Yokido
01-10-2013, 10:30 PM
We should consider how many packs are Module 9 and older, considering they're being revamped, perhaps we as the gamers can hash out possibilities here, on the forums, in a posh setting!..
The biggest thing on my mind is Demon Sands, I've been waiting all the way since U10 for them to get revisited/fixed since there are so many items that simply don't make any sense.
Bejeweled letter opener- How many healers would make use of thundering and keen on their 2d4+6 dagger?
Mirage- How does deception and ghost touch work together?
Sting- How do dc14 poisons fare in epic content?
Bloodstone- No augments and can be easily replaced, but it's one of the hardest shards/seals to get.
In this thread I'd like you to list a few of your least-understood items from Mod9 or OLDER, don't focus too much on how they can be fixed, that's up to the Devs-not the players, just look at how useful they are vs the difficulty of getting them and things which simply won't be used at all at level for certain reasons..
(Ghost touch+deception for example, or damage effects on a healer item, etc)
Try your best to be constructive and conducive of a learning and sharing environment, and please spend ample time looking through previous posts before posting so we don't get repeats, thank-you!
[Good points on items from this period will be added into the OP retroactively]
The biggest thing on my mind is Demon Sands, I've been waiting all the way since U10 for them to get revisited/fixed since there are so many items that simply don't make any sense.
Bejeweled letter opener- How many healers would make use of thundering and keen on their 2d4+6 dagger?
Mirage- How does deception and ghost touch work together?
Sting- How do dc14 poisons fare in epic content?
Bloodstone- No augments and can be easily replaced, but it's one of the hardest shards/seals to get.
In this thread I'd like you to list a few of your least-understood items from Mod9 or OLDER, don't focus too much on how they can be fixed, that's up to the Devs-not the players, just look at how useful they are vs the difficulty of getting them and things which simply won't be used at all at level for certain reasons..
(Ghost touch+deception for example, or damage effects on a healer item, etc)
Try your best to be constructive and conducive of a learning and sharing environment, and please spend ample time looking through previous posts before posting so we don't get repeats, thank-you!
[Good points on items from this period will be added into the OP retroactively]