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Sonos
12-18-2012, 10:54 AM
I have signed a few posts that have asked for more xp in Amrath, House C, and even TBC quests.

I still say /signed.

Now for another idea(not replacing the above ideas), and I'm not 100% sold but would like some feedback. Have Daily quest xp bonus boosts for different tiers of quests. I'm not sure the tier breakdown but just for the sake of putting something down to discuss:

1-4
5-10
11-15
16-18
18-20
20-25

A quest selected daily from each tier would receive a 50% (maybe 30%-40%??) boost to xp.

What I like about the idea is that it keeps you coming back everyday. Who wants to miss out what the daily bonus quest is? :) I used to play a game that had daily AP xp quests across all tiered levels and it made me come back almost everyday. It was a lot of fun.

edit add: I think you'd see an uptick in the lfm department. Sometimes I log on to see if there is an lfm in range that I need, don't see one, I go to watch some netflix, hulu, make some music or play another game.

MartinusWyllt
12-18-2012, 11:04 AM
I really don't want Turbine deciding what quests I should feel pressured to do on any given day. There's already enough of that, in my opinion, with xp/loot boosts and events.

Sonos
12-18-2012, 11:08 AM
I really don't want Turbine deciding what quests I should feel pressured to do on any given day. There's already enough of that, in my opinion, with xp/loot boosts and events.


I never thought that someone would be against xp/loot boosts. Interesting perspective. I don't feel this way at all but thank you for the feedback.

Flavilandile
12-18-2012, 12:52 PM
/not signed,

No to daily, weekly and monthly stuff.
Keep that stuff to mainstream MMO.

It's not as if XP boost were not easy enough to get.
( Greater Tome of Learning : +25% Permanent, Superior XP Potion : +30% for 6 Hours. ... )

Note it's not the XP bost I'm against, it's the daily/weekly/monthly mechanism I don't want to see.

Sonos
12-18-2012, 01:01 PM
/not signed,

No to daily, weekly and monthly stuff.
Keep that stuff to mainstream MMO.

It's not as if XP boost were not easy enough to get.
( Greater Tome of Learning : +25% Permanent, Superior XP Potion : +30% for 6 Hours. ... )

Note it's not the XP bost I'm against, it's the daily/weekly/monthly mechanism I don't want to see.

This is pretty interesting, the response so far. First responder didn't like the pressure, you say that it's already easy to get xp, and that it is what other MMOs do, keep it outta mine. Very interesting. Thank you for that response too.

Keep em coming this is fascinating to me so far.

I'd also like to hear from people that think LFMs have been somewhat anemic as again, I think this would boost LFMs to a marked degree.

The people that benefit I feel would be both Turbine(the more daily play in the game, the more potential profit), and those that look at the amount of LFMs and get discouraged.

MartinusWyllt
12-18-2012, 01:05 PM
Get over your own apparent aversion to starting LFMs rather than asking Turbine to pressure folks to make them for you?

I'm going to also suggest that using your boost schedule to push pack sales might not get the result you suggest. You can only get so much milk out of a cow in a day.

Sonos
12-18-2012, 01:30 PM
Get over your own apparent aversion to starting LFMs rather than asking Turbine to pressure folks to make them for you?

I'm going to also suggest that using your boost schedule to push pack sales might not get the result you suggest. You can only get so much milk out of a cow in a day.

Woah slow down there fella. I found your position to be very interesting to me and then I feel that your tone just went a little dark and condescending there. Unless I'm being rude to you, there should be no need for that.

Anyway,

Just because it's daily doesn't mean one has to participate daily, but encourage more frequent participation. Also, it's ONE quest. This is about enhancing the game and making it more interesting on a more frequent basis, not about subtracting from the game.

This would also give quests that receive little to no play* some more questing love. This would spice up the game imho.

*part of this is that a lot of people skip a huuuuge portion of the game while leveling because it doesn't fit the 1k/minute heroic or 5k/min epic agenda while leveling.

Flavilandile
12-18-2012, 04:18 PM
This is pretty interesting, the response so far. First responder didn't like the pressure, you say that it's already easy to get xp, and that it is what other MMOs do, keep it outta mine. Very interesting. Thank you for that response too.

Keep em coming this is fascinating to me so far.

I'd also like to hear from people that think LFMs have been somewhat anemic as again, I think this would boost LFMs to a marked degree.

The people that benefit I feel would be both Turbine(the more daily play in the game, the more potential profit), and those that look at the amount of LFMs and get discouraged.

Yes keep it out of DDO.
It's not something that would fit well.

As for the LFM, it's anemic because of the ******** Bravery Bonus and the Idiotic Streak that goes with it, and it encourage mediocrity and speed run over challenge. Also the change in the ( majority of the ) players from a stance where the game started at LVL 1 and went on while levelling to one where the game starts only at 20+ and the levelling business should be done as fast as possible didn't help here. Last the Thou Shall not Die ( because you'll void the precious 10% bonus ) stance didn't help.

The old system was way better and gave the same amount of XP overall... you really had to challenge the difficulty of a quest to earn the full bonus. ( and as there wasn't any streak you could choose what you wanted to do : a speed run or a high XP gain run )

Sonos
12-18-2012, 04:31 PM
Yes keep it out of DDO.
It's not something that would fit well.

As for the LFM, it's anemic because of the ******** Bravery Bonus and the Idiotic Streak that goes with it, and it encourage mediocrity and speed run over challenge. Also the change in the ( majority of the ) players from a stance where the game started at LVL 1 and went on while levelling to one where the game starts only at 20+ and the levelling business should be done as fast as possible didn't help here. Last the Thou Shall not Die ( because you'll void the precious 10% bonus ) stance didn't help.

The old system was way better and gave the same amount of XP overall... you really had to challenge the difficulty of a quest to earn the full bonus. ( and as there wasn't any streak you could choose what you wanted to do : a speed run or a high XP gain run )

I'm sort of confused that you have some issues with XP in the game but something like this that encourages people to run something other than the 50-60 farming quests AND gives a nice dose of xp would not fit well?

Could you clarify your position a bit more? I am really interested in why you believe it doesn't fit well, other than just: other MMOs do it.

fool101
12-18-2012, 04:33 PM
Honestly,

I wouldn't mind this type of implementation as long as it as a single quest among all heroic level ranges per day, but no epic quests. So basically, one total quest per day.

I have 3 reasons for this:

1) I hate to farm for items but if there was a bonus to a quest that had a rare/neat item it would be a lot more fun to run
2) I have a bunch of alts and this would encourage me to run one in the level range of the daily quest bonus instead of sitting inactive until I finish whatever current project I'm working on
3) I am a causal player (~10 hours per week), this would help maximize my efficiency

Sonos
12-18-2012, 04:37 PM
Honestly,

I wouldn't mind this type of implementation as long as it as a single quest among all heroic level ranges per day, but no epic quests. So basically, one total quest per day.

I have 3 reasons for this:

1) I hate to farm for items but if there was a bonus to a quest that had a rare/neat item it would be a lot more fun to run
2) I have a bunch of alts and this would encourage me to run one in the level range of the daily quest bonus instead of sitting inactive until I finish whatever current project I'm working on
3) I am a causal player (~10 hours per week), this would help maximize my efficiency

nice. I really like your 2nd reason, that makes a whole lot of sense to me.

Chaos000
12-18-2012, 04:56 PM
If they wanted more grouping, they'd assign a +5% (2-3 group members) to 10%(4-5 group members) boost to xp for players that have the star at quest completion.

Finally a benefit to NOT soloing.

Sonos
12-18-2012, 05:31 PM
If they wanted more grouping, they'd assign a +5% (2-3 group members) to 10%(4-5 group members) boost to xp for players that have the star at quest completion.

Finally a benefit to NOT soloing.

This is an idea I have thought of as well. When I am in a group in another game I play, I receive more xp. I like that. Everyone wants to group because of this.

I do want to make it clear that this is not a main concern as to why I bring the idea up, it is a combination of more xp, more groups, more frequent reasons to log in, more reasons to run quests that are not run because the xp does not fit optimum grinding agenda, etc.

pleistocene
12-18-2012, 06:17 PM
Just because it was "fun" for you, doesn't mean it will appeal everyone else, and it most definitely does not appeal to me.

/NOTSIGNED

Chaos000
12-18-2012, 06:55 PM
Just because it was "fun" for you, doesn't mean it will appeal everyone else, and it most definitely does not appeal to me.

/NOTSIGNED

I took the OP's post as an intention to possibly throw out ideas on how to make the game worth playing on a regular basis.

I've played games that have "daily" objectives and it really does end up being a mandatory grind for whatever carrot they put at the end of the stick. It ended up being one of those things where I loathed with a passion and as soon as the objective was completed for the day (hey I'm a sucker for carrots) I couldn't wait to log out. I think each daily + weekly I did, I hated the game more and more.

When cap was much lower than 20 we'd constantly watch our 3 day timers for raids and would only log in every three days to raid. It was a grind for 20 runs and quite un-enjoyable (there was no TR's at that point either so it was pretty much endgame or nothing) The raid bypass added much more enjoyment.

I think bigger groups resulting in legendary's as a possible end reward choice or xp boosts to leaders for starting a quest and seeing it through to the end to reward grouping behavior would be welcome.

mobrien316
12-18-2012, 07:04 PM
If they wanted more grouping, they'd assign a +5% (2-3 group members) to 10%(4-5 group members) boost to xp for players that have the star at quest completion.

Finally a benefit to NOT soloing.

I think this would just result in many LFM's up for the same quest because everyone wants the star and the bonus.

SirValentine
12-18-2012, 07:15 PM
If they wanted more grouping, they'd assign a +5% (2-3 group members) to 10%(4-5 group members) boost to xp for players that have the star at quest completion.

Finally a benefit to NOT soloing.

Instead, a massive benefit to rolling up multiple accounts and multiboxing! I haven't multiboxed yet, but for +10%?

Sonos
12-18-2012, 07:49 PM
Just because it was "fun" for you, doesn't mean it will appeal everyone else, and it most definitely does not appeal to me.

/NOTSIGNED

What I said was:

I'm not 100% sold but would like some feedback.

What I should have said was: I'm not 100% sold but would like some feedback with a healthy side of bitterness :D Then your response would have made a lot more sense.

MartinusWyllt
12-18-2012, 08:07 PM
Woah slow down there fella. I found your position to be very interesting to me and then I feel that your tone just went a little dark and condescending there. Unless I'm being rude to you, there should be no need for that.

I think some folks call that "tone-trolling". You're assuming the tone you want to read. I'm just being honest.

Start the LFM then the LFM you want will be on the Grouping tab.

MartinusWyllt
12-18-2012, 08:08 PM
Instead, a massive benefit to rolling up multiple accounts and multiboxing! I haven't multiboxed yet, but for +10%?

Could be worth the bracelet of friends to speed that up, too.

FranOhmsford
12-18-2012, 08:16 PM
If something like this was to ever become a reality - I'd like to see:

1. One F2P quest given a boost for a week - Chosen at random {roll a D6} from this list:
Mirra's Sleepless Nights
Dead Predators
Gladewatch Outpost
Caged Trolls
Freshen the Air
Mired in Kobolds

2. One P2P Pack given a boost for a week - Chosen at random {roll a D6} from this list
Sharn Syndicate
Sentinels of Stormreach
Restless Isles {should include Slayer XP}
Inspired Quarter
Druid's Deep
Devils of Shavarath

One month in between each boost week - Staggered between f2p and p2p {i.e. 1st week of the month = F2P Boost week & 3rd week of the month = P2P Boost week}.

Sonos
12-18-2012, 08:25 PM
I think some folks call that "tone-trolling". You're assuming the tone you want to read. I'm just being honest.

Start the LFM then the LFM you want will be on the Grouping tab.

When you start out with "Get over your..." i feel the tone is clear.

Then comes the condescending LFM seminar. I am trolling?

I wouldn't mind an adult discussion, being honest doesn't require one to be patronizing. I defy you to say something valid without the attitude.

Sonos
12-18-2012, 08:29 PM
If something like this was to ever become a reality - I'd like to see:

1. One F2P quest given a boost for a week - Chosen at random {roll a D6} from this list:
Mirra's Sleepless Nights
Dead Predators
Gladewatch Outpost
Caged Trolls
Freshen the Air
Mired in Kobolds

2. One P2P Pack given a boost for a week - Chosen at random {roll a D6} from this list
Sharn Syndicate
Sentinels of Stormreach
Restless Isles {should include Slayer XP}
Inspired Quarter
Druid's Deep
Devils of Shavarath

One month in between each boost week - Staggered between f2p and p2p {i.e. 1st week of the month = F2P Boost week & 3rd week of the month = P2P Boost week}.'

That's an interesting idea. I'd like to see it be more frequent and across more tiers but even this would be a neat.

MartinusWyllt
12-18-2012, 08:34 PM
'

That's an interesting idea. I'd like to see it be more frequent and across more tiers but even this would be a neat.

That would at a frequency that wouldn't be intrusive. It wouldn't meet your goal of having LFMs for you to select, but I wouldn't object to every other week.

Sonos
12-18-2012, 08:43 PM
That would at a frequency that wouldn't be intrusive. It wouldn't meet your goal of having LFMs for you to select, but I wouldn't object to every other week.

I realize now that you are fixated on the LFM portion of the OP but I have said, that is not the main goal. I do post LFMs, maybe I need to leave the part out that says that I SOMETIMES come on and don't see an lfm I'm interested in and or at the level I am interested in and decide on doing something else, because I certainly did not mean for that to be the crux of the suggestion.

So if we can move on to the other parts of the reasoning for the suggestion that would be swell, thank you. It was an addendum, hence: Edit add: and not the meat of the suggestion.

MartinusWyllt
12-18-2012, 08:51 PM
So if we can move on to the other parts of the reasoning for the suggestion that would be swell, thank you.

That still leaves us back at you asking for Turbine to pressure players to play particular contents on particular days.

Don't you see that's a likely outcome?

We already have evidence for this since the Bravery Bonus was introduced, do we not?

Remember what happens when the Cove or Mabar is up? Maybe the Ice Games, too, but I haven't noticed that as much during that event.

I also don't think that some quests would benefit from your bonus enough to draw a lot of attention. That speaks to the whole of the XP system that a small bonus won't fix, I expect.

Sonos
12-18-2012, 09:10 PM
That still leaves us back at you asking for Turbine to pressure players to play particular contents on particular days.

I don't see it as Turbine pressuring people, I see where you are coming from, but I see it as an enhancement as to what is already there. Which leads to this part:



Remember what happens when the Cove or Mabar is up? Maybe the Ice Games, too, but I haven't noticed that as much during that event.

People only feel pressured in so much as they want the gear. I'm not un-sympathetic to your point that seems to be that LFMs divert to these events for long swath of times, but they are a long grind. What I am proposing is one quest. You finish it, you are done. I like to imagine it as something that is there that is only a plus to one's xp gain, but not necessary to run EVERY day. It's a bonus that one can choose whether to take or not.




I also don't think that some quests would benefit from your bonus enough to draw a lot of attention. That speaks to the whole of the XP system that a small bonus won't fix, I expect.

You MAY be correct, thus the discussion. My feeling is that if someone said that today's bonus xp dungeon is A New Invasion and it's 50% more xp, I'm probably going to run it rather than skip it as I have done on most of the 10 lives on my main toon. Usually, I am capped out from IQ and then doing some cleanup in the Vale or challenges(though less so for now for challenges).

Or hey, Power Schemes has a 50% xp boost today, let's run that(again, I'm usually skipping it because it doesn't fit into the power leveling scheme for me.)

Who runs TBC even with the new lootz? If one of those quests had a 50% daily bonus xp for the day, if I was in level range, I'd hit it up. Point being, there are a lot of quests that are not so horrible and might even be refreshing to run but are skipped because they don't make the cut.

MartinusWyllt
12-18-2012, 09:18 PM
Who runs TBC even with the new lootz? If one of those quests had a 50% daily bonus xp for the day, if I was in level range, I'd hit it up. Point being, there are a lot of quests that are not so horrible and might even be refreshing to run but are skipped because they don't make the cut.

I run them just for fun on every life. I don't bother with a group, though, as that comes with a good likelihood of having to lead people to quest entrances. I find that less fun outside of guild events.

I then carry the smoldering cudgel in my pack until I lose it in a wipe that's not recoverable. Just lost one last night in Running with the Devils, sadly.

A lot of different playstyles out there. Our opinions differ. Maybe if we knew what proportion of the playerbase even pays attention to the coupon/freebies we'd have data that could be useful.

FranOhmsford
12-18-2012, 09:34 PM
Who runs TBC even with the new lootz?

ME!

I ran it before the new lootz!

I still run it but now at least I get to look forward to picking something nice up too.

As far as I'm concerned - 3 Barrel Cove is the BEST pack in the game! Strictly because of the absolutely amazing Explorer Zone!

BTW - The Stones Run Red {pt 1 of the Fire Caves} is d@rn good XP!
Pt 2 gives 1/2 what pt 1 gives but isn't bad either.

Sonos
12-18-2012, 09:37 PM
ME!

I ran it before the new lootz!

I still run it but now at least I get to look forward to picking something nice up too.

As far as I'm concerned - 3 Barrel Cove is the BEST pack in the game! Strictly because of the absolutely amazing Explorer Zone!

BTW - The Stones Run Red {pt 1 of the Fire Caves} is d@rn good XP!
Pt 2 gives 1/2 what pt 1 gives but isn't bad either.


Oh no I get it! I like them too, but on the race to 20, the xp doesn't really fit into the xp/min.. Not everyone does the zerg to 20 but I have a personal goal in mind to hit my 14th life before I repeat any classes. After that I just might flower sniff the whole of Eberron and Motu :D again like I used to when I first started playing.

Sonos
12-18-2012, 09:44 PM
A lot of different playstyles out there. Our opinions differ. Maybe if we knew what proportion of the playerbase even pays attention to the coupon/freebies we'd have data that could be useful.

Our guild used to post all of the coupon/freebies in guild message of the day(before we became the superguild of 3 guilds, not sure it that still goes on but I think so, it's been a recent merger).

I'll reiterate the point that there are just some quests that don't see as much adventure love as they used to, but could be made more appealing if there was some injection of xp. (again, on a whole some quests just plain need more xp anyway but this is another issue).

Jasparion
12-18-2012, 09:48 PM
Instead, a massive benefit to rolling up multiple accounts and multiboxing! I haven't multiboxed yet, but for +10%?

Without a /follow function you'd still have to run those toons around. Would +10% really be all it took for you to go to the effort of setting up and co-ordinating multiple toons at the same time?

Seems kind of arbitrary.

I liked the idea of a small bonus for grouping. Certainly its far more appealing than the bravery bonus - which on the surface is great, but the reality is you get far too many poor players / undergeared toons expecting to be carried through content because they refuse to run their first lives through anything other than Elite.

To Sonos, I think its an interesting idea to have bonus days for individual quests, but I think id much rather them just fix up the worst 20 or 30 quests for XP. Im pretty sure that is a list which could be put together by the playerbase in a matter of minutes.

And more importantly, I cant see how it would take Turbine any more than this matter of minutes to actually implement it.

MartinusWyllt
12-19-2012, 05:19 AM
Without a /follow function you'd still have to run those toons around. Would +10% really be all it took for you to go to the effort of setting up and co-ordinating multiple toons at the same time?....

greater bracelet of friends and parking at quest entrances. I wouldn't mulitbox the Snitch with more than 2 accounts, but you could easily with every quest where you could park people at entrances. Devil's Assault is a good one for it for all the extra loot rolls.

Chaos000
12-19-2012, 02:29 PM
I think this would just result in many LFM's up for the same quest because everyone wants the star and the bonus.

I don't really see the downside of having a mulitple lfms to join for any given quest. If I was in a group waiting for a healer to join and an lfm for the same exact quest with BYOH and a cleric is leading it? I'd go ahead and join the group that is likely to fill faster and eliminate all the waiting around.

I think the promotion of multiboxing still nets a benefit to Turbine overall. New accounts with turbine point investment = more potential income each time new content is released.