View Full Version : We should be able to wear another item
treestone
01-15-2013, 01:40 PM
Like an all together new item or split gloves or something like that
DeKalbSun
01-15-2013, 01:53 PM
How about socks? That would be cool. Im sure those boots chaffe without socks, and they might as well be enchanted socks.
Lonnbeimnech
01-15-2013, 01:53 PM
Nipple rings maybe?
dunno they seem to have all reasonable slots covered.
Bolo_Grubb
01-15-2013, 04:14 PM
More rings! I got 4 fingers and a thumb on each hand. Why not wear 10 rings total??? Magical Ear rings anyone?? Nose rings? Nipples, oh wait someone suggested that one already :p
Toes! I could wear rings on my toes!
wait what if I string a bunch of magic rings on a gold chain and wear that as a necklace???? I bet I could get 50 or 60 rings that way :p
maybe I have had just had too much caffeine :-)
kilagan800
01-15-2013, 06:14 PM
I was going to suggest more rings, but I see Bolo_Grubb has covered that and then some. :D
esoitl
01-15-2013, 09:36 PM
Per D&D Rules:
Rings bestow magical powers upon their wearers. Only a rare few have charges. Anyone can use a ring.
A character can only effectively wear two magic rings. A third magic ring doesn’t work if the wearer is already wearing two magic rings.
They have just about everything that could/should be worn by a character, what other wearable items are they missing (besides socks)?
fco-karatekid
01-15-2013, 09:44 PM
something about a dude named Albert
Doomcrew
01-15-2013, 10:06 PM
magical cod piece?
Zorth
01-15-2013, 10:50 PM
Thumb rings would work imo. Max number of rings per hand is always 2. This game only lets us have one, but the Lore Of The Game says we can have two, per hand, as long as they do not touch.
Boss of Earth says that piercing the body is another way.
BossOfEarth
01-15-2013, 10:52 PM
Mouth:
Pipe, cigar, dagger (for pirates armed to the teeth), lip rings, tongue studs, mouthwash, orthodontic braces, bits of spinich, Paul's poison tooth, trumpet....
Thumb rings would work imo. Max number of rings per hand is always 2. This game only lets us have one, but the Lore Of The Game says we can have two, per hand, as long as they do not touch.
Pirates!
Max number of rings is 2 not 2 per hand dont know where you are getting 2 per hand per game lore its been 1 per hand since 1st ed ad&d
37 year dnd player
Drwaz99
01-15-2013, 11:03 PM
Pants could be handy at times.
HatsuharuZ
01-16-2013, 12:09 AM
How about socks? That would be cool. Im sure those boots chaffe without socks, and they might as well be enchanted socks.
Socks of Striding +30%! :D
Smelly Asbestos-lined Socks of Blister Resistance!~
Also, how about +5 Holey Socks of Greater Evil Outsider Bane for monks, who can attack with their feet? ;D
fco-karatekid
01-16-2013, 12:12 AM
Pants could be handy at times.
Only if they are called pantaloons.
Orratti
01-16-2013, 01:48 AM
Could try earrings or earmuffs. Of course they could only be enchanted with buffs to the listen skill.
MalkavianX
01-16-2013, 06:18 AM
What about some artifacts and relics? I remember spending a few campaigns having my character searching for the entire set of Teeth of Dahlver-Nar (http://en.wikipedia.org/wiki/Teeth_of_Dahlver-Nar). Or even any of the other artifacts/relics listed here (http://en.wikipedia.org/wiki/List_of_major_artifacts_in_Dungeons_%26_Dragons).
The Sword of Kas, the Eye and Hand of Vecna, Axe of the Dwarvish Lords, The Orbs of Dragonkind! So many to choose from. Certainly there will be a few that are game breaking, but there will certainly be a few that could be put in slots other than the ones we currently have.
Thumb rings would work imo. Max number of rings per hand is always 2. This game only lets us have one, but the Lore Of The Game says we can have two, per hand, as long as they do not touch.
Incorrect. Going right back to the basic edition in the 70s you were limited to two in total, one per hand.
danzig138
01-16-2013, 09:55 AM
Lore Of The Game says we can have two, per hand, as long as they do not touch.
In case you missed it the first couple of times, no, it doesn't. Two rings maximum period.
what other wearable items are they missing (besides socks)?More trinket slots. IIRC, there is no rule that you can only have one ioun stone active at a time. I want a small planetary system orbiting around my cranium.
Also, the torso is supposed to have two slots - one for a (vest, vestment, or shirt) and one for (armor or robe).
Zorth
01-16-2013, 05:20 PM
Max number of rings is 2 not 2 per hand dont know where you are getting 2 per hand per game lore its been 1 per hand since 1st ed ad&d
37 year dnd player
Some DM' say two per hand.
Singular
01-18-2013, 03:53 AM
Could try earrings or earmuffs. Of course they could only be enchanted with buffs to the listen skill.
Yaaarr, matey, don't be touchin me magical ear-ring!
fyrst.grok
01-18-2013, 04:54 AM
clothing could be divided into upper half, lower half and armor. ofc. some tings would not work together.. a nifty looking shirt covered by a troll-ugly armor would not yield the chr bonus of said shirt or something like that.
Capt_Ahab
01-18-2013, 03:42 PM
In a way they are adding a new item slot with the new acid quiver.
1jazzz
01-22-2013, 12:50 AM
how about giving warforges some pants
Some DM' say two per hand.
House rule not game lore
Vellrad
01-22-2013, 01:26 AM
From D&D rules, character can wear a set of clothing, armor and robe AT ONCE.
zwiebelring
01-22-2013, 01:35 AM
http://regretfulmorning.com/2010/11/41-extreme-and-bizarre-body-piercings/
NSFW
bartharok
01-22-2013, 02:00 AM
magical tattoos?
magical tattoos?
ala Hackmaster?
Singular
01-22-2013, 04:43 AM
magical tattoos?
Dragon marks.
Asmodeus451
01-22-2013, 05:50 AM
wow, two pages and no one's said it yet:
MAGICAL UNDERWEAR!!!!!
Truga
01-22-2013, 06:27 AM
wow, two pages and no one's said it yet:
MAGICAL UNDERWEAR!!!!!
Underpants of troglodyte stench.
Dendrix
01-22-2013, 06:51 AM
Extra Trinket Slot. most of these items are supposed to be slotless.
Hordo
01-22-2013, 06:53 AM
Like an all together new item or split gloves or something like that
One hand, no glove...the other The Spangled Glove...gives you +10 Moonwalk.
katana_one
01-22-2013, 06:56 AM
One hand, no glove...the other The Spangled Glove...gives you +10 Moonwalk.
Would Moonwalk be a 30% Striding effect... but only while moving backwards?
Pape_27
01-22-2013, 07:15 AM
One hand, no glove...the other The Spangled Glove...gives you +10 Moonwalk.
Would Moonwalk be a 30% Striding effect... but only while moving backwards?
This ^
The Ministry of Silly Walks approves these posts. +1 :cool:
Vellrad
01-22-2013, 07:19 AM
Would Moonwalk be a 30% Striding effect... but only while moving backwards?
MOONWALK +X
Your grace while moving backwards in legendary. When this is active, you move back 10% slower than usual, but enemies find it harder to attack you. You gain 2X% dodge (ignoring maximum), +X to AC, and monsters attacking you have 5X% chance to be fascinated (will save DC 50+X negates). In addition, each monster in 30 feet radius may be fascinated simply by watching your Moonwalking (DC as with attack, X% chance). Moonwalk comes in +1, +3, +5, +7 and +10 variants. In addition, if you posses any levels of bard, you gain +2 to Moonwalk value.
In new destiny planned in future updates ;)
wow, two pages and no one's said it yet:
MAGICAL UNDERWEAR!!!!!
I was going to say it right now until you ruined me....bhaaaaaaaaaaaaaaaaaaaaa ohoooooooooooooooooaaaaaaaaaa
TrinityTurtle
01-22-2013, 08:20 AM
They could always add clothing. The shirt and pants people wear under the armor/robes. I even doubt most wizards wearing the robes, like priests in the real world, had shirts and pants under the robes for both modesty and practical reasons (temperature!). And people had cloth clothing under the armor to protect them from the effects of wearing armor also, as well as padding to lighten the effects of bludgeoning blows. Clothing would not be entirely unrealistic for any of the currently used armor types.
And as has been meantioned earrings. In pen and paper multiple ioun stones could be worm, if them gave them a seperate spot from trinkets, or even maybe three ioun only spots for a selection, still within the bounds of realism. Although probably way overpowered.
Some DM' say two per hand.
Some DMs make house rules. It is not however indicated in the lore as you stated in your earlier post. By the lore, it is two in total.
MrRob
09-10-2013, 03:59 PM
How about socks? That would be cool. Im sure those boots chaffe without socks, and they might as well be enchanted socks.
I knew this thread is a few months old, but thougt I'd share this story about a character wearing boots without socks:
I once had a DM tell me my character would get blisters from not wearing socks with her new boots. Character was an elven archer lady who had acquired boots of elven kind, and she'd just escaped from a torture chamber where she had "woken up in a dark room with no possessions whatsoever, except a short green tunic, and no other clothing or equipment of anykind." DM was in a bad mood and was trying to get back for ruining his subplot the weekend before, so after freeing the rest of the party, and locating the hidden treasure room, my character got first pick on loot. She picked the boots of elvenkind, because a) she had no boots and was barefoot b) improved move silently is always handy c) shes an elf, why not have elven boots if available.
DM said she could wear the boots, but that she'd get blisters because the boot leather would rub up against the skin on her bare feet and she would suffer a -1 to Dex. I called B.S. and we found a reference somewhere that said magical garments, including boots, can be worn by most standard sized humanoid PCs. I argued that it made sense that she could wear her boots without socks and still not get blisters, since she was elven they were probably made for her sized feet. I also pointed out that nobody ever heard of socks of elven kind. DM got very "chaffed" at my arguing with him infront of the rest of the group about his arbitrary reading of the rules.
So from then on, I decided that my character (named Sera, pronounced like "Sarah" because I lacked pronunciation imagination) would refuse to wear socks of anykind whatsoever, for as long as she may live (which is a long time for elves), and would thenceforth be known as "Sockless Sera"
"Sockless Sera" continued to terrorize the DM for the rest of the campain that year.
SirValentine
09-10-2013, 04:13 PM
the torso is supposed to have two slots - one for a (vest, vestment, or shirt) and one for (armor or robe).
Exactly right. Our missing slot is our shirt/vest slot. Armor or robe goes over the shirt.
More trinket slots. IIRC, there is no rule that you can only have one ioun stone active at a time. I want a small planetary system orbiting around my cranium.
Yes, you recall correctly. Ioun stones shouldn't take a slot at all, nor a number of similar such items.
Our missing shirt slot, plus an extra trinket slot or three would fit perfectly with game lore.
voodoogroves
09-10-2013, 06:35 PM
I'd totally be down for a trinket slot with a different name that housed things like my freaking pendant of time.
Or, as I like to call it, the "WHY THE HECK ARE MY SP SO LOW OH **** DIDNT PUT IN MY IOUN STONE" slot.
QuantumFX
09-10-2013, 10:02 PM
Wow, you people are slacking! No one has mentioned THIS (http://www.d20srd.org/srd/epic/feats.htm#additionalMagicItemSpace) yet?!?!?
From D&D rules, character can wear a set of clothing, armor and robe AT ONCE.
I know, right. It’s like the early developers were too dense to realize that utilizing this rule is actually more balancing as Monks and Arcane casters actually lose a slot for their fantastic abilities.
Ayseifn
09-10-2013, 10:28 PM
A pauldron slot would be cool, most of my armours are already missing one as is.
Singular
09-11-2013, 11:42 AM
I knew this thread is a few months old, but thougt I'd share this story about a character wearing boots without socks:
I once had a DM tell me my character would get blisters from not wearing socks with her new boots. Character was an elven archer lady who had acquired boots of elven kind, and she'd just escaped from a torture chamber where she had "woken up in a dark room with no possessions whatsoever, except a short green tunic, and no other clothing or equipment of anykind." DM was in a bad mood and was trying to get back for ruining his subplot the weekend before, so after freeing the rest of the party, and locating the hidden treasure room, my character got first pick on loot. She picked the boots of elvenkind, because a) she had no boots and was barefoot b) improved move silently is always handy c) shes an elf, why not have elven boots if available.
DM said she could wear the boots, but that she'd get blisters because the boot leather would rub up against the skin on her bare feet and she would suffer a -1 to Dex. I called B.S. and we found a reference somewhere that said magical garments, including boots, can be worn by most standard sized humanoid PCs. I argued that it made sense that she could wear her boots without socks and still not get blisters, since she was elven they were probably made for her sized feet. I also pointed out that nobody ever heard of socks of elven kind. DM got very "chaffed" at my arguing with him infront of the rest of the group about his arbitrary reading of the rules.
So from then on, I decided that my character (named Sera, pronounced like "Sarah" because I lacked pronunciation imagination) would refuse to wear socks of anykind whatsoever, for as long as she may live (which is a long time for elves), and would thenceforth be known as "Sockless Sera"
"Sockless Sera" continued to terrorize the DM for the rest of the campain that year.
You rules lawyer!
hahaha, good story :)
crappy dm :(
Memnir
09-11-2013, 12:46 PM
We could always hew closer to the (original) campaign setting of the game:
Eberron Campaign Setting Sourcebook pg 53
Extra Rings [Item Creation Feat]
Your familiarity with forging magic rings allows you to wear two more rings then normal.
Prerequisites: Forge Ring, caster level 12
Benefit: You can wear up to four rings, two on each hand, all all function normally
Normal: Without this feat, you can only wear and use two rings at a time.
DDO Translation:
We don't have item creation feats in DDO, so this would need to be house-ruled, as have many other pen and paper feats to fit into DDO.
I would suggest making it a granted feat for all characters either at level 20, or level 24. I'm not sure if the DDO mechanics can allow for granted feats once epic levels have been taken, however, which is why I suggest it for level 20.
Perhaps make this a Wizard and Artificer feat that can be taken earlier as one of their bonus feats, to reflect their greater affinity for magic and magic items, and auto-granted to all others at 20.
This way, we could allow for aditional slots and still be in keeping with official D&D lore. Bonus points for it being native to Eberron as well.
Dendrix
09-11-2013, 01:07 PM
Most of the items that go into the trinket slot are oficially slotless items (pearls of power, ioun stones etc).
Add another trinket slot at 10th and another at 20th. for only 395tp each....
knightgf
09-11-2013, 07:22 PM
The only problem I have with extra item slots is that it has to be something EVERYONE can get without sacrificing a feat to obtain (I.E.: Fifth inventory slot for characters). Otherwise, it's going to be like toughness before the enhancement pass came out, where you HAVE to have it and get the enhancements to it or your character was gimped. Extra item slots, if they are implemented, should not cost a feat, no if's, and's, but's or what's.
eachna_gislin
09-11-2013, 10:53 PM
The only problem I have with extra item slots is that it has to be something EVERYONE can get without sacrificing a feat to obtain (I.E.: Fifth inventory slot for characters). Otherwise, it's going to be like toughness before the enhancement pass came out, where you HAVE to have it and get the enhancements to it or your character was gimped. Extra item slots, if they are implemented, should not cost a feat, no if's, and's, but's or what's.
It could be a favor reward (from the Twelve or House C maybe?)
jskinner937
09-11-2013, 11:50 PM
I think we should have relics/artifiacts....get an artifact bonus to one stat, skill, damage, saves, PRR, etc., but only can have one active at a time.
As well as magical tomes....something like a boost to loot, xp, movement speed, renown, etc., again can only have one active at a time.
All of these items should be rare drops from anywhere (like ioun stones), but with an increased chance in p2p quests or expansion packs, and should be tradable and unbound whether equipped or not.
Tscheuss
09-12-2013, 02:20 AM
A pauldron slot would be cool, most of my armours are already missing one as is.
Perhaps to allow more freedom of movement for that arm?
Tscheuss
09-12-2013, 02:22 AM
What about barrettes? Can we have enchanted barrettes for our hair?
TGOskar
09-12-2013, 12:55 PM
I agree on making a torso slot, and expanding number of rings as favor bonuses (maybe by shifting some favor bonuses from the Coin Lords to the Free Agents).
If going by the Magic Item Compendium, a character can have at all moments one Head (hat, headband, phylactery) item, one Face (goggles, mask) item, one Throat (necklace, choker) item, one Shoulders (cape, cloak) item, one Torso (vest, shirt) item, one Arms (pair of bracers, pair of vambraces) item, one Hands (pair of gloves, pair of gauntlets) item, one Waist (belt) item and one Legs (pair of sandals, pair of boots, anklet) item, alongside two Ring items (one in each hand). Of all slots, only the Torso is missing, which is meant to represent any non-armor item (robes count as armor, so they're part of the "Body" slot).
As for the rings...I agree with knightgf that enforcing a feat to gain more equipment slots (particularly an Epic feat to gain benefits from another pair of rings) is somewhat abusive, even to Premiums and VIPs. Gaining extra slots by mean of favors promotes farming favor (which is good for everyone) and potentially bring some benefit to certain adventure packs that are less worthy because they're too hard/boring for their rewards.
I'd also add extra trinket slots. Probably alternate between ring and trinket slots. Of all this, only the extra rings isn't part of the PnP game, so it's nothing out of the ordinary, and good trinkets aren't easy to find.
ssgcmwatson
09-12-2013, 10:34 PM
Miniature giant space hamster slot?
Sidewaysgts86
09-13-2013, 02:15 AM
miniature giant space hamster slot?
go for the eyes!!
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