View Full Version : Why is radiance lore handled differently?
AtomicMew
12-02-2012, 10:45 PM
Just curious why radiance lore is handled differently than every other type of lore. Currently, you can only get radiance lore on weapons/shields and armor as prefixes, and also can't be crafted. Every other type of lore is a suffix and can be crafted with cannith crafting.
This seems pretty strange to me, and I'm wondering if it will ever be changed sometime in the future.
DarkForte
12-02-2012, 10:48 PM
Just curious why radiance lore is handled differently than every other type of lore. Currently, you can only get radiance lore on weapons/shields and armor as prefixes, and also can't be crafted. Every other type of lore is a suffix and can be crafted with cannith crafting.
This seems pretty strange to me, and I'm wondering if it will ever be changed sometime in the future.
/signed.
Brennie
12-03-2012, 12:36 AM
I'm not usually the type of person who says "Devs hate X class" or "Devs wants Y character style to suck". I usually think that kind of reactionary hyperbole is an unjustified reaction to the ebb and flow of the ongoing development process.
That said: Devs intentionally hamstring Divine DPS. I base this off the years of DDO development I've watched unfold. Radiance and Radiance lore have *always* been rarer than arcane counterparts (heck, healing stuff used to be too. I think randomrolled healing Lore is still behind, but it is a lot more common for named thingies so its less of an issues IMHO). Not only has radiance lore been rarer, but it also seems to scale at a different rate than "arcane" lores on the loot table, by which i mean that at any level that it is reasonable to have, say, major fire lore on a randomrolled item, a person would be hard pressed to find a major radiance lore item (if its even possible). I know my (currently holding) 23 FvS has found dozens of superior X lore items, but not a single superior radiance lore item (but plenty of major radiance lores...).
At this point i can only assume this is an intentional design decision. I will not be making assumptions about WHY they have decided divines don't need the same kind of goodies that arcanes (and to a lesser degree druids) get, in terms of named itmes, spells, enhancements, specific item bonuses (Arcane Augmentation/No Divine Augmentation?) etc that deal with DPS output... but it is definitely there.
sirgog
12-03-2012, 02:04 AM
/signed to fixing this.
Divine Punishment is no longer as overpowered as it was at the level 20 cap. DP alone with an AoV shield was competitive single-target DPS compared to melees at the 20 cap but at the 25 cap, melee DPS has gone up a lot more.
Wipey
12-03-2012, 02:13 AM
/signed of course
Only option is to hunt ah or eveningstar broker often for superior lore shield. Or Epic Luminous Truth but it still sucks that you are limited to one slot. Rahkir's is kinda obsolete too.
Radiance lore on one handed sticks would be fantastic.
AegonTargaryen
12-03-2012, 02:55 AM
There is, of course, alchemical crafting. Superior radiance lore on a a sub-ML 20 one handed weapon, along with some other goodies to boot. Downside is, alchemical crafting is a GRIND. Before MotU, these were the end-all, be-all for divine dps casters. Since the changes in spellpower though, their value seems quite diminished.
EllisDee37
12-03-2012, 03:08 AM
I'm not usually the type of person who says "Devs hate X class" or "Devs wants Y character style to suck". [...] That said: Devs intentionally hamstring Divine DPS.Don't forget how divines were conveniently left out of the spell pass back in U9.
Arcane damage line: 100 spell power for 7 AP, line for every damage type they cast except null. (Prestige grants 90 null)
Divine damage line: 80 spell power for 10 AP, with no line to boost their signature damage spell (bb) in any way
Consider that a 19/1 cleric/wizard can spend, by virtue of a single wizard level, 1 AP (one!) to get 40 spell power for bb. That's half of the 80 the cleric gets for light damage at 1/10th the cost!
ninjadwarf_uk
12-03-2012, 06:48 AM
Isn't light resisted by very few mobs? That could be the reason it gets lesser boosts as it is inherently more powerful.
sandypaws
12-03-2012, 07:03 AM
Isn't light resisted by very few mobs? That could be the reason it gets lesser boosts as it is inherently more powerful.
Maybe. But then, how many light spells will go into a divine nuking cycle? Even with the exalted SLA, the DPS output of DP + avenging light is kinda eh. Safe, but eh. Searing light is just awful. I think my admittedly slightly gimp cleric is getting ~380-400ish per DP tick, and 180-360ish on the SLA. Unmetad searing light seems to hover in the 100 range.
How many elemental spells will go into an arcane's nuking cycle? How many critters are there resistant to every element and not also super resistant to light?
EllisDee37
12-03-2012, 02:45 PM
Isn't light resisted by very few mobs? That could be the reason it gets lesser boosts as it is inherently more powerful.No more so than force, which enjoys the full 100 for 7 AP line on wizards. And arties (!), who get to apply it to their blade barrier.
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