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Paxsmickey
01-14-2013, 04:57 PM
Shoelace is my main toon, and I plan to unlock completionist on him eventually (staying WF the whole way)

My first life was Cleric, my second (on-going) is Wizard. I will eventually need a paladin life, and With past lives not making too much of a difference to this concept I thought I'd give it a shot. I wanted a build that could solo, but also add to a party, and I've wanted to make a paladin with trap skills for some time now. With +4 tomes and a 36 point build I think that should be possible without sacrificing too much. Any input would be very much appreciated. (Not sure if I'll be using this for epic level content)


Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Shoelace
Level 20 Lawful Good Warforged Male
(18 Paladin \ 2 Rogue)
Hit Points: 394
Spell Points: 230
BAB: 19\19\24\29\29
Fortitude: 24
Reflex: 21
Will: 17

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 15 24
Dexterity 15 20
Constitution 17 22
Intelligence 14 18
Wisdom 6 10
Charisma 12 18

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+4 Tome of Charisma used at level 15

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 9
Bluff 1 4
Concentration 5 24
Diplomacy 1 4
Disable Device 6 23
Haggle 5 8
Heal -2 0
Hide 5 8
Intimidate 1 4
Jump 6 11
Listen -2 0
Move Silently 6 9
Open Lock 6 9
Perform n/a n/a
Repair 2 4
Search 6 23
Spot -2 0
Swim 2 7
Tumble 3 6
Use Magic Device 5 27

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Hide (+3)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Toughness


Level 2 (Paladin)
Skill: Disable Device (+1)
Skill: Search (+1)


Level 3 (Paladin)
Skill: Concentration (+2)
Skill: Search (+1)
Feat: (Selected) Two Weapon Fighting


Level 4 (Paladin)
Ability Raise: STR
Skill: Concentration (+2)
Skill: Search (+1)


Level 5 (Paladin)
Skill: Disable Device (+1)
Skill: Search (+1)


Level 6 (Paladin)
Skill: Concentration (+2)
Skill: Search (+1)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh


Level 7 (Paladin)
Skill: Concentration (+2)
Skill: Search (+1)


Level 8 (Rogue)
Ability Raise: STR
Skill: Disable Device (+5)
Skill: Search (+1)
Skill: Use Magic Device (+5)


Level 9 (Paladin)
Skill: Concentration (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Paladin)
Skill: Concentration (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 11 (Paladin)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+0.5)


Level 12 (Paladin)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Use Magic Device (+1.5)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 13 (Paladin)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)


Level 14 (Paladin)
Skill: Concentration (+1)
Skill: Use Magic Device (+2)


Level 15 (Paladin)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Paladin)
Ability Raise: STR
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 17 (Paladin)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 18 (Paladin)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Force of Personality


Level 19 (Paladin)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 20 (Paladin)
Ability Raise: STR
Skill: Use Magic Device (+3)
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Exalted Smite III
Enhancement: Paladin Exalted Smite IV
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Lay on Hands III
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Extra Smite Evil IV
Enhancement: Paladin Hunter of the Dead I
Enhancement: Paladin Hunter of the Dead II
Enhancement: Paladin Hunter of the Dead III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Rogue Dexterity I
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Rogue Improved Trap Sense I
Enhancement: Paladin Extra Turning I
Enhancement: Paladin Extra Turning II
Enhancement: Paladin Extra Turning III
Enhancement: Paladin Improved Turning I
Enhancement: Paladin Improved Turning II
Enhancement: Paladin Improved Turning III
Enhancement: Rogue Wand and Scroll Mastery I
Enhancement: Warforged Constitution I
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Healer's Friend II




I have a collection of trapper gear I'm still adding to, but I should be able to craft some if needed.

Lauf
01-15-2013, 02:53 AM
I've went down a similar route for my pally life, only with more rogue levels as I prefer assassin 1 to HoTD 3.
I'm including the build in the hope it would give you some ideas to play with
best of luck :)


Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Human Male
(1 Fighter \ 12 Paladin \ 7 Rogue)
Hit Points: 334
Spell Points: 161
BAB: 18\18\23\28\28
Fortitude: 24
Reflex: 20
Will: 15

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 14 17
Constitution 15 19
Intelligence 12 15
Wisdom 10 13
Charisma 14 18

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11

Level 1 (Rogue)
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Human Bonus) Power Attack
Feat: (Selected) Toughness


Level 2 (Paladin)


Level 3 (Paladin)
Feat: (Selected) Cleave


Level 4 (Paladin)
Ability Raise: STR


Level 5 (Paladin)


Level 6 (Paladin)
Feat: (Selected) Two Weapon Fighting


Level 7 (Paladin)


Level 8 (Rogue)
Ability Raise: STR


Level 9 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Paladin)


Level 11 (Paladin)


Level 12 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Improved Two Weapon Fighting


Level 13 (Paladin)


Level 14 (Paladin)


Level 15 (Rogue)
Feat: (Selected) Great Cleave


Level 16 (Rogue)
Ability Raise: STR


Level 17 (Rogue)


Level 18 (Rogue)
Feat: (Selected) Oversized Two Weapon Fighting


Level 19 (Rogue)


Level 20 (Paladin)
Ability Raise: STR
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Fighter Critical Accuracy I
Enhancement: Human Adaptability Constitution I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Resistance of Good III
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Hunter of the Dead I
Enhancement: Paladin Hunter of the Dead II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Assassin I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Improved Hide I
Enhancement: Improved Hide II
Enhancement: Improved Move Silently I
Enhancement: Improved Move Silently II
Enhancement: Paladin Devotion I
Enhancement: Paladin Devotion II
Enhancement: Paladin Charisma I
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Rogue Improved Trap Sense I
Enhancement: Paladin Divine Might I
Enhancement: Paladin Divine Might II
Enhancement: Paladin Extra Turning I
Enhancement: Paladin Extra Turning II
Enhancement: Paladin Improved Turning I
Enhancement: Paladin Improved Turning II

Lonnbeimnech
01-15-2013, 03:43 AM
Feat: (Selected) Force of Personality

A paladins saves are so high that this feat is redundant, you will only fail on a 1 anyway. Plus your a wf, hold person isnt going to do anything.

Consider power attack.

Paxsmickey
01-15-2013, 07:42 AM
A paladins saves are so high that this feat is redundant, you will only fail on a 1 anyway. Plus your a wf, hold person isnt going to do anything.

Consider power attack.

That's a derp on my part. I took Force of Personality thinking I had already taken Power attack. Good catch, thank you.

@Lauf I was looking for more of a paladin with just a splash of rogue, but your build does look interesting. Another build I was thinking about was a 12/7/1 Paladin/Monk/Rogue along the lines of a solar phoenix. I didn't think I could squeeze traps in a build like that, but maybe with Marks of Cannith on my Race restricted Trap gear could make up for that.

Any other mistakes?

Thanks again,
-PaxsMickey

Lauf
01-16-2013, 02:11 AM
the main reason for going with more rogue levels was that paladins don't really offer much in terms of dps. gtwf with a rad2 gs weapon and 7 rogue levels made up for it nicely while leveling.

12/7/1 Paladin/Monk/Rogue is also a very solid split, you should have no problems doing traps as long as you have 12+ int to start with

Uska
01-16-2013, 02:17 AM
For Khandi's first paladin life I went 1/9/10 rogue/monk/paladin was fun and she could get most traps and did fair dps wish I had done it this time for her second paladin life.

I did her leveling a bit weird I guess
Human
1 rogue
2-4 monk(fists of light)
5-10 paladin(hunter of the dead)
11-16 monk
17-20 paladin(tr time)