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View Full Version : Mabar Lag, Technical Reason?



DrDetroit
11-05-2012, 08:35 PM
Does anyone have a technical explanation about why Mabar lag is so bad?

TIA

bigolbear
11-05-2012, 09:01 PM
the dreaded i2049 ;) - shares server instance with crafting hall i beleive, prone to lag at the best of times.

lots of sub instance being opened simulteneously places heavy load on the server.(we saw the same with crystal cove)

up to 48 people in a single zone...

I swear mabar is the devs anual stress test of the servers. A cunning plan to be sure, and it needs to be done, and we get shinies for helping them stress test.

Cauthey
11-05-2012, 09:14 PM
R of Orien (Backley on the forums) had a pretty good running theory about lag in the Mabar Spectral Dragon Chamber. You'll have to exert your forum search-fu.

Essentially, he's pop in the moment the doors opened, and would urge others to wait out a bit. He'd go in, do a /loc, throw down a few disco balls, and check the lag. The instance number (the i-number in the /loc hash) seemed to relate to the "place" on the physical servers that hosted the i-number instance. If the instance was bad, and displayed lag, he would recall (or teleport?) out of the Spectral Dragon Chamber, and go back to the doors and try again.

I can't remember the specifics of how he managed to guarantee a new instance. I think perhaps the instance rolls to a new one after a certain number of characters? Or, perhaps, he lead two full raid groups that were auto-balanced to different instances. Anyway, he'd attempt to get on a new instance, almost every time that seemed to perform better than the lagged instance that seemed to be hosted on ailing hardware/infastructure.

THEN - he would invite folks willingly into his raid group (to auto send them to his working, lag-free instance), and then ask them to drop to make room for more people. This way, he facilitated more players getting in on a clean, lag free instance, which made people happy to be able to play against the dragon and reap the reward without fear of getting completely lagged out.

Syrrah
11-06-2012, 09:20 AM
THEN - he would invite folks willingly into his raid group (to auto send them to his working, lag-free instance), and then ask them to drop to make room for more people. This way, he facilitated more players getting in on a clean, lag free instance, which made people happy to be able to play against the dragon and reap the reward without fear of getting completely lagged out.

Hmm, while the theory on instances could be correct, I was under the impression that the chamber you were sent to was not related to the group you are in at all. That is what older forum post and wiki says/said anyway.

I always just assumed that people are automaticall sent to a new chamber once a limit of people was reached in the first. That explains why, if late to the party (even if in an actual party), you end up in an underpopulated instance.

Maybe that changed?

Luxgolg
11-06-2012, 09:33 AM
2 years ago I built my computer to cater to DDO. Quad core CPU, 2 Gig video card, 8 Gig RAM and a 1 Tera SSD drive. The only lag I see now is server side. Which is few and far between. Without starting a thread war here in who has what, and mine is better, it was a huge noticible difference and well worth the money spent. I still notice server side lag when the instance has to load 30+ other players