Paxsmickey
01-22-2013, 11:39 AM
My main toon is a Warforged, and I'd like to eventually unlock Completionist on him, but I want to remain Warforged through each life (WF guild). My first life was Cleric, my second is Wizard (level 12 at the moment), and I don't know what I want to do for my third life. I have yet to play much with epic destinies, and I might do some of that with the wizard life (Archmage conjuror w/ a minor in evocations), but I would like to get a few ideas for future lives. I posted a Paladin with trap skills earlier, but lately I've been leaning more towards a monk life as many of the interesting build ideas I've had involve the monk PL feat. I have not played a monk yet, and I need some help with a monk build.
I heard that warforged made nice monks, even with the penalty to wisdom, but that was before the nerf to immunities, and I suspect that was some of the allure of WF Monks. I'd like to be self sufficient, and Light monks seem to be more my playing style. I would like a monk build that would be fun, survivable, able to contribute well to a party, and make the epic destinies fun and interesting.
I looked over the epic feats, and really like Improved Martial Arts and Vorpal Strikes feats, but Vorpal strikes requires 23 wisdom, and WF get a penalty to wisdom. I have +4 tomes in all stats, and a greater xp Tome.
Here is what I came up with, but I haven't played a monk past level 5 before, so it could use some help.
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Shoelace
Level 20 Lawful Neutral Warforged Male
(20 Monk)
Hit Points: 369
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 18
Reflex: 16
Will: 20
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 16 20
Dexterity 15 19
Constitution 17 22
Intelligence 8 12
Wisdom 14 26
Charisma 6 10
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+4 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Charisma used at level 15
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 27
Bluff -2 0
Concentration 7 40
Diplomacy -2 0
Disable Device n/a n/a
Haggle -2 0
Heal 2 8
Hide 2 4
Intimidate -2 0
Jump 3 23
Listen 2 8
Move Silently 2 4
Open Lock n/a n/a
Perform n/a n/a
Repair -1 1
Search -1 1
Spot 2 8
Swim 3 5
Tumble 3 5
Use Magic Device -0.5 11
Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+1.5)
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Power Attack
Feat: (Monk Bonus) Two Weapon Fighting
Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Toughness
Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Cleave
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Level 4 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Great Cleave
Feat: (Monk Bonus) Stunning Fist
Level 7 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 8 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Level 9 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Level 11 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Level 12 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Level 14 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Level 15 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+2)
Skill: Use Magic Device (+0.5)
Level 17 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+2)
Skill: Use Magic Device (+0.5)
Level 18 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+2)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness
Level 19 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+2)
Skill: Use Magic Device (+0.5)
Level 20 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+3)
Enhancement: Monk Serenity
Enhancement: Lifting the Veil
Enhancement: Way of the Patient Tortoise I
Enhancement: The Receptive Earth
Enhancement: Eagle Claw Attack
Enhancement: Restoring the Balance
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Improved Recovery III
Enhancement: Rise of the Phoenix
Enhancement: Shintao Monk I
Enhancement: Shintao Monk II
Enhancement: Shintao Monk III
Enhancement: Void Strike I
Enhancement: Difficulty at the Beginning
Enhancement: Adept of Wind
Enhancement: Master of Thunder
Enhancement: Adept of Rock
Enhancement: Master of Stone
Enhancement: Adept of Flame
Enhancement: Grandmaster of the Sun
Enhancement: Master of Bonfires
Enhancement: Adept of Rain
Enhancement: Master of the Sea
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Monk Wisdom I
Enhancement: Warforged Constitution I
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Healer's Friend II
Enhancement: Warforged Power Attack I
Enhancement: Warforged Power Attack II
Enhancement: Warforged Power Attack III
Any help would be very appreciated,
-PaxsMickey
I heard that warforged made nice monks, even with the penalty to wisdom, but that was before the nerf to immunities, and I suspect that was some of the allure of WF Monks. I'd like to be self sufficient, and Light monks seem to be more my playing style. I would like a monk build that would be fun, survivable, able to contribute well to a party, and make the epic destinies fun and interesting.
I looked over the epic feats, and really like Improved Martial Arts and Vorpal Strikes feats, but Vorpal strikes requires 23 wisdom, and WF get a penalty to wisdom. I have +4 tomes in all stats, and a greater xp Tome.
Here is what I came up with, but I haven't played a monk past level 5 before, so it could use some help.
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Shoelace
Level 20 Lawful Neutral Warforged Male
(20 Monk)
Hit Points: 369
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 18
Reflex: 16
Will: 20
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 16 20
Dexterity 15 19
Constitution 17 22
Intelligence 8 12
Wisdom 14 26
Charisma 6 10
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+4 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Charisma used at level 15
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 27
Bluff -2 0
Concentration 7 40
Diplomacy -2 0
Disable Device n/a n/a
Haggle -2 0
Heal 2 8
Hide 2 4
Intimidate -2 0
Jump 3 23
Listen 2 8
Move Silently 2 4
Open Lock n/a n/a
Perform n/a n/a
Repair -1 1
Search -1 1
Spot 2 8
Swim 3 5
Tumble 3 5
Use Magic Device -0.5 11
Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+1.5)
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Power Attack
Feat: (Monk Bonus) Two Weapon Fighting
Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Toughness
Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Cleave
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Level 4 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Great Cleave
Feat: (Monk Bonus) Stunning Fist
Level 7 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 8 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Level 9 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Level 11 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Level 12 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Level 14 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Level 15 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+2)
Skill: Use Magic Device (+0.5)
Level 17 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+2)
Skill: Use Magic Device (+0.5)
Level 18 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+2)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness
Level 19 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+2)
Skill: Use Magic Device (+0.5)
Level 20 (Monk)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+3)
Enhancement: Monk Serenity
Enhancement: Lifting the Veil
Enhancement: Way of the Patient Tortoise I
Enhancement: The Receptive Earth
Enhancement: Eagle Claw Attack
Enhancement: Restoring the Balance
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Improved Recovery III
Enhancement: Rise of the Phoenix
Enhancement: Shintao Monk I
Enhancement: Shintao Monk II
Enhancement: Shintao Monk III
Enhancement: Void Strike I
Enhancement: Difficulty at the Beginning
Enhancement: Adept of Wind
Enhancement: Master of Thunder
Enhancement: Adept of Rock
Enhancement: Master of Stone
Enhancement: Adept of Flame
Enhancement: Grandmaster of the Sun
Enhancement: Master of Bonfires
Enhancement: Adept of Rain
Enhancement: Master of the Sea
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Monk Wisdom I
Enhancement: Warforged Constitution I
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Healer's Friend II
Enhancement: Warforged Power Attack I
Enhancement: Warforged Power Attack II
Enhancement: Warforged Power Attack III
Any help would be very appreciated,
-PaxsMickey