pyntsized
12-02-2012, 06:21 PM
First off, I would like to give credit to Hydro for his wonderful Metaru build that this was based off of (see his build here:
Second, I would like to thank Anthios888 for her monk build ( because it showed me that monks can be good, after I created the gimpest monk ever (pyntsized's first life on G-land).
Now, on to the build.
Race:
Half-orc because of the STR enhancements and extra base STR.
Alignment:
Lawful Neutral because in this build you will end up using a pair of wraps with taint of evil on them. Also because you take less damage this way.
Stats:
[U]34-pt build
STR: 16
DEX: 16
CON: 15 (round out to 16 on 36-pt build)
INT: 6
WIS: 16
CHA: 6
Stat Analysis at LVL 25
Note: Yugo pots are not included because I do not have the favor for them yet. Add +2 to Stat if you have the favor for Yugo pots.
[U]Strength:
16 Base + 7 Item + 1 Exceptional - 2 Grandmaster of Oceans Stance + 2 Insightful + 2 Tome + 2 Enhancement =
28 Standing Strength
+ 5 Primal Scream =
33 Self-Buffed Strength
+ 1 Bard Song + 2 Ship=
36 Situational Strength
Dexterity:
16 Base + 8 Item + 3 Insightful + 2 Tome =
29 Standing Dexterity
+ 2 Bard Song + 2 Ship =
33 Situational Dexterity
Constitution:
15 Base(16 if 36-pt) + 2 Insightful + 7 Item + 3 Tome =
27 Standing Constitution
+ 5 Primal Scream =
32 Self-Buffed Constitution
+ 2 Bard Song +2 Ship =
36 Situational Constitution
Intelligence:
6 Base + 2 Tome =
8 Standing Intelligence
+ 2 Ship + 2 Bard Song =
12 Situational Intelligence
Wisdom:
16 Base + 7 Item + 2 Insightful + 2 Enhancements +2 Capstone + 4 Tome + 4 Grandmaster of Oceans Stance + 6 level ups + 2 Epic Destinies =
45 Standing Wisdom
+ 2 Bard Song + 2 Ship =
49 Situational Wisdom
Charisma:
6 Base + 3 Tome =
9 Standing Charisma
+ 2 Bard Song + 2 Ship =
13 Situational Charisma
Hit Points:
200 Base + 20 Heroic Durability + 10 Draconic Vitality + 27 Toughness + 160 Constitution Bonus + 20 Toughness Item + 20 Way of Patient Tortoise + 20 Racial Toughness Feat =
477 Standing Hit Points
+ 60 Constitution Bonus from Primal Scream =
537 Self-Buffed Hit Points
+ 20 Constitution Bonus from Bard Song +20 Constitution Bonus from Ship =
577 Situational Hit Points
Level 25 Stats in Ocean Stance :
STR: 28 (+9)
DEX: 29 (+9)
CON: 27 (+8)
INT: 8 (-1)
WIS: 45 (+17)
CHA: 9 (-1)
Feats:
Free: PL Fighter
1: Power Attack (PA)
1: (Monk) Stunning Fist
2: (Monk) Discipline
3: Toughness
3: (Path) Path of Harmonius Balance
6: Two Weapon Fighting
6: (Monk) Dodge
9: Improved Two Weapon Fighting
12: Improved Critical Bludgeoning Weapons
15: Greater Two Weapon Fighting
18: Mobility
21: Vorpal Strikes
24: Improved Martial Arts
Feat Analysis:
Power Attack:
+5 to damage -5 to hit base and +8/-8 with max Half Orc Power Attack enhancements. The large penalty to hit makes no difference with the new bonus to hit you get from being proficient in your weapon and the increase in damage is extremely nice.
Two Weapon Fighting Chain
Maxxed out allows you to have an 80% chance to proc an offhand attack. Obviously a huge DPS increase for any character. Monks are also the only class that receives full STR bonus in their off hand.
Stunning Fist
Stunned mobs take 1.5x damage from attacks. This is a HUGE dps increase for you and for party. Increases solo-ability. Must have for all monk WIS builds.
Path of Harmonious Balance
Light strike puts healing curse on enemy, meaning you heal by hitting the mob. Light:Light:Light finisher heals party members around you, great for when you are in a raid and want to help out a little bit.
Earth:Light:Earth finisher is a must-have for raids where stun is big.
Fire:Light:Fire finisher increases nearby allies skills by +2 untyped which is great for helping out rogues.
Air:Light:Air finisher gives 20% concealment bonus to nearby allies, which reduces the hits they take making healers have an easier time healing.
Water:Light:Water finisher gives 25% SP reduction, which is great for buffs at the start of a quest.
Toughness
27 more hit points at level 25 and it unlocks Racial Toughness enhancements.
Improved Critical Bludgeoning Weapons
Makes your fists crit on a 19-20/x2 vs. a 20/x2. Required feat for any DPS character.
Improved Martial Arts
This feat adds an extra W (1d6) damage to your attack that stacks with the past life feat and all gear bonuses.
Vorpal Strikes
Hits get the vorpal enchantment, and you bypass DR/Slash. No more kamas needed for zombies.
Dodge and Mobility
Increased dodge %
Discipline
Needed for Shintao Monk PrE, increases concentration by 2, and increases fort save by 1.
Skill Points:
Lvl 1: 4 in concentration, 3 in balance, 1 in tumble
Lvl 2-7: 1 in concentration, 1 in balance
Lvl 8-20: 1 in concentration, 1 in balance, 1 for your choice
Lvl 25 Concentration:
24 base + 8 CON Mod + 15 Item + 4 Enhancement + 10 Capstone + 4 Patient Tortoise + 2 Discipline + 5 Epic Skills =
72 Standing Concentration
Enhancements
Note: Probably not hit 80 AP with these enhancements, will have to take a closer look
Enhancement: Monk Serenity
Enhancement: Orcish Fury 1-2
Enhancement: Orcish Power Attack 1-3
Enhancement: Orcish Strength 1-2
Enhancement: Way of the Patient Tortoise 1-4
Enhancement: Racial Toughness 1-2
Enhancement: Monk Wisdom 1-2
Enhancement: Shintao Monk 1-3
Enhancement: Concentration 1-4
Enhancement: Ocean Stance 1-3
Enhancement: Wind Stance 1-3
Enhancement: Monk Improved Recovery 1-3
Why Water and Air Stance?
Water improves wisdom by 4, saves by 4, dodge % by 4, and passive ki regen by 1. This means that with capstone and some playing around with Epic Destinies, you can hit a passive ki regen of at least 3, probably more. (-2 STR from stance)
Air improves dexterity by 4, attack speed by 15%, and doublestrike chance by 10%. This is a nice dps increase that doesn't gimp wis. (-2 CON from stance)
Epic Destinies
The best Epic Destiny to go into as a monk, IMO, is Grandmaster of flowers. Why? Because GMoF gives:
+60 ki
+6 SR
Slippery Mind Feat
+3 DC to tactical feats (i.e. stunning fist)
immunity to slippery surfaces
tumbling through enemies
immunity to most knockdowns
+1 ki regeneration
These are just the passively granted ones at lvl 5 GMoF. You also gain the ability to cast heal spell on yourself for 30 ki (5 min cooldown) and restore 25-125 ki (3 min cooldown.
Abilities to take from level 1:
Lily Petal---1 DP
Enlightenment T3---3 DP
A Dance of Flowers T3---3 DP
Passive Wisdom---2 DP
Abilities to take from level 2:
Hail of Blows---1 DP
Abilities to take from level 3:
Orchid Blossom---1 DP
Walking with Waves T3---3 DP
Abilities to take from level 4:
Piercing Clarity T2---2 DP
Abilities to take from level 5:
Drifting Lotus---1 DP
Passive Bonus Wisdom---2 DP
Abilities to take from level 6:
A scattering of Petals---1 DP
Everything is Nothing---2 DP
Twists:
Brace for Impact T2 (level 0 ability from Unyielding Sentinel)
Sense Weakness T3 (level 4 ability from Fury of the Wild)
Legendary Tactics T3 (level 0 ability from Legendary Dreadnought)
Items:
Head: Epic Shining Crest of St. Markus (+90 devotion, greater healing lore, deathblock, heavy fortification slotted)
Trinket: Planar Focus of Subterfuge (Ins. DEX +3, Planar Focus of Subterfuge set bonus)
Necklace: Shintao Cord (CON +6, Concentration +15, Shintao Monk set bonus)
Belt: Belt of the Sun Soul (CON +7, Ins. WIS +2, Concentration +15, Way of the Sun Soul set bonus)
Goggles: Drow Smoke Goggles (Spot -5, Blindness Immunity, Manslayer, Seeker +6)
Cloak: Adamantine Cloak of the Wolf (Exceptional Seeker +5, Dodge Bonus +4%, Attack Bonus +4, Diversion 20%)
Gloves: Purple Dragon Gauntlets (STR +7, Ins. CON +2, Healing Amplification +30%, Knight's Loyalty set bonus)
Wrist: Bracers of the Sun Soul (WIS +7, Ins. CON +2, Superior Parrying, Way of the Sun Soul set bonus)
Ring 1: Kyosho's Ring (Exceptional STR +1, WIS +6, Holy Burst slotted)
Ring 2: Seal of House Avithoul (Sneak Attack Bonus +5, Exceptional Sneak Attack Bonus +3, Improved Deception, Random Lesser Ability Bonus[doesn't matter, will overlap no matter what])
Weapon: Antipode (+7 enhancement bonus, antipodal, doublestrike 6%, Reinforced Fists, Stunning +10, Planar Focus of Subterfuge set bonus added)
Armor: Spider-spun Caparison (DEX +8, Armor Bonus +9, Resistance Save +6, Enhanced Ki +1, Reinforced Fists, Concentration +15, Toughness, Way of Sun Soul set bonus added)
For items, you can also substitute silver flame amulet/talisman and minos legens for head and neck. you will still keep deathward and heavy fort, but you won't have the Shintao item set bonus.
Set Bonuses:
Planar Focus of Subterfuge set bonus: Exceptional Sneak Attack Bonus +5, True Seeing, Dodge bonus 3%
Shintao Monk set bonus: +2 Exceptional Bonus to To-Hit and Damage, Unarmed attacks bypass Good and Evil damage reduction, 15% additional melee threat generation
Way of the Sun Soul set bonus:
Water - When you roll a natural 20 on an attack roll and confirm it as a critical hit, you will gain the benefits of a Fire Shield (Cold) spell for the next ten seconds. This ability cannot trigger more than once every twenty seconds.
Air - When you roll a natural 20 on an attack roll and confirm it at a critical hit, you will benefit from the effects of Freedom of Movement. and a 6% Morale bonus to Doublestrike chance for the next ten seconds. This ability cannot trigger more than once every twenty seconds
DR Breaking
Once you are fully geared, level 25 and have adapted enhancements and Epic Destinies to what I have mentioned above, you will be able to break Bludgeoning, Slashing, Magic, Good, Evil, Lawful, Silver, Byeshk, Cold Iron, and Adamantine DR. In other words, you break almost all the DR in the game.
Stun DC
As a wisdom based build, you would expect to have a high stun DC.
10 base + 12 Character Level Bonus + 10 Stunning item + 3 DC from Epic Destiny + 1 DC from Fighter Past Life (free version) + 17 Wisdom Mod +6 Legendary Tactics Twist =
59 Standing Stun DC
+ 2 Wisdom Mod from Bard song + 1 Wisdom Mod from Ship=
62 Situational Stun DC
The original Metaru apparently had 60-62 Stun DC, with lower wisdom. I'm hoping I am missing something so that the stun DC will be higher
AC Calculations
10 base + 9 Item + 15 Monk AC Bonus + 17 WIS Bonus + 9 DEX Bonus + 4 Superior Parrying + 6 Walking with Waves =
70 Standing AC
+ 1 WIS bonus granted by bard song + 1 DEX bonus granted by bard song + 1 WIS Bonus granted by ship buff + 1 DEX bonus granted by ship buff + 3 Barkskin + 3 Ship Buffs =
80 Situational AC
Save Calculations
12/12/12 Base
5/5/5 Grandmaster of Oceans stance
6/6/6 Resistance Bonus
0/0/17 WIS Bonus
8/0/0 Con Bonus
0/9/0 DEX Bonus
2/2/2 Brace for Impact Bonus
33/34/42 Total
Thank you for reading my build. I have not rolled this character yet as my fighter is till working on getting the items for him. Feel free to make suggestions and comments on the build. I am not saying this is the best monk ever, this is only my first monk build idea and I feel that it is pretty solid.
Second, I would like to thank Anthios888 for her monk build ( because it showed me that monks can be good, after I created the gimpest monk ever (pyntsized's first life on G-land).
Now, on to the build.
Race:
Half-orc because of the STR enhancements and extra base STR.
Alignment:
Lawful Neutral because in this build you will end up using a pair of wraps with taint of evil on them. Also because you take less damage this way.
Stats:
[U]34-pt build
STR: 16
DEX: 16
CON: 15 (round out to 16 on 36-pt build)
INT: 6
WIS: 16
CHA: 6
Stat Analysis at LVL 25
Note: Yugo pots are not included because I do not have the favor for them yet. Add +2 to Stat if you have the favor for Yugo pots.
[U]Strength:
16 Base + 7 Item + 1 Exceptional - 2 Grandmaster of Oceans Stance + 2 Insightful + 2 Tome + 2 Enhancement =
28 Standing Strength
+ 5 Primal Scream =
33 Self-Buffed Strength
+ 1 Bard Song + 2 Ship=
36 Situational Strength
Dexterity:
16 Base + 8 Item + 3 Insightful + 2 Tome =
29 Standing Dexterity
+ 2 Bard Song + 2 Ship =
33 Situational Dexterity
Constitution:
15 Base(16 if 36-pt) + 2 Insightful + 7 Item + 3 Tome =
27 Standing Constitution
+ 5 Primal Scream =
32 Self-Buffed Constitution
+ 2 Bard Song +2 Ship =
36 Situational Constitution
Intelligence:
6 Base + 2 Tome =
8 Standing Intelligence
+ 2 Ship + 2 Bard Song =
12 Situational Intelligence
Wisdom:
16 Base + 7 Item + 2 Insightful + 2 Enhancements +2 Capstone + 4 Tome + 4 Grandmaster of Oceans Stance + 6 level ups + 2 Epic Destinies =
45 Standing Wisdom
+ 2 Bard Song + 2 Ship =
49 Situational Wisdom
Charisma:
6 Base + 3 Tome =
9 Standing Charisma
+ 2 Bard Song + 2 Ship =
13 Situational Charisma
Hit Points:
200 Base + 20 Heroic Durability + 10 Draconic Vitality + 27 Toughness + 160 Constitution Bonus + 20 Toughness Item + 20 Way of Patient Tortoise + 20 Racial Toughness Feat =
477 Standing Hit Points
+ 60 Constitution Bonus from Primal Scream =
537 Self-Buffed Hit Points
+ 20 Constitution Bonus from Bard Song +20 Constitution Bonus from Ship =
577 Situational Hit Points
Level 25 Stats in Ocean Stance :
STR: 28 (+9)
DEX: 29 (+9)
CON: 27 (+8)
INT: 8 (-1)
WIS: 45 (+17)
CHA: 9 (-1)
Feats:
Free: PL Fighter
1: Power Attack (PA)
1: (Monk) Stunning Fist
2: (Monk) Discipline
3: Toughness
3: (Path) Path of Harmonius Balance
6: Two Weapon Fighting
6: (Monk) Dodge
9: Improved Two Weapon Fighting
12: Improved Critical Bludgeoning Weapons
15: Greater Two Weapon Fighting
18: Mobility
21: Vorpal Strikes
24: Improved Martial Arts
Feat Analysis:
Power Attack:
+5 to damage -5 to hit base and +8/-8 with max Half Orc Power Attack enhancements. The large penalty to hit makes no difference with the new bonus to hit you get from being proficient in your weapon and the increase in damage is extremely nice.
Two Weapon Fighting Chain
Maxxed out allows you to have an 80% chance to proc an offhand attack. Obviously a huge DPS increase for any character. Monks are also the only class that receives full STR bonus in their off hand.
Stunning Fist
Stunned mobs take 1.5x damage from attacks. This is a HUGE dps increase for you and for party. Increases solo-ability. Must have for all monk WIS builds.
Path of Harmonious Balance
Light strike puts healing curse on enemy, meaning you heal by hitting the mob. Light:Light:Light finisher heals party members around you, great for when you are in a raid and want to help out a little bit.
Earth:Light:Earth finisher is a must-have for raids where stun is big.
Fire:Light:Fire finisher increases nearby allies skills by +2 untyped which is great for helping out rogues.
Air:Light:Air finisher gives 20% concealment bonus to nearby allies, which reduces the hits they take making healers have an easier time healing.
Water:Light:Water finisher gives 25% SP reduction, which is great for buffs at the start of a quest.
Toughness
27 more hit points at level 25 and it unlocks Racial Toughness enhancements.
Improved Critical Bludgeoning Weapons
Makes your fists crit on a 19-20/x2 vs. a 20/x2. Required feat for any DPS character.
Improved Martial Arts
This feat adds an extra W (1d6) damage to your attack that stacks with the past life feat and all gear bonuses.
Vorpal Strikes
Hits get the vorpal enchantment, and you bypass DR/Slash. No more kamas needed for zombies.
Dodge and Mobility
Increased dodge %
Discipline
Needed for Shintao Monk PrE, increases concentration by 2, and increases fort save by 1.
Skill Points:
Lvl 1: 4 in concentration, 3 in balance, 1 in tumble
Lvl 2-7: 1 in concentration, 1 in balance
Lvl 8-20: 1 in concentration, 1 in balance, 1 for your choice
Lvl 25 Concentration:
24 base + 8 CON Mod + 15 Item + 4 Enhancement + 10 Capstone + 4 Patient Tortoise + 2 Discipline + 5 Epic Skills =
72 Standing Concentration
Enhancements
Note: Probably not hit 80 AP with these enhancements, will have to take a closer look
Enhancement: Monk Serenity
Enhancement: Orcish Fury 1-2
Enhancement: Orcish Power Attack 1-3
Enhancement: Orcish Strength 1-2
Enhancement: Way of the Patient Tortoise 1-4
Enhancement: Racial Toughness 1-2
Enhancement: Monk Wisdom 1-2
Enhancement: Shintao Monk 1-3
Enhancement: Concentration 1-4
Enhancement: Ocean Stance 1-3
Enhancement: Wind Stance 1-3
Enhancement: Monk Improved Recovery 1-3
Why Water and Air Stance?
Water improves wisdom by 4, saves by 4, dodge % by 4, and passive ki regen by 1. This means that with capstone and some playing around with Epic Destinies, you can hit a passive ki regen of at least 3, probably more. (-2 STR from stance)
Air improves dexterity by 4, attack speed by 15%, and doublestrike chance by 10%. This is a nice dps increase that doesn't gimp wis. (-2 CON from stance)
Epic Destinies
The best Epic Destiny to go into as a monk, IMO, is Grandmaster of flowers. Why? Because GMoF gives:
+60 ki
+6 SR
Slippery Mind Feat
+3 DC to tactical feats (i.e. stunning fist)
immunity to slippery surfaces
tumbling through enemies
immunity to most knockdowns
+1 ki regeneration
These are just the passively granted ones at lvl 5 GMoF. You also gain the ability to cast heal spell on yourself for 30 ki (5 min cooldown) and restore 25-125 ki (3 min cooldown.
Abilities to take from level 1:
Lily Petal---1 DP
Enlightenment T3---3 DP
A Dance of Flowers T3---3 DP
Passive Wisdom---2 DP
Abilities to take from level 2:
Hail of Blows---1 DP
Abilities to take from level 3:
Orchid Blossom---1 DP
Walking with Waves T3---3 DP
Abilities to take from level 4:
Piercing Clarity T2---2 DP
Abilities to take from level 5:
Drifting Lotus---1 DP
Passive Bonus Wisdom---2 DP
Abilities to take from level 6:
A scattering of Petals---1 DP
Everything is Nothing---2 DP
Twists:
Brace for Impact T2 (level 0 ability from Unyielding Sentinel)
Sense Weakness T3 (level 4 ability from Fury of the Wild)
Legendary Tactics T3 (level 0 ability from Legendary Dreadnought)
Items:
Head: Epic Shining Crest of St. Markus (+90 devotion, greater healing lore, deathblock, heavy fortification slotted)
Trinket: Planar Focus of Subterfuge (Ins. DEX +3, Planar Focus of Subterfuge set bonus)
Necklace: Shintao Cord (CON +6, Concentration +15, Shintao Monk set bonus)
Belt: Belt of the Sun Soul (CON +7, Ins. WIS +2, Concentration +15, Way of the Sun Soul set bonus)
Goggles: Drow Smoke Goggles (Spot -5, Blindness Immunity, Manslayer, Seeker +6)
Cloak: Adamantine Cloak of the Wolf (Exceptional Seeker +5, Dodge Bonus +4%, Attack Bonus +4, Diversion 20%)
Gloves: Purple Dragon Gauntlets (STR +7, Ins. CON +2, Healing Amplification +30%, Knight's Loyalty set bonus)
Wrist: Bracers of the Sun Soul (WIS +7, Ins. CON +2, Superior Parrying, Way of the Sun Soul set bonus)
Ring 1: Kyosho's Ring (Exceptional STR +1, WIS +6, Holy Burst slotted)
Ring 2: Seal of House Avithoul (Sneak Attack Bonus +5, Exceptional Sneak Attack Bonus +3, Improved Deception, Random Lesser Ability Bonus[doesn't matter, will overlap no matter what])
Weapon: Antipode (+7 enhancement bonus, antipodal, doublestrike 6%, Reinforced Fists, Stunning +10, Planar Focus of Subterfuge set bonus added)
Armor: Spider-spun Caparison (DEX +8, Armor Bonus +9, Resistance Save +6, Enhanced Ki +1, Reinforced Fists, Concentration +15, Toughness, Way of Sun Soul set bonus added)
For items, you can also substitute silver flame amulet/talisman and minos legens for head and neck. you will still keep deathward and heavy fort, but you won't have the Shintao item set bonus.
Set Bonuses:
Planar Focus of Subterfuge set bonus: Exceptional Sneak Attack Bonus +5, True Seeing, Dodge bonus 3%
Shintao Monk set bonus: +2 Exceptional Bonus to To-Hit and Damage, Unarmed attacks bypass Good and Evil damage reduction, 15% additional melee threat generation
Way of the Sun Soul set bonus:
Water - When you roll a natural 20 on an attack roll and confirm it as a critical hit, you will gain the benefits of a Fire Shield (Cold) spell for the next ten seconds. This ability cannot trigger more than once every twenty seconds.
Air - When you roll a natural 20 on an attack roll and confirm it at a critical hit, you will benefit from the effects of Freedom of Movement. and a 6% Morale bonus to Doublestrike chance for the next ten seconds. This ability cannot trigger more than once every twenty seconds
DR Breaking
Once you are fully geared, level 25 and have adapted enhancements and Epic Destinies to what I have mentioned above, you will be able to break Bludgeoning, Slashing, Magic, Good, Evil, Lawful, Silver, Byeshk, Cold Iron, and Adamantine DR. In other words, you break almost all the DR in the game.
Stun DC
As a wisdom based build, you would expect to have a high stun DC.
10 base + 12 Character Level Bonus + 10 Stunning item + 3 DC from Epic Destiny + 1 DC from Fighter Past Life (free version) + 17 Wisdom Mod +6 Legendary Tactics Twist =
59 Standing Stun DC
+ 2 Wisdom Mod from Bard song + 1 Wisdom Mod from Ship=
62 Situational Stun DC
The original Metaru apparently had 60-62 Stun DC, with lower wisdom. I'm hoping I am missing something so that the stun DC will be higher
AC Calculations
10 base + 9 Item + 15 Monk AC Bonus + 17 WIS Bonus + 9 DEX Bonus + 4 Superior Parrying + 6 Walking with Waves =
70 Standing AC
+ 1 WIS bonus granted by bard song + 1 DEX bonus granted by bard song + 1 WIS Bonus granted by ship buff + 1 DEX bonus granted by ship buff + 3 Barkskin + 3 Ship Buffs =
80 Situational AC
Save Calculations
12/12/12 Base
5/5/5 Grandmaster of Oceans stance
6/6/6 Resistance Bonus
0/0/17 WIS Bonus
8/0/0 Con Bonus
0/9/0 DEX Bonus
2/2/2 Brace for Impact Bonus
33/34/42 Total
Thank you for reading my build. I have not rolled this character yet as my fighter is till working on getting the items for him. Feel free to make suggestions and comments on the build. I am not saying this is the best monk ever, this is only my first monk build idea and I feel that it is pretty solid.