. For self heal, I can UMD Heal scroll no fail (with equips), CSW and Rejuvenation Cocoon with Empowered Healing active.
Now, a few questions:
(1) I only lose 5 PRR and 5% double strike chance from not taking 18 levels of Ranger right? If there's a big damage lose then I will have to redesign my build.
(2) Should I not take open lock and choose something else? I like starting with 12 Int as it allows me to max Concentration, Disable Device, Move Silently, Search, Spot, and UMD with ranger at level 20 (so on my rog level I can spend more points toward rog specific skills). If you were to choose between Open Lock, Haggle, or Bluff, which would you choose?
(3) Any suggestion on what epic feat should I take at level 21/24? Right now I think the Epic Skill is pretty attractive. Overwhelming Critical and Combat Archery on the other hand, requires me changing a few feats. OC would shift me toward more melee focused (take out IC:Ranged or Empowered Healing for Cleave); while Combat Archery will boost my burst damage with Manyshot + Epic Moment since it became +3[W] with Point Blank.
(4) If I were to use hand-wraps and go for monk levels instead of fighters; how many monk levels should I be taking to be effective in unarmed combat?
(5) Finally, not particular build related, but how does Manyshot work with Blitz? On wiki it says melee damage, but on forum there are people saying Manyshot + Blitz/Fury = Highest damage burst. Quite confusing.
Character Plan by DDO Character Planner Version 03.16.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 True Neutral Human Female
(2 Fighter \ 3 Rogue \ 15 Ranger)
Hit Points: 320
Spell Points: 185
BAB: 19\19\24\29\29
Fortitude: 18
Reflex: 15
Will: 6
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 18 25 27
Dexterity 12 14 16
Constitution 16 20 20
Intelligence 12 14 14
Wisdom 8 10 10
Charisma 8 10 10
Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 10
+3 Tome of Constitution used at level 10
+4 Tome of Constitution used at level 14
Starting Ending
Base Skills Base Skills
Skills (Level 1) (Level 20)
Balance 1 3
Bluff 3 4
Concentration 5 28
Diplomacy -1 0
Disable Device 5 25
Haggle -1 0
Heal -1 0
Hide 5 7
Intimidate -1 0
Jump 4 9
Listen -1 0
Move Silently 5 26
Open Lock 5 20
Perform n/a n/a
Repair 1 2
Search 5 25
Spot 3 23
Swim 4 8
Tumble 5 7
Use Magic Device 3 23
Level 1 (Rogue)
Skill: Bluff (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Hide (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Past Life) Past Life: Ranger
Feat: (Human Bonus) Power Attack
Feat: (Selected) Toughness
Enhancement: Rogue Haste Boost I
Enhancement: Human Versatility I
Enhancement: Rogue Sneak Attack Training I
Level 2 (Fighter)
Skill: Disable Device (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
Enhancement: Human Improved Recovery I
Enhancement: Fighter Toughness I
Level 3 (Fighter)
Skill: Disable Device (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Dodge
Feat: (Fighter Bonus) Mobility
Enhancement: Racial Toughness I
Enhancement: Fighter Strength I
Level 4 (Ranger)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Move Silently (+2)
Skill: Search (+2)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Human Versatility II
Enhancement: Ranger Favored Damage I
Level 5 (Ranger)
Skill: Disable Device (+1)
Skill: Move Silently (+2)
Skill: Search (+2)
Skill: Use Magic Device (+1)
Enhancement: Human Adaptability Strength I
Enhancement: Ranger Devotion I
Level 6 (Ranger)
Skill: Disable Device (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Spring Attack
Enhancement: Human Improved Recovery II
Enhancement: Ranger Dexterity I
Level 7 (Ranger)
Skill: Disable Device (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+3)
Skill: Use Magic Device (+1)
Enhancement: Human Versatility III
Level 8 (Ranger)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Elemental
Enhancement: Ranger Favored Damage II
Level 9 (Ranger)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Ranger Tempest I
Level 10 (Rogue)
Skill: Disable Device (+1)
Skill: Open Lock (+9)
Skill: Use Magic Device (+1)
Enhancement: Human Versatility IV
Enhancement: Rogue Wand and Scroll Mastery I
Level 11 (Ranger)
Skill: Disable Device (+1)
Skill: Move Silently (+2)
Skill: Search (+2)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Ranger Dexterity II
Level 12 (Ranger)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+2)
Skill: Use Magic Device (+1)
Feat: (Selected) Precision
Level 13 (Ranger)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Human Improved Recovery III
Enhancement: Ranger Favored Damage III
Level 14 (Ranger)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 15 (Ranger)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Ranged Weapons
Enhancement: Ranger Skill Boost II
Enhancement: Ranger Devotion II
Enhancement: Ranger Devotion III
Level 16 (Ranger)
Ability Raise: STR
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Ranger Tempest II
Enhancement: Ranger Devotion IV
Level 17 (Ranger)
Skill: Concentration (+4)
Skill: Disable Device (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Enhancement: Ranger Favored Damage IV
Level 18 (Ranger)
Skill: Concentration (+4)
Skill: Disable Device (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Empower Healing Spell
Level 19 (Rogue)
Skill: Disable Device (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+4)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+3)
Enhancement: Ranger Skill Boost III
Enhancement: Ranger Skill Boost IV
Level 20 (Ranger)
Ability Raise: STR
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Move Silently (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Elf
Enhancement: Ranger Extra Action Boost I
Enhancement: Ranger Extra Action Boost II
My reason as to why this specific path:
1. 15 Rgr to get CSW and FOM, plus 2 extra FE damage. Didn't take 18 Rgr because the 5 PRR is not much and 5% double strike chance is only about 2.5% increase in my dps as no off-hand proc.
2. 2 Ftr for 2 extra feats; IC:Ranged and Precision to combine power with Manyshot + Blitz(?)/Fury; plus Precision helps against raid boss to bypass fort.
3. 3 Rog to get 2d6 sneak attack damage, and wand & scroll healing ability from early level and even into late game. UMD and Concentration maxed for effective self heal late game (early game mainly uses wand whip and that's why concentration isn't invested).
4. Move Silently maxed as I personally like the stealth game play, and solo quite often.
5. Disable Device, Search and Spot maxed for traps, as well as ability to see invis/sneak monsters. Wild Instinct gives another +10 to spot, so a few points might be allocated toward another skill, but currently I enjoy having high spot without needing to re-equip or re-buff.
6. Open lock is invested whenever possible; this has to do with the fact that there are a few checks with very high DC. Also with the fact that I don't have anything better to add. Other skills that I have considered are bluff and haggle. Though with golden guile I can reach quite decent bluff level (low 40 ish), and haggle doesn't help in combat.
7. Took Ranger Skill Boost IV for the extra action boosts, useful on lower level for traps, and higher level for reaching Deadly Weapon's UMD without consuming charges for haste/damage boost.
8. For self heal, I can UMD Heal scroll no fail (with equips), CSW and Rejuvenation Cocoon with Empowered Healing active.
Now, a few questions:
(1) I only lose 5 PRR and 5% double strike chance from not taking 18 levels of Ranger right? If there's a big damage lose then I will have to redesign my build.
(2) Should I not take open lock and choose something else? I like starting with 12 Int as it allows me to max Concentration, Disable Device, Move Silently, Search, Spot, and UMD with ranger at level 20 (so on my rog level I can spend more points toward rog specific skills). If you were to choose between Open Lock, Haggle, or Bluff, which would you choose?
(3) Any suggestion on what epic feat should I take at level 21/24? Right now I think the Epic Skill is pretty attractive. Overwhelming Critical and Combat Archery on the other hand, requires me changing a few feats. OC would shift me toward more melee focused (take out IC:Ranged or Empowered Healing for Cleave); while Combat Archery will boost my burst damage with Manyshot + Epic Moment since it became +3[W] with Point Blank.
(4) If I were to use hand-wraps and go for monk levels instead of fighters; how many monk levels should I be taking to be effective in unarmed combat?
(5) Finally, not particular build related, but how does Manyshot work with Blitz? On wiki it says melee damage, but on forum there are people saying Manyshot + Blitz/Fury = Highest damage burst. Quite confusing.