View Full Version : Quantified backpack space issues
Xoham
10-17-2012, 07:38 AM
UPDATE: Added feedback: recommended deletions are in italic red, additions are at the bottom in cyan.
With all upgrades, including the DDO store upgrade, you have 120 inventory slots in your backpack. The maximum without the DDO store upgrade is 100 inventory slots. I find this is quite problematic in terms of giving myself free slots to pick up treasure and sometimes even quest items. I believe the worst-case example is Dr Rushmore's mansion, where you should have at least six free slots to pickup the different types of crests (and in reality more because you will gain supply chests).
My character is currently a Drow 18 Sorcerer / 2 Ranger who uses two-weapon fighting with rapiers, throws shurikens, and casts spells (air savant). Below is a list of items I should perhaps be carrying if I assume that the gear I have equipped covers all of the essentials and my main two rapiers.
In reality, I don't carry all of these (which would not be possible in any case). Instead of many of these items, I carry some equipment swaps (my equipped items don't really cover all-scenario essentials simultaneously), and other fun things not listed such as sundering ooze weapons, novelty shurikens, and eternal wands.
I appreciate a two-weapon fighting caster may be the worst case scenario for backspace space. I did this mostly for my own interest in quantifying the problem I face, but would be interested in any opinions as to which of these I should not bother carrying (hopefully they match my choices)? And if I should be carrying something else I have missed?
1 Spell components: Level 1
2 Spell components: Level 2
3 Spell components: Level 3
4 Spell components: Level 4
5 Spell components: Level 5
6 Spell components: Level 6
7 Spell components: Level 7
8 Spell components: Level 8
9 Spell components: Level 9
10 Bag: Collectables (Huge)
11 Bag: Ingredients (Gargantuan)
12 Bag: Gems (Large)
13 Bag: Souls (Medium, Exclusive)
14 Bag: Souls (Small, Exclusive) {Keep all non-strong essences in bank}
15 Bag: Cookie Jar (Large)
16 Special: Spider Cult Mask
17 Special: Onyx Panther Figurine
18 Special: Key to Eveningstar
19 Special: Phiarlan's Pendant of Time
20 Quest item: Universal Challenge Tokens {Only take out for challenges}
21 Quest item: Vials of Dryad Tree Sap
22 Potions: Major Mnemonic
23 Potions: Remove Curse
24 Potions: Neutralise Poison
25 Potions: Cure Disease {Make do with Heal scrolls}
26 Potions: Remove Blindness {Make do with Heal scrolls}
27 Potions: Lesser Restore {Make do with Heal scrolls}
28 Potions: Cure Serious Wounds
29 Potions: Yugoloth Charisma (Essence of Seduction)
30 Potions: Yugoloth Constitution (Essence of Desire)
31 Scrolls: Heal
32 Scrolls: Heal
33 Scrolls: Raise Dead
34 Scrolls: Greater Restoration
35 Scrolls: Reconstruct {Make do without}
36 Scrolls: Greater Heroism
37 Scrolls: Fire Shield
38 Scrolls: Mass invisibility
39 Scrolls: Teleport
40 Scrolls: Greater Teleport
41 Scrolls: True seeing
42 Spell points clicky: Mysterious Bauble
43 Spell points clicky: Archivist's Necklace {Make do with just two most significant}
44 Spell points clicky: Twisted Talisman
45 Spell points clicky: Ring of Spell Storing {Make do with just two most significant}
46 Spell power clicky: Psionic (Xachosian Eardweller)
47 Spell power clicky: Alchemical favourite element (Shavarath belt)
48 Spell power clicky: Alchemical second favourite element (Shavarath belt)
49 Spell casting clicky: Lesser Maximise (Noxious Embers)
50 Spell casting clicky: Lesser Maximise (Ornamental Dagger) {Make do with one}
51 Experience item (Voice of the Master / Mantle of the World Shaper)
52 Feather fall item (Dream Edge / etc.) {Covered by Cannith Boots of Propulsion}
53 Underwater action item (Ring of the Bucaneer / Pearl of the Sirines / etc.) {Make do without}
54 True seeing item (Treasure Hunter's Spyglass / Planar focus of Subterfuge / etc.) {Make do with scrolls}
55 Darkvision item (Malchor's Undersun Google)
56 Freedom of movement item (Kundarak Delving Boots / Sireth / Timeblade)
57 Spell absorb item (Pale Lavendar Ioun Stone)
58 Negative level absorb item (Silver Flame Talisman)
59 Anchoring item (Boots of Anchoring) {Only take for specific quest}
60 Spell point recovery item (Torc of Prince Raiyum-de II)
61 DR item (Ring of the Mire / Bramble-Casters / etc.) {Make do without}
62 Haggle item (+15 randomly generated items) {Make do without}
63 NPC interaction item: Diplomacy / Intimidate / Bluff (Ring of Lies / Golden Guile / etc.) {Make do without}
64 1H melee weapon: Disruption
65 1H melee weapon: Disruption
66 1H melee weapon: Smiting
67 1H melee weapon: Smiting
68 1H melee weapon: Banishing
69 1H melee weapon: Banishing
70 1H melee weapon: Ooze / rust resistant
71 1H melee weapon: Ooze / rust resistant
72 1H melee weapon: Metal and alignment DR breaking
73 1H melee weapon: Metal and alignment DR breaking
74 1H melee weapon: Debuffing
75 1H melee weapon: Debuffing
76 Weapon: Slashing DR breaking
77 Weapon: Bludgeon DR breaking
78 Thrown Weapon: Generic
79 Thrown Weapon: Metal and alignment DR breaking
80 Off-hand Weapon: Throwing support (Seeker +10 / Sneak Attack +5 / etc.)
81 Off-hand Weapon: UMD (Flameward / etc.) {Sufficiently high UMD without}
82 Caster weapon: +3 DC favourite school (Staff of the Necromancer / randomly generated items)
83 Caster weapon: +3 DC second favourite school (randomly generated items)
84 Caster weapon: Arcane Augmentation (Alchemical / etc.)
85 Caster weapon: Spell power 120 / superior lore in favourite element
86 Caster weapon: Spell power 120 / superior lore in second favourite element
87 Clicky: Deathward (Visor of the Flesh Render Guards)
88 Clicky: Deathward (Visor of the Flesh Render Guards)
89 Clicky: Deathward (Visor of the Flesh Render Guards)
90 Clicky: Greater Heroism (Planar Gird) {Make do with scrolls}
91 Clicky: Greater Heroism (Planar Gird / Draconic Necklace) {Make do with scrolls}
92 Clicky: Divine Power (5/day randomly generated items)
93 Clicky: Divine Power (5/day randomly generated items)
94 Clicky: Divine Power (5/day randomly generated items)
95 Clicky: Invisibility (5/day randomly generated items) {Make do with scrolls}
96 Clicky: Invisibility (5/day randomly generated items) {Make do with scrolls}
97 Clicky: Raise Dead (Green steel) {Provided by green steel disruption weapon}
98 Clicky: Raise Dead (Green steel) {Provided by green steel disruption weapon}
99 Clicky: Raise Dead (Green steel) {Make do with two}
100 Clicky: Stone to Flesh (Scepter of the Fleshweaver)
101 Clicky: Jet Propulsion (Cannith Boots of Propulsion)
102 Clicky: Titan's Grip (Gloves of Titan's Grip) [for levers and melee]
103 Clicky: Summon monster (Shard of Xoriat / Roderic's Wand / Wolf Whistle)
104 Clicky: Wild magic surge (Kormor's Belt)
105 Clicky: Call Lightning Storm (Darkstorm Helm) [for monsters stuck in walls] {Make do with cookies}
106 Clicky: Area of effect fire and cold (Alarphon's Staff) [for torches] {Only take for specific quest}
107 Intelligence item (+8 randomly generated items) [for runes]
108 Wisdom item (+8 randomly generated items) [for runes]
109 Improved deception item (Ring of Lies / Golden Guile / Seal of House Avithoul) {Make do without}
110 Off-hand Weapon: Healing amplification (Greensteel) {Make do without}
111 Off-hand Weapon: Concordant Opposition (Greensteel) {Make do without}
112 Absorb item: Cold (Dream Edge / Green steel / etc.) {Only take for specific quest}
113 Absorb item: Fire (Dream Edge / Green steel / etc.) {Make do without}
114 Absorb item: Acid (Dream Edge / Green steel / etc.) {Make do without}
115 Absorb item: Electricity (Cannith crafted / Green steel / etc.) {Make do without}
116 Thieves' tools [for poor rogues] {Make do without}
I don't have these spells memorised, but potentially these may also be needed:
117 Spell components: Create undead
118 Spell components: Stoneskin
119 Spell components: Trap the Soul 10HD {Keep inappropriate-sized shards in bag}
120 Spell components: Trap the Soul 20HD {Keep inappropriate-sized shards in bag}
121 Spell components: Trap the Soul 30HD
Additions based on feedback (if only I had the last one):
122 Scrolls: Break Enchantment
123 Scrolls: Prot from Elements, Mass
124 Scrolls: Gust of Wind
125 Clicky: Good Hope (Mask of Comedy)
126 Clicky: Mass Death Ward (Dusk Heart)
FranOhmsford
10-17-2012, 07:45 AM
I'd like to add:
Tome, Shield, Sigil, Bag: Tapestries.
Sigil from Restless Isles {2 pieces or one}.
Mastikator
10-17-2012, 07:50 AM
You have 2 invisibilty clickies, have you considered one stack of invis potions?
Also, why does a caster need 3 clickies of Divine Power? Just use Tenser's Transformation.
You're carrying around a lot of stuff you don't always need, why?
luvirini
10-17-2012, 08:12 AM
Pretty good list, most of that stuff is needed.
You do however have too many of the same in some categories examples:
Raise dead scrolls and 3 raise dead clickies->a stack of scrolls is enoigh for nme atleast.
Cannith boots+featherfall item->the boots have ff
Invi clickies-> invi wand or stack of invi scrolls works fine.
you have both gh clikies and gh scrolls. On casters I just normally pick GH as spell..
two thrown weapons
true seeing scrolls and item.
Also quite many of the items you carry are very situational/needed in only few quests(things like the cold+fire aoe) and others could be in the bank all the time(second soul bag).
Zorth
10-17-2012, 08:39 AM
More Bags please.
-Potion bag
-Spell component/inscription material bag
-Scroll bag
Darkfury
10-17-2012, 08:40 AM
Also, why does a caster need 3 clickies of Divine Power? Just use Tenser's Transformation.
Stack of bulls strength pots then? :)
oweieie
10-17-2012, 08:49 AM
3 kitchen sinks, no silver flame pots. List fail.
I think that's the idea behind limited bag space. To limit the amount of clickies/scrolls one carries and make you take tough decisions on what to bring on quests.
Nagantor
10-17-2012, 08:53 AM
I agree with those above. Too many redundant items (Greater Restoration scrolls eliminate a lot for example), can't imagine a quest which requires all of the remaining ones. Some special items you can simply leave out and some of the effects might be on equipped stuff. Additonally, what you describe is an overreaching approach. You try to combine casting with lots of melee and throwing weapons. Fully fine that you get into trouble when you try to everything at once.
About your additons: Trap the Soul upgraded khyber fragments stay in the bag unlike the syberies stuff.
And what player with a lot of space problems carries Necro 4 containers around all the time unless you intend to go there? It's convenient to have everything for all situations at hand, yes. But it has a cost and balancing that cost is fine. Had space problems myself, until I decided to radically purge and simply accept that I don't have the wanted item in some cases. Guess what, it doesn't even matter to walk around with a small debuff for a short time!
shadereaper33
10-17-2012, 08:53 AM
I gotta say, you have a lot of stuff there that I would only consider carrying for very specific quests, if even then. Part of playing any type of role playing game is inventory management, and quite frankly, you seem to suck at that. My recommendation would be to go through all of your bags, and get rid of the stuff that you don't actually need to carry.
-Do you absolutely need to carry 2 soul gem bags at all times? Do you need lesser resto pots when you have greater resto scrolls?
-At this level, the archivist necklace is a horrible waste of space, and would still leave you with 3 spell point clickies. I rarely ever use 1 on my sorc.
-You have a true seeing item and true seeing scrolls, pick one, ditch the other.
-The darkvision item doesn't actually do anything useful last I heard.
-Boots of anchoring you only ever need if you are going to run ToD, so leave them in the bank unless you need them.
-If the DR item isn't actually equipped, how useful is it really? Same with the Torc.
-The various skill boosting items (haggle/bluff/etc.) could be left in the bank until needed.
-2 throwing weapons is excessive. Same with the "throwing support" item, throwing weapons don't really do enough damage in my opinion to warrant this many inventory slots devoted to them. There are two instances I use a thrower for, and you have spells for both of those, so I don't know why you have one in the first place.
-GH clicky/scroll, don't need both. same with raise dead.
-Divine power clickies could be replaced with 1 stack of tenser scrolls, or just taking the spell.
-cannith boots means you don't need a separate feather fall item
-I assume the alarphons staff is for inferno of the damned, in which case it, like the ToD boots, can be left in the bank until needed.
-I haven't the slightest idea why you need improved deception.
-The off hand heal amp and con op items aren't very useful unless they are equipped, so I wouldn't bother leaving them in the bag. either use them or ditch them.
-There is no good reason to carry around thieves tools for a rogue "just in case". Might as well also carry around spell components for all the other classes "just in case", as well as DR breakers for the other melee's.
-If you don't have trap the soul memorized, why do you need to have 2 soul gem bags with you at all times?
By my count, I just freed up over a full bag in your inventory. Ultimately, how you play is up to you, but if you want to carry around a whole bunch of stuff that is rarely, if ever, useful, then you have to deal with the consequence of not having much extra bag space for stuff you pick up.
Missing_Minds
10-17-2012, 08:54 AM
Stack of bulls strength pots then? :)
Why? He's got Titan's Grip.
105 Clicky: Call Lightning Storm (Darkstorm Helm) [for monsters stuck in walls]
And with this... Ok, someone will have to answer if the clicky is seriously that strong to kill epic creatures stuck in walls. if not, that is a waste of space again.
shadereaper33
10-17-2012, 08:55 AM
Why? He's got Titan's Grip.
the spell component for tensers is a bull strength pot.
Qezuzu
10-17-2012, 08:59 AM
You're creating your own problem here. I see at least a couple dozen items there that aren't needed for most (or all) quests.
It's not Turbine's job to fix your inventory issues for you. Cut down on some of that waste.
Carkolda
10-17-2012, 09:03 AM
At the same time, being a fellow caster, I would LOVE to see a spell components pouch, and have the ingredients made weightless. It's redonkulous to have 90 pounds of ingredients to cast spells, and the inventory space consumed with it.
Luxgolg
10-17-2012, 09:08 AM
In reality, I don't carry all of these (which would not be possible in any case). Instead of many of these items, I carry some equipment swaps (my equipped items don't really cover all-scenario essentials simultaneously), and other fun things not listed such as sundering ooze weapons, novelty shurikens, and eternal wands.
He states in the post he does not carry it all at once....
oweieie
10-17-2012, 09:26 AM
About your additons: Trap the Soul upgraded khyber fragments stay in the bag unlike the syberies stuff.
Don't work in bag. But there is also no point in having all 3 ranks at once.
Gizeh
10-17-2012, 09:27 AM
At the same time, being a fellow caster, I would LOVE to see a spell components pouch, and have the ingredients made weightless. It's redonkulous to have 90 pounds of ingredients to cast spells, and the inventory space consumed with it.
And I'd like to have a golf bag for all the weapon sets my two weapon fighting characters use. :p
Xoham
10-17-2012, 09:28 AM
First, apologies, but I had only seen the first three replies and hadn't refreshed before I typed this. I'll read the posts that have since appeared now.
I'd like to add:
Tome, Shield, Sigil, Bag: Tapestries.
Sigil from Restless Isles {2 pieces or one}.
Yes when I was in the Orchard of the Macabre these certainly did clog up four more slots! Thankfully, I can now leave these in the bank, as with the Restless Isles sigil. I should probably also leave my Boots of Anchoring in the bank most of the time, but unlike the Restless Isles sigil, I don't get a reminder before the time comes when I need them - it's too late since I'm already in the quest.
You have 2 invisibilty clickies, have you considered one stack of invis potions?
Probably you're right, I should just go with one stack on invisibility scrolls. The reason I had the clickies was for not having to re-buy scrolls when soloing.
Also, why does a caster need 3 clickies of Divine Power? Just use Tenser's Transformation.
I did try carrying a stack of scrolls of Tenser's Transformation, but the problem is with bosses. Tenser's Transformation increases the cool-down on your spells to such a level that you can't build up a stack with Eladar's Electric Surge and Niac's Biting Cold. I find those spells do a lot of damage, and so I need divine power clickies anyway for bosses.
You're carrying around a lot of stuff you don't always need, why?
Other than the Boots of Anchoring, it's because I think I might need them. I do like exploring, and often solo. But as I said in the original post, I obviously can't and don't carry all of these items.
Pretty good list, most of that stuff is needed.
Thanks!
You do however have too many of the same in some categories examples:
Raise dead scrolls and 3 raise dead clickies->a stack of scrolls is enoigh for nme atleast.
This is a good point, the clickies are still those I carry from levelling when my UMD was not high enough to be 100% on the scrolls.
Cannith boots+featherfall item->the boots have ff
Another good point, that certainly saves a slot. I think this kind of slot consolidation is the key. I used to carry a feather falling ring of divine power before I was an air savant (with the feather-fall toggle) to similarly save a slot.
Invi clickies-> invi wand or stack of invi scrolls works fine.
Yes, I think you and Mastikator have definitely picked that; going with just a stack of mass invisibility scrolls should save two slots.
you have both gh clikies and gh scrolls. On casters I just normally pick GH as spell..
I can never seem to fit in Greater Heroism as a sorcerer, so I do have to carry at least the stack of scrolls for buffing a party. The reason I have the clickies as well is similar to why I have the invisibility clickies, to not have to re-buy scrolls when soloing. If they sold the scrolls in Eveningstar I'd definitely mind less. Probably I should just go with the one stack of scrolls.
two thrown weapons
Probably because I carry even more I went with two on my list of what I should carry. You're probably right that one is all I should carry.
true seeing scrolls and item.
The true seeing scrolls are something I don't in fact carry, so I am comforted to know that I'm not alone in my thinking :) For some reason it appears that only divine casters are expected to cast true seeing when buffing parties.
Also quite many of the items you carry are very situational/needed in only few quests(things like the cold+fire aoe) and others could be in the bank all the time(second soul bag).
Unfortunately there are more unique soul gems in the game that even fit in both the available soul bags, which is why I carry both. You have given me an idea though (or perhaps this is what you meant anyway!) that I should sort all of my low level soul gems (not "strong essences") into one bag and only carry the high-level soul gem bag around, since it's unlikely any monsters I fight now will give anything less than "strong essences".
Coyopa
10-17-2012, 09:53 AM
Get triple positive green steel weapons. That gives you two Raise Dead clickies right there. Drop the other raise dead clickies and sell your existing disruption weapons. Also, watch the AH for Banishing of Smiting weapons and replace your existing smiters/banishers with a pair of Banishing of Smiting weapons. These will cost you a good bit, but bind them once you get them and you'll never have to worry about it again. When you TR, you'll need to get new lower ML smiters/banishers, but these will cost you almost nothing, really.
Why do you carry two stacks of Heal scrolls? Carry one stack of 100 and be done with it.
You should ditch your GH, invis and other clickies for scrolls/wands for those spells instead. You've got teleport scrolls. So, being in Eveningstar most of the time is no excuse. Teleport to House K bank, run to the House K guild vendors. Alternatively, teleport to Portable Hole. Get your scrolls stocked, then use your Key to the City to get back to Eveningstar - or, horrors!, teleport to the Harbor and run the rest of the way to Eveningstar.
Carrying thieves tools for 'poor rogues' is just....pointless. I can't say I've ever encountered a rogue who was level 5 or above who ever ran out of tools. My rogue and artificer carry 1000 at all times, which is overkill in and of itself, but it satisfies my OCD with regards to numbers and the use of my inventory spaces. I've gotten to the point where I sell cheap on the AH all the +5 tools I find on all my characters, except for my rogue and artificer when they are below 1000.
Basically, you have lots of consolidation opportunities available to you.
Xoham
10-17-2012, 09:55 AM
More Bags please.
-Potion bag
-Spell component/inscription material bag
-Scroll bag
Agreed - and bigger soul bags!
Stack of bulls strength pots then? :)
I did try Tenser's Transformation, but like I said about, it's the inability to stack Eladar's Electric Surge and Niac's Biting Cold that mean I really do still need Divine Power clickies.
3 kitchen sinks, no silver flame pots. List fail.
Probably you aren't serious, but yes I've tried and my character doesn't react well to silver flame potions. Essentially it's because I both depend on too many attributes to function properly, and depend on charisma being very high. It would have been on the list, but was one even I thought should go.
I think that's the idea behind limited bag space. To limit the amount of clickies/scrolls one carries and make you take tough decisions on what to bring on quests.
Yes I agree. I made this list to help me see what those decisions (most of which I've already taken) are.
I agree with those above. Too many redundant items (Greater Restoration scrolls eliminate a lot for example), can't imagine a quest which requires all of the remaining ones. Some special items you can simply leave out and some of the effects might be on equipped stuff. Additonally, what you describe is an overreaching approach. You try to combine casting with lots of melee and throwing weapons. Fully fine that you get into trouble when you try to everything at once.
Yes, I already use heal scrolls to cure my poisons etc. Greater restoration scrolls do replace things that I'm still carrying though, thanks, I should have thought of that and got several free slots from unnecessary potions.
You're right about equipped items too, for example, if I was using two-handed fighting and Sireth, I would have feather falling and freedom of movement covered. Improved deception too is something not currently in what I normally wear, but could be made permanent.
I also agree that the problem is entirely of my own making - casting, two weapon fighting, and throwing. It is probably a good thing that I do indeed get into trouble with slots.
About your additons: Trap the Soul upgraded khyber fragments stay in the bag unlike the syberies stuff.
Unless it's recently changed (I haven't had it memorised as a sorcerer this life), you had to have the khyber fragments out of the bag to use them as spell components. But you're probably onto something in that I could just take the relevant size out of the bag, and leave the other two sizes in the bag (when I used the spell a lot, I used to often put the trap the soul components back into the bag to get more items from the final chest of a quest etc.).
And what player with a lot of space problems carries Necro 4 containers around all the time unless you intend to go there? It's convenient to have everything for all situations at hand, yes. But it has a cost and balancing that cost is fine. Had space problems myself, until I decided to radically purge and simply accept that I don't have the wanted item in some cases. Guess what, it doesn't even matter to walk around with a small debuff for a short time!
Indeed, with the exception of the Boots of Anchoring, I don't carry anything that's explicitly for only one place - all of those are in the bank. I do need to purge, I also have the bigger problem of too many Bound-to-Character items for my bank.
macubrae
10-17-2012, 10:07 AM
...she carries a 30lb purse(non-exaggerating) with useful items like a hair dryer, curling iron, and a hammer. She takes it everywhere too, grocery shopping, bookstore, baby shower. She likes to be prepared for any situation no matter where she's going(are you starting to see the crazy yet?).
With so much equipment, you must have quick bars all over your screen except for a 2"x4" play area. This is why I prefer melees. Sure it's more difficult to self buff, but I can alt-z and play with my one quickbar memorized and enjoying the scenery.
If you are happy and enjoying yourself then more power to you, but I kind of get the impression that if you had more slots available, you might just carry more stuff and be back in the same boat that you started in.
Whatever the case, good luck and loot to you.
Expalphalog
10-17-2012, 10:10 AM
As a counter-proposal, I would rather they treat gear-swapping (aside from weapons) the same as spell-swapping and only allow it in taverns and at shrines. This would also eliminate the inventory problem as people wouldn't feel the need to carry every bit of gear they own on them at all times.
I realize that mine is probably an unpopular idea, but I hate the fact that meta-gaming even exists, much less the fact that it is the expectation.
Anthios888
10-17-2012, 10:14 AM
Wow, you guys are critical.
Don't pick on the guy for carrying lesser restoration potions and raise dead clickies when it offers a life-saving option for someone virtually always on scroll timer. You should carry these too!
I'd probably dump a lot of that junk too, but there are a lot of other things I would add to the list. First of all, his weapon list is probably typical baseline, but there are a lot of good named rapiers and shortswords you carry if you want to have around: in addition to your DPS wepapons, like Balizarde and Celestia (or lightning IIs), and your pos/pos/pos disruption weapons, you may need more than one set of Cannith crafted DR breakers. I typically carry two of each +5 silver, cold iron, and adamantine greater banes. That hardly seems like overkill to me.
Keep in mind that casters are much easier to outfit than many other characters who may need to carry a bunch of melee clickies and change gear depending on whether they are tanking or meleeing.
I would also carry these, for example, for party support:
Scroll of break enchantment
Scroll of Gust of Wind
Scroll of elemental weapons
Scroll of byeshk weapons
Scroll of adamantine weapons
Epic Mask of Comedy
Protection from Elements, Mass
Wand of Magic Circle Against Evil (he may carry the spell)
Potion of Greater Spell Enhancement (main element)
Potion of Greater Spell Enhancement (second element)
Potion of Greater Spell Enhancement (force)
Destruction robes
Prismatic ray scrolls
A shield
OP has attempted to quantify something that is a major endgame issue in my opinion. His underlying point is **** good. I am absolutely OCD about all things inventory management and removing things from my inventory that I do not use regularly. I stop by the bank between every trip to town. I still run into issues on several characters, because some areas have a lot of **** that goes into your inventory. Please take my money and offer me more bag and bank slots! It will make the game more fun.
Anthios888
10-17-2012, 10:17 AM
You guys really don't want a guy in your party who can hit runes himself instead of picking his butt and waiting 15 minutes for the cleric to come back from AFK?
But a lot of that stuff is still garbage imo. We all run different content and have different obstacles we want to prepare for.
Coyopa
10-17-2012, 10:18 AM
As a counter-proposal, I would rather they treat gear-swapping (aside from weapons) the same as spell-swapping and only allow it in taverns and at shrines. This would also eliminate the inventory problem as people wouldn't feel the need to carry every bit of gear they own on them at all times.
I realize that mine is probably an unpopular idea, but I hate the fact that meta-gaming even exists, much less the fact that it is the expectation.
This is a bad idea. I like the fact that I can carry disruption weapons, smiting weapons, and my regular weapons and swap between them when I run Wiz-King. Some people get carried away with the weapons they carry. A former guildy of mine carried a handwrap of every type of bane, plus smiting, banishing, and disrupting wraps. He tried advocating I do the same, but doing that is just a bridge too far in my opinion. People should be able to change gear on the fly to adapt to the changing situation.
This is no different than saying you've got to choose whether to use your umbrella all the time or leave it at home. Sorry, but you should be able to carry your umbrella with you and open it if there's rain.
Xoham
10-17-2012, 10:26 AM
I gotta say, you have a lot of stuff there that I would only consider carrying for very specific quests, if even then. Part of playing any type of role playing game is inventory management, and quite frankly, you seem to suck at that. My recommendation would be to go through all of your bags, and get rid of the stuff that you don't actually need to carry.
First, thanks for thoroughly going through the list! And yes I agree that part of such a game should be inventory management. I actually struggled when I first started playing with the concept of carrying different weapons - I would just want to use my favourite one, I need to get back to closer to that philosophy I think.
-Do you absolutely need to carry 2 soul gem bags at all times? Do you need lesser resto pots when you have greater resto scrolls?
The two soul gem bags are because of the number of unique soul gems, but as I said in a previous reply I could probably cut down to one. Good spot on the greater restoration, I should eliminate some potions.
-At this level, the archivist necklace is a horrible waste of space, and would still leave you with 3 spell point clickies. I rarely ever use 1 on my sorc.
Indeed I still carry three of these, but typically only ever use the Mysterious Bauble. I should probably cut back to just the Mysterious Bauble.
-You have a true seeing item and true seeing scrolls, pick one, ditch the other.
Yep I do indeed only carry the item. I use to feel bad about not having the ability to buff others, but people only seem to request this of divine casters for some reason.
-The darkvision item doesn't actually do anything useful last I heard.
Mostly I didn't use it when exploring the big caverns of the underdark, but there are shadowy places at the edges of them that I need the goggles to see in. I have all of the explorers and so the full map now, but still like having them.
-Boots of anchoring you only ever need if you are going to run ToD, so leave them in the bank unless you need them.
Indeed I should. I forgot them once and, though I didn't get banished, am now slightly paranoid.
-If the DR item isn't actually equipped, how useful is it really? Same with the Torc.
Agreed. I no longer carry an extra DR item. I do still carry the Torc, but haven't used it in a long long time. It should probably go back in the bank given I have both melee and shurikens that I prefer to use as backups if I do run out of spell points.
-The various skill boosting items (haggle/bluff/etc.) could be left in the bank until needed.
I do indeed just leave these in the bank. I have diplomacy on my equipped items which I find to be enough.
-2 throwing weapons is excessive. Same with the "throwing support" item, throwing weapons don't really do enough damage in my opinion to warrant this many inventory slots devoted to them. There are two instances I use a thrower for, and you have spells for both of those, so I don't know why you have one in the first place.
My character has shuriken expertise, quick draw, rapid shot, and many shurikens. I find that with divine power going and double rainbow, a spell-touched (or other) shuriken is very effective. In any case, it's part of my character's build that I find very fun, even I could just blast and use more spell points. You're probably right that for the purposes of this list, one shuriken would have been sufficient, but throwing is important for my character.
-GH clicky/scroll, don't need both. same with raise dead.
Yes both good points, I should just have scroll stacks.
-Divine power clickies could be replaced with 1 stack of tenser scrolls, or just taking the spell.
Unfortunately, with Tenser's Transformation I can't stack Eladar's Electric Surge and Niac's Biting Cold on bosses. Hence I still need divine power clickies.
-cannith boots means you don't need a separate feather fall item
Good spot.
-I assume the alarphons staff is for inferno of the damned, in which case it, like the ToD boots, can be left in the bank until needed.
Inferno of the Damned is the only place it is essential for, but it's a good all-in-one single item that I like to have for testing various elements etc. I do carry it all the time, but you're right it is certainly one of the less essential.
-I haven't the slightest idea why you need improved deception.
Indeed, all sneak attack damage comes from my items so isn't too significant. All three of my improved deception items are currently in my bank.
-The off hand heal amp and con op items aren't very useful unless they are equipped, so I wouldn't bother leaving them in the bag. either use them or ditch them.
They would be off-hand items when using scrolls of heal, and for when using the Torc. Agreed they are pretty low priority, I don't carry either of them.
-There is no good reason to carry around thieves tools for a rogue "just in case". Might as well also carry around spell components for all the other classes "just in case", as well as DR breakers for the other melee's.
One of my most common causes of death was elite traps and so I carried them, but I agree it is silly when inventory slots are restricted. I don't carry them anymore.
-If you don't have trap the soul memorized, why do you need to have 2 soul gem bags with you at all times?
I always wear a Trap the Soul guard and have a Trap the Soul weapon that I carry (though it obviously doesn't appear on this list of items I "should" carry). I like to collect soul gems :)
By my count, I just freed up over a full bag in your inventory. Ultimately, how you play is up to you, but if you want to carry around a whole bunch of stuff that is rarely, if ever, useful, then you have to deal with the consequence of not having much extra bag space for stuff you pick up.
Yes, thanks, you have given me a lot of things to think about!
Expalphalog
10-17-2012, 10:27 AM
This is a bad idea. I like the fact that I can carry disruption weapons, smiting weapons, and my regular weapons and swap between them when I run Wiz-King.
I did say "aside from weapons."
My issue is with someone sitting down in the middle of a fight to change his boots. Or stripping naked while your friends are being murdered because your other outfit is better for this situation. It makes my brain hurt just thinking about it.
dterror
10-17-2012, 10:27 AM
-The darkvision item doesn't actually do anything useful last I heard.
-Boots of anchoring you only ever need if you are going to run ToD, so leave them in the bank unless you need them.
I would have to say you heard wrong then. The darkvision item is extremely useful in the underdark. Lights the area up much better and highlights stuff with a red glow when you might not normally see whatever it getting lit up. Ran into good sized groups several times before i got ahold of a set of the goggles myself while solo exploring down there.
However, the goggles are exactly like the boots...you only need them if you're going to run around the underdark.
http://www.gucomics.com/comics/2000/gu_20000915.jpg
http://static.tvtropes.org/pmwiki/pub/images/Spaceballs-BH-03.jpg
der_kluge
10-17-2012, 10:50 AM
You do know most sorcerers aren't also carrying around a set of rapiers and shurikens, and throwing weapons, right?
I'd consider investing in a huge collectible and ingredient bags. Both my mains have one. Money well spent.
Also, two lives ago, with my FvS, I figured out that I wasn't actually using all of my spell components - the typical spells I was using, didn't require components. So, check your stacks - you might find that one of more of your spell levels aren't using spell components at all. Ditch those.
sheintao
10-17-2012, 10:50 AM
As a counter-proposal, I would rather they treat gear-swapping (aside from weapons) the same as spell-swapping and only allow it in taverns and at shrines. This would also eliminate the inventory problem as people wouldn't feel the need to carry every bit of gear they own on them at all times.
I realize that mine is probably an unpopular idea, but I hate the fact that meta-gaming even exists, much less the fact that it is the expectation.
I absolutely LOVE this idea. We are given waaaaaaay too much inventory space to be realistic. A realistically limited amount of inventory space would serve to create further character depth. Choosing inventory would become as important to a character build as your gear set. However, if we want to shun a realistic inventory for the sake of convenience, then I think gear swapping should be limited. I'm not sure if i agree with it being in taverns/shrines only, but i think it should be given a long timer similar to recalling or switching armor. Sure, you can change your boots... but it's going to take you 60 seconds to do so, and being attacked will interrupt you and could leave you with no boots on at all!
Xoham
10-17-2012, 10:55 AM
Why? He's got Titan's Grip.
105 Clicky: Call Lightning Storm (Darkstorm Helm) [for monsters stuck in walls]
And with this... Ok, someone will have to answer if the clicky is seriously that strong to kill epic creatures stuck in walls. if not, that is a waste of space again.
It would take a long time to kill epic creatures. I'm not carrying this at the moment, but sometimes do because I think it's fun to see the storm. However, I do have a very large stack of Stormreaver cookies which I have successfully used to kill things behind a barrier in The Twilight Forge when my party had issues.
the spell component for tensers is a bull strength pot.
Indeed.
You're creating your own problem here. I see at least a couple dozen items there that aren't needed for most (or all) quests.
It's not Turbine's job to fix your inventory issues for you. Cut down on some of that waste.
My build, being two weapon fighting, throwing, and casting certainly does create a lot of my problems. I think the problem is at least interesting though, and one I thought worth trying to quantify. Of course I would certainly buy more backpack (and bank) space to help make the problem easier :)
At the same time, being a fellow caster, I would LOVE to see a spell components pouch, and have the ingredients made weightless. It's redonkulous to have 90 pounds of ingredients to cast spells, and the inventory space consumed with it.
Yes spell components are certainly an issue. One benefit of my character is that I assume I have more strength than most casters so I at least don't suffer the weight issue.
He states in the post he does not carry it all at once....
Indeed, it would be impossible! Thanks.
Don't work in bag. But there is also no point in having all 3 ranks at once.
Oh, I think I wrote both of these points in my last reply, I should have read ahead to see this first!
And I'd like to have a golf bag for all the weapon sets my two weapon fighting characters use. :p
Indeed, while spell components are an issue, they only take up nine slots for me. My weapons take up many many more than that!
Get triple positive green steel weapons. That gives you two Raise Dead clickies right there. Drop the other raise dead clickies and sell your existing disruption weapons. Also, watch the AH for Banishing of Smiting weapons and replace your existing smiters/banishers with a pair of Banishing of Smiting weapons. These will cost you a good bit, but bind them once you get them and you'll never have to worry about it again. When you TR, you'll need to get new lower ML smiters/banishers, but these will cost you almost nothing, really.
I'm silly, two of my raise dead clickies are triple positive green steel weapons! I just didn't think of them as weapons because they're on my "healing" hot bar - they are of course also my disruption weapons. That saves two slots, thanks.
It's an interesting thought on saving slots by combining banishing and smiting. I'll probably still choose not to, but I'm still looking to upgrade my current ones which I've had for a long time - vicious adamantine of smiting and banishing of greater outsider bane used to be good, but since they're sub-level-20 I need new ones. There was a shrieking adamantine of smiting on the auctioneer recently, but unfortunately not a rapier.
Why do you carry two stacks of Heal scrolls? Carry one stack of 100 and be done with it.
Sadly, I go through a lot of heal scrolls. I fill up frequently and still sometimes consider 300. I do use them to do unnecessary things, like neutralise poison etc.
You should ditch your GH, invis and other clickies for scrolls/wands for those spells instead. You've got teleport scrolls. So, being in Eveningstar most of the time is no excuse. Teleport to House K bank, run to the House K guild vendors. Alternatively, teleport to Portable Hole. Get your scrolls stocked, then use your Key to the City to get back to Eveningstar - or, horrors!, teleport to the Harbor and run the rest of the way to Eveningstar.
Haha, I know I know, but it feels like a long way to go all the way to the Portable Hole or the guild vendor square. These are good points though and I will likely stop carrying the clickies.
Carrying thieves tools for 'poor rogues' is just....pointless. I can't say I've ever encountered a rogue who was level 5 or above who ever ran out of tools. My rogue and artificer carry 1000 at all times, which is overkill in and of itself, but it satisfies my OCD with regards to numbers and the use of my inventory spaces. I've gotten to the point where I sell cheap on the AH all the +5 tools I find on all my characters, except for my rogue and artificer when they are below 1000.
By saying "poor" I was perhaps trying to be kind in offering an excuse, but maybe "forgetful" would have been better. Either way, I don't carry them anymore.
Basically, you have lots of consolidation opportunities available to you.
Yes, thanks for the helpful suggestions, particularly for reminding me why I have raise dead clickies! Interestingly also, while it will likely get lost in this post, I can report that the triple positive green steel accessory "greater disruption guard" does not proc 6d6 to undead on each hit like its weapon equivalent. I was disappointed.
Xoham
10-17-2012, 11:04 AM
Just a quick post to say thanks for so many replies! I have only got through the first page so far. Unfortunately, real life calls, but I will definitely come back and read and respond to the feedback. I hope the interest indicates I was trying to quantify a problem that's of interest to more than just me!
Monkeytoe
10-17-2012, 11:12 AM
Sure, you can change your boots... but it's going to take you 60 seconds to do so, and being attacked will interrupt you and could leave you with no boots on at all!
...slated for implementation concurrent with the feather fall spell becoming self only!
kauetomaz
10-17-2012, 11:16 AM
http://www.gucomics.com/comics/2000/gu_20000915.jpg
http://static.tvtropes.org/pmwiki/pub/images/Spaceballs-BH-03.jpg
lol
FrancisP.Fancypants
10-17-2012, 11:44 AM
That's an awful lot of situation-specific **** to haul around.
I thought my rogue main was pretty bad; one full backpack slot for weapons (dual-wielded stuff and repeaters), half a slot of clickies and switch gear (this is pretty easy to keep down, IMO), the out of control pots/scrolls slot, and I keep 4 bags and 3 extra quivers in the last slot, along with the odd hire contract or XP pot/loot gem. That leaves me about two slots for whatever I pick up, and since she's my crafting toon I hoard all the trash.
Quest-specific stuff stays in the bank, as do extra wands and scrolls and such. The only thing I keep multiple stacks of are cure pots. Anything that doesn't get used every other quest gets banked- various scrolls like invis., solid fog clicky for HoX, and so forth. If you can UMD teleport scrolls, you can go port to the crafting hall between quests and hit the bank and whatever else in less than a minute.
Aelonwy
10-17-2012, 11:48 AM
...she carries a 30lb purse(non-exaggerating) with useful items like a hair dryer, curling iron, and a hammer. She takes it everywhere too, grocery shopping, bookstore, baby shower. She likes to be prepared for any situation no matter where she's going(are you starting to see the crazy yet?).
Note to hubby: I can see what you post about my mother... I do read the forums. We will discuss this transgression later. ;P
To OP: I feel your pain I like to be prepared myself but I've managed to keep at least 2 inventory pages free on every character i play without buying the store bought slot on all but my cleric. And I'm having trouble on my bards. It seems the more you try to prepare to help others as well as yourself the less space you have for yourself (ex.carrying lockpicks for rogues) so you do have to make a few choices about when and what should be carried/provided by others.
Question to all and sundry: Is a Banishing of Smiting weapon worth it and why? I prefer to carry a Banishing of Righteous weapon (breaking good DR) and an Impellant of smiting looks good since you can't always count on getting an adamantine one.
Coyopa
10-17-2012, 12:06 PM
I did say "aside from weapons."
My issue is with someone sitting down in the middle of a fight to change his boots. Or stripping naked while your friends are being murdered because your other outfit is better for this situation. It makes my brain hurt just thinking about it.
Ahh, I missed the "aside from weapons". My apologies for my poor reading comprehension. As far as "aside from weapons", I don't come across many people who appear to be changing gear a lot, especially during fights. Perhaps I simply don't notice, which could easily be the case. I know that my rogue and arti carry Epic Utility Vest "just in case", which amounts to "I need to unlock the one door in House of Broken Chains with a 90 DC". Otherwise, they never wear the thing and they both always wear gear that boosts their search, spot, disable device and open lock by a minimum of 15.
I do have characters that have rings or other trivial accessories (hats, goggles, trinkets) to change between, but it's mostly special case stuff like Chime of Blasting. On my druid, it's sometimes swapping between a feather fall ring and her Seal of House Dun'Robar.
Anyway, I take your point and apologize again for missing the critical qualifier "aside from weapons". If I saw someone changing their armor mid-fight, it'd probably drive me crazy too.
EDIT: I personally hate having to swap gear. Generally, on top of it, I'm too lazy or forgetful to do it most of the time. So, I always put my gear selections together to minimize the swapping I'll need to do, which usually limits it to swapping weapons for me.
Coyopa
10-17-2012, 12:08 PM
Interestingly also, while it will likely get lost in this post, I can report that the triple positive green steel accessory "greater disruption guard" does not proc 6d6 to undead on each hit like its weapon equivalent. I was disappointed.
This is interesting and good to know, but like you I am disappointed by the finding. I wonder if this is WAI or something they overlooked in the coding. Maybe message Eladrin to try to find out.
Anthios888
10-17-2012, 12:18 PM
Question to all and sundry: Is a Banishing of Smiting weapon worth it and why? I prefer to carry a Banishing of Righteous weapon (breaking good DR) and an Impellant of smiting looks good since you can't always count on getting an adamantine one.
No, not worth it. IMO this is awful advice by Coypoya. Banish and smiting adds 4d6 damage to your attacks, but only against the one class of monster. Banishing damage will never affect the construct you are trying to smite, and vice versa.
I'd rather party with you than someone leaving +4 enhancement bonus and a burst or greater bane on the table. It's like they are guaranteed to be less useful than you are.
Why even bother to carry a banisher or smiter if you're not going to make the slot count? You're just waiting around to get lucky with your 20 instead of pounding the monster down. I'd sooner consolidate further and use your mineral II, alchemical, or other all-around weapon.
Circon
10-17-2012, 01:00 PM
I appreciate a two-weapon fighting caster may be the worst case scenario for backspace space. I did this mostly for my own interest in quantifying the problem I face, but would be interested in any opinions as to which of these I should not bother carrying (hopefully they match my choices)? And if I should be carrying something else I have missed?Interesting worst case thread!
Here are my thoughts on what to drop continuously. (There are a lot of situation-specific items you can switch in and out, too.)
10 Bag: Collectables (Huge)
11 Bag: Ingredients (Gargantuan)
12 Bag: Gems (Large)
13 Bag: Souls (Medium, Exclusive)
14 Bag: Souls (Small, Exclusive)
15 Bag: Cookie Jar (Large) You've stated that you don't have Trap the Soul memorized, so both the soul bags can go in the bank. Even if you do have TtS, the Medium Soul Bag holds 40 souls. I'd be surprised if there were over 40 types you really feel the need to keep around for some reason.
20 Quest item: Universal Challenge Tokens These can stay in the bank except when you're going into a Challenge, IMO.
28 Potions: Cure Serious Wounds
31 Scrolls: Heal
32 Scrolls: Heal
35 Scrolls: Reconstruct Pretty sure there's some overlap here. At least one of these four can go, maybe two.
43 Spell points clicky: Archivist's Necklace
44 Spell points clicky: Twisted Talisman
45 Spell points clicky: Ring of Spell Storing Archivist's can go. Too small, hassle of switching in and out.
49 Spell casting clicky: Lesser Maximise (Noxious Embers)
50 Spell casting clicky: Lesser Maximise (Ornamental Dagger) Bank one of these unless you're actively using their other properties.
52 Feather fall item (Dream Edge / etc.)
53 Underwater action item (Ring of the Bucaneer / Pearl of the Sirines / etc.) As mentioned, Cannith boots obsolete the separate featherfall item. Underwater Action seems like a newbie aid - I don't need it for Hiding In Plain Sight or Let Sleeping Dust Lie despite the swim sections there. But I haven't bought all the quest packs yet, so I may be missing something. As is, I'd drop both of these.
62 Haggle item (+15 randomly generated items) Roll a hagglebard alt, and mail the item to that character for even more money. :P In my experience this is a nuisance to remember while shopping for a small benefit.
64 1H melee weapon: Disruption
65 1H melee weapon: Disruption
66 1H melee weapon: Smiting
67 1H melee weapon: Smiting
68 1H melee weapon: Banishing
69 1H melee weapon: Banishing
70 1H melee weapon: Ooze / rust resistant
71 1H melee weapon: Ooze / rust resistant
72 1H melee weapon: Metal and alignment DR breaking
73 1H melee weapon: Metal and alignment DR breaking
74 1H melee weapon: Debuffing
75 1H melee weapon: Debuffing
76 Weapon: Slashing DR breaking
77 Weapon: Bludgeon DR breaking Really bad worst case here XD. I'd try to consolidate stuff like e.g. ooze/rust resistant on a bludgeon DR breaker such as a Muckdoom, or getting Banishing prefix together with one of the suffixes.
78 Thrown Weapon: Generic
79 Thrown Weapon: Metal and alignment DR breaking
80 Off-hand Weapon: Throwing support (Seeker +10 / Sneak Attack +5 / etc.) In your shoes, I'd cut down to one returning throwing weapon for levers and switches that need to be pulled, and I wouldn't bother trying to buff damage on it. 18 sorcerer, just blast the monster already, thrown DPS will be gimp whether or not it's DR breaking.
87 Clicky: Deathward (Visor of the Flesh Render Guards)
88 Clicky: Deathward (Visor of the Flesh Render Guards)
89 Clicky: Deathward (Visor of the Flesh Render Guards) Even if you're soloing and can't get this from the party cleric, I'd get a hireling contract and get it from the party cleric anyway. :P
97 Clicky: Raise Dead (Green steel)
98 Clicky: Raise Dead (Green steel)
99 Clicky: Raise Dead (Green steel) Three of these plus scrolls? Overkill.
107 Intelligence item (+8 randomly generated items) [for runes]
108 Wisdom item (+8 randomly generated items) [for runes] The cost of soloing. ;-)
116 Thieves' tools [for poor rogues] I'd stop bothering with this around 5th level. After that, if the rogue isn't carrying tools, they've probably left out their disable item too. Maybe they're a pure DPS rogue. :-P
All in all that's about 20 items or one inventory tab which I'd leave at home, and there are a few more things that I'd only bring for specific quests.
Zenako
10-17-2012, 01:02 PM
I feel the pain. I have a number of self sufficient characters with backpack space issues. The biggest ones are my Wiz/Rogue (for many of the same reasons you have) and my Ranger/Rogue (Arcane Archer/Assassin) who has many situationual bows, along with a wide selection of TWF gear for use during cooldowns. With all the scrolls and pots and clickies to cover all situations, does not leave much room. (Fortunately being AA has cut down on the need or use for a lot of the special arrows that we used to need to stock).
Certain named items are great for having many boosts in one (Epic Spyglass for example was a nice way to cull a few items from my lists).
One key point on your list is that you will also be wearing a full compliment of some of those things anyway, thus freeing up those backpack spots.
phalaeo
10-17-2012, 01:10 PM
-There is no good reason to carry around thieves tools for a rogue "just in case". Might as well also carry around spell components for all the other classes "just in case", as well as DR breakers for the other melee's.
Gotta be honest here, while levelling my Divines, I carry some Arcane components, esp. if pugging. Sounds stupid, but I can't tell you how many times I've heard an Arcane say they were out of FW/Haste mats. Problem usually goes away in later levels, but...
Hey, it's my problem, not yours. :p
Then again, I would like to see one more bag for space. Some of the items the OP listed are redundant, but I carry many of them. I always buy the stupid extra bag... maybe that's why it's there instead of there being a favour option?
Seriously, though- more bag space is *almost* necessary at this point for higher level characters.
TheLordBear
10-17-2012, 04:21 PM
That's a whole lot of stuff to carry that you don't really need. Not too many characters are going to need 10 weapons, spellcasting implements, a few dozen clickies and thieves tools. I generally have at least one full screen of open space because I keep it pretty lightweight and simple (and yes, I solo nearly everything elite and don't die much):
All characters:
Cure pots
Curse pots
poison/disease pots
lesser restore pots
blindness pots
5 resist 20 pots (if character can't cast resist)
2-3 Ing bags
2-3 Collectable bags
1 gem bag
Throwing item
Visor of the FR guards
Voice
Underwater item
Haggle item
5-10 various clickies (invis, GH, find secret doors, etc.)
FF item
Phiarlan's Pendant of Time
Melee:
5-10 weapons of my preferred type, for different situations.
2-3 armors of my preferred type, for different situations (usually ac, and a deathblock and sometimes others)
1-3 shields (if used)
heroism and barkskin pots.
Casters:
Spell components
SP pots
SP clickies
various casting implements (usually 5-8)
Other stuff:
5-6 slots for tools and other trap and lock related things for rogue types.
3-6 scrolls for UMD toons
Quest gear (boots of anchoring)
Keep it simple and light and no problem with space.
Anthios888
10-17-2012, 04:41 PM
What's with the underwater action item? What do you all run after your first few months of picking up the game that you use UWA?
I haven't carried one in years -- just curious what quests I'm missing out on.
Faent
10-17-2012, 08:35 PM
The OP is right on target. Sure, a few of his items are redundant. But for the most part, the inventory of anyone worth running with is going to look similar. If your inventory isn't getting clogged with the stuff you need to be self-sufficient and a highly contributing player, well, your game isn't that good and I'd as soon not have you in my party. Now the OP? I'd take him any day of the week.
Anthios888
10-17-2012, 08:54 PM
Roq Star (pure bard)
After major reorganizing when I was abroad and had to to reduce my inventory because hotbars didn't fit on my screen:
1 Large Collectables Bag
2 Large Ingredients Bag
3 Small Gem Bag
4 Bard Components: Level 1
5 Bard Components: Level 2
6 Bard Components: Level 3
7 Bard Components: Level 3 (yeah, I carry two...)
8 Bard Components: Level 4
9 Bard Components: Level 5
10 Bard Components: Level 6
11 Potion: Gloomy Potion of Restoration
12 Potion: Potion of Curse Removal
13 Potion: Potion of Fear Removal (save level 1 spell)
14 Potion: Potion of Greater Ardor
15 Potion: Potion of Lesser Restoration
16 Potion: Resist Acid 20*
17 Potion: Resist Fire 20*
18 Potion: Resist Cold 20*
19 Potion: Resist Sonic 20*
20 Potion: Resist Electricity 20*
21 Wand of Resist Energy 11
22 Wand of Knock (10th)
23 Wand of Shield
24 Major Mnemonic Enhancers
25 Scroll of Heal
26 Scroll of Heal
27 Scroll of Resurrection
28 Scroll of Restoration
29 Scroll of Stone to Flesh
30 Scroll of Teleport
31 Scroll of Greater Teleport
32 Scroll of True Seeing
33 Scroll of Adamantine Weapons
34 Scroll of Elemental Weapons
35 Scroll of Fireshield
36 Scroll of Mass Protection from Elements
37 Scroll of Mass Invisibility
38 Scroll of Cloudkill
39 Scroll of Mass Cure Moderate Wounds
40 Scroll of Mass Cure Moderate Wounds
41 Scroll of Divine Power
42 Scroll of Divine Power
43 Rez Clickie khopesh
44 Epic Hammer of Life (mass heal)
45 Epic Sword of Shadow
46 Muck's Doom
47 Muck's Doom
48 Undead/Disrupting greensteel mace
49 Undead/Disrupting greensteel mace
50 Devotion scepter
51 Epic Elyd Edge
52 Tinah (dragon bane)
53 Tinah (dragon bane)
54 Planar focus of Prowess
55 Drow Khopesh of the Weapon Master (to be replaced with Balizarde)
56 Drow Khopesh of the Weapon Master (to be replaced with Balizarde)
57 Alchemical Khopesh (earthgrab, flametouched iron, metalline)
58 Alchemical Khopesh (earthgrab, flametouched iron, metalline)
59 Epic Chaosblade with Devil's Ruin*
60 Epic Chaosblade with Devil's Ruin*
61 Holy Burst Silver Khopesh of Greater Evil Outsider Bane
62 Alchemical Khopesh (air/air/air with silver and flametouched iron)
63 Holy Burst Cold Iron Khopesh of Greater Chaotic Outsider Bane(maybe replace with Cruel Nobility)
64 Holy Burst Cold Iron Khopesh of Greater Chaotic Outsider Bane (maybe replace with Cruel Nobility)
65 Holy Burst Adamantine Khopesh of Greater Construct Bane
66 Holy Burst Adamantine Khopesh of Greater Construct Bane
67 water/water/water greensteel (panacea clickie)*
68 water/water/water greensteel (panacea clickie)*
69 Radiance II khopesh*
70 Radiance II khopesh*
71 Torc of Prince Raiyum
72 Silver Flame Amulet
73 Pale Lavender Ioun Stone
74 Mysterious Bauble
75 Epic Blasting Chime
76 Epic Pouch of Jerky*
77 Voice of the Master
78 Phiarlan's Pendant of Time
79 Yugoloth CON
80 Yugoloth STR
81 Vile Blasphemy
82 Vile Blasphemy
83 Titan's Grip*
84 6 CHA of Archmagi hat (200 HP for shrining)
85 Perform item
86 Dragontouched Robe of Destruction
87 Dragontouched Robe of Smiting*
88 Robe of Shadow (nightshield)*
89 Visor of the Flesh Render Guard
90 Visor of the Flesh Render Guard
91 Visor of the Flesh Render Guard
92 Elite Spider Cult Mask
93 Morah's Belt (jump)
94 Raid Bypass Timers
95 Siberys Spirit Cakes (as acquired)
96 Daily Challenge Token
97 Potion: Oil of Incandescence
98 Greensteel CHA skills hat swap
99 Key to Eveningstar
100 Returning throwing dagger
There must be doubles of something, because I have 18 spaces. Probably one of the account-shared ingredients bags or freebie DDO store items, or maybe I've got an extra couple of resist wands and heal scrolls.
I already dropped all summons, beloved Onyx Panther, Roderick's Wand. I don't carry my mournlode chain because I don't fight enough undead, or quest-specific items (boots of Anchoring, Sigil of Dal Quor). Lightning II, Mineral II, Earthgrab, or other old greensteel weapons are banked. I ditched Cannith Boots of Propulsion, beloved Onyx Panther, my shield, and banishers. I have almost no gear swaps, and I don't use any stoneskin clickies or the like.
I do believe in party support, metagaming, and DPS.
Stuff with a * is something I'm keeping an eye on to remove. I review the list very regularly to see if there is something I can ditch. My rule is: If I haven't used it in a month or two, it's time to retire. To be honest, I do get by just fine.
But why? Why do I have to be so vigilant?
What if I want to carry a Greatclub of the Scrag around to look cool for screenshots? Does it really hurt your gameplay if Turbine sells me another bag so I can keep a pair of Ooze IIs on me?
Dungeons and Dragons Online is about adventuring, right? Not inventory management?
... I'm thinking that I should really get a wisdom item/yugoloth potion to hit wisdom runes... and get Epic Dusk Heart
adamkatt
10-18-2012, 12:03 AM
Pack Mules. :P
This man had 200 prophylatic kits in his footlocker. How in the name of God was he gonna have the strength to fight the war????
Xoham
10-18-2012, 05:01 AM
With so much equipment, you must have quick bars all over your screen except for a 2"x4" play area. This is why I prefer melees. Sure it's more difficult to self buff, but I can alt-z and play with my one quickbar memorized and enjoying the scenery.
In fact I only use my mouse when necessary and only have one hotbar on my screen. You're right though I do use all twenty hot bars, just via the keyboard.
If you are happy and enjoying yourself then more power to you, but I kind of get the impression that if you had more slots available, you might just carry more stuff and be back in the same boat that you started in.
Whatever the case, good luck and loot to you.
Thanks! And you're probably right, I would almost certainly take more items with me to fill the available space. Hopefully more fun ones though if the essentials were covered.
As a counter-proposal, I would rather they treat gear-swapping (aside from weapons) the same as spell-swapping and only allow it in taverns and at shrines. This would also eliminate the inventory problem as people wouldn't feel the need to carry every bit of gear they own on them at all times.
What this would result in for me is that I'd no longer carry a lot of clickies, and would instead carry a lot more scrolls. Of course there are also many clickies that don't have easily available scroll forms: deathward, the mysterious bauble, the Xachosian Eardweller.
Otherwise, in the list you can see that the essential swap items, besides clickies, are for particular effects which are otherwise hard to replicate: experience bonus, darkvision, freedom of movement, spell absorption, and negative energy absorption.
I agree that would make for some tough decisions!
Wow, you guys are critical.
Don't pick on the guy for carrying lesser restoration potions and raise dead clickies when it offers a life-saving option for someone virtually always on scroll timer. You should carry these too!
Indeed I even have a stack of cure serious wounds potions because of the scroll cooldown. The lesser restore potions are ones I use while on scroll timer too, but I guess they are probably one of the less essential redundancies.
I'd probably dump a lot of that junk too, but there are a lot of other things I would add to the list. First of all, his weapon list is probably typical baseline, but there are a lot of good named rapiers and shortswords you carry if you want to have around: in addition to your DPS wepapons, like Balizarde and Celestia (or lightning IIs), and your pos/pos/pos disruption weapons, you may need more than one set of Cannith crafted DR breakers. I typically carry two of each +5 silver, cold iron, and adamantine greater banes. That hardly seems like overkill to me.
Yes I do in fact have some Cannith crafter DR breakers, but tend to only carry those relevant for the bosses of the particular quest. It seems that the DR of most monsters can usually be broken by good damage (e.g. banishing flametouched iron), and it is only particular bosses that require a metal and alignment type simultaneously (e.g. holy silver). Of course if I didn't have 18 sorcerer levels I'd probably want them all with me all the time in case.
Keep in mind that casters are much easier to outfit than many other characters who may need to carry a bunch of melee clickies and change gear depending on whether they are tanking or meleeing.
Yes agreed. I haven't included any gear swap items in the list except for those for particular effects (freedom of movement, darkvision etc.) and clickies.
I would also carry these, for example, for party support:
Scroll of break enchantment
Scroll of Gust of Wind
Protection from Elements, Mass
These are good ideas, I should try to find more slots!
Scroll of elemental weapons
Scroll of byeshk weapons
Scroll of adamantine weapons
To be honest, I've never thought of carrying artificer scrolls as well. I should check the UMD since I remember it was quite high (though that was maybe only Deadly Weapons). Regrettably though, I fear these are extras that I just won't have room for.
Epic Mask of Comedy
This is one I forgot about and will add to my list. I am still missing the base item but otherwise am good to go - I was trying to get it for a while but had given up, thanks for reminding me!
Wand of Magic Circle Against Evil (he may carry the spell)
Indeed I carry the first level spell, and buff with it often.
Potion of Greater Spell Enhancement (main element)
Potion of Greater Spell Enhancement (second element)
Potion of Greater Spell Enhancement (force)
Again the potions vs clickies choice, I've gone with clickies, but this doesn't affect the number of slots in this case at least.
Destruction robes
Unfortunately, these stay in the bank along with my Frozen Tunic, and I don't own a smiting set. Just to limit the amount of equipment swapping I need to do, my current robes are now slotted with important things - heavy fortification and exceptional constitution, in an attempt to almost force me to not want to swap them during a quest.
Prismatic ray scrolls
Maybe I should have included my spell book in the original post, but I have both prismatic spells memorised and am happy enough with that.
A shield
Like the DR item this would be a nice thing to carry. This particular decision was easy for me though in that I don't think a shield suits my character :)
OP has attempted to quantify something that is a major endgame issue in my opinion. His underlying point is **** good. I am absolutely OCD about all things inventory management and removing things from my inventory that I do not use regularly. I stop by the bank between every trip to town. I still run into issues on several characters, because some areas have a lot of **** that goes into your inventory. Please take my money and offer me more bag and bank slots! It will make the game more fun.
Thanks. And I would certainly join you in the purchase of more inventory space!
I did say "aside from weapons."
My issue is with someone sitting down in the middle of a fight to change his boots. Or stripping naked while your friends are being murdered because your other outfit is better for this situation. It makes my brain hurt just thinking about it.
A similar progress bar to swapping armour would be enough to stop me using a clicky during a battle. Not sure that I would advocate for the change though, it would certainly be different!
I would have to say you heard wrong then. The darkvision item is extremely useful in the underdark. Lights the area up much better and highlights stuff with a red glow when you might not normally see whatever it getting lit up. Ran into good sized groups several times before i got ahold of a set of the goggles myself while solo exploring down there.
However, the goggles are exactly like the boots...you only need them if you're going to run around the underdark.
They work in the quest Beyond the Rift too, though that's of course in the underdark. I haven't tried them in Rainbow in the Dark but that gives me a thought.
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Haha, I like it. I think even more ridiculous though is if you carry extra suits of armour and weapons; where are they even if you do have 100 strength?
The way I justify this to myself is that it's some kind of bag of holding or portable hole (remember you do turn in a collapsed portable hole). Just looked them up:
http://www.d20srd.org/srd/magicItems/wondrousItems.htm#portableHole
http://www.d20srd.org/srd/magicItems/wondrousItems.htm#bagofHolding
Interestingly, from the Bag of Holding description:
Retrieving a specific item from a bag of holding is a move action—unless the bag contains more than an ordinary backpack would hold, in which case retrieving a specific item is a full-round action.
Maybe I shouldn't have looked that up!
You do know most sorcerers aren't also carrying around a set of rapiers and shurikens, and throwing weapons, right?
Yes, I know most sorcerers are not a Drow 18 Sorcerer / 2 Ranger.
I'd consider investing in a huge collectible and ingredient bags. Both my mains have one. Money well spent.
Agreed and I have done so.
Also, two lives ago, with my FvS, I figured out that I wasn't actually using all of my spell components - the typical spells I was using, didn't require components. So, check your stacks - you might find that one of more of your spell levels aren't using spell components at all. Ditch those.
This is a very good tip and I have even sometimes picked spells based on this :)
I absolutely LOVE this idea. We are given waaaaaaay too much inventory space to be realistic. A realistically limited amount of inventory space would serve to create further character depth. Choosing inventory would become as important to a character build as your gear set. However, if we want to shun a realistic inventory for the sake of convenience, then I think gear swapping should be limited. I'm not sure if i agree with it being in taverns/shrines only, but i think it should be given a long timer similar to recalling or switching armor. Sure, you can change your boots... but it's going to take you 60 seconds to do so, and being attacked will interrupt you and could leave you with no boots on at all!
As I said above, this would certainly stop me using clickies in battle!
That's an awful lot of situation-specific **** to haul around.
I thought my rogue main was pretty bad; one full backpack slot for weapons (dual-wielded stuff and repeaters), half a slot of clickies and switch gear (this is pretty easy to keep down, IMO), the out of control pots/scrolls slot, and I keep 4 bags and 3 extra quivers in the last slot, along with the odd hire contract or XP pot/loot gem. That leaves me about two slots for whatever I pick up, and since she's my crafting toon I hoard all the trash.
Quest-specific stuff stays in the bank, as do extra wands and scrolls and such. The only thing I keep multiple stacks of are cure pots. Anything that doesn't get used every other quest gets banked- various scrolls like invis., solid fog clicky for HoX, and so forth. If you can UMD teleport scrolls, you can go port to the crafting hall between quests and hit the bank and whatever else in less than a minute.
Believe it or not most of the scrolls and clickies I've listed are ones that I want to have in all quests. I know that if I know a particular quest backwards and know the party I'm in, then I can probably predict that I could leave some behind. But, if I'm exploring somewhere new, or am somewhere difficult, or am with an unfamiliar party, then I do want to be carrying most of these items.
To OP: I feel your pain I like to be prepared myself but I've managed to keep at least 2 inventory pages free on every character i play without buying the store bought slot on all but my cleric. And I'm having trouble on my bards. It seems the more you try to prepare to help others as well as yourself the less space you have for yourself (ex.carrying lockpicks for rogues) so you do have to make a few choices about when and what should be carried/provided by others.
Thanks, I'm glad I am not alone in my issues :) A two-weapon fighting bard in particular is a character I should have thought of that probably has similar inventory issues to mine.
Question to all and sundry: Is a Banishing of Smiting weapon worth it and why? I prefer to carry a Banishing of Righteous weapon (breaking good DR) and an Impellant of smiting looks good since you can't always count on getting an adamantine one.
I prefer to carry a set of banishing weapons and a separate set of smiting weapons just as you've indicated.
This is interesting and good to know, but like you I am disappointed by the finding. I wonder if this is WAI or something they overlooked in the coding. Maybe message Eladrin to try to find out.
No idea either to be honest. I'll post if I find out.
Xoham
10-18-2012, 05:39 AM
Interesting worst case thread!
Here are my thoughts on what to drop continuously. (There are a lot of situation-specific items you can switch in and out, too.)
Thanks for going though it!
You've stated that you don't have Trap the Soul memorized, so both the soul bags can go in the bank. Even if you do have TtS, the Medium Soul Bag holds 40 souls. I'd be surprised if there were over 40 types you really feel the need to keep around for some reason.
There are more unique soul gems in the game then there are slots in both soul bags, but you're right that I should cut down to carrying just strong essences since they will likely be all that is trapped at a high level. While I don't have Trap the Soul memorised, I do have a Trap the Soul guard on at all times, and carry a Trap the Soul weapon that I sometimes use.
These can stay in the bank except when you're going into a Challenge, IMO.
Indeed they should. It's only convenience to save a bank trip after I do a round of selling in Eveningstar, and clicky the challenge guy to get a token.
Pretty sure there's some overlap here. At least one of these four can go, maybe two.
I actually have stopped carrying reconstruct scrolls. I think the other three are necessary though: I use a lot of heal scrolls, and when the scrolls are on timer potions provide at least some healing.
Archivist's can go. Too small, hassle of switching in and out.
Probably true.
Bank one of these unless you're actively using their other properties.
Indeed I only carry the Noxious Embers.
As mentioned, Cannith boots obsolete the separate featherfall item. Underwater Action seems like a newbie aid - I don't need it for Hiding In Plain Sight or Let Sleeping Dust Lie despite the swim sections there. But I haven't bought all the quest packs yet, so I may be missing something. As is, I'd drop both of these.
Good spot on the Cannith boots. And yes, the underwater action is something that is probably not necessary.
Roll a hagglebard alt, and mail the item to that character for even more money. :P In my experience this is a nuisance to remember while shopping for a small benefit.
Indeed I don't bother anymore. I have a concordant opposition item that gives +10 to haggle which is more than sufficient given my character has enough platinum anyway.
Really bad worst case here XD. I'd try to consolidate stuff like e.g. ooze/rust resistant on a bludgeon DR breaker such as a Muckdoom, or getting Banishing prefix together with one of the suffixes.
I know it looks like a lot, but I really think these are pretty much the essentials. I wouldn't be surprised if a lot of melee characters carried a lot lot more.
In your shoes, I'd cut down to one returning throwing weapon for levers and switches that need to be pulled, and I wouldn't bother trying to buff damage on it. 18 sorcerer, just blast the monster already, thrown DPS will be gimp whether or not it's DR breaking.
I replied to a previous post explaining that my character does quite well with throwing, but it's something I find fun regardless. You're probably right that for the purposes of this list, one shuriken would be enough though.
Even if you're soloing and can't get this from the party cleric, I'd get a hireling contract and get it from the party cleric anyway. :P
I know what you're saying, but even when in a party sometimes people die and the party cleric is busy. I often want to carry more than three of these visors.
Three of these plus scrolls? Overkill.
Indeed I will save three slots here. Two of the clickies come for free from my disruption green steel weapons.
The cost of soloing. ;-)
Indeed, if I had infinite inventory room I'd carry the exceptional and insightful bonuses as well!
I'd stop bothering with this around 5th level. After that, if the rogue isn't carrying tools, they've probably left out their disable item too. Maybe they're a pure DPS rogue. :-P
Fair point.
All in all that's about 20 items or one inventory tab which I'd leave at home, and there are a few more things that I'd only bring for specific quests.
Yes, thanks for the useful feedback!
I feel the pain. I have a number of self sufficient characters with backpack space issues. The biggest ones are my Wiz/Rogue (for many of the same reasons you have) and my Ranger/Rogue (Arcane Archer/Assassin) who has many situationual bows, along with a wide selection of TWF gear for use during cooldowns. With all the scrolls and pots and clickies to cover all situations, does not leave much room. (Fortunately being AA has cut down on the need or use for a lot of the special arrows that we used to need to stock).
Certain named items are great for having many boosts in one (Epic Spyglass for example was a nice way to cull a few items from my lists).
It's good to hear more confirmation that my issues are not completely uncommon. I also agree that combining several effects on one item is the way to go.
One key point on your list is that you will also be wearing a full compliment of some of those things anyway, thus freeing up those backpack spots.
Unfortunately for me this just isn't true. My equipped items cover essential things like boosting my important stats, hp, fortification, concentration etc. but not things like freedom of movement, experience boosting, spell point recovery, darkvision etc.
Gotta be honest here, while levelling my Divines, I carry some Arcane components, esp. if pugging. Sounds stupid, but I can't tell you how many times I've heard an Arcane say they were out of FW/Haste mats. Problem usually goes away in later levels, but...
Hey, it's my problem, not yours. :p
Thanks, I'm glad you can empathise, unfortunately though thieves' tools are something I decided I just don't have room for anymore.
Then again, I would like to see one more bag for space. Some of the items the OP listed are redundant, but I carry many of them. I always buy the stupid extra bag... maybe that's why it's there instead of there being a favour option?
Seriously, though- more bag space is *almost* necessary at this point for higher level characters.
I definitely think it's an issue that people are forced to deal with if nothing else. And I would certainly buy more space to make dealing with it easier.
That's a whole lot of stuff to carry that you don't really need. Not too many characters are going to need 10 weapons, spellcasting implements, a few dozen clickies and thieves tools. I generally have at least one full screen of open space because I keep it pretty lightweight and simple (and yes, I solo nearly everything elite and don't die much):
I know you present that as lightweight and simple, but what you've listed actually does add up to quite a large number of inventory slots that are quite essential. The fact that I'm carrying items from almost all of your lists (all, melee, caster, other) is I think what's getting me into trouble more than anything. Of course I appreciate that's a problem largely of my own making.
What's with the underwater action item? What do you all run after your first few months of picking up the game that you use UWA?
I haven't carried one in years -- just curious what quests I'm missing out on.
Currently I still carry one, the Epic Ring of the Buccaneer, which also has +15 to swim. I'd say the most recent thing I've used it for is the longish swim whilst "being a fish" in the finale of the Druid's Curse. I was far faster swimming than anyone else in my party which leads me to believe that like you they don't bother and it's largely redundant.
The OP is right on target. Sure, a few of his items are redundant. But for the most part, the inventory of anyone worth running with is going to look similar. If your inventory isn't getting clogged with the stuff you need to be self-sufficient and a highly contributing player, well, your game isn't that good and I'd as soon not have you in my party. Now the OP? I'd take him any day of the week.
Thanks Faent, I appreciate your post and sentiment.
ddo.rsmo.pt
10-18-2012, 06:10 AM
More Bags please.
-Potion bag
-Spell component/inscription material bag
-Scroll bag
I sometimes wonder if the person running Marketing at Turbine ever played the game.
If they did, we would have these on DDO Store ages ago...
I realize that there might be an issue putting items which can be usable inside bags. But that's a challenge for Dev's to resolve. And at least, we could use these bags even if we couldn't directly use the items inside - would be a major improvement.
Carry on.
Xoham
10-18-2012, 06:28 AM
Roq Star (pure bard)
After major reorganizing when I was abroad and had to to reduce my inventory because hotbars didn't fit on my screen:
First thanks for posting this, it is very helpful to see a full listing! A two-weapon fighting bard seems to face a very similar problem to my own. Not sure if you were after specific feedback, but after reading all of this thread I can offer you my thoughts in any case:
6 Bard Components: Level 3
7 Bard Components: Level 3 (yeah, I carry two...)
Haste, rage, and displacement, are similarly cast constantly by me, I've never actually gone for 2000 components though! I try and include the component buying in my round of post-quest selling in the Eveningstar town square.
13 Potion: Potion of Fear Removal (save level 1 spell)
I like this idea, but instead normally just get annoyed at myself for forgetting to re-cast greater heroism.
14 Potion: Potion of Greater Ardor
Clickies are an option, but you've probably already made the decision to go with potions instead.
16 Potion: Resist Acid 20*
17 Potion: Resist Fire 20*
18 Potion: Resist Cold 20*
19 Potion: Resist Sonic 20*
20 Potion: Resist Electricity 20*
21 Wand of Resist Energy 11
I appreciate as a bard you don't have this option, but I eventually memorised the spell both to save space, and also because I kept getting annoyed about the wands taking durability damage. Having said that, there seems to be a fairly steady and cheap supply of level 11 resist energy wands, at least on Khyber, and I'd definitely just go with carrying two of the wands rather than the potions. In this era of ship buffs, it seems like people only ever need a resist energy after they've died.
23 Wand of Shield
88 Robe of Shadow (nightshield)*
I assume you're mostly interested in the magic missile immunity, in which case I'd definitely just go for one. It's also likely you've got better than +3 resists on your items, so I'd go with the +4 AC from the wand of shield rather than the robe.
33 Scroll of Adamantine Weapons
34 Scroll of Elemental Weapons
I'm particularly impressed that you carry these, definitely not something I'd thought of until I read your previous post.
43 Rez Clickie khopesh
I'd not bother with this since you'll already have two clickies for free with your green steel disruption weapons.
44 Epic Hammer of Life (mass heal)
I'd probably carry it too if I had it, though I guess you could save a slot if you needed to.
52 Tinah (dragon bane)
53 Tinah (dragon bane)
Sort of tangential, and you may already know this, but: Crushing Wave interacts weirdly with Niac's Biting Cold. I often see this from both my Epic Calomel Rapier and Spelltouched shurikens. Crushing Wave suppresses the Niac's Biting Cold icon in the examination window when it does damage. I think druid's Creeping Cold does something similar. I haven't investigated if or how it affects the damage, hopefully it doesn't and is purely cosmetic. Actually, maybe you happen to know?
61 Holy Burst Silver Khopesh of Greater Evil Outsider Bane
62 Alchemical Khopesh (air/air/air with silver and flametouched iron)
63 Holy Burst Cold Iron Khopesh of Greater Chaotic Outsider Bane(maybe replace with Cruel Nobility)
64 Holy Burst Cold Iron Khopesh of Greater Chaotic Outsider Bane (maybe replace with Cruel Nobility)
If you wanted to save more slots here, you could keep the set you don't need for the quest in the bank.
67 water/water/water greensteel (panacea clickie)*
68 water/water/water greensteel (panacea clickie)*
76 Epic Pouch of Jerky*
I'm sure you know this, but you could rely on your scrolls if you wanted to save more slots.
81 Vile Blasphemy
82 Vile Blasphemy
I don't have any of these so I'm not sure, but would one Mysterious Bauble be more SP in one less slot?
94 Raid Bypass Timers
I think these you could leave in your bank.
96 Daily Challenge Token
I know it's a convenience to always carry them as you click the guy in the Eveningstar town square round; I do too. But if you needed an extra slot for other quests you could leave them in the bank as people recommended I do.
I already dropped all summons, beloved Onyx Panther, Roderick's Wand.
I'd definitely recommend you reacquaint with Onyx Panther if you do any soloing though. She has pulled levers for me often. And sometimes also stood majestically and watched me die at spell wards but then taken my stone back to the shrine.
But why? Why do I have to be so vigilant?
What if I want to carry a Greatclub of the Scrag around to look cool for screenshots? Does it really hurt your gameplay if Turbine sells me another bag so I can keep a pair of Ooze IIs on me?
This is exactly the problem I face. In reality, I carry lots of items like this: I also have two melee ooze weapons and an ooze shuriken :) The relative-to-ooze-weaponry essentials in your list demonstrate why it's so hard to leave things out.
... I'm thinking that I should really get a wisdom item/yugoloth potion to hit wisdom runes... and get Epic Dusk Heart
Yes indeed, the enhancement, yugoloth, insightful, and exceptional bonuses to wisdom (and intelligence) are all things that would be good to carry for runes if there was space! And I similarly would very much like the Epic Dusk Heart.
A question I must ask though Anthios888, Roq Star is ridiculously better geared than my character (though I am excited by my recent acquisition of Balizarde!), but given the weapons in your inventory (like 2 x Epic Chaosblades, 2 x Drow Khopeshes, and a tier 3 Alchemical Khopesh), what are the weapons you normally have equipped?
OzmarDDO
10-18-2012, 06:31 AM
What? No healer's kits?!?!
Seriously, can you spell "overkill"? You don't need all of that.
But some more bag space would be nice. :)
-Ozmar the Agreeable
Feralthyrtiaq
10-18-2012, 06:55 AM
For your build that does some melee I would use Tenser's nearly 100% of the time.
There are only a hand full of scenarios that you will have an opportunity to Triple Stack Niacs or Eladars
It is easier to plan when not to use Tenser's than it is to manage gear swaps for divine power clickies.
Divine Power's Strength is Enhancement and doesn't stack.
Tenser's is Alchemical +4 Str, Dex, Const, +6 Armor, Full BAB and a minor benefit from weapon profs.
Thats +10 to hit for you (+2 Str (or Dex if Wpn Finesse), +8 From 1/2 BAB sorc levels), +2 Damage, +2 Fort/Reflex Saves, +8 to Armor Class
Divine Power is pretty meh when compared and you can dump the clickies and gain inventory slots and more of benefit.
Triple Stacks of DoTs are really best for high hp bosses when you probably want to nuke and not melee (but have melee to backup if needed yah know)
If you ABSOLUTELY MUST be able to triple stack DoTs while meleeing trash then /shrug keep with the DP
Xoham
10-18-2012, 06:58 AM
Thanks all! I have colour-coded the original post based on the feedback from this thread.
Xoham
10-18-2012, 07:10 AM
For your build that does some melee I would use Tenser's nearly 100% of the time.
There are only a hand full of scenarios that you will have an opportunity to Triple Stack Niacs or Eladars
It is easier to plan when not to use Tenser's than it is to manage gear swaps for divine power clickies.
Divine Power's Strength is Enhancement and doesn't stack.
Tenser's is Alchemical +4 Str, Dex, Const, +6 Armor, Full BAB and a minor benefit from weapon profs.
Thats +10 to hit for you (+2 Str (or Dex if Wpn Finesse), +8 From 1/2 BAB sorc levels), +2 Damage, +2 Fort/Reflex Saves, +8 to Armor Class
Divine Power is pretty meh when compared and you can dump the clickies and gain inventory slots and more of benefit.
Triple Stacks of DoTs are really best for high hp bosses when you probably want to nuke and not melee (but have melee to backup if needed yah know)
If you ABSOLUTELY MUST be able to triple stack DoTs while meleeing trash then /shrug keep with the DP
Thanks Feralthyrtiaq, this does convince me to give Tenser's another try for the non-boss parts of quests and for exploring. You're right that it would be optimal to use Tenser's in preference to Divine Power whenever I'm not using DoT stacks. And you're right in thinking that I hardly ever use DoT stacks on anything other than bosses. In fact, the only thing that springs to mind is slave masters so I can track where they are, in which case a single cast is likely sufficient.
But for bosses, I still think I need divine power. Not necessarily for meleeing, but for maximum shuriken attack speed, which I still like to make use of while casting DoT stacks and nuking. Shuriken attack speed, for whatever reason, seems very dependent on BAB.
Zargarx
10-18-2012, 07:31 AM
The addition of the extra backpack space was a great help - pity it required TP, but I ended getting it for a few characters.
Storage is still somewhat tight at high levels on some builds - mostly causing extra runs to sell stuff.
The OP build is near worst case but I think I have one that is worse:
elf: wiz12/ranger6/rogue2 - wraith AA (set of bows, a couple quivers, and need some arrows out of quiver in some combat) with gtwf (2 weapon sets), trapsmithing (need fair bit of equip), tons of scrolls, regular set of potions & wands, etc. Only have just have a very small number of slots to take treasure....
In any case, spell component bag would be a great help that hopefully should not be too difficult to add (assume don't need to take the spell component out to use). Potion, wand, scroll bags would be nice as well but if need to take the item out to use it...
FranOhmsford
10-18-2012, 07:57 AM
As a counter-proposal, I would rather they treat gear-swapping (aside from weapons) the same as spell-swapping and only allow it in taverns and at shrines. This would also eliminate the inventory problem as people wouldn't feel the need to carry every bit of gear they own on them at all times.
I realize that mine is probably an unpopular idea, but I hate the fact that meta-gaming even exists, much less the fact that it is the expectation.
Ok by me so long as we get 10x more bank space!
Tbh Inv space wouldn't be such a big issue if it wasn't for the piddly amount of Bank Space we get in DDO.
I have the Full Shared Bank btw {Between 46 and 60 items in it at all times}.
Expalphalog
10-18-2012, 08:27 AM
Ok by me so long as we get 10x more bank space!
Oh absolutely.
LOOON375
10-18-2012, 11:16 AM
On tonight's episode of "DDO hording.....buried alive"
Zenako
10-18-2012, 11:45 AM
A side issue that compounds the space concerns is when something new like the Cannith Challenge quests and all those dozen token types (with maximum stacking of 10) arrived. That ended up chewing up a boatload of otherwise open slots. Lesson for Turbine hopefully to have stuff like that be BTA if split up like that. The BTC was annoying (is still annoying) and not sure what purpose it served other than to make sure to overload the login servers as someone with a number of characters had to log each of them in to get some tokens.
A spell component pouch would be a very useful thing, since not only do you have the baseline stuff for spells but special stuff as well for spells like Stoneskin. Another possible change that could help in some cases is changing the stacking limit for things like scrolls from 100 to lets say 999 (if three digits is the most you want in the hot bar display).
To follow on, something like a hot bar cluster effects would be nice as well. Right now if I have to hit certain traps for example, more often than not to get the best bonus I need to swap some gear in a number of slots at the same time (I usually just line it all up in a row on a hotbar and click in sequence). Then on the adjacent hot bar have spots to restore "normal" adventurer mode in place. If you could pick a whole set up for the paperdoll and drop that on a hotbar for acting, that would be a cool way to handle multiple gear swaps. It would also help ensure you got everything right and did not skip a click on your swaps. How many of us have gone into Epic combats all ready to haggle for the best deals and failed to impress those mobs...:eek: **** why are my HP so low, was I level or stat drained? or did I ooops....
Anthios888
10-18-2012, 11:52 PM
If I'm supposed to bank it all and pull it out when I expect to come across a devil or a demon or a dragon ...
can I have more bank space? :D
Xoham
10-19-2012, 02:39 AM
The OP build is near worst case but I think I have one that is worse:
elf: wiz12/ranger6/rogue2 - wraith AA (set of bows, a couple quivers, and need some arrows out of quiver in some combat) with gtwf (2 weapon sets), trapsmithing (need fair bit of equip), tons of scrolls, regular set of potions & wands, etc. Only have just have a very small number of slots to take treasure....
Indeed this is worse! I can only imagine how difficult your inventory management must be playing at cap.
To follow on, something like a hot bar cluster effects would be nice as well. Right now if I have to hit certain traps for example, more often than not to get the best bonus I need to swap some gear in a number of slots at the same time (I usually just line it all up in a row on a hotbar and click in sequence). Then on the adjacent hot bar have spots to restore "normal" adventurer mode in place. If you could pick a whole set up for the paperdoll and drop that on a hotbar for acting, that would be a cool way to handle multiple gear swaps. It would also help ensure you got everything right and did not skip a click on your swaps. How many of us have gone into Epic combats all ready to haggle for the best deals and failed to impress those mobs...:eek: **** why are my HP so low, was I level or stat drained? or did I ooops....
This is an interesting idea. I imagine that as well as for traps, melee characters with a "tank" set of items and a "maximum damage" set of items would like it too.
If I'm supposed to bank it all and pull it out when I expect to come across a devil or a demon or a dragon ...
can I have more bank space? :D
Indeed as Anthios888 and other posters above have identified, there is another problem that is worse than the backpack space issue I talked about in my original post. This is the backpack plus bank space issue - the restriction that the total number of Bound-to-Character items that you can possibly have is limited by your backpack plus your personal bank. (Although it's a hassle, you can always store extra Bound-to-Account and unbound items on vault characters.)
There are epic items that I could make but don't for exactly this reason. And I know that each time I have reincarnated my character I am forced to delete Bound-to-Character items for exactly this reason too.
I can acknowledge that (as illustrated well in Chai's comic) carrying so many items simultaneously seems silly (or that items could arguably be made to have some kind of access timer if in a portable hole or bag of holding). But, as Sun Saint and an Oversword of the Purple Dragon Knights (not to mention an 18th level sorcerer), it doesn't seem unreasonable that I could spend a lot of platinum to build a tower, hire or conjure some guards, and keep a large pile of treasure (or at least one significantly bigger than just a copy of my backpack) in my "bank".
To summarise, I would buy more backpack space, and buy more bank space :)
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