View Full Version : My first and last PvP
Ryan220
10-30-2012, 02:07 PM
First off, this isnt a PvP hate thread - this just my recent experience Id like to share.
So I went to the Harbour PvP on my L24 Earth Savantjust to see if Vortex, Burst and Breath worked.
A Guildie happened to be there and kindly let me try it on him in a quiet corner.
Come the end of the trial we decided to have a match of our own. We buffed up and the ready signal was to jump in the air.
My Earth Savant is my most powerful alt and it was with quiet confidence that I approached the coming bout - after all what can stop a mighty WF Sorc.
So we jump and this battle begins......
I like to think I lasted 2 seconds , but in reality it was closer to just 1.
With dented ego I congratulated my Guildie and slunk off with my tail between my legs.
Oh how the mighty had fallen.
I guess I'll not be going there any time soon.
:-)
heyytoi
11-03-2012, 10:57 AM
PvP is awesome right?!!!! :D
Syllph
11-03-2012, 11:12 AM
I usually recommend to PVPers to go do Kobald assult. They seem to think it's special to one shot things over and over and that quest you can do it all day long.
I've said it before our spells and attacks are designed to attack mobs with 100k HP, not 900 HP. The Fury of the Wild boulder does 7-11k damage. Have you ever seen a Barb with that much?
PVP sucks.
Maximiliuss
11-03-2012, 08:40 PM
But pvp doesnt have to suck. They could do scaling, since they totally changed the way DnD AC works why not adapt this settings to include a playable state?
In my opinion this game needs (in this order):
The long delayed enhancement pass.
New animations to attacks (and spells), we're all bored of the lack of programing here.
And then a PvP foundation for funsies. Regardless of what people say they like or dislike, the silent minority will try things at least once, and if it's fun then guess what? maybe we'll see more players around.
Anihsod
11-04-2012, 03:46 PM
Best to leave pvp exactly as it is now. Trying to make pvp viable in ddo would be ***********HORRIBLE **********. You'd be looking at mass nerfs to many classes and a nightmare of an attempt to "balance" the classes towards pvp viablity.
Mastikator
11-04-2012, 06:52 PM
I usually recommend to PVPers to go do Kobald assult. They seem to think it's special to one shot things over and over and that quest you can do it all day long.
I've said it before our spells and attacks are designed to attack mobs with 100k HP, not 900 HP. The Fury of the Wild boulder does 7-11k damage. Have you ever seen a Barb with that much?
PVP sucks.
That just means it's over 10 times faster in PVP and you need to keep your wits about you 10 times more. But, like PvE it's player skill > level > equipment > build. It's really fun if you can find your equal, nothing in PvE even comes remotely close.
C-Shell
12-11-2012, 12:49 PM
i ragequitted when i was knocked down by some barb while being in stand against the tide stance
("Steadfast: Passive Bonus: +1 damage. +1 bonus to reflex/fort/will saves. Can't be knocked down in Stand Against the Tide Stance.")
Hendrik
12-12-2012, 09:12 AM
The ONLY change to PvP that needs, or should, be done is make the Taverns all Level Ranged based for PvP. That way the L20 Caster cannot jump in and gank that L5 and claim uberness.
Next best change is to remove it all.
;)
ImanCarrot
12-12-2012, 09:27 AM
Next best change is to remove it all.
Amen. Rep +1.
CatchPoint
12-14-2012, 02:32 PM
level ranged rooms would be great and then just put +1000 hp to anyone who step in atleast you can have the battles last longer thus giving people more practice at moving there character. I goofed around in pvp and did my best to keep a healthy outlook and I got owned over and over. But I noticed that when I went back to playing the actual game I realized I was avoiding tons more incoming damage from questing mob. The pvp twitches I had developed made me a better gamer over all. I dont do pvp and really didnt think it was more fun than the game but it did help me become the kick azz player I am today. :) ty to all those who spammed spells at me everytime I stepped off the platform.
Loromir
12-14-2012, 03:56 PM
I usually recommend to PVPers to go do Kobald assult. They seem to think it's special to one shot things over and over and that quest you can do it all day long.
I've said it before our spells and attacks are designed to attack mobs with 100k HP, not 900 HP. The Fury of the Wild boulder does 7-11k damage. Have you ever seen a Barb with that much?
PVP sucks.
I swear I saw a thread somewhere several months back that stated players HP would be boosted by x1,000 in the PVP pit. Maybe my imagination.
WarDestroyer
12-14-2012, 10:50 PM
maybe we could get something like 20x HP once in PvP arena or nearby places, but that sreuly won't happen
DrakHar
01-23-2013, 11:35 PM
remove it all.
;)
I should be so lucky.
But pvp doesnt have to suck. They could do scaling, since they totally changed the way DnD AC works why not adapt this settings to include a playable state?
In my opinion this game needs (in this order):
The long delayed enhancement pass.
New animations to attacks (and spells), we're all bored of the lack of programing here.
And then a PvP foundation for funsies. Regardless of what people say they like or dislike, the silent minority will try things at least once, and if it's fun then guess what? maybe we'll see more players around.
No to adjusting things for pvp since they would bug for sure and affect pve and even stronger NO to any dev time wasted on pvp
DrakHar
01-24-2013, 07:47 AM
No to adjusting things for pvp since they would bug for sure and affect pve and even stronger NO to any dev time wasted on pvp
Agreed. I'd prefer they'd work on pvp AFTER the game shuts down.
And most players agree with me. PVP in DDO sucks.
Nitesco
01-26-2013, 08:29 AM
Correct me if I'm wrong, but isn't PvP in DDO just a bunch of people hovering predatorially around a tavern public area looking for weak people to pick off? How is this a 'game style'? I'm pretty sure this is the survival strategy for even single celled organisms. What are you winning when you previal in these situations? What keeps you coming back for more? Wouldn't you rather a fair 1v1 match with rules? The point is, people stick at these kinds of thing because they think they are being 'good' at something and want to impress others. What exactly are you 'good' at when you are PvP'ing?
That just means it's over 10 times faster in PVP and you need to keep your wits about you 10 times more. But, like PvE it's player skill > level > equipment > build. It's really fun if you can find your equal, nothing in PvE even comes remotely close.
Don't make me laugh these games are about knowing the game mechanics and gear, there is very little skill beyond learning and being able to remember that knowledge. There is very little mental or manual dexterity involved beyond pressing a few keys and pushing a mouse. Other games like RTS and FPS are much harder to master, but still pretty basic as far as any sort of dexterity is involved, but even those pale in comparison to say, playing a musical instrument.
Mastikator
01-26-2013, 12:36 PM
Correct me if I'm wrong, but isn't PvP in DDO just a bunch of people hovering predatorially around a tavern public area looking for weak people to pick off?
You are wrong. It does involve that element, but it isn't just that. I won't go into the many things PvP does involve, it's a rather long list.
How is this a 'game style'? I'm pretty sure this is the survival strategy for even single celled organisms. What are you winning when you previal in these situations?
You gain exactly the same thing in PvP as you do in PvE: entertainment.
Or if you don't gain that you do something else, it's a completely optional feature.
What keeps you coming back for more? Wouldn't you rather a fair 1v1 match with rules? The point is, people stick at these kinds of thing because they think they are being 'good' at something and want to impress others. What exactly are you 'good' at when you are PvP'ing?
You are good at PvP'ing when PvP'ing? What do you think you're good at when PvE'ing? The only difference is that one is competitive and the other collaborative, but they're ultimately about the same thing.
Don't make me laugh these games are about knowing the game mechanics and gear, there is very little skill beyond learning and being able to remember that knowledge. There is very little mental or manual dexterity involved beyond pressing a few keys and pushing a mouse. Other games like RTS and FPS are much harder to master, but still pretty basic as far as any sort of dexterity is involved, but even those pale in comparison to say, playing a musical instrument.
Knowing game mechanics and gear, anticipating other player's moves and countering them IS skill. Comparing it to playing musical instrument is meaningless. When you are fighting another player you are using your skill to win and the other player is using his to win, it doesn't matter whether you have a hundred options or two, it's still about building a character with the right set of options, as few weaknesses possible, and anticipating the other player's move so you can counter it, or you lose, that's 100% skill based, moreso than PvE where auto-completion is half-expected. PvP is the hardest thing to be good at in DDO, it's hard because you're up against something no AI can ever compete with: someone who can outsmart you.
Nitesco
01-26-2013, 10:13 PM
You are wrong. It does involve that element, but it isn't just that. I won't go into the many things PvP does involve, it's a rather long list.
You gain exactly the same thing in PvP as you do in PvE: entertainment.
Or if you don't gain that you do something else, it's a completely optional feature.
You are good at PvP'ing when PvP'ing? What do you think you're good at when PvE'ing? The only difference is that one is competitive and the other collaborative, but they're ultimately about the same thing.
Knowing game mechanics and gear, anticipating other player's moves and countering them IS skill. Comparing it to playing musical instrument is meaningless. When you are fighting another player you are using your skill to win and the other player is using his to win, it doesn't matter whether you have a hundred options or two, it's still about building a character with the right set of options, as few weaknesses possible, and anticipating the other player's move so you can counter it, or you lose, that's 100% skill based, moreso than PvE where auto-completion is half-expected. PvP is the hardest thing to be good at in DDO, it's hard because you're up against something no AI can ever compete with: someone who can outsmart you.
Right, at any given time there are a bunch of 1-trick pony moves that you can build around and hope the other person doesn't have the same depth of knowledge as you do, which is pretty easily learned on a first life toon playing through the game. You make it sound like PvP consists of epic duels where the outcomes are uncertain. I bet that in most cases, knowing the build and gear of the toons fighting, the outcomes are predictable.
Mastikator
01-29-2013, 09:00 AM
Right, and there are occasionally some one-trick ponies that do kill one or two before they are summarily killed. And sometimes epic duels where the outcome is unpredictable do occur, and when it does it's a sight to behold, and when you play against your equal it too is an amazing thing, nothing in PvE comes even close to that. The fact that the potential difference in power between characters tends to be very large doesn't change that. And when people go after the ones that are hard to kill rather than easy to kill it changes the PvP atmosphere and culture for the better.
Edit- let me repeat that: Nothing in PvE comes close to fighting your equal in PvP, the difference in excitement is vast.
Candela90
01-31-2013, 06:09 AM
Well right now pvp is "wins who hits first" because everyone with ED have at least one 1,5k+ dmg skill. And no one in game have enough hp to survive it (ok... I saw 1 tank with 1,4k :Pbut most people dont. And most attacks land for much more than 1,5k :P.)
psykopeta
01-31-2013, 08:57 AM
when you do pvp in a game whose base hadn't pnp, that hasn't been balanced for pvp, damm even hasn't places for pvp (at least big enough to make duels w/o ppl killing you), you should realize that you aren't doing pvp, at least good one (if there's 1 good one, thing i personally doubt)
ppl does pvp in 99% of time to feel skilled when they aren't capables to follow simple rutines, to humilliate other "because i won you with that" and all that stuff you use to find in 9-12 years childs, why 99% of time, cause 99% of pvp players are between this age, why they do this? cause they don't know to follow simplerutines, they are uber
turbine should remove the pvp areas, once u open the pvp door, here comes the "omfg! the game isn't balanced" well, not for pvp, having in mind our hp and our damage (both oversized) is quite obvious that the game isn't balanced for pvp, if you continue doing pvp and thinking it demonstrates something, you have a trouble, don't worry everyone has his/her own troubles, but don't come to forums to try to ruin the game just because you like 1 part of the game that doesn't exist (cause didn't exist in base and hasn't been looked ever, like balancing classes for pvp, kinda useless in a pve game, pvp games are balanced for pvp, pve games are balanced for pve, if you think different you are wrong, cause there's no game balanced in both sides, if you mention WoW i'll have to laugh, cause you are demonstrating again no idea about balance, pvp and pve)
ddo shouldn't have a bit of pvp, if someone likes pvp games there are tons of em, d&d never will be able to be a pvp base
Kawai
01-31-2013, 09:15 AM
...let me repeat that: Nothing comes close to fighting your equal in PvP, the difference in excitement is vast.
*shrug
(General): Your Auction has sold.
My excitement was --vast. :p
Looked around... made sure...
-Was not loitering in a bar.
JOTMON
01-31-2013, 10:04 AM
PVP can be fun from time to time, even tried the PVP match zone a couple years ago...
Something that could be more fun for those days when people just dont want to grind out quests.
Problems I see with PVP...
- No level zone where you can set level ranges for open PVP.
- No closed PVP groups where observers can watch but not interfere.(1 on 1 battles)
- PVBosses battles rooms vs selectible named mobs with static HP's... such as face Horoth/Sulu in the purle room with all his abilities including banish..could be used as training rooms vs boss fights or solo challenge damage testing...
- Multiple instances for PVP groups
- PVP settings that allow you to use all your abilities and spells. Hide/Sneak, Invisibility, firewall, etc...
- PVP zones with anti-magic fields, and those random effect energy balls moving around.
- Rest/Rez Shrines.
- PVP HP Scaling - too many 1 shot abilities as players dont have monster HP's.
- Guild battles for renown bounties (daily limit cap of course .. this is for fun.. not for power levelling guilds)
- Goofy prizes for PVP'ers - PVP points(win/lose everyone gets points) that can be used to get unique cosmetic pets or other novelty items like cosmetic skins...whatever....
Lots of easily implemented options, could help with testing of a lot of bugs as well as pvp zones can be used to repetively repeat specific spells/attacks with meaningful observable results.(would be nice to see a damage and proc calculater to show average/burst/min/max damage statistics vs different static bosses)
Talon_Moonshadow
01-31-2013, 01:54 PM
There is no skill in the pits.
I find them more annoying than anything else.
Occasionally I can have fun in them, but it is almost always by watching someone bets up a bunch of people, and then jumping in with a Manyshotting W/P Bow. :D
Aslo kinda fun to disable someone at a distance and then beat him down.
Doesn't prove a thing though. And gets old fast.
Mostly the pits are full of young bullies.
The arenas are somewhat better.
And have some potential.
They need to fix stealth though. A big one IMO.
All player abilities should work in PvP.
The fun for me in PvP woul dbe to outsmart another players. Not just beat him down with brute force.
I want movement, and terrain to matter.
I would like to see multi-group dungeons with mazes and multiple paths to get somewhere.
Traps that isolated people from their friends.
Monsters to overcome.
Choice to make on whether to other players now, or beat down a monster together first.
Betrayal!
Trickery!
Ambushes!
These are the things that would make PvP fun IMO. :cool:
esteban956
09-06-2013, 01:09 AM
just saw something sad an undead pc killed in the harbor by turn undead wouldnt a line of code fix this grey out the ability in town or atleast turn the damage down to minimum while in a friendly area to prevent death instantly then the assailant was surprised and stood there shocked the action worked in town tho the victom didn't general chat bash the perp just somewhat comedically ask "Y".... but still some sadist could runaround killing undead pcs for fun and the pcs couldnt even fight back.... new rule dont turn undead in town cause it might be a friendly corpse....... can we fix this how about an aura in town preventing elemental damage or just an 80 lvl buff to the undeads turn resistance
jskinner937
09-06-2013, 06:25 AM
Well right now pvp is "wins who hits first" because everyone with ED have at least one 1,5k+ dmg skill. And no one in game have enough hp to survive it (ok... I saw 1 tank with 1,4k :Pbut most people dont. And most attacks land for much more than 1,5k :P.)
So 2 archers battle and the first one to hit adrenaline wins...lots of skill there. PvP is the most ******** part of DDO. Children seem to enjoy although, but have you seen some of the **** they watch on TV nowadays?
msdesign
09-10-2013, 06:31 AM
First off, this isnt a PvP hate thread - this just my recent experience Id like to share.
So I went to the Harbour PvP on my L24 Earth Savantjust to see if Vortex, Burst and Breath worked.
A Guildie happened to be there and kindly let me try it on him in a quiet corner.
Come the end of the trial we decided to have a match of our own. We buffed up and the ready signal was to jump in the air.
My Earth Savant is my most powerful alt and it was with quiet confidence that I approached the coming bout - after all what can stop a mighty WF Sorc.
So we jump and this battle begins......
I like to think I lasted 2 seconds , but in reality it was closer to just 1.
With dented ego I congratulated my Guildie and slunk off with my tail between my legs.
Oh how the mighty had fallen.
I guess I'll not be going there any time soon.
:-)
Just out of curiosity, what where your guildie specs? Personally, I never PvP, except a few rare exceptions (like in your case, if I want to help a guildie, or need a guildies help to test something, or just have some brute fun with them). Most of the time I'm around the pits in the Harbor, I'm there with my high level cleric healing and casting buffs just because its fun to see people around me like a Sun-venerating-people...
Then, I also have a Sorc. Level 19 right now, TRd, 3rd life, Water Savant. But she is a fleshy elf :D
Silverleafeon
09-16-2013, 05:20 PM
There is no skill in the pits.
Indeed
The arenas are somewhat better.
And have some potential.
Indeed.
We are having a lot of fun with organize challenge arena events:
https://www.ddo.com/forums/showthread.php/418331-DDO-Hunger-Games-May-the-odds-be-with-you!
kmankowski
09-16-2013, 05:48 PM
Just out of curiosity, what where your guildie specs? Personally, I never PvP, except a few rare exceptions (like in your case, if I want to help a guildie, or need a guildies help to test something, or just have some brute fun with them). Most of the time I'm around the pits in the Harbor, I'm there with my high level cleric healing and casting buffs just because its fun to see people around me like a Sun-venerating-people...
Then, I also have a Sorc. Level 19 right now, TRd, 3rd life, Water Savant. But she is a fleshy elf :D
Necro-ed thread. Wouldn't expect an answer to that.
mkmcgw17
01-10-2014, 05:25 PM
Well right now pvp is "wins who hits first" because everyone with ED have at least one 1,5k+ dmg skill. And no one in game have enough hp to survive it (ok... I saw 1 tank with 1,4k :Pbut most people dont. And most attacks land for much more than 1,5k :P.)
I think level grading taverns is a good idea. I honestly would like to see PvP completely removed from the game. On the server I use the wayward lobster is the PvP place. Theres a small group of people who only play the game in order to kill everyone in that tiny digital box. They endlessly farm items that only really work well in PvP and they do every epic destiny so they have all the twists and theyre all VIP so they can switch at will. They pretty much kill anyone who tries to test spells or just hang out over and over. As a result many new players have quit and the number of people on the server I use is at an all time low. Imagine a new player level two or something walks in to the bar and gets killed over and over my some angry teenager. That players pretty much says wow this game is full of mean people look at the lfms theyre all rude u walk in the bar and everyone kills u Im out ill go play a different game. Seen it happen many times. Get rid of PvP.
Well right now pvp is "wins who hits first" because everyone with ED have at least one 1,5k+ dmg skill. And no one in game have enough hp to survive it (ok... I saw 1 tank with 1,4k :Pbut most people dont. And most attacks land for much more than 1,5k :P.)
My tank has 2,131 standing HP....
khamastus
04-29-2014, 01:52 AM
I think level grading taverns is a good idea. I honestly would like to see PvP completely removed from the game. On the server I use the wayward lobster is the PvP place. Theres a small group of people who only play the game in order to kill everyone in that tiny digital box. They endlessly farm items that only really work well in PvP and they do every epic destiny so they have all the twists and theyre all VIP so they can switch at will. They pretty much kill anyone who tries to test spells or just hang out over and over. As a result many new players have quit and the number of people on the server I use is at an all time low. Imagine a new player level two or something walks in to the bar and gets killed over and over my some angry teenager. That players pretty much says wow this game is full of mean people look at the lfms theyre all rude u walk in the bar and everyone kills u Im out ill go play a different game. Seen it happen many times. Get rid of PvP.
If you're new and you cant figure out which part of the bar to not go in then I'd confidently say you probably wont last long with DDO.
I highly doubt that a lot of the new players you speak of have quit because of pvp in the wayward lobster........ through the door you have to step through to take part in pvp...
DDO is one of the few mmorpgs out there that you have to blatantly try in order to take part in any pvp at all.
It honestly sounds to me like you may have been pvp violated in the face and you're a bit bitter?
edit* Hellooooo necro
Ryan220
05-13-2014, 07:30 AM
Hello
Im the OP.
Considering I started this post in 2012 as a "share my experience" thread, Im suprised its still going.
Long live PvP (but not for me of course)
:-)
TrinityTurtle
05-13-2014, 12:04 PM
Ah, this reminds me of a story from way back. I'm not big on pvp, so never go there. But I had worked hard with a guildmate to make a fighter who could hit anything (back in the dark ages before epics were a thing). Same guildie decided to make a toon for himself that he believed nothing could hit, and he was doing pretty well in the pve areas. So he decided to test it for some reason, and had me bring Sabretuth to the tavern. We're standing there with a bunch of guildmates around while I'm wibbling that I didn't think in a friendly 'everyone is nice to everyone else' kinda guild I didn't think as a guild leader I should be killing my guild peeps, and he's yelling at me to hit him. So finally I raise my axe and swing... while he's typing to everyone that I need to stop worrying as I won't harm him...
I watch the axe swing after I push the button, I watch the Really Big damage numbers float out, and I watch guildie die. I not only hit him, I crit him and one shot killed him. I felt awful for a week. But it did show him where some of the chinks in his plan were, so I guess it worked out in the end.
Powskier
06-13-2014, 10:32 AM
eliminate possable platform targeting would help alot if possible...PVP feels like'' a who can click /target faster in game'' ,rather than a battle between epic players
nolifer1
11-13-2014, 06:21 AM
whn i start playing game, i send somtimes time in lobster, pvp suck and i honestly dont care pvp in ddo at all, meybe once in year i step in lobster and kill somone lol
henttarl
11-29-2014, 10:18 AM
PvP is not very funny or entertaining but also isn't 'first who clicks adrenaline wins' if you know how you can evade monkchers shooting at you. The EDs killed PvP anyway.
Powskier
12-20-2014, 04:18 AM
If you're new and you cant figure out which part of the bar to not go in then I'd confidently say you probably wont last long with DDO.
I highly doubt that a lot of the new players you speak of have quit because of pvp in the wayward lobster........ through the door you have to step through to take part in pvp...
DDO is one of the few mmorpgs out there that you have to blatantly try in order to take part in any pvp at all.
It honestly sounds to me like you may have been pvp violated in the face and you're a bit bitter?
edit* Hellooooo necro
Apparently you never met some of the ghallanda pvp lobster geeks...hope you like players, you never met ,texting curses and obscenities at new players ,as well as older ones. I didnt know about gold spammer then ;just squelched em all...good riddance!
Connman
02-01-2015, 05:42 PM
Yeah I can say my first and last PVP in years. I just TR into monk, I am level 1. I see one of my level 16 friends who enjoys PVP is in the wayward Lobster.
I know exactly where to go to find him, in the pit.
Me: Trip, smackity smack smack smack
Him: "Ding"
Me "ganked by a level 1"
People in the Lobster "LOLOLOLOL"
And that is about as fun as it gets, for me.
XxJFGxX
06-02-2015, 07:25 AM
Here a quick video of me and ex-teammate in pvp.
https://www.youtube.com/watch?v=4UF61btuTok
Simulacrum_FRG
08-21-2015, 02:50 PM
While I still consider it a violation and spoiler of everything which makes D&D unique, the compulsive mainstreaming of it all into fun-free equality is a sign of the proverbial times.
I wonder why PvP is not created just like Raids or Adventures... Maps loaded after the same menu selecting a level-range or difficulty for the challenge. I witnessed though that generic computer gamers and PvP'ers are actually the worst roleplayers online. :rolleyes:
On could say their social skills are even more absent than those of the classic nerd. So they are the Nerd's Nerds, a gift from Noobia to me.
Technology makes it possible to offer several tastes & flavors for us oh so different kinds of players aka customers. So in a way it is disinterest or bad DMing or GMing not to supply it in a way which makes the people happily indulge their own gusto, but instead being forced to clash with all they fail to handle...
To me Whistleblower sounds like a character class btw... :p
Seikojin
09-16-2015, 11:11 AM
I think pvp right now is moot. However in the distant future, they could retool quests to allow team vs team competitions.
However like many have said, pvp would be an insurmountable task because all of the retooling needed for balance.
Vellrad
09-16-2015, 11:40 AM
Odd.
I though in D&D rules, once corpse can be turned undead only once, and then its impossible to be necroed again, but this thread was necroed multiple times.
Mighty_Bozo
09-19-2015, 08:19 AM
The easy thing would be to place a special buff/debuff when inside the pit. -80% player damage or something like that. I dunno =P
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