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View Full Version : Mabar suggestion: Instance level spawns vs player level spawns



sandypaws
10-31-2012, 09:31 AM
A suggestion:

Please tie spawn levels to instance level, rather than player level.

The problem: Especially when you're at the higher end of your level window, a good chunk of spawns are too low to give rewards, essentially cutting down on mote rate (I find I spend the majority of my time running around, and considerably less killing). People (fine, me, though I've seen quite a few others doing this) compensate by going one tier above, where they get personally better rewards in exchange for spawning low level stuff amongst higher level players. These might even be triggering the mabar powers doohickey, which I suspect the other players really don't appreciate.

So please please tie spawns to instance level? Pretty please?

Brendae
10-31-2012, 09:57 AM
And all monsters in a particular instance provide motes for players in the correct level range for that instance with higher level monsters dropping more motes.

FestusHood
10-31-2012, 10:04 AM
The vast majority of the monster i see spawn in the instances are within the range of the instance level. The instances are divide with a range of 4 levels. You just have to learn to recognize the spawns that are there for you, at the high end rather than the ones which generate for other nearby players at the lower end.

Violith
10-31-2012, 10:10 AM
/signed.

for those who havent seen this, I dont know how. I was in a party with some guildies (all of us between 16-18) In the 16-20 instance, Yet we were all spawning lvl 8-10 stuff until we switched to a different instance number (spawned the stuff in instance 5 of 16-20, and it started working when we switched to instance 3 16-20) still got some wraiths and such that were too low level for us occasionally but we started to spawn our own level mobs atleast.

It would be nice if the spawns are based on the instances (so that if your in teh 16-20, it only spawns things 16-20, no matter what level the people around teh stuff are), if that is how it is supposed to work, and we just ran into a bug it would be nice for a dev to comment, and possibly take a look at whether the last instance created is somehow different then the instances before it, maybe it is coded towards the shared instance rather then the intance that it was supposed to copy.

Thalmor
10-31-2012, 10:14 AM
A suggestion:

Please tie spawn levels to instance level, rather than player level.

The problem: Especially when you're at the higher end of your level window, a good chunk of spawns are too low to give rewards, essentially cutting down on mote rate (I find I spend the majority of my time running around, and considerably less killing). People (fine, me, though I've seen quite a few others doing this) compensate by going one tier above, where they get personally better rewards in exchange for spawning low level stuff amongst higher level players. These might even be triggering the mabar powers doohickey, which I suspect the other players really don't appreciate.

So please please tie spawns to instance level? Pretty please?

/Signed


I too had several instances where this happened to me too. If I enter the Mabar level range that is appropriate for my character, everything that spawns in the level should have the potential to drop rewards. creatures that are to low to drop rewards should not spawn for my character.


I do indeed like the idea that they have a level range on Mabar, but is still Sounds like they some adjustments to make.

FestusHood
10-31-2012, 10:20 AM
/Signed


I too had several instances where this happened to me too. If I enter the Mabar level range that is appropriate for my character, everything that spawns in the level should have the potential to drop rewards. creatures that are to low to drop rewards should not spawn for my character.


I do indeed like the idea that they have a level range on Mabar, but is still Sounds like they some adjustments to make.

The lower level mobs aren't spawning for your character, they are spawning for someone else nearby who is a lower level than you.

I played almost entirely in the 16-20 instance, and the range of the spawns was about 14-18. The ones that were spawning for me were the mummies and the skeleton knights. I focused on those and tried to leave the others alone. Not always possible as they spawn together sometimes, but you can try.

DaSawks
10-31-2012, 10:27 AM
So there I was running around with my level 13 PM Wizard dropping fireballs like candy. Then a group of 20+'s run by spawning giant skeletons. The mobs agro on me and I get smeared on the road like a racoon.

One of my guildmates said that happens when the dragon instance ends and it dumps everyone out in random instances.

Whatthehey?

Hellllboy
10-31-2012, 10:28 AM
I was having a problem in the 20-25 as a 21 getting spanked by mobs much higher than myself. I am ususally pretty good with self healing-but wiped about 5 times. I was having the same concern in the shared setting.

I tried the lower instance and could not collect Motes because I was too high of a level.

In the past years, I had been able to go out and farm with out too many issues or concerns.

Thalmor
10-31-2012, 10:34 AM
The vast majority of the monster i see spawn in the instances are within the range of the instance level. The instances are divide with a range of 4 levels. You just have to learn to recognize the spawns that are there for you, at the high end rather than the ones which generate for other nearby players at the lower end.

Agreed you need to recognize which mobs to kill, however I have found that sometimes when a lower level character runs through an area that a lower level mobs spawns at the exact same spot as the mob that is appropriate for my level. Sometimes you have to kill the lower level mob before you can kill the level appropriate mob.

For instance in a level 16-20 instance I noticed that on several occasions, Whight Reavers ahd Shadows spawned, which are CR12's so a character of max level 15 can get rewards for those. So these should not be spawning in a level 16-20 instance. Maybe the instance levels need to follow more closely to the CR level of the Mobs.

Level 1-5 - CR 2 & 4
Level 4-9 - CR 4, 6 & 8
Level 8-13 - CR 8, 10, & 12
Level 12-17 - CR's 12, 14 & 16
Level 16-20 - CR's 16, 18 & 20
level 20+ - CR's 20+

Or maybe a better solution would be:

Level 1-4 - CR's 2 & 4
Level 5-9 - CR's 6 & 8
Level 10-13 - CR's 10 & 12
Level 14-16 - CR's 14 & 16
Level 17-20 - CR's 18 & 20
Level 21+ - CR's 21+

Anyway just my thoughts.

PS. The summoning chamber should aslo follow the same level as the Graveyard instance.

FestusHood
10-31-2012, 10:42 AM
Agreed you need to recognize which mobs to kill, however I have found that sometimes when a lower level character runs through an area that a lower level mobs spawns at the exact same spot as the mob that is appropriate for my level. Sometimes you have to kill the lower level mob before you can kill the level appropriate mob.

For instance in a level 16-20 instance I noticed that on several occasions, Whight Reavers ahd Shadows spawned, which are CR12's so a character of max level 15 can get rewards for those. So these should not be spawning in a level 16-20 instance. Maybe the instance levels need to follow more closely to the CR level of the Mobs.

Level 1-5 - CR 2 & 4
Level 4-9 - CR 4, 6 & 8
Level 8-13 - CR 8, 10, & 12
Level 12-17 - CR's 12, 14 & 16
Level 16-20 - CR's 16, 18 & 20
level 20+ - CR's 20+

Or maybe a better solution would be:

Level 1-4 - CR's 2 & 4
Level 5-9 - CR's 6 & 8
Level 10-13 - CR's 10 & 12
Level 14-16 - CR's 14 & 16
Level 17-20 - CR's 18 & 20
Level 21+ - CR's 21+

Anyway just my thoughts.

PS. The summoning chamber should aslo follow the same level as the Graveyard instance.

Pretty sure you can get stuff from cr's that are 4 levels below you. I was in the 16-20 range with my level 20, and i was getting drops from the level 16 mobs in there. I suspect that the mobs which spawn specifically for you are 2 cr lower than your level. Only on rare occasions did i see the giant skeletons in the 16-20, and i don't think they spawned for me.

Thalmor
10-31-2012, 10:59 AM
Pretty sure you can get stuff from cr's that are 4 levels below you. I was in the 16-20 range with my level 20, and i was getting drops from the level 16 mobs in there. I suspect that the mobs which spawn specifically for you are 2 cr lower than your level. Only on rare occasions did i see the giant skeletons in the 16-20, and i don't think they spawned for me.

My character was a level 17, so I was getting CR 14 and 16 mobs, only time I got the CR 12 mobs ( Shadows and Wight Reavers) was when someone lower than my level ran through the area.

FestusHood
10-31-2012, 11:04 AM
My character was a level 17, so I was getting CR 14 and 16 mobs, only time I got the CR 12 mobs ( Shadows and Wight Reavers) was when someone lower than my level ran through the area.

You should get drops from both of those.

Brendae
10-31-2012, 11:46 AM
The lower level mobs aren't spawning for your character, they are spawning for someone else nearby who is a lower level than you.

The frustrating thing is that as a level 7 character in the 4-7 range I was literally running around solo whacking under level monsters 3/4 of the time. There just weren't enough appropriate level monsters to make it fun. When you are at the top of the intended level range there really aren't enough level appropriate monsters.

Mabar is a tedious chore for me in the 4-7 instance (Absolutely zero challenge and close to zero motes even with the draught.) but I'm having a blast with the 8-12 instance (I like having to work to survive when I stumble into a bunch of Skeletal Archmages and I like the fact that I'm actually scoring motes and collectables.). It does indicate an issue with the design of the system.

The only solution I can think of is that everything in an instance should have the potential to drop motes for players in that level range.

Sarzor
10-31-2012, 11:52 AM
Last night as a level 24, I was in the 20-25 range, and while much of what was spawning was giants, there were some frostmarrow skeletons and mummies which spawned in our group (which was composed entirely of 20-25s). There were no other players around to be throwing down the values. A single cometfall was killing a half dozen of these and after a few minutes of this, I had "Mabar's Anger" which seemed to give me 9 negative levels, even with deathblock on. It's a bit silly for me to be able to kill mobs in my supposed level range and be getting this.

On a side note, anyone know what the different levels of Mabar's unhappiness with you are?

Also, comically enough when I got spewed out of the Dragon Chamber I, as a 24, was put in the level 1-4 zone.

FestusHood
10-31-2012, 11:54 AM
The frustrating thing is that as a level 7 character in the 4-7 range I was literally running around solo whacking under level monsters 3/4 of the time. There just weren't enough appropriate level monsters to make it fun. When you are at the top of the intended level range there really aren't enough level appropriate monsters.

Mabar is a tedious chore for me in the 4-7 instance but I'm having a blast with the 8-12 instance. It does indicate an issue with the design of the system.

There are a lot more spawns when there are more people around. You don't actually have to be in a group, but it works better if people move around in packs. I was in a raid group yesterday, and for a little while we were hanging out by delera's crypt with another group. The spawns were fast and furious, about 10-12 at a time and happening every few seconds.

And if you are solo and don't want to be around other people, just keep moving around so you can pass through as many spawn points as possible. I tended to spawn things in pairs by myself, and keeping moving never went more than about 30 seconds without a spawn.

Thalmor
10-31-2012, 12:00 PM
My character was a level 17, so I was getting CR 14 and 16 mobs, only time I got the CR 12 mobs ( Shadows and Wight Reavers) was when someone lower than my level ran through the area.

From the CR 14's and 16's I did, but I shouldn't have to deal with a CR 12 in a level 16-20 instance.

Brendae
10-31-2012, 12:01 PM
There are a lot more spawns when there are more people around. You don't actually have to be in a group, but it works better if people move around in packs. I was in a raid group yesterday, and for a little while we were hanging out by delera's crypt with another group. The spawns were fast and furious, about 10-12 at a time and happening every few seconds.

And if you are solo and don't want to be around other people, just keep moving around so you can pass through as many spawn points as possible. I tended to spawn things in pairs by myself, and keeping moving never went more than about 30 seconds without a spawn.

Being at the top of the level range means that 90% of the people in the instance are lower than you so even if you tag along with them most of the spawns will be too low level. I spent about an hour in the correct instance range trying various things since I thought I was doing something wrong (This is my first Mabar so what do I know?.). It just wasn't fun. There was just no challenge.

I'd like to reiterate that I'm loving Mabar at the higher level instance though. It works much better for me.

Miow
10-31-2012, 12:20 PM
It was borked, it's still borked they need to adjust things.

madmaxhunter
10-31-2012, 12:31 PM
Noticed the same thing, a level 13 player was in our 16-20 instance, kept spawning wights and shadows. I agree, it should be hard locked to spawn only the creatures within for that range.

Brendae
10-31-2012, 12:36 PM
I would just like to show that it isn't just me being melodramatic and negative. Here is an image of a lap around the graveyard at my "appropriate" level. Every single mob encountered was below level. It is a small example but I can guarantee that it would go on like that for the next 20 minutes if I stayed there :

http://img692.imageshack.us/img692/8738/screenshot00002ya.jpg

DDOGoz
10-31-2012, 01:30 PM
/sign

seems to me kinda silly to create level-specific instances but still tie the mob to the character levels of nearby toons... kinda defeats the purpose. maybe they are afraid of people power leveling? But higher level monsters don't give more loot anyhow. I dunno.

Virella
10-31-2012, 02:18 PM
the other way they could have done this was to lock lower levels toons out of the higher lvl instances, to prevent them from spawning the lower level mobs in higher level instances, ive seen several odd mobs spawn in the highest level instance, always caught some on a low level toon walking around going in a quest or just running around. and from what ive seen most of the errors are when the dragon gets let out and drops everyone in the shared instance. if you want to know if your in the right level instance once you leave the dragon, you need to check the guild tab, for the highest bracket the letter it should display for your instance is f, e for the level range prior, and so on, from what ive seen most dont check what instance they are in after a dragon run and go immediately back to farming, leaving them in the shared instance.

If you want to prevent the lag make sure you leave your group prior to entering the summoning chamber as it puts the whole party in there, and may put several very large parties together if they all have a member enter about the same time, once one member is in an instance all the rest of the party goes in and can send it way above a stable level.