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Cordovan
01-10-2013, 09:48 AM
Get a +20% Epic XP boost, now through January 13th!

Fedora
01-10-2013, 09:50 AM
Get a +20% Epic XP boost, now through January 13th!

Sweet! :)

arminius
01-10-2013, 09:55 AM
I'll buy that for a dollar.

WruntJunior
01-10-2013, 10:03 AM
Awesome, and I'd already planned to cap my FvS's destinies this weekend. :D

Pank
01-10-2013, 10:09 AM
I know of a certain farmhouse that will be overcrowded this weekend

WruntJunior
01-10-2013, 10:11 AM
I know of a certain farmhouse that will be overcrowded this weekend

In the Midler of nowhere? :P

Memnir
01-10-2013, 10:12 AM
I'll buy that for a dollar.
Coming soon to the DDO Store: Bonus Days Tokens!
:p

Artos_Fabril
01-10-2013, 10:30 AM
I'll buy that for a dollar.

96 hours of +20% xp would cost you way more than a dollar. :p

Battlehawke
01-10-2013, 10:45 AM
Yay!

KainLionheart
01-10-2013, 10:49 AM
Coming soon to the DDO Store: Bonus Days Tokens!
:p

This post is light hearted humor win :D

Gkar
01-10-2013, 11:00 AM
Coming soon to the DDO Store: Bonus Days Tokens!
:p

Let's see store xp pots...check
Store XP tomes....check

Hmmm....yup, now they just need to add those bonus day tokens and add the Voice and Cloak to the store and they are set lol

Spoonwelder
01-10-2013, 11:47 AM
Coming soon to the DDO Store: Bonus Days Tokens!
:p

Somebody's getting bitter......:rolleyes:

https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcSruTYb5S0zVS02NoYg60r2VBKO7JJ2T bpOwkyjlAM8h4tneQiPPQ

goodspeed
01-10-2013, 12:13 PM
I know of a certain farmhouse that will be overcrowded this weekend

yar seems to be overcrowded anymore with the work around with the drow chick. It's the new house of blades!

Lerl
01-10-2013, 12:29 PM
Are there going to be any more guild renown bonus weekends anymore? We haven't had one for quite some time...

My2Cents
01-10-2013, 01:35 PM
Uh oh, now I have no excuse but to start exploring more destinies again.

It'll keep me busy while I wait for the COVE!

*yarrrr!*

Cordovan
01-10-2013, 01:40 PM
Are there going to be any more guild renown bonus weekends anymore? We haven't had one for quite some time...

Yes, there will be more guild renown bonus weekends in the future!

Argnos1
01-10-2013, 02:00 PM
Any chance of a crafting bonus xp weekend in the (near) future?

Dandonk
01-10-2013, 02:02 PM
Yes, there will be more guild renown bonus weekends in the future!

Will there be a fair renown system for small guilds in the future?

Jasparion
01-10-2013, 03:43 PM
You guys seriously must be tracking our Guild progression and having some fun with us. Heroic XP the weekend we hit Epic, Epic XP the weekend we decide to TR.

DemonStorm333
01-10-2013, 04:27 PM
??hey any idea cordo when we will have another build your guild event

Gkar
01-10-2013, 04:57 PM
Will there be a fair renown system for small guilds in the future?

Your wish is already granted, the current one is fair. It's the same one you have had for years and no one in a small guild ever complained about before.

Dolphious
01-10-2013, 05:36 PM
Renown? Crafting? Come on, what we need is a loot bonus to get another shot at cool loot to frostify!

Thrudh
01-10-2013, 06:01 PM
You guys seriously must be tracking our Guild progression and having some fun with us. Heroic XP the weekend we hit Epic, Epic XP the weekend we decide to TR.

Get more than one character and you can always be happy!

Dandonk
01-11-2013, 01:39 AM
Your wish is already granted, the current one is fair. It's the same one you have had for years and no one in a small guild ever complained about before.

Eh wut?

Suddenly large guilds get huge advantages, and it's "the same system" we had for years?

Suddenly small guilds get larger ransack penalties, and it's "the same system" we had for years?

Sorry, I don't see it.

slarden
01-11-2013, 12:15 PM
Your wish is already granted, the current one is fair. It's the same one you have had for years and no one in a small guild ever complained about before.

People in guilds of 10 or less get 10x more decay than a guild of 200 after the guild bonus is applied. No it's not fair - not even close.

Not to mention with the new increased ransack penalty when gaining a level, small guilds are actually worse off because they put this in since it's so easy for big guilds to level. It's very difficult for small guilds to hold there level after gaining it because of this.

Jasparion
01-11-2013, 01:00 PM
Get more than one character and you can always be happy!

Its more a time based (wife based?) restriction which stops me from ever getting my other toons to 20.

Gkar
01-11-2013, 01:01 PM
People in guilds of 10 or less get 10x more decay than a guild of 200 after the guild bonus is applied. No it's not fair - not even close.

Its the same system for small guilds as its always been.

It's just now been made fair to large guilds.

Dandonk
01-11-2013, 01:05 PM
Its the same system for small guilds as its always been.

It's just now been made fair to large guilds.

No.

It's been made rofl-easy for large guilds. And a little worse for small guilds. This is not fair.

smatt
01-11-2013, 01:16 PM
Then become a larger guild..... OK, so you like your guild the way it is. Well there it is..... Until they change it that is... Which I'm guessing will be in U-17 when the fall over backwards to appease you poor souls...

Life isn't fair... Never was never will be....

Gkar
01-11-2013, 01:34 PM
No.

It's been made rofl-easy for large guilds. And a little worse for small guilds. This is not fair.

Made worse how?

Dandonk
01-11-2013, 01:39 PM
Then become a larger guild..... OK, so you like your guild the way it is. Well there it is..... Until they change it that is... Which I'm guessing will be in U-17 when the fall over backwards to appease you poor souls...

Life isn't fair... Never was never will be....

Life isn't fair? Oh, so THAT's what I should have told the large guilds before? Right, then.

Hendrik
01-11-2013, 01:40 PM
No.

It's been made rofl-easy for large guilds. And a little worse for small guilds. This is not fair.

Video games are never fair unlsess you play alone.

Someone is always better then you at something in it.

Dandonk
01-11-2013, 01:42 PM
Made worse how?

Larger ransack penalty on levelling.

Dandonk
01-11-2013, 01:47 PM
Video games are never fair unlsess you play alone.

Someone is always better then you at something in it.

They're better? Yes.

But getting stuff handed to them for a play style choice that has no bearing on skill or effort? Why is that OK?

Gkar
01-11-2013, 01:50 PM
Larger ransack penalty on levelling.

You mean the limit they added that stopped you from getting more than 3 levels in a day? That was meant to stop the large guilds.

Is it even possible in a small guild to get more than 3 levels without using complete cheese/exploit tactics?

Three levels per day seems pretty darn reasonable to me.

Gkar
01-11-2013, 01:51 PM
They're better? Yes.

But getting stuff handed to them for a play style choice that has no bearing on skill or effort? Why is that OK?

So then you want to remove the small guild renown bonus since that rewards a particular play style and has no bearing on skill or effort?

Dandonk
01-11-2013, 01:55 PM
So then you want to remove the small guild renown bonus since that rewards a particular play style and has no bearing on skill or effort?

I want players in small guilds and those in large guilds to have it equally easy. This will necessarily mean some mechanics to help out small guilds.

This was in Turbine's original guild vision. I do not think that is unfair at all.

Dandonk
01-11-2013, 02:00 PM
You mean the limit they added that stopped you from getting more than 3 levels in a day? That was meant to stop the large guilds.

Is it even possible in a small guild to get more than 3 levels without using complete cheese/exploit tactics?

Three levels per day seems pretty darn reasonable to me.

The ransack penalty means you get less renown after gaining ONE level, and progressively less after that.

This hits every guild that levels.

smatt
01-11-2013, 04:53 PM
Life isn't fair? Oh, so THAT's what I should have told the large guilds before? Right, then.


Sure...

slarden
01-12-2013, 06:08 AM
Its the same system for small guilds as its always been.

It's just now been made fair to large guilds.

No it is not, the ransack penalty for gaining a level has increased significantly.

Prior to the change only guilds with extremely high play time could make it to level 90+ Now any large guild can make it to 90 while small guilds are still stuck at a level. I am fine if they want to make it easier for large guilds to level, but they need to do so for all guilds. Many people in small guilds spent 2+ years building up their guild only to watch other guilds get an easy button while they are stuck at a level. Not to mention, I never had large guilds recruiting vets from my guild in the past but I've received 2 reports of it since the change. This has been reported by other small guilds on other servers as well.

slarden
01-12-2013, 06:11 AM
So then you want to remove the small guild renown bonus since that rewards a particular play style and has no bearing on skill or effort?

Small guild bonus was put in because DDO's vision was to let guilds of all sizes have an equal chance to advance. Even with the bonus, small guilds need significantly more renown per person to level. If decay was removed entirely a guild of 10 or less that was stuck at 60 would only gain 2 additional levels per year with the small guild bonus. Many large guilds have already gained 10+ levels on Sarlona with the 90% reduction in decay. This makes mathematical sense since these large guilds have so much renown earning potential.

slarden
01-12-2013, 06:14 AM
Then become a larger guild..... OK, so you like your guild the way it is. Well there it is..... Until they change it that is... Which I'm guessing will be in U-17 when the fall over backwards to appease you poor souls...

Life isn't fair... Never was never will be....

This is in fact what is happening. The change was put in to encourage large guilds to take new players. The same exact guilds that always took new players are still taking new players. The large guilds that are more selective (most) are recruiting vets from small guilds to grow and level faster.

I agree the system isn't fair.

smatt
01-12-2013, 07:46 AM
This is in fact what is happening. The change was put in to encourage large guilds to take new players. The same exact guilds that always took new players are still taking new players. The large guilds that are more selective (most) are recruiting vets from small guilds to grow and level faster.

I agree the system isn't fair.

Poor little guilds....

smatt
01-12-2013, 10:57 AM
This is in fact what is happening. The change was put in to encourage large guilds to take new players. The same exact guilds that always took new players are still taking new players. The large guilds that are more selective (most) are recruiting vets from small guilds to grow and level faster.

I agree the system isn't fair.


I knwo htis is a big thing for you slarden, and while I do find the new system as it stands biased towards the larger guilds. Tehre are chocies we all make, there's upsides and downsides... You for instance have chosen to be a small guild with peopel you know and play with often, so you have that upside. The downside is that you wil ahve problems hittting high guild levels within this new system. Where some of us out here have chosen to be in larger guilds, mine averaging at this poitn around 70 active ACCOUNTS (Not characters, as there does seem to be a lot of confusion between chracters and accounts). We were up around 100 active accounts and the 1,000 chracter max for a while though. But with a guild that size comes other downsides, of not directly knowing everybody, etc. The upside is that we are advancing steadily again in guild levels.

The old system celarly favored small guild with 7 active accounts being the magic number for a secret reason LOL. And clearly lookign at the old statistics it was for the most part the smll guilds that were hitting the highest levels. With many of the larger guilds capping out...

So now then, finding a ssytem that is compeltely 100% fair, as YOU would put it isn't all that easy. One that doesn't encourage a particular guild size. Yes, yes you 've psoted some fancy ideas, all with various drawbacks that would encourage certain behaviors.

So in the end we all make choices, thsoe choices involve adavantages and disadvantages.... Just as you decide how to build your character, takign advantae of certain aspects, while also having drawbacks... The guild renown system is of the same nature...

Facts are like baseball bats... They hurt when they smaklc you in the head... :)

Dandonk
01-12-2013, 11:25 AM
So, the old system was bad because it hurt you, but since the new system doesn't hurt you, it's OK?

At least, that's how I read your posts.

But thanks for sharing.

smatt
01-12-2013, 01:19 PM
So, the old system was bad because it hurt you, but since the new system doesn't hurt you, it's OK?

At least, that's how I read your posts.

But thanks for sharing.


Um the odl system was a huge advantage for small boutique guilds... The new system is fine for small and large guilds, with the exception of the ransack. They should put the ransack on a scale so that small guilds only get a minor hit.

There.. So you little guild people can still have your quint little guilds and not take a major hit.... I know the self-entitlement crowd wants it all set up for them.... But.. Considering the amount of tears.. I'm sure they will give all to you.... Just like before...

And yes thanks for sharing

Dandonk
01-12-2013, 01:24 PM
Um the odl system was a huge advantage for small boutique guilds... The new system is fine for small and large guilds, with the exception of the ransack. They should put the ransack on a scale so that small guilds only get a minor hit.

There.. So you little guild people can still have your quint little guilds and not take a major hit.... I know the self-entitlement crowd wants it all set up for them.... But.. Considering the amount of tears.. I'm sure they will give all to you.... Just like before...

And yes thanks for sharing

Old system valued activity. And mathematically, even then large guilds at had an advantage. But no, that wasn't enough for you, you wanted more - and at any cost to the rest of us, it seems.

smatt
01-12-2013, 01:31 PM
Old system valued activity. And mathematically, even then large guilds at had an advantage. But no, that wasn't enough for you, you wanted more - and at any cost to the rest of us, it seems.


Um and that's why the vast majority of guilds over level 85 within the prior system were small guilds.. Um ya OK.. Got ya....

And yes the entire sytem rewards activety, as it should.... I'm sorry casual boutique guilds shouldn't get the same advantages as large very active guilds... Just as the part time worker shouldn't get the same pay as the full time one. Yes, I know it's a game.. But oyu can't have it all... Unless you come from YOUR mindset... Heck, in your world I guess they shoudl jsut advance you r little guild to 100 and leave it there..... Since you're so special and all :rolleyes:

Dandonk
01-12-2013, 01:33 PM
Um and that's why the vast majority of guilds over level 85 within the prior system were small guilds.. Um ya OK.. Got ya....

And yes the entire sytem rewards activety, as it should.... I'm sorry casual boutique guilds shouldn't get the same advantages as large very active guilds... Just as the part time worker shouldn't get the same pay as the full time one. Yes, I know it's a game.. But oyu can't have it all... Unless you come from YOUR mindset... Heck, in your world I guess they shoudl jsut advance you r little guild to 100 and leave it there..... Since you're so special and all :rolleyes:

That's because they were more active.

Active large guilds would have had it just as easy, or even easier. But it seems they didn't exist.

I'm not special. It seems large guilds were - they needed special treatment.

I just want the same kind of bonus that you got. That would be fair, IMO.

Gunga
01-12-2013, 01:37 PM
But with a guild that size comes other downsides, of not directly knowing everybody, etc.

Remember when we were guildies for a little while? That was fun.

smatt
01-12-2013, 01:38 PM
That's because they were more active.

Active large guilds would have had it just as easy, or even easier. But it seems they didn't exist.

I'm not special. It seems large guilds were - they needed special treatment.

I just want the same kind of bonus that you got. That would be fair, IMO.


Then do what my guild and otehr did.... Recruit more players... But you want to be special and have you rlittle guild be treated the same as all guilds.. They never said the system was going to be 100% equal accross the board.. And again, we all make our choices.. You choose to be in a small guild and yet don't don't want the downsides of that choice....

And BTW, I never said jack all of anything about the old system...

smatt
01-12-2013, 01:39 PM
Remember when we were guildies for a little while? That was fun.


You're still a meow meow boy Gunga ;)

Dandonk
01-12-2013, 01:51 PM
Then do what my guild and otehr did.... Recruit more players... But you want to be special and have you rlittle guild be treated the same as all guilds.. They never said the system was going to be 100% equal accross the board.. And again, we all make our choices.. You choose to be in a small guild and yet don't don't want the downsides of that choice....

And BTW, I never said jack all of anything about the old system...

You want to be in a large guild and not have to work as hard as people in small guilds - why is that fair? Why should large guilds automatically get huge bonuses?

Gkar
01-12-2013, 02:33 PM
You want to be in a large guild and not have to work as hard as people in small guilds - why is that fair? Why should large guilds automatically get huge bonuses?

It's the small guilds who get the bonuses.

Boombastic
01-12-2013, 02:38 PM
Better yet, *** does anything about guild size have to do with the bonus days???

Dandonk
01-12-2013, 03:01 PM
It's the small guilds who get the bonuses.

Not decay-wise. There large guilds get, in some cases, as much as TEN times less decay per player, a bonus that outstrips even the largest small guild bonus by a wide margin.

slarden
01-12-2013, 06:10 PM
I knwo htis is a big thing for you slarden, and while I do find the new system as it stands biased towards the larger guilds. Tehre are chocies we all make, there's upsides and downsides... You for instance have chosen to be a small guild with peopel you know and play with often, so you have that upside. The downside is that you wil ahve problems hittting high guild levels within this new system. Where some of us out here have chosen to be in larger guilds, mine averaging at this poitn around 70 active ACCOUNTS (Not characters, as there does seem to be a lot of confusion between chracters and accounts). We were up around 100 active accounts and the 1,000 chracter max for a while though. But with a guild that size comes other downsides, of not directly knowing everybody, etc. The upside is that we are advancing steadily again in guild levels.

The old system celarly favored small guild with 7 active accounts being the magic number for a secret reason LOL. And clearly lookign at the old statistics it was for the most part the smll guilds that were hitting the highest levels. With many of the larger guilds capping out...

So now then, finding a ssytem that is compeltely 100% fair, as YOU would put it isn't all that easy. One that doesn't encourage a particular guild size. Yes, yes you 've psoted some fancy ideas, all with various drawbacks that would encourage certain behaviors.

So in the end we all make choices, thsoe choices involve adavantages and disadvantages.... Just as you decide how to build your character, takign advantae of certain aspects, while also having drawbacks... The guild renown system is of the same nature...

Facts are like baseball bats... They hurt when they smaklc you in the head... :)

It's very easy to find a systme that is beneficial for all guilds - eliminate decay.

The old system slightly favored small guilds due to a bug in the # of accounts calculation which was:

(accounts +10) and should have been (accounts * small guild bonus). However unfair this was, it was a slight advantage that meant 5-6 levels. The new system highly favors large guilds.

As foir the objective of not favoring guild size. The new system fails as it highly faovrs large guilds. Those of us in small guilds will find it harder to find raids as people shift to large guilds that host guild-only runs.

I don't think this change is better than eliminating decay - not even close.

twigzz
01-12-2013, 06:21 PM
Better yet, *** does anything about guild size have to do with the bonus days???

Meh, these 2 will kill any thread that says renown in it, even if they mention it first. lol *shrugs*

Buddrow
01-13-2013, 09:15 AM
The old system celarly favored small guild with 7 active accounts being the magic number for a secret reason LOL. And clearly lookign at the old statistics it was for the most part the smll guilds that were hitting the highest levels. With many of the larger guilds capping out...



This is a complete generality. Guild progression has always been a direct result of active account and PLAY TIME.

The reason these "small guilds" were leveling was not because of better renown mechanics it was as it is for large guilds that cap ........active accounts that PLAY ALOT!

When Turbine introduced the guild system everyone agreed that small guilds need an advantage. So what happened? Large guilds started crying because they couldn't cap by blind spamming guild invites. "That's not fair that the small group of friends are leveling faster than my mob of strangers that could care less about each other." That's not to say there were Large guilds that were high level and even capped way long before any 7 man guild ever did.

The current mechanic favors large guilds over small guilds. The advantages of small vs. large have been reversed.

Large guilds are the majority. And small guilds will just have to ride like a minority.

Small guilds were given an advantage to keep them competitive with large guilds. But because of all the large crybaby's that couldn't figure out how to build a guild correctly. This has changed. Again we bring you the spam guild invite and now your small guild will take longer to level than a large guild.

Fair is fair as fair is fair; whatever Turbine has given us is what we have to work with.

Another easy button brought to you from the folks at Turbine to appease the masses.

mystafyi
01-13-2013, 09:33 AM
There.. So you little guild people can still have your quint little guilds and not take a major hit.... I know the self-entitlement crowd wants it all set up for them.... But.. Considering the amount of tears.. I'm sure they will give all to you.... Just like before...

Guild renown system has been broken since inception. The pendulum has swung back and forth from small to large guilds for years.

Turbine decided recently to promote large guilds and punish the small ones. Unsure the reason why, but be assured, the pendulum will swing again.

Remember your vitriol towards small guilds for when you are the one punished.

Buddrow
01-13-2013, 09:33 AM
Not decay-wise. There large guilds get, in some cases, as much as TEN times less decay per player, a bonus that outstrips even the largest small guild bonus by a wide margin.

^THIS

Small guilds have lost whatever advantage they had in the beginning.

smatt
01-13-2013, 09:58 AM
This is a complete generality. Guild progression has always been a direct result of active account and PLAY TIME.

The reason these "small guilds" were leveling was not because of better renown mechanics it was as it is for large guilds that cap ........active accounts that PLAY ALOT!

When Turbine introduced the guild system everyone agreed that small guilds need an advantage. So what happened? Large guilds started crying because they couldn't cap by blind spamming guild invites. "That's not fair that the small group of friends are leveling faster than my mob of strangers that could care less about each other." That's not to say there were Large guilds that were high level and even capped way long before any 7 man guild ever did.

The current mechanic favors large guilds over small guilds. The advantages of small vs. large have been reversed.

Large guilds are the majority. And small guilds will just have to ride like a minority.

Small guilds were given an advantage to keep them competitive with large guilds. But because of all the large crybaby's that couldn't figure out how to build a guild correctly. This has changed. Again we bring you the spam guild invite and now your small guild will take longer to level than a large guild.

Fair is fair as fair is fair; whatever Turbine has given us is what we have to work with.

Another easy button brought to you from the folks at Turbine to appease the masses.

Talk about generalizations..... Your talk about large guilds spamming invites is puire BS.... Sure a few did, but most stuck to their same recruiting as they had before.

I mean I could point out that MOST of the small guilds that went up over lvl 90 cheated pure and simple... And that goes for most of the large guilds as well.

smatt
01-13-2013, 10:31 AM
Guild renown system has been broken since inception. The pendulum has swung back and forth from small to large guilds for years.

Turbine decided recently to promote large guilds and punish the small ones. Unsure the reason why, but be assured, the pendulum will swing again.

Remember your vitriol towards small guilds for when you are the one punished.

Vitriol? No.... All I've said is that there are choices to be made, whether it be a large guild a medium one or small. There are advantages and disadvantages, in every case. There are soem who want all the advantages in a nice little package without any of the disadvantages. The old system, favored large guilds at the lwoer levels but then it swung way into an advantage for the small guilds at the higher levels.

I've seen slarden's ideas on how everything would be made "fair"... But I don't think any of hsi ideas fit into the fact that Turbine still believes that decay serves a purpose. I would like to see the ransack upon attaining new levelsdecreased, although this has been put into place to discourage... Let's just say some interesting tactics for gaining renown. The system could be better, I freely admit that.


Vitriol... Ya you're one to talk since about 95% of what YOU say on any subject fits neatly in that little box.

slarden
01-13-2013, 10:08 PM
Vitriol? No.... All I've said is that there are choices to be made, whether it be a large guild a medium one or small. There are advantages and disadvantages, in every case. There are soem who want all the advantages in a nice little package without any of the disadvantages. The old system, favored large guilds at the lwoer levels but then it swung way into an advantage for the small guilds at the higher levels.

I've seen slarden's ideas on how everything would be made "fair"... But I don't think any of hsi ideas fit into the fact that Turbine still believes that decay serves a purpose. I would like to see the ransack upon attaining new levelsdecreased, although this has been put into place to discourage... Let's just say some interesting tactics for gaining renown. The system could be better, I freely admit that.


Vitriol... Ya you're one to talk since about 95% of what YOU say on any subject fits neatly in that little box.

All the same people from large guilds that are now saying that decay should remain for small guilds were previously signing petitions to get rid of it. The irony is that folks in small guilds were all signing petitions to get rid of decay when this was a large guild initiative.

You say decay serves a purpose. What purpose does it serve?

Nestroy
01-13-2013, 11:39 PM
Talk about generalizations..... Your talk about large guilds spamming invites is puire BS.... Sure a few did, but most stuck to their same recruiting as they had before.

I mean I could point out that MOST of the small guilds that went up over lvl 90 cheated pure and simple... And that goes for most of the large guilds as well.

Smatt, I really would care to know more about where small guilds were cheating to reach lv. 90+. Even the Zonixx experiment was officially OK by the DEVs. And this was very close to what I would call pure cheating.

Here some general guildlines how to level any guild to level 100, old or new system alike:

+ Be online with all your guild accounts at least 12 - 14 hours a day.
+ Have 100 % active accounts only. No deadwood.
+ Drink the best guild renown boost from the ingame shop available.
+ Run low level Quests only. Run only quests that give plenty chests / minute, independent from XP. Run these to ransack.
+ Kill your toon after runing 3 hours of pot into the grounds. Start over with a new toon.

With these guildlines, any guild, independent of being small or big could reach lv. 100 within weeks instead of months, years, or never. Proven. Big guilds even would have the advantages of numbers, leveling even that faster.

So, I cannot see where there is any cheating. Using pots is WAI of course, because sales help Turbine keeping DDO afloat. Being online for prolonged periods of time is open to everyone and therefore cannot be a cheat or exploit by any means. Of course there are players that do not have that much time at hand, but that´s the individual problem of the individual player, not Turbines. With the exception of occasional server downtimes, the servers are up 24 hours / day. No guild is barred from sporting 100% active accounts being online every day for 15 hoours +. Not that many guilds have these - but any guild of lv. 100 has a very high activity level. No cheat here.

Then the only thing left to be regarded as "cheating" would be sporting more than one account / real life player for renown farming only. Well, with Zonixx doing exactly that with the consent of the DEVs, this is not exactly cheating either. Seems as long as you pour real money into the game, Turbine does not care if you have one account or 100 accounts. I would call this good marketing.

So, please define "cheating" for the very, very few guilds (small or bigger) that reached lv. 90+ by now. Seems to me that most of these guilds are run by players with very long active online times and the occasional side accounts for farming. Well, as long as they pay for this, I cannot see the problem with that.

The Problem now with the new system: Even less active guilds can reach lv. 100 now. All they have to do is getting big. Due to ransack after level rules, small guilds get shafted. And most big guilds seek growth not by recruiting newbies, but by plundeing small guilds. Which even adds to the small guild missery (due to renwon loss rules for accounts leaving guilds).

I do not expect Turbine to solve the problems for small guilds. I expect Turbine to do away with decay completely.

By the way, if my calculations are correct, to make good on the bonuses given to big guilds with the latest renown changes by 100 %, the small guild maximum bonus should have been set to 3,000 % instead of 300 %. Just for making this clear! Then we would have exactly the same fair chance for big and small alike.

So for all big guildies arguing "small guilds get the bonus instead", remember this: To make up for the big advantages big guilds get, a small guild should get up to 3,000 % bonus instead of a max 300 % - of course you would strongly argue against this, because then any small guild would have the same advantages or upsides as your big guild. Tell me about small guilds being in advantage under the current system and get lost.

smatt
01-14-2013, 06:20 AM
Um no..... I guess your imagination as far as such things is a bit short... Not a single thing you mentioned is even close to some of the antics that were done.

Smatt, I really would care to know more about where small guilds were cheating to reach lv. 90+. Even the Zonixx experiment was officially OK by the DEVs. And this was very close to what I would call pure cheating.

Here some general guildlines how to level any guild to level 100, old or new system alike:

+ Be online with all your guild accounts at least 12 - 14 hours a day.
+ Have 100 % active accounts only. No deadwood.
+ Drink the best guild renown boost from the ingame shop available.
+ Run low level Quests only. Run only quests that give plenty chests / minute, independent from XP. Run these to ransack.
+ Kill your toon after runing 3 hours of pot into the grounds. Start over with a new toon.

With these guildlines, any guild, independent of being small or big could reach lv. 100 within weeks instead of months, years, or never. Proven. Big guilds even would have the advantages of numbers, leveling even that faster.

So, I cannot see where there is any cheating. Using pots is WAI of course, because sales help Turbine keeping DDO afloat. Being online for prolonged periods of time is open to everyone and therefore cannot be a cheat or exploit by any means. Of course there are players that do not have that much time at hand, but that´s the individual problem of the individual player, not Turbines. With the exception of occasional server downtimes, the servers are up 24 hours / day. No guild is barred from sporting 100% active accounts being online every day for 15 hoours +. Not that many guilds have these - but any guild of lv. 100 has a very high activity level. No cheat here.

Then the only thing left to be regarded as "cheating" would be sporting more than one account / real life player for renown farming only. Well, with Zonixx doing exactly that with the consent of the DEVs, this is not exactly cheating either. Seems as long as you pour real money into the game, Turbine does not care if you have one account or 100 accounts. I would call this good marketing.

So, please define "cheating" for the very, very few guilds (small or bigger) that reached lv. 90+ by now. Seems to me that most of these guilds are run by players with very long active online times and the occasional side accounts for farming. Well, as long as they pay for this, I cannot see the problem with that.

The Problem now with the new system: Even less active guilds can reach lv. 100 now. All they have to do is getting big. Due to ransack after level rules, small guilds get shafted. And most big guilds seek growth not by recruiting newbies, but by plundeing small guilds. Which even adds to the small guild missery (due to renwon loss rules for accounts leaving guilds).

I do not expect Turbine to solve the problems for small guilds. I expect Turbine to do away with decay completely.

By the way, if my calculations are correct, to make good on the bonuses given to big guilds with the latest renown changes by 100 %, the small guild maximum bonus should have been set to 3,000 % instead of 300 %. Just for making this clear! Then we would have exactly the same fair chance for big and small alike.

So for all big guildies arguing "small guilds get the bonus instead", remember this: To make up for the big advantages big guilds get, a small guild should get up to 3,000 % bonus instead of a max 300 % - of course you would strongly argue against this, because then any small guild would have the same advantages or upsides as your big guild. Tell me about small guilds being in advantage under the current system and get lost.

smatt
01-14-2013, 06:21 AM
All the same people from large guilds that are now saying that decay should remain for small guilds were previously signing petitions to get rid of it. The irony is that folks in small guilds were all signing petitions to get rid of decay when this was a large guild initiative.

You say decay serves a purpose. What purpose does it serve?

You keep using the term "all".... Don't....

Cordovan
01-14-2013, 09:17 AM
Stop fighting about guild renown in this thread. Further posts about this topic will be deleted, and the poster will be infracted for failing to follow directions given by a moderator. You have been warned.