View Full Version : ANOTHER New Lamannia Build
SqueakofDoom
11-05-2012, 04:37 PM
Hello! Once again Lamannia will be brought down for an update! Lamannia will be down on Tuesday, November 6 from 10am to 2pm EST (GMT -5).
Release Notes: http://forums.ddo.com/showthread.php?t=376774
Gleep_Wurp
11-05-2012, 04:55 PM
will we get a wipe? lama has not been wiped since may and char copy has failed many people.
Krelar
11-05-2012, 05:14 PM
will we get a wipe? lama has not been wiped since may and char copy has failed many people.
Nope
As for the Character wipe, it will not happen while we are in the middle of U16. I understand that testing is hampered without proper toons to run content. That is why we have XP/loot events. However, even with XP/loot events, sometimes people aren't available to join, and new toons should run U13 content for proper flagging; both of which can be frustrating. However, I also have to consider that the character transfer tool is acting up. In other words, a character wipe will happen at some point, but it's not going to happen right now.
sephiroth1084
11-06-2012, 12:03 AM
NEW - Since Uncanny Dodge no longer has limited uses per rest, Thief-Acrobat enhancements now grant +2% dodge instead of +2 uses of Uncanny Dodge.
Any chance of this getting changed to instead reduce the cooldown for Uncanny Dodge by a little bit? Gaining another source of Dodge bonus is nice, but with the cap at 25%, this isn't very impressive, and is absolutely a step down from what the old version used to do/represented.
NEW - The amount of increased movement speed granted by Striding equipment was incorrect, and has been increased to match the percentages displayed in Striding item descriptions. Great!
The Bard prestige enhancement Spellsong Vigor now works properly on Warforged. Any chance of going in and applying a similar fix for Pale Masters in regards to Spellsong Trance? Doesn't affect you while in undead form...used to remain active if you received the buff and then changed, until the duration expired, but I've seen some people reporting that changing form now removes the effect.
Eveningstar's Key to the City now has a 30 minute cooldown. Why? Just treat it like the rest of our clickies--give it 1 charge, that recharges on rest. Since you can't seem to fix the problem where the key will occasionally not activate, but start the timer anyway, this solution would kind of dance around that, by letting players reset their timer in a tavern in a couple of minutes. Is teleporting to Eveningstar such a big deal that this needs to be so cumbersome?
Roughly 1/3 of the time that I use my Key, it doesn't work, and then I end up just making the run out there: Guild ship-->Harbor-->crack-->ES Cave-->ES proper. That's 4 load screens, which isn't too big a deal for me, but anyone with a shoddy connection of PC will really hate having to do that.
redspecter23
11-06-2012, 12:51 AM
Why? Just treat it like the rest of our clickies--give it 1 charge, that recharges on rest. Since you can't seem to fix the problem where the key will occasionally not activate, but start the timer anyway, this solution would kind of dance around that, by letting players reset their timer in a tavern in a couple of minutes. Is teleporting to Eveningstar such a big deal that this needs to be so cumbersome?
Roughly 1/3 of the time that I use my Key, it doesn't work, and then I end up just making the run out there: Guild ship-->Harbor-->crack-->ES Cave-->ES proper. That's 4 load screens, which isn't too big a deal for me, but anyone with a shoddy connection of PC will really hate having to do that.
That's the real question here. Is the flavor of the item so important that it's worth keeping a broken item in the game so you can limit how often people teleport to Eveningstar? You folks down at Turbine have 100's of bugs to go through. You could simply make it a single charge item and wipe it off of the bug list. There comes a time when you just have to go for functionality over flavor.
Buttkierownsmade
11-06-2012, 09:47 AM
hey squeak, why is the auction house empty?
oradafu
11-06-2012, 11:21 AM
NEW - Since Uncanny Dodge no longer has limited uses per rest, Thief-Acrobat enhancements now grant +2% dodge instead of +2 uses of Uncanny Dodge.
Any chance of this getting changed to instead reduce the cooldown for Uncanny Dodge by a little bit? Gaining another source of Dodge bonus is nice, but with the cap at 25%, this isn't very impressive, and is absolutely a step down from what the old version used to do/represented.
I have to agree with Sephiroth here. I understand things will be changed in the future (since we've had a glance at some of the possible enhancements for Acrobats). With that said, this would make the third capped ability for an Acrobat on the Live server in a weak prestige class. Jump is capped at 40. Tumble stops reducing damage from falls around 50 (it's been a while so I don't remember exactly where it happens).
The previous advantage to Uncanny Dodge for Acrobats was that they could click it more often that Barbarians and other Rogues, which is now removed. Either giving Acrobats a shorter cooldown to Uncanny Dodge or a longer duration to Uncanny Dodge would probably be a more appropriate option.
SqueakofDoom
11-06-2012, 12:49 PM
I have a wonderful tool that places things in the AH. I can set it up and leave for the night to return to a fully stocked AH... except that didn't happen. Unfortunately there are now non-auctionable items that get generated, and it broke everything! :( I have fixed this issue! I'll be filling the AH tonight.
Feather_of_Sun
11-06-2012, 12:58 PM
That's the real question here. Is the flavor of the item so important that it's worth keeping a broken item in the game so you can limit how often people teleport to Eveningstar? You folks down at Turbine have 100's of bugs to go through. You could simply make it a single charge item and wipe it off of the bug list. There comes a time when you just have to go for functionality over flavor.
From my perspective, it was fixed two months ago. ;)
The key's been working fine on Lamannia all along, since we first propped Update 16. Try it out.
rdasca
11-06-2012, 01:31 PM
From my perspective, it was fixed two months ago. ;)
The key's been working fine on Lamannia all along, since we first propped Update 16. Try it out.
From the perspective of a paying player, a change to the cooldown is not a fix. A fix would be a one time per rest clickie, you know, like every other travel item in the game, i.e. Royal Gaurd Mask, Pendent of Time, Dragon Marks, ect ...
And I will be more than happy to "Try it out" and see if the "oops you moved" (while standing still not even touching the mouse or keyboard) bug is fixed when I can copy a toon over to Lama that has one.
Vordax
11-06-2012, 01:41 PM
And I will be more than happy to "Try it out" and see if the "oops you moved" (while standing still not even touching the mouse or keyboard) bug is fixed when I can copy a toon over to Lama that has one.
This!
Shade
11-06-2012, 01:53 PM
From my perspective, it was fixed two months ago. ;)
The key's been working fine on Lamannia all along, since we first propped Update 16. Try it out.
One of the primary reasons the key fails is as documented by dozens of players - due to lag. Being you obviously live near turbine hq, and thus the servers, you would experience less lag then most players, and thus be much less likely to see the bug happen.
I live fairly close too - easy coast canada, but I do rarely get it as well. It's just a client/server desync. Can sometimes be solved by spam clicking the key even when it appears to be on cooldown, as that spams the server, which can sometimes clear the desync.
Theres also the issue of the cooldown being remembered after log outs, but not being reflected upon the tooltips.
Due to these issues, regardless of its bugginess, its a poor implementation.
Nospheratus
11-06-2012, 02:03 PM
NEW - Fixed a serious memory leak related to physics.
NEW - Fixed a memory issue related to graphical textures in dX9.
Am I the only one really really looking forward to see how this changes the current client?
Havok.cry
11-06-2012, 02:31 PM
Am I the only one really really looking forward to see how this changes the current client?
I'm hoping it is a fix for the "percentage of all missiles disappear into the aether" bug.
Voldomar
11-06-2012, 02:56 PM
Shadowdancer: Fixed an issue where some abilities erroneously used your Rogue levels for the DC. They now properly use character level.
Yet something is still off. Executioner's strike dc is broken ( but the tooltip is correct yay! )
Not much has changed:
Max shadow charges still capped to 7
Executioner's strike/shot ( ranged version, rank 1 ) still broken. This time the tooltip shows the correct dc, but mobs keep making their save every single time. I was toying around with 51 dc in king's forest.
Also there's no additional damage on successful saves.
Edit: after countless tries I did manage to kill a cr22 drow warrior with executioner's shot. Combat log says: (Combat): you hit Drow Warrior with Execution.
Most likely the drow rolled 1 on his save, so even if the tooltip is right, the actual dc is broken ( much like consume ).
Also every time a mob makes the save nothing pops up in the combat log.
Today I tried something less "ambitious": executioner's shot vs the mighty twilight rats in vale.
Guess what? They make their save like there's no tomorrow
/sad
Ovrad
11-06-2012, 03:25 PM
From my perspective, it was fixed two months ago. ;)
The key's been working fine on Lamannia all along, since we first propped Update 16. Try it out.
From the perspective of the player, it has been broken for over 5 months, simply because someone decided to put a huge unnecessary cooldown on it instead of a charge.
Please, remember what you devs always say when something goes awry on live servers: Lamannia is missing one big factor for testing, the stress of live servers. Lag and sync issues happen quite a bit more on live, and breaks more stuff when you rely on overly complicated cooldown timers.
Why, why! can't you just simply code it as a charge? A failed key teleport would simply mean 1 min in a tavern instead of 1h or 30 mins of unusable key. Would it really be giving players too much power?
MeliCat
11-06-2012, 03:46 PM
"NEW - Fixed a serious memory leak related to physics."
oooh. Sounds v promising.
redspecter23
11-06-2012, 03:48 PM
From my perspective, it was fixed two months ago. ;)
The key's been working fine on Lamannia all along, since we first propped Update 16. Try it out.
Fair enough. It may be fixed in U16, but the line "Try it out" just isn't something I can easily do. All my current characters with keys are level 21+ and to my knowledge can't copy. Any of my level 20 toons would need to grind favor on live (while not gaining any xp so they can transfer properly) or grind the favor on Lam. I suppose I could do those things but it's not exactly convenient. From my perspective, I couldn't test the key in any meaningful way and also had no reason to test it until now as there was no mention of a fix that I noticed until now. Thanks for the fix. I'll test it on Monday for you when it goes live ;)
Havok.cry
11-06-2012, 06:06 PM
Fair enough. It may be fixed in U16, but the line "Try it out" just isn't something I can easily do. All my current characters with keys are level 21+ and to my knowledge can't copy. Any of my level 20 toons would need to grind favor on live (while not gaining any xp so they can transfer properly) or grind the favor on Lam. I suppose I could do those things but it's not exactly convenient. From my perspective, I couldn't test the key in any meaningful way and also had no reason to test it until now as there was no mention of a fix that I noticed until now. Thanks for the fix. I'll test it on Monday for you when it goes live ;)
Feather's indication that it is working fine and his seeming dismissal of player dislike of the mechanic is an answer in itself (imo).
Nospheratus
11-06-2012, 06:11 PM
I'm hoping it is a fix for the "percentage of all missiles disappear into the aether" bug.
I'm actually hoping client performance improves, even though this is probably not the "UMD lag" fix...
Texlaw1992
11-06-2012, 06:42 PM
FYI, I transferred my 20 pali / 5 epic to Lam at the beginning of October. While the transfer was reported as a fail, in fact it worked just fine. So it does appear possible to copy epic tons to Lam.
49dae13
11-07-2012, 03:11 AM
Hey Squeak was nice to see that AH had some gear in it but where's the heavy fortification gear or feather fall not to mention all the arti love like no repeaters or rune arms. Not easy runnin a lvl 24 quest with a lvl 4 weapon. I'm glad that I do have them but is a pain having to switch gear between toons. But even bigger pain to grind out some quest to get a decent rune arm. But hey a step in the right direction is a step in the right direction thx
Morgraim
11-07-2012, 05:07 AM
Patiently waiting for a wipe, sorry wont test with outdated characters. But please do make mention when you do it, I'd love to try and help out with the testing/preview/what ever you want to call it just wont do it with with what I have on lammaland.
49dae13
11-07-2012, 12:43 PM
Has anyone gotten the 2nd rare encounter in the High Road ? I have gotten all the others on 7 differant toons,but have yet to get that 2nd one. And have been in there on 12 toons total. If you have gotten it please let me know and let me know the name of it. THX
Phoenix-daBard
11-07-2012, 02:21 PM
Am I the only one really really looking forward to see how this changes the current client?
I'm hoping it means that my wife can enter Lordsmarch again without turning down her settings.
Feralthyrtiaq
11-07-2012, 02:35 PM
Other Changes
NEW - Fixed a serious memory leak related to physics.
NEW - Fixed a memory issue related to graphical textures in dX9.
Buttkierownsmade
11-07-2012, 05:58 PM
Hey squeak the auction house isnt full right now theres only like 11 pages in it...
Edit now there's only 31:/
Syllph
11-07-2012, 06:33 PM
From my perspective, it was fixed two months ago. ;)
The key's been working fine on Lamannia all along, since we first propped Update 16. Try it out.
Even a 10 minute cooldown is too much. Why even have a cooldown? Just make it one click per rest and be done with it.
Texlaw1992
11-07-2012, 08:30 PM
Answered your question earlier - go to Lammania Discussion, Rare THinks You Shouldn't Get Anything. I posted a complete list of the rare encounters there.
redspecter23
11-07-2012, 09:04 PM
Even a 10 minute cooldown is too much. Why even have a cooldown? Just make it one click per rest and be done with it.
Because making a unique type of item with a new type of way to use it instead of granting a feat that is a copy/paste of Word of Recall with a different location and then have to fix it later because that new tech, surprise, doesn't work the way you suspected it would, is a good thing to do when you have 6 years of bugs to clean up in your spare time ;)
In all seriousness, I'm happy that the item is fixed on Lam and overjoyed that it also will be seeing a shorter cooldown. Fixes are good things.
49dae13
11-08-2012, 01:16 AM
Answered your question earlier - go to Lammania Discussion, Rare THinks You Shouldn't Get Anything. I posted a complete list of the rare encounters there.
Ok my bad just not showing in my log and yes I have done it but one toon with 38 wis could not get had to fight
lucreciacrescent
11-08-2012, 04:50 AM
hey squeak when will the next exp event be?
ChicagoChris
11-08-2012, 11:06 AM
Hello! Once again Lamannia will be brought down for an update! Lamannia will be down on Tuesday, November 6 from 10am to 2pm EST (GMT -5).
Release Notes: http://forums.ddo.com/showthread.php?t=376774
No Unyielding Sentinel fixes? The Undying Vanguard Epic Moment is completely worthless as an epic moment and doesn't even come close to the EiN monk Epic Moment.
Things that are just broken:
Unyielding Resolve is supposed to accumulate on any hit or miss. Looks like its only increasing on direct hits or misses and not AOE's.
Unyielding Resolve stack sometimes just resets for no reason. Typical examples that I'm aware of are when fighting Harry.
Suggestions to make better:
If Undying Vanguard is to be the epic moment for Unyielding Sentinel, which is mostly a Board and Sword enhancement (Legendary Shield Mastery & Shield Prowess), why not have the Unyielding Resolve increase on any successful Active Block? That way you actually have to think about accumulating your UR points. Then when you activate it, have the effect be tiered off of how many UR points you use, plus some sort of intimidation boost to actually get to use those HPs.
Thus:
Unyielding Resolve stacks on Active Blocking only. You can accumulate 15, 30 or 50 UR points.
Undying Vanguard epic moment grants the following based off of the accumulated UR stack when activated. Undying Vanguard lasts for 20/40/90 seconds based off the tiered UR points
Heal for 500/750/1000 HP
3/6/10k Temporary HP
Brace for Impact at 125%
Block Energy at 45%
Light the Dark effect once every 10 seconds (3 at tier 1, 5 at tier 2, 10 at tier 3 ?)
Intimidate bonus of +15/30/60
Immediate Intimidate activation, plus reactivation once every 3 seconds for length of Undying Vanguard.
The whole Epic Moment concept seems to be built on the build up of each character's Epic Destiny. By working in some of the lower tiered Epic abilities, the Undying Vanguard looks more like a capstone for a Pali.
The current Undying Vanguard is both unreachable and worthless without some way to attract the attention of the boss you're fighting. I envision this as a Pali fighting for their Diety, and being granted a bonus like Favored of the Goddess from the Chosen of Lolth.
Obviously the numbers/ranks/thresholds should be tweaked for playability, but I certainly think this is doable.
SqueakofDoom
11-08-2012, 12:12 PM
Hey squeak the auction house isnt full right now theres only like 11 pages in it...
Edit now there's only 31:/
We lost power last night, so my AH fill attempt was interrupted! I will try again tonight!
Seikojin
11-08-2012, 01:26 PM
Am I the only one really really looking forward to see how this changes the current client?
I am excited to see how that helps too.
Shmuel
11-11-2012, 07:48 AM
From my perspective, it was fixed two months ago. ;)
The key's been working fine on Lamannia all along, since we first propped Update 16. Try it out.
Another condescending post by Feather_of_Sun in which he dismisses player concerns out of hand, claims to have resolved an issue because he looked at it once on one version of a test server, and then, I assume, goes back to congratulating himself for being so awesome behind the scenes.
Personally, I'm collecting all these posts, its like a stamp collection.
lucreciacrescent
11-12-2012, 07:50 AM
sooooooo are there no devs going online to at least hold some xp events in lama?? :\
Phoenix-daBard
11-12-2012, 12:59 PM
sooooooo are there no devs going online to at least hold some xp events in lama?? :\
Why would they? Testing for U16 is over. Time to wait for patch 1 testing.
Kochab
11-12-2012, 05:48 PM
Unyielding Resolve stack sometimes just resets for no reason. Typical examples that I'm aware of are when fighting Harry.
[/list]
Harry has a move that teleports players closer... Even if you are right next to him as a melee. Epic moment counters tend to reset during teleporting so that may explain the somewhat "random" reset. Which is honestly a pain, because building up that epic destiny takes forever.
lucreciacrescent
11-12-2012, 05:57 PM
Why would they? Testing for U16 is over. Time to wait for patch 1 testing.
i posted this during the downtime of live servers, not because to test u16.. just to kill some time
Buttkierownsmade
11-13-2012, 12:45 AM
Hey squeak what's wrong with the AH now? its down to 1 page of items.
Edit: Now theres 20 stacks of portable holes fr 20 pages in the AH O.O
SqueakofDoom
11-13-2012, 01:13 PM
Don't worry. I'll put more things in the AH tonight!
Buttkierownsmade
11-13-2012, 01:20 PM
Could you please put levels 20 - 25 items on there please? thanks!
razzertothemax3
11-13-2012, 03:31 PM
If your going to come on lamannia today to fix the AH, would you mind handing out some levels for like an hour maybe? :P i finally got my build correct there because i couldnt transfer my actual toon from live over there, i could use some xp to get it some levels heh
irnimnode
11-13-2012, 03:41 PM
Thanks for your help today Squeaks
razzertothemax3
11-13-2012, 04:54 PM
If you are going to refill the AH, would you mind putting like some level 1-7 gear in there as well? so when i make level 7 builds i actually have something to use
SqueakofDoom
11-13-2012, 05:22 PM
I'll put some lvl 7 gear in the AH tonight. Tomorrow I plan on adding lvl 20 gear.
razzertothemax3
11-13-2012, 07:11 PM
When will you be filling up the AH, because if you happen to be online would you mind handing out some xp? hehe
Buttkierownsmade
11-13-2012, 10:20 PM
Squeak is to nice, she should get a pomotion! I mean it!! :D
P.S oh squeak how's kookiekobold doing?
razzertothemax3
11-14-2012, 05:48 PM
Hey +Squeak, if you are going to be on tonight as well, could you give out some xp while re-filling the AH if possible? :P
Oh, and ty for the lvl 7 loot on AH, really appreciated :P
lucreciacrescent
11-15-2012, 09:52 AM
squeak i noticed that since a while ago, the purple dragon knight trader and elminster are missing from the eveningstar map, even the well in the center of the vendors looks like it's really bugged :P
irnimnode
11-15-2012, 10:26 AM
I have one of my charcters that has the same problem he was the last one in the event when the server crashed all the other charcters eveningstar is fine you will also notice the door to the taveren is missing Elminster is missing and the quest givers for the demonweb are missing along with half the vendors in the square and the AH vendor
SqueakofDoom
11-15-2012, 02:03 PM
Squeak is to nice, she should get a pomotion! I mean it!! :D
P.S oh squeak how's kookiekobold doing?
Kookie is doing well! Also CRAZY COLORS! :D
irnimnode
11-15-2012, 03:01 PM
what is with the Mabar festival?
Buttkierownsmade
11-16-2012, 01:17 AM
kookie is doing well! Also crazy colors! :d
booooold.C.O.L.O.R.S!.!.!.!.!.!
SqueakofDoom
11-16-2012, 11:33 AM
what is with the Mabar festival?
You should watch for announcements on the Main forums regarding the Mabar festival.
Buttkierownsmade
11-17-2012, 02:21 AM
Yo squeak could you come online tomorrow if you have enough time for, to give out xp for awhile tomorrow morning pretty please with sugar ontop?? Thanks!
lucreciacrescent
11-18-2012, 10:01 AM
Yo squeak could you come online tomorrow if you have enough time for, to give out xp for awhile tomorrow morning pretty please with sugar ontop?? Thanks!
i don't think the devs will go on anymore :( no dev event this weekend... how sad
AlexMonk
11-18-2012, 11:10 AM
OK Squeak I must be missing the point of Lama. First, you alienate a very large portion of your player base by not fixing the character copy, and doing a full wipe. Then you allow blatantly obvious bugs (floating weapons, stuck monsters/characters, chat, ect) to make it to live. On at least one of which you stated it would not make it through. So please explain to me why there is a test server, and what purpose it serves if you simply ignore the feedback from it. And what is the point of a "NEW" Lamannia build if you can not or will not fix the "OLD" problems ?
wmdearmond
11-18-2012, 12:00 PM
OK Squeak I must be missing the point of Lama. First, you alienate a very large portion of your player base by not fixing the character copy, and doing a full wipe. Then you allow blatantly obvious bugs (floating weapons, stuck monsters/characters, chat, ect) to make it to live. On at least one of which you stated it would not make it through. So please explain to me why there is a test server, and what purpose it serves if you simply ignore the feedback from it. And what is the point of a "NEW" Lamannia build if you can not or will not fix the "OLD" problems ?
Signed:( I totally agree
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