View Full Version : Are light Monks Expected to have Rotp (Ressurection)
Ultimaetus
11-03-2012, 11:04 PM
It seems like a waste of enhancement points.
All the prereq usefulness can be solved with potions
and 4 pts for a rez seems really bad on a dps
redspecter23
11-03-2012, 11:12 PM
If the party is at the point where they need the monk to have this ability for success, then I'd be looking at the members of the party that need the raise and absolutely nobody but the monk can provide it for some reason. They are the weak link, not the monk.
gphysalis
11-03-2012, 11:12 PM
Just carry their soulstone to a shrine.
That's what your extra move speed is for.
TeacherSyn
11-03-2012, 11:28 PM
Rise of the Phoenix (Raise Dead) is handy when:
* You play alone with a hireling that's good on healing you, but not itself.
* You're in a party that is generally self-sufficient but likes a "plan B" in case the healer dies.
* In a large quest or raid, where resources to raise dead cannot do so because they are keeping the tanks or other important party members alive.
* When your Cleric dies and no one else has clickies to raise them, and the shrine isn't close (or even exists)
* In long quests where shrines are few, spell points are very low and much fighting is about to happen. Remember that Monks regenerate ki, which means that Light Monks can raise dead (and heal themselves) indefinitely while there is something to fight.
Rise of the Phoenix *or* Monk Improved Recovery III is needed for Shintao Monk II. If you don't need it, don't take it. There are arguments for the better healing amplification of Improved Recovery...but that can be compensated with items in-game.
And when it comes to being a diehard, a class that's able to survive a bit longer to aid a party when the chips are down, Rise is more handy than you realize.
phillymiket
11-03-2012, 11:30 PM
I hope not because i never take it.
It's nice but spending all that AP on moves that cure deseases and remove itchy rashes is just too much for a rez clicky.
.
JOTMON
11-03-2012, 11:36 PM
Never, not worth the AP. and the Shinto path better utilized by taking the stacking healing amp.
Just craft a Greensteel clickie(2nd tier positive gives raise dead 1x/rest), or if you are good get yourself a ring of the ancesters(Greensteel clickie is easier though)
Diyon
11-04-2012, 12:10 AM
It is something that CAN be handy, however, I generally don't consider it worth the AP it costs. I'd rather make a handful of GS clickies.
sirgog
11-04-2012, 12:18 AM
It is something that CAN be handy, however, I generally don't consider it worth the AP it costs. I'd rather make a handful of GS clickies.
This.
On your first life you can make do without it (or you can take it for utility at a slight cost in DPS or survivability, it's not a huge loss). On every subsequent life, there's Greensteel double positives or Raise Dead scrolls if you built in UMD.
I do however expect that in groups for Epic Elite content or for 6-star challenge attempts, every single character has the capacity to raise at least one time per shrine.
TrinityTurtle
11-04-2012, 12:19 AM
I don't carry it. But it doesn't hurt to have a rez clickie of some kind for emergencies.
RadioactivePiranha
11-04-2012, 02:05 AM
There's been a few parties that assumed I could rez since I was a light monk, but none of them ever gave me **** when I told them I didn't have Rise of the Phoenix.
byzantinebob
11-04-2012, 11:34 AM
I saved a wipe or two with it, so it does have value. Improved healing might be more useful overall, but you cannot say it is worthless. That would be ridiculous.
Carpone
11-04-2012, 12:30 PM
It seems like a waste of enhancement points.
All the prereq usefulness can be solved with potions
and 4 pts for a rez seems really bad on a dps
You are correct on all points.
Missing_Minds
11-04-2012, 12:34 PM
Healing amp is way more useful than Phoenix.
Now if Phoenix could be used on self, per actual lore of a Phoenix, you know... Then I'd work it in.
Beyond that... it isn't a phoenix at all. I've always hated that name of it.
Kinerd
11-04-2012, 04:07 PM
It's worthless because it is easily replaced with (relatively) easy to acquire items.
Healing amp cannot be replaced, only substituted for. Consider a human monk: without monk healing amp, their amp ceiling is...
30% item
20% item
10% item
10% ship buff
30% race
=
245%
Now what? Go Fire stance and Jidz bracers or never see 3s and 6s from healing curse. Whereas adding the monk 30% pushes you over the 300% boundary without being in an otherwise inferior stance with otherwise inferior gear, and all you need to do is scrounge up a double pos clicky. Not trivial, but not literally impossible either. It is literally impossible to reach 300% without monk amp, Fire stance, or possibly splashing in some horrendous heal amp ED option and getting a bunch of Paladin past lives.
Do you absolutely need to break the 300% mark? No, but when you do it's pretty rad, absolutely worth a few extra Shroud runs.
Arkat
11-04-2012, 04:50 PM
No
Dematto
11-07-2012, 11:16 AM
/signed.
I have nothing against emergency res. Pack one.
The problem is, ROTP is not your emergency res. It's your SECOND emergency res. That means you've already ress'd someone once, and now you have to do it again.
I could see someone getting away with loading ROTP in their 1st life. Maybe even their second. Beyond that? You should definitely know better and have a double or triple pos throwing weapon of some kind.
TheMonger
11-07-2012, 11:52 AM
I had it in my first life and it was useful but not enough to take it the second life.
Jaid314
11-07-2012, 02:00 PM
never took it even on my first monk life. heal amp is so much better it's ridiculous. i'd stick with your current strategy and consider farming up a GS tier 2 positive weapon (while you're at it, you may as well make it a swappable heal amp item too; 10% and 20% aren't available elsewhere at that level).
Talon_Moonshadow
11-07-2012, 02:22 PM
Build your character however you want.
...but successful high level characters have some means of raising others IMO.
Enoach
11-07-2012, 02:38 PM
To me RotP is similar to the Paladin's ability to use LoH for Raising. If you have no other way to raise someone these are alternatives.
But I agree that it is prudent to have at least one raise dead ability in your reach - be it a rechargeable item like GS positive item (only need tier 2 to get raise) or Named Item, or scroll, or consumable token/gem from turn ins, or action point available skill.
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