Persiflage
01-10-2013, 08:03 AM
Alright, so I made a booboo. A big booboo. In fact, I might go so far as to say a VERY BIG booboo indeed, if not a string of family-sized booboos with extra cup-holders and the optional purple velour trim.
I TR'd a toon back before U12 or so. On his first life, he was a Half-Orc stick build; hit like a truck, but way too much of a glass cannon for someone who solos a lot. He had - and has - zero raid gear. I reincarnated him as a WF Monk, intending to replicate a build I'd done on my Arti's first life (reason being, that monk had been my crafter and then Artificers came out :/). Then I got all caught up in my Artificer project, running him through Ranger lives, gearing up and so on... and then MoTU came out and the world changed.
WF Monks took a bit of a pasting, in my view, so I thought I'd try something different (he was a L5 Monk at the time) and level him as a Monk/Kensai. The idea (and I'm sure everyone other than me will spot the flaw immediately) was to build him in such a way as to get Overwhelming Critical and Vorpal Strikes in the mix. I have no idea how I managed to make such a noob error, but there ya go. It wasn't until I actually tried to take my L21 feat that I realised I hadn't read the not-so-small print in the feat description which is perfectly clear about the fact that you need not only a base Wisdom of 23 (check!) but also at least 12 levels of Monk (um...).
My only defence is that I levelled him over the Christmas/New Year holiday period and was therefore almost certainly drunk at the time.
Anyway, this left me in the unenviable position of being the proud owner of a WF 8/12 Monk/Kensai at level 21 and needing to take a feat; with the Wisdom for Vorpal Strikes but not enough Monk levels, one stat point in Strength away from Overwhelming Critical (which I was going to take at L24) and not enough Con to qualify for Epic Toughness. So, in the absence of any better ideas, I took Toughness again. Blah.
I am so utterly sick of levels 16-20 that I have no intention of TR'ing him again, and although I think pure Monk would be greatly preferable I don't really want to have to throw 2x +5 and a +3 Heart (at a huge cost in TP) at him to make that happen. So I need to do something with the build that is going to suck as little as possible within the given constraints, and - playing around with the character generator - this is what I've come up with so far:
Fighter 12 / Monk 8
Male Warforged - Lawful Good
__________________________________________________ ______________
PAST LIVES SELECTED:
Monk (1)
__________________________________________________ ______________
LEVEL 1
Race Selected: Male Warforged
Alignment Selected: Lawful Good
Class Selected: Monk (Monk 1)
Abilities Raised: STR: 17, DEX: 13, CON: 17, WIS: 13
Skills Ranks Raised: Balance +4 (4), Concentration +4 (4),
Jump +3 (3), Tumble +1 (1)
Feats Selected: Stunning Blow, Power Attack
__________________________________________________ ______________
LEVEL 2:
Class Selected: Monk (Monk 2)
Skills Ranks Raised: Balance +1 (5), Concentration +1 (5),
Jump +1 (4)
Feats Selected: Toughness
__________________________________________________ ______________
LEVEL 3:
Class Selected: Monk (Monk 3)
Skills Ranks Raised: Balance +1 (6), Concentration +1 (6),
Jump +1 (5)
Feats Selected: Past Life (Disciple of the Fist),
Path of Harmonious Balance
Tomes Applied: STR: +1, DEX: +1, CON: +1, INT: +1,
WIS: +1, CHA: +1
__________________________________________________ ______________
LEVEL 4:
Class Selected: Monk (Monk 4)
Abilities Raised: STR: 19
Skills Ranks Raised: Balance +1 (7), Concentration +1 (7),
Jump +1 (6)
__________________________________________________ ______________
LEVEL 5:
Class Selected: Fighter (Monk 4 / Fighter 1)
Skills Ranks Raised: Concentration +0.5 (7.5)
Feats Selected: Weapon Focus (Bludgeoning)
__________________________________________________ ______________
LEVEL 6:
Class Selected: Fighter (Monk 4 / Fighter 2)
Skills Ranks Raised: Concentration +0.5 (8)
Feats Selected: Stunning Fist, Cleave
__________________________________________________ ______________
LEVEL 7:
Class Selected: Fighter (Monk 4 / Fighter 3)
Skills Ranks Raised: Concentration +0.5 (8.5)
Tomes Applied: STR: +2, DEX: +2, CON: +2, INT: +2,
WIS: +2, CHA: +2
__________________________________________________ ______________
LEVEL 8:
Class Selected: Fighter (Fighter 4 / Monk 4)
Abilities Raised: STR: 21
Skills Ranks Raised: Balance +0.5 (7.5), Concentration +0.5 (9)
Feats Selected: Two Weapon Fighting
__________________________________________________ ______________
LEVEL 9:
Class Selected: Fighter (Fighter 5 / Monk 4)
Skills Ranks Raised: Balance +0.5 (8), Concentration +0.5 (9.5)
Feats Selected: Weapon Specialization (Bludgeoning)
__________________________________________________ ______________
LEVEL 10:
Class Selected: Fighter (Fighter 6 / Monk 4)
Skills Ranks Raised: Balance +0.5 (8.5), Concentration +0.5 (10)
Feats Selected: Improved Critical (Bludgeoning)
__________________________________________________ ______________
LEVEL 11:
Class Selected: Fighter (Fighter 7 / Monk 4)
Skills Ranks Raised: Balance +0.5 (9), Concentration +0.5 (10.5)
Tomes Applied: STR: +3, DEX: +3, CON: +3, INT: +3,
WIS: +3, CHA: +3
__________________________________________________ ______________
LEVEL 12:
Class Selected: Monk (Fighter 7 / Monk 5)
Abilities Raised: WIS: 17
Skills Ranks Raised: Concentration +4 (14.5)
Feats Selected: Great Cleave
__________________________________________________ ______________
LEVEL 13:
Class Selected: Monk (Fighter 7 / Monk 6)
Skills Ranks Raised: Balance +3 (12), Concentration +1 (15.5)
Feats Selected: Improved Sunder
__________________________________________________ ______________
LEVEL 14:
Class Selected: Fighter (Fighter 8 / Monk 6)
Skills Ranks Raised: Concentration +0.5 (16), Jump +1 (7)
Feats Selected: Precision
__________________________________________________ ______________
LEVEL 15:
Class Selected: Fighter (Fighter 9 / Monk 6)
Skills Ranks Raised: Concentration +1 (17)
Feats Selected: Dodge
Tomes Applied: STR: +4, DEX: +4, CON: +4, WIS: +4
__________________________________________________ ______________
LEVEL 16:
Class Selected: Fighter (Fighter 10 / Monk 6)
Abilities Raised: WIS: 19
Skills Ranks Raised: Jump +2 (9)
Feats Selected: Improved Two Weapon Fighting
__________________________________________________ ______________
LEVEL 17:
Class Selected: Fighter (Fighter 11 / Monk 6)
Skills Ranks Raised: Balance +1 (13)
__________________________________________________ ______________
LEVEL 18:
Class Selected: Fighter (Fighter 12 / Monk 6)
Skills Ranks Raised: Jump +2 (11)
Feats Selected: Greater Two Weapon Fighting,
Greater Weapon Specialization (Bludgeoning)
__________________________________________________ ______________
LEVEL 19:
Class Selected: Monk (Fighter 12 / Monk 7)
Skills Ranks Raised: Concentration +4 (21)
__________________________________________________ ______________
LEVEL 20:
Class Selected: Monk (Fighter 12 / Monk 8)
Abilities Raised: WIS: 20
Skills Ranks Raised: Balance +2 (15), Concentration +2 (23)
Equipment Mods Changed To: AC: 9, HP: 30, STR: 11,
DEX: 11, CON: 11, INT: 2, WIS: 11, CHA: 2, FORT: 10,
REFL: 10, WILL: 10
Enhancements Selected: Warforged Healers Friend I,
Fighter Toughness I, Monk Wisdom I, Fighter Critical Accuracy I,
Monk Improved Recovery I, Fighter Attack Boost I, Racial Toughness I,
Fighter Critical Accuracy II, Fighter Attack Boost II,
Fighter Toughness II, Fighter Kensei I, Racial Toughness II,
Kensei Specified Weapon Mastery I, Monk Improved Recovery II,
Warforged Healers Friend II, Adept of Rock, Warforged Constitution I,
Warforged Constitution II, Fighter Strength I, Way of the Patient Tortoise I,
Fighter Kensei II, Fighter Strength II, Warforged Tactics I,
Warforged Tactics II, Fighter Weapon Specialization I,
Kensei Specified Weapon Mastery II, Fighter Haste Boost I,
Fighter Haste Boost II, Fighter Haste Boost III, Fighter Haste Boost IV,
Fighter Strategy (Stunning Blow) I, Fighter Extra Action Boost I,
Warforged Tactics III, Fighter Strategy (Stunning Blow) II,
Fighter Strategy (Stunning Blow) III
Stats at End of Level 20:
HP:541 SP:0 AC:42 FORT:36 REFL:29 WILL:31 BAB:+18/+18/+23/+28
STR:36(+13) DEX:28(+9) CON:34(+12) INT:13(+1) WIS:32(+11) CHA:11(0)
Balance:24, Bluff:2, Concentration:40, Diplomacy:2,
Disable Device: n/a, Haggle:0, Heal:11, Hide:9, Intimidate:2,
Jump:24, Listen:11, Move Silently:9, Open Lock: n/a,
Perform: n/a, Repair:1, Search:1, Spot:11, Swim:13,
Tumble:10, UMD: n/a
He will run in Earth II stance, take Overwhelming Critical at L21 and Epic Toughness at L24... that is, unless somebody has some better ideas. I'm prepared to entertain notions like using a +x heart to swap out some levels if need be. Also, I'm not at all convinced that Precision is worthwhile but I couldn't see anything else useful to take at that stage :/
In particular, his gear needs attention: I'm thinking of putting a White Dragonscale docent on in place of the Ancient Gemstone, on the grounds that it really irks me to end up with Con +7 in three different slots once Commendation gear is figured in; how on earth are people gearing WF melees these days?! I capped crafting a long time ago, so anything Cannith craftable is available if need be. Everything about the toon seems like a bit of a mess, to be frank, so I will take any assistance I can get!
Points to bear in mind: he has no old-style epic gear, or raid gear, whatsoever. I basically can't raid these days due to time constraints, so I've never run CiTW nor even MA/LoB and it's not an option for me to start any time soon.
Summary of level order and feats in my latest shoddy attempt at a build:
1) [Monk] Stunning Blow, Power Attack
2) [Monk] Toughness
3) [Monk] PL: Disciple of the Fist
4) [Monk]
5) [Fighter] Weapon Focus (Bludgeoning)
6) [Fighter] Stunning Fist, Cleave
7) [Fighter]
8) [Fighter] Two-Weapon Fighting
9) [Fighter] Weapon Specialization (Bludgeoning)
10) [Fighter] Improved Critical (Bludgeoning)
11) [Fighter]
12) [Monk] Great Cleave
13) [Monk] Improved Sunder
14) [Fighter] Precision (??) - couldn't find anything better
15) [Fighter] Dodge (??) - couldn't find anything better
16) [Fighter] Improved Two-Weapon Fighting
17) [Fighter]
18) [Fighter] Greater Two-Weapon Fighting, Greater Weapon Specialization (Bludgeoning)
19) [Monk]
20) [Monk]
Stunning Blow DC will be: 10 (base) + 10 (wraps) + 13 (Str) + 6 (enhancements) + 6 (LD) = 45/49 (Power Surge)
Stunning Fist DC will be: 10 (base) + 12 (level) + 10 (wraps) + 11(Wis) + 3 (enhancements) + 6 (LD) = 52
With Improved Sunder, these amount to "Meh, OK"... :/
Is this toon fixable? Do I keep persevering? Stick him on the shelf and hope for mercy from the enhancement pass? Delete him and write off two lives?
Help me, forum, help me! :D
I TR'd a toon back before U12 or so. On his first life, he was a Half-Orc stick build; hit like a truck, but way too much of a glass cannon for someone who solos a lot. He had - and has - zero raid gear. I reincarnated him as a WF Monk, intending to replicate a build I'd done on my Arti's first life (reason being, that monk had been my crafter and then Artificers came out :/). Then I got all caught up in my Artificer project, running him through Ranger lives, gearing up and so on... and then MoTU came out and the world changed.
WF Monks took a bit of a pasting, in my view, so I thought I'd try something different (he was a L5 Monk at the time) and level him as a Monk/Kensai. The idea (and I'm sure everyone other than me will spot the flaw immediately) was to build him in such a way as to get Overwhelming Critical and Vorpal Strikes in the mix. I have no idea how I managed to make such a noob error, but there ya go. It wasn't until I actually tried to take my L21 feat that I realised I hadn't read the not-so-small print in the feat description which is perfectly clear about the fact that you need not only a base Wisdom of 23 (check!) but also at least 12 levels of Monk (um...).
My only defence is that I levelled him over the Christmas/New Year holiday period and was therefore almost certainly drunk at the time.
Anyway, this left me in the unenviable position of being the proud owner of a WF 8/12 Monk/Kensai at level 21 and needing to take a feat; with the Wisdom for Vorpal Strikes but not enough Monk levels, one stat point in Strength away from Overwhelming Critical (which I was going to take at L24) and not enough Con to qualify for Epic Toughness. So, in the absence of any better ideas, I took Toughness again. Blah.
I am so utterly sick of levels 16-20 that I have no intention of TR'ing him again, and although I think pure Monk would be greatly preferable I don't really want to have to throw 2x +5 and a +3 Heart (at a huge cost in TP) at him to make that happen. So I need to do something with the build that is going to suck as little as possible within the given constraints, and - playing around with the character generator - this is what I've come up with so far:
Fighter 12 / Monk 8
Male Warforged - Lawful Good
__________________________________________________ ______________
PAST LIVES SELECTED:
Monk (1)
__________________________________________________ ______________
LEVEL 1
Race Selected: Male Warforged
Alignment Selected: Lawful Good
Class Selected: Monk (Monk 1)
Abilities Raised: STR: 17, DEX: 13, CON: 17, WIS: 13
Skills Ranks Raised: Balance +4 (4), Concentration +4 (4),
Jump +3 (3), Tumble +1 (1)
Feats Selected: Stunning Blow, Power Attack
__________________________________________________ ______________
LEVEL 2:
Class Selected: Monk (Monk 2)
Skills Ranks Raised: Balance +1 (5), Concentration +1 (5),
Jump +1 (4)
Feats Selected: Toughness
__________________________________________________ ______________
LEVEL 3:
Class Selected: Monk (Monk 3)
Skills Ranks Raised: Balance +1 (6), Concentration +1 (6),
Jump +1 (5)
Feats Selected: Past Life (Disciple of the Fist),
Path of Harmonious Balance
Tomes Applied: STR: +1, DEX: +1, CON: +1, INT: +1,
WIS: +1, CHA: +1
__________________________________________________ ______________
LEVEL 4:
Class Selected: Monk (Monk 4)
Abilities Raised: STR: 19
Skills Ranks Raised: Balance +1 (7), Concentration +1 (7),
Jump +1 (6)
__________________________________________________ ______________
LEVEL 5:
Class Selected: Fighter (Monk 4 / Fighter 1)
Skills Ranks Raised: Concentration +0.5 (7.5)
Feats Selected: Weapon Focus (Bludgeoning)
__________________________________________________ ______________
LEVEL 6:
Class Selected: Fighter (Monk 4 / Fighter 2)
Skills Ranks Raised: Concentration +0.5 (8)
Feats Selected: Stunning Fist, Cleave
__________________________________________________ ______________
LEVEL 7:
Class Selected: Fighter (Monk 4 / Fighter 3)
Skills Ranks Raised: Concentration +0.5 (8.5)
Tomes Applied: STR: +2, DEX: +2, CON: +2, INT: +2,
WIS: +2, CHA: +2
__________________________________________________ ______________
LEVEL 8:
Class Selected: Fighter (Fighter 4 / Monk 4)
Abilities Raised: STR: 21
Skills Ranks Raised: Balance +0.5 (7.5), Concentration +0.5 (9)
Feats Selected: Two Weapon Fighting
__________________________________________________ ______________
LEVEL 9:
Class Selected: Fighter (Fighter 5 / Monk 4)
Skills Ranks Raised: Balance +0.5 (8), Concentration +0.5 (9.5)
Feats Selected: Weapon Specialization (Bludgeoning)
__________________________________________________ ______________
LEVEL 10:
Class Selected: Fighter (Fighter 6 / Monk 4)
Skills Ranks Raised: Balance +0.5 (8.5), Concentration +0.5 (10)
Feats Selected: Improved Critical (Bludgeoning)
__________________________________________________ ______________
LEVEL 11:
Class Selected: Fighter (Fighter 7 / Monk 4)
Skills Ranks Raised: Balance +0.5 (9), Concentration +0.5 (10.5)
Tomes Applied: STR: +3, DEX: +3, CON: +3, INT: +3,
WIS: +3, CHA: +3
__________________________________________________ ______________
LEVEL 12:
Class Selected: Monk (Fighter 7 / Monk 5)
Abilities Raised: WIS: 17
Skills Ranks Raised: Concentration +4 (14.5)
Feats Selected: Great Cleave
__________________________________________________ ______________
LEVEL 13:
Class Selected: Monk (Fighter 7 / Monk 6)
Skills Ranks Raised: Balance +3 (12), Concentration +1 (15.5)
Feats Selected: Improved Sunder
__________________________________________________ ______________
LEVEL 14:
Class Selected: Fighter (Fighter 8 / Monk 6)
Skills Ranks Raised: Concentration +0.5 (16), Jump +1 (7)
Feats Selected: Precision
__________________________________________________ ______________
LEVEL 15:
Class Selected: Fighter (Fighter 9 / Monk 6)
Skills Ranks Raised: Concentration +1 (17)
Feats Selected: Dodge
Tomes Applied: STR: +4, DEX: +4, CON: +4, WIS: +4
__________________________________________________ ______________
LEVEL 16:
Class Selected: Fighter (Fighter 10 / Monk 6)
Abilities Raised: WIS: 19
Skills Ranks Raised: Jump +2 (9)
Feats Selected: Improved Two Weapon Fighting
__________________________________________________ ______________
LEVEL 17:
Class Selected: Fighter (Fighter 11 / Monk 6)
Skills Ranks Raised: Balance +1 (13)
__________________________________________________ ______________
LEVEL 18:
Class Selected: Fighter (Fighter 12 / Monk 6)
Skills Ranks Raised: Jump +2 (11)
Feats Selected: Greater Two Weapon Fighting,
Greater Weapon Specialization (Bludgeoning)
__________________________________________________ ______________
LEVEL 19:
Class Selected: Monk (Fighter 12 / Monk 7)
Skills Ranks Raised: Concentration +4 (21)
__________________________________________________ ______________
LEVEL 20:
Class Selected: Monk (Fighter 12 / Monk 8)
Abilities Raised: WIS: 20
Skills Ranks Raised: Balance +2 (15), Concentration +2 (23)
Equipment Mods Changed To: AC: 9, HP: 30, STR: 11,
DEX: 11, CON: 11, INT: 2, WIS: 11, CHA: 2, FORT: 10,
REFL: 10, WILL: 10
Enhancements Selected: Warforged Healers Friend I,
Fighter Toughness I, Monk Wisdom I, Fighter Critical Accuracy I,
Monk Improved Recovery I, Fighter Attack Boost I, Racial Toughness I,
Fighter Critical Accuracy II, Fighter Attack Boost II,
Fighter Toughness II, Fighter Kensei I, Racial Toughness II,
Kensei Specified Weapon Mastery I, Monk Improved Recovery II,
Warforged Healers Friend II, Adept of Rock, Warforged Constitution I,
Warforged Constitution II, Fighter Strength I, Way of the Patient Tortoise I,
Fighter Kensei II, Fighter Strength II, Warforged Tactics I,
Warforged Tactics II, Fighter Weapon Specialization I,
Kensei Specified Weapon Mastery II, Fighter Haste Boost I,
Fighter Haste Boost II, Fighter Haste Boost III, Fighter Haste Boost IV,
Fighter Strategy (Stunning Blow) I, Fighter Extra Action Boost I,
Warforged Tactics III, Fighter Strategy (Stunning Blow) II,
Fighter Strategy (Stunning Blow) III
Stats at End of Level 20:
HP:541 SP:0 AC:42 FORT:36 REFL:29 WILL:31 BAB:+18/+18/+23/+28
STR:36(+13) DEX:28(+9) CON:34(+12) INT:13(+1) WIS:32(+11) CHA:11(0)
Balance:24, Bluff:2, Concentration:40, Diplomacy:2,
Disable Device: n/a, Haggle:0, Heal:11, Hide:9, Intimidate:2,
Jump:24, Listen:11, Move Silently:9, Open Lock: n/a,
Perform: n/a, Repair:1, Search:1, Spot:11, Swim:13,
Tumble:10, UMD: n/a
He will run in Earth II stance, take Overwhelming Critical at L21 and Epic Toughness at L24... that is, unless somebody has some better ideas. I'm prepared to entertain notions like using a +x heart to swap out some levels if need be. Also, I'm not at all convinced that Precision is worthwhile but I couldn't see anything else useful to take at that stage :/
In particular, his gear needs attention: I'm thinking of putting a White Dragonscale docent on in place of the Ancient Gemstone, on the grounds that it really irks me to end up with Con +7 in three different slots once Commendation gear is figured in; how on earth are people gearing WF melees these days?! I capped crafting a long time ago, so anything Cannith craftable is available if need be. Everything about the toon seems like a bit of a mess, to be frank, so I will take any assistance I can get!
Points to bear in mind: he has no old-style epic gear, or raid gear, whatsoever. I basically can't raid these days due to time constraints, so I've never run CiTW nor even MA/LoB and it's not an option for me to start any time soon.
Summary of level order and feats in my latest shoddy attempt at a build:
1) [Monk] Stunning Blow, Power Attack
2) [Monk] Toughness
3) [Monk] PL: Disciple of the Fist
4) [Monk]
5) [Fighter] Weapon Focus (Bludgeoning)
6) [Fighter] Stunning Fist, Cleave
7) [Fighter]
8) [Fighter] Two-Weapon Fighting
9) [Fighter] Weapon Specialization (Bludgeoning)
10) [Fighter] Improved Critical (Bludgeoning)
11) [Fighter]
12) [Monk] Great Cleave
13) [Monk] Improved Sunder
14) [Fighter] Precision (??) - couldn't find anything better
15) [Fighter] Dodge (??) - couldn't find anything better
16) [Fighter] Improved Two-Weapon Fighting
17) [Fighter]
18) [Fighter] Greater Two-Weapon Fighting, Greater Weapon Specialization (Bludgeoning)
19) [Monk]
20) [Monk]
Stunning Blow DC will be: 10 (base) + 10 (wraps) + 13 (Str) + 6 (enhancements) + 6 (LD) = 45/49 (Power Surge)
Stunning Fist DC will be: 10 (base) + 12 (level) + 10 (wraps) + 11(Wis) + 3 (enhancements) + 6 (LD) = 52
With Improved Sunder, these amount to "Meh, OK"... :/
Is this toon fixable? Do I keep persevering? Stick him on the shelf and hope for mercy from the enhancement pass? Delete him and write off two lives?
Help me, forum, help me! :D