Wolf_Thunderspirit
10-12-2012, 06:50 AM
Trying to see what Life 3 will look like.
Wulfphang is a geared out 13 Acrobat/ 7 Ninja Spy/ 5 Epic in Life 2.
Next life I want simular, but trying to factor in a Druid's Wolf Form & spells: Takedown, Shilaliegh, Ram's Might, and Longstrider. This means sacrificing Monk prestige altogether thus leaving only 3 levels which changes him from dark to light. The remaining levels are then reabsorbed to rogue (+2), allowing higher Sneak Attack dice.
I always take Whirlwind on any of my characters with Monk levels which tend to favor the attack with many of the class granted feats. Also take Zen Archery because shuriken suck if there is a rare reason I must range. Switched to light monk for the healing factor, and it may gell well with the druid +20 healing Spell Power Enh. Alot of my Epic Level gear will make up for any shortcomings in the build, as will GS for HP, etc., as I said its geared out.
Be gentle here, I'm just kicking out ideas. Won't be TR'g for quite awhile. Got a LOT of crafting and Epics to do yet.
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Wulfphang Druid Rogue Monk
Level 20 Lawful Neutral Half-Orc Male
(3 Monk \ 15 Rogue \ 2 Druid)
Hit Points: 267
Spell Points: 299
BAB: 14\14\19\24
Fortitude: 14
Reflex: 17
Will: 15
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 16 20
Dexterity 14 20
Constitution 14 16
Intelligence 14 18
Wisdom 14 18
Charisma 8 10
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 23
Bluff -1 0
Concentration 4 24
Diplomacy -1 20
Disable Device 6 27
Haggle -1 0
Heal 4 7
Hide 5 25
Intimidate -1 0
Jump 7 24
Listen 2 4
Move Silently 6 27
Open Lock 6 27
Perform n/a n/a
Repair 6 8
Search 6 27
Spot 2 27
Swim 3 5
Tumble 3 12
Use Magic Device 3 23
Level 1 (Rogue)
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Rogue
Feat: (Selected) Toughness
Enhancement: Rogue Skill Boost I
Enhancement: Orcish Melee Damage I
Enhancement: Rogue Faster Sneaking I
Level 2 (Rogue)
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Improved Balance I
Enhancement: Improved Tumble I
Level 3 (Rogue)
Feat: (Selected) Power Attack
Enhancement: Rogue Acid Trap Lore I
Enhancement: Orcish Strength I
Enhancement: Racial Toughness I
Level 4 (Rogue)
Enhancement: Improved Balance II
Enhancement: Improved Tumble II
Enhancement: Rogue Dexterity I
Level 5 (Rogue)
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Sneak Attack Training II
Level 6 (Rogue)
Feat: (Selected) Two Handed Fighting
Enhancement: Rogue Thief-Acrobat I
Level 7 (Rogue)
Enhancement: Rogue Dexterity II
Level 8 (Rogue)
Enhancement: Racial Toughness II
Level 9 (Rogue)
Feat: (Selected) Combat Expertise
Enhancement: Orcish Melee Damage II
Level 10 (Rogue)
Feat: (Rogue Bonus) Improved Evasion
Enhancement: Rogue Dexterity III
Level 11 (Rogue)
Enhancement: Orcish Extra Action Boost I
Enhancement: Orcish Power Attack I
Enhancement: Orcish Power Attack II
Level 12 (Rogue)
Feat: (Selected) Dodge
Enhancement: Rogue Thief-Acrobat II
Enhancement: Rogue Improved Trap Sense I
Enhancement: Rogue Wand and Scroll Mastery I
Level 13 (Druid)
Enhancement: Druid Blood Moon Frenzy I
Enhancement: Rogue Sneak Attack Training III
Level 14 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Wolf
Enhancement: Rogue Item Defense I
Enhancement: Rogue Item Defense II
Enhancement: Druid Toughness I
Level 15 (Monk)
Feat: (Monk Bonus) Mobility
Feat: (Selected) Spring Attack
Enhancement: Rogue Sneak Attack Training IV
Level 16 (Monk)
Feat: (Monk Bonus) Zen Archery
Enhancement: Way of the Patient Tortoise I
Enhancement: Monk Wisdom I
Level 17 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Enhancement: Orcish Fury I
Enhancement: Monk Improved Recovery I
Enhancement: Rogue Faster Sneaking II
Level 18 (Rogue)
Feat: (Rogue Bonus) Opportunist
Feat: (Selected) Whirlwind Attack
Enhancement: Rogue Fire Trap Lore I
Enhancement: Orcish Great Weapon Aptitude I
Enhancement: Rogue Wand and Scroll Mastery II
Level 19 (Rogue)
Enhancement: Rogue Item Defense III
Enhancement: Druid Eminence of Life I
Level 20 (Rogue)
Enhancement: Druid Energy of the Locus I
Enhancement: Rogue Wand and Scroll Mastery III
Wulfphang is a geared out 13 Acrobat/ 7 Ninja Spy/ 5 Epic in Life 2.
Next life I want simular, but trying to factor in a Druid's Wolf Form & spells: Takedown, Shilaliegh, Ram's Might, and Longstrider. This means sacrificing Monk prestige altogether thus leaving only 3 levels which changes him from dark to light. The remaining levels are then reabsorbed to rogue (+2), allowing higher Sneak Attack dice.
I always take Whirlwind on any of my characters with Monk levels which tend to favor the attack with many of the class granted feats. Also take Zen Archery because shuriken suck if there is a rare reason I must range. Switched to light monk for the healing factor, and it may gell well with the druid +20 healing Spell Power Enh. Alot of my Epic Level gear will make up for any shortcomings in the build, as will GS for HP, etc., as I said its geared out.
Be gentle here, I'm just kicking out ideas. Won't be TR'g for quite awhile. Got a LOT of crafting and Epics to do yet.
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Wulfphang Druid Rogue Monk
Level 20 Lawful Neutral Half-Orc Male
(3 Monk \ 15 Rogue \ 2 Druid)
Hit Points: 267
Spell Points: 299
BAB: 14\14\19\24
Fortitude: 14
Reflex: 17
Will: 15
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 16 20
Dexterity 14 20
Constitution 14 16
Intelligence 14 18
Wisdom 14 18
Charisma 8 10
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 23
Bluff -1 0
Concentration 4 24
Diplomacy -1 20
Disable Device 6 27
Haggle -1 0
Heal 4 7
Hide 5 25
Intimidate -1 0
Jump 7 24
Listen 2 4
Move Silently 6 27
Open Lock 6 27
Perform n/a n/a
Repair 6 8
Search 6 27
Spot 2 27
Swim 3 5
Tumble 3 12
Use Magic Device 3 23
Level 1 (Rogue)
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Rogue
Feat: (Selected) Toughness
Enhancement: Rogue Skill Boost I
Enhancement: Orcish Melee Damage I
Enhancement: Rogue Faster Sneaking I
Level 2 (Rogue)
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Improved Balance I
Enhancement: Improved Tumble I
Level 3 (Rogue)
Feat: (Selected) Power Attack
Enhancement: Rogue Acid Trap Lore I
Enhancement: Orcish Strength I
Enhancement: Racial Toughness I
Level 4 (Rogue)
Enhancement: Improved Balance II
Enhancement: Improved Tumble II
Enhancement: Rogue Dexterity I
Level 5 (Rogue)
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Sneak Attack Training II
Level 6 (Rogue)
Feat: (Selected) Two Handed Fighting
Enhancement: Rogue Thief-Acrobat I
Level 7 (Rogue)
Enhancement: Rogue Dexterity II
Level 8 (Rogue)
Enhancement: Racial Toughness II
Level 9 (Rogue)
Feat: (Selected) Combat Expertise
Enhancement: Orcish Melee Damage II
Level 10 (Rogue)
Feat: (Rogue Bonus) Improved Evasion
Enhancement: Rogue Dexterity III
Level 11 (Rogue)
Enhancement: Orcish Extra Action Boost I
Enhancement: Orcish Power Attack I
Enhancement: Orcish Power Attack II
Level 12 (Rogue)
Feat: (Selected) Dodge
Enhancement: Rogue Thief-Acrobat II
Enhancement: Rogue Improved Trap Sense I
Enhancement: Rogue Wand and Scroll Mastery I
Level 13 (Druid)
Enhancement: Druid Blood Moon Frenzy I
Enhancement: Rogue Sneak Attack Training III
Level 14 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Wolf
Enhancement: Rogue Item Defense I
Enhancement: Rogue Item Defense II
Enhancement: Druid Toughness I
Level 15 (Monk)
Feat: (Monk Bonus) Mobility
Feat: (Selected) Spring Attack
Enhancement: Rogue Sneak Attack Training IV
Level 16 (Monk)
Feat: (Monk Bonus) Zen Archery
Enhancement: Way of the Patient Tortoise I
Enhancement: Monk Wisdom I
Level 17 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Enhancement: Orcish Fury I
Enhancement: Monk Improved Recovery I
Enhancement: Rogue Faster Sneaking II
Level 18 (Rogue)
Feat: (Rogue Bonus) Opportunist
Feat: (Selected) Whirlwind Attack
Enhancement: Rogue Fire Trap Lore I
Enhancement: Orcish Great Weapon Aptitude I
Enhancement: Rogue Wand and Scroll Mastery II
Level 19 (Rogue)
Enhancement: Rogue Item Defense III
Enhancement: Druid Eminence of Life I
Level 20 (Rogue)
Enhancement: Druid Energy of the Locus I
Enhancement: Rogue Wand and Scroll Mastery III