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Wolf_Thunderspirit
10-12-2012, 06:50 AM
Trying to see what Life 3 will look like.
Wulfphang is a geared out 13 Acrobat/ 7 Ninja Spy/ 5 Epic in Life 2.
Next life I want simular, but trying to factor in a Druid's Wolf Form & spells: Takedown, Shilaliegh, Ram's Might, and Longstrider. This means sacrificing Monk prestige altogether thus leaving only 3 levels which changes him from dark to light. The remaining levels are then reabsorbed to rogue (+2), allowing higher Sneak Attack dice.
I always take Whirlwind on any of my characters with Monk levels which tend to favor the attack with many of the class granted feats. Also take Zen Archery because shuriken suck if there is a rare reason I must range. Switched to light monk for the healing factor, and it may gell well with the druid +20 healing Spell Power Enh. Alot of my Epic Level gear will make up for any shortcomings in the build, as will GS for HP, etc., as I said its geared out.

Be gentle here, I'm just kicking out ideas. Won't be TR'g for quite awhile. Got a LOT of crafting and Epics to do yet.


Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Wulfphang Druid Rogue Monk
Level 20 Lawful Neutral Half-Orc Male
(3 Monk \ 15 Rogue \ 2 Druid)
Hit Points: 267
Spell Points: 299
BAB: 14\14\19\24
Fortitude: 14
Reflex: 17
Will: 15

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 16 20
Dexterity 14 20
Constitution 14 16
Intelligence 14 18
Wisdom 14 18
Charisma 8 10

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 23
Bluff -1 0
Concentration 4 24
Diplomacy -1 20
Disable Device 6 27
Haggle -1 0
Heal 4 7
Hide 5 25
Intimidate -1 0
Jump 7 24
Listen 2 4
Move Silently 6 27
Open Lock 6 27
Perform n/a n/a
Repair 6 8
Search 6 27
Spot 2 27
Swim 3 5
Tumble 3 12
Use Magic Device 3 23

Level 1 (Rogue)
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Rogue
Feat: (Selected) Toughness
Enhancement: Rogue Skill Boost I
Enhancement: Orcish Melee Damage I
Enhancement: Rogue Faster Sneaking I


Level 2 (Rogue)
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Improved Balance I
Enhancement: Improved Tumble I


Level 3 (Rogue)
Feat: (Selected) Power Attack
Enhancement: Rogue Acid Trap Lore I
Enhancement: Orcish Strength I
Enhancement: Racial Toughness I


Level 4 (Rogue)
Enhancement: Improved Balance II
Enhancement: Improved Tumble II
Enhancement: Rogue Dexterity I


Level 5 (Rogue)
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Sneak Attack Training II


Level 6 (Rogue)
Feat: (Selected) Two Handed Fighting
Enhancement: Rogue Thief-Acrobat I


Level 7 (Rogue)
Enhancement: Rogue Dexterity II


Level 8 (Rogue)
Enhancement: Racial Toughness II


Level 9 (Rogue)
Feat: (Selected) Combat Expertise
Enhancement: Orcish Melee Damage II


Level 10 (Rogue)
Feat: (Rogue Bonus) Improved Evasion
Enhancement: Rogue Dexterity III


Level 11 (Rogue)
Enhancement: Orcish Extra Action Boost I
Enhancement: Orcish Power Attack I
Enhancement: Orcish Power Attack II


Level 12 (Rogue)
Feat: (Selected) Dodge
Enhancement: Rogue Thief-Acrobat II
Enhancement: Rogue Improved Trap Sense I
Enhancement: Rogue Wand and Scroll Mastery I


Level 13 (Druid)
Enhancement: Druid Blood Moon Frenzy I
Enhancement: Rogue Sneak Attack Training III


Level 14 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Wolf
Enhancement: Rogue Item Defense I
Enhancement: Rogue Item Defense II
Enhancement: Druid Toughness I


Level 15 (Monk)
Feat: (Monk Bonus) Mobility
Feat: (Selected) Spring Attack
Enhancement: Rogue Sneak Attack Training IV


Level 16 (Monk)
Feat: (Monk Bonus) Zen Archery
Enhancement: Way of the Patient Tortoise I
Enhancement: Monk Wisdom I


Level 17 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Enhancement: Orcish Fury I
Enhancement: Monk Improved Recovery I
Enhancement: Rogue Faster Sneaking II


Level 18 (Rogue)
Feat: (Rogue Bonus) Opportunist
Feat: (Selected) Whirlwind Attack
Enhancement: Rogue Fire Trap Lore I
Enhancement: Orcish Great Weapon Aptitude I
Enhancement: Rogue Wand and Scroll Mastery II


Level 19 (Rogue)
Enhancement: Rogue Item Defense III
Enhancement: Druid Eminence of Life I


Level 20 (Rogue)
Enhancement: Druid Energy of the Locus I
Enhancement: Rogue Wand and Scroll Mastery III

Diyon
10-12-2012, 07:32 AM
So many things here:

-Wolf form will get none of the staff bonuses and non of the THF bonuses. No staff speed, no shillelagh, no glancing, no THF feat effect.
-Whirlwind attack probably not worth that many feats, you'd be better off going with cleave/great cleave for Overwhelming crit and Momentum Swing from dreadnought.
-Zen Archery: Dude, your bow is going to be almost as bad as the shuriken, its not worth the feat here.
-No mention of Improved crit: this is absolutely important.
-Longstrider doesn't stack with haste or striders.

-I'd go with a 13/6/1 rogue/monk/druid or rogue/monk/fighter. You still get Shillelagh and Ram's might on the druid lvl, or a feat with the fighter. Grab ninja spy back. Monk splashes have suffered a good bit since U14. Although there does seem to be hope for that coming with the enhancement revamp, that's going to be next year. Don't sacrifice that 25% incorp.
-Some good feat suggestions:
PL:Rogue
Toughness
IC:B
PA
Cleave
Great Cleave
Dodge

Then either THF line, or stuff like Hamstring, Improved Sunder, Stunning blow, etc.
-Epic feats. If you manage to pull it off and aren't super tactics focused (still try this even if you are if possible), take Improved SA and Overwhelming Critical.

If you haven't checked out the Big F'n Stick post, I recommend you do so. It is the place of discussion for all things acrobat and staff fighting.

Wolf_Thunderspirit
10-12-2012, 10:38 PM
So many things here:

-Wolf form will get none of the staff bonuses and non of the THF bonuses. No staff speed, no shillelagh, no glancing, no THF feat effect.
-Whirlwind attack probably not worth that many feats, you'd be better off going with cleave/great cleave for Overwhelming crit and Momentum Swing from dreadnought.
-Zen Archery: Dude, your bow is going to be almost as bad as the shuriken, its not worth the feat here.
-No mention of Improved crit: this is absolutely important.
-Longstrider doesn't stack with haste or striders.

-I'd go with a 13/6/1 rogue/monk/druid or rogue/monk/fighter. You still get Shillelagh and Ram's might on the druid lvl, or a feat with the fighter. Grab ninja spy back. Monk splashes have suffered a good bit since U14. Although there does seem to be hope for that coming with the enhancement revamp, that's going to be next year. Don't sacrifice that 25% incorp.
-Some good feat suggestions:
PL:Rogue
Toughness
IC:B
PA
Cleave
Great Cleave
Dodge

Then either THF line, or stuff like Hamstring, Improved Sunder, Stunning blow, etc.
-Epic feats. If you manage to pull it off and aren't super tactics focused (still try this even if you are if possible), take Improved SA and Overwhelming Critical.

If you haven't checked out the Big F'n Stick post, I recommend you do so. It is the place of discussion for all things acrobat and staff fighting.

Ok - Big F'n Stick is what I based my 1st and 2nd life on, trying to drift a little from that to incorporate druid, or i'm just redoing my current build. But then, Halflings just didn't measure up to Horcs, so I sarcastically referred to my build as the "Bigger" f'n stick. lol. Horcs were new then, and seemed soooooo appropriate to the build that halflings didn't. Now Druid seems like it would gel pretty well into the mix, but often mixed builds suffer from too many classes.
I don't want to drift so far from what I am used to either. So Whirlwind is still in there. Most of it is needed anyway (dodge, spring attack, mobility to qualify spring attack) so adding 2 more feats is no sweat, PLUS you get many of them free with Monk anyway.
I got a ranger saying that longstrider does stack with haste and striders. I can niether confirm nor deny this to be the case, but her main is her ranger.
LD Epic Destiny is ok, but GMoF is the parking point for my build. Twists are already taking up too much of my time. Getting really tired of Shiradi while trying to get Fury of the Wild accessed. LD was fun, and certainly had the DPS, but it seems more appropriate to barbs and fighter kensai's than rogue or monk DPS for me, which seem more at home in Shadow Dancer of GMoF.

Now don't think I'm all "p'shaw!" about your input. The fact that the wolf form gains no attack speed benefits is already almost a deal breaker. Most of my DPS comes from SA and Speed, which apparently will be neutralized by taking wolf form at all. All that's left is the spells then, and then you have to factor 1:00 avg buffs and minimal spell points may not be worth the trouble.

I did notice that IC: B was taken out and that kinda bothered me. Was trying to factor it all back into the build, but the aforementioned was a quick jotted draft anyway.

I'm not all that click heavy when I can avoid it. I prefer passive or toggle feats over things like trip and sunder that have to be babysat with constant presses. If I wanted to be a clicky heavy toon, I'd play my spell casters :-) So I use my Showtime, Haste Boost and Shadow fade very rarely, I use the GMoF lily petal and orchid blossom more than any, and lily only to help charge EiN faster. I took Ninja only for more SA. I also will click the vulnerability to electric thingy every once in a while, but rarely. Momentum Swing? 1:00 cooldown is a no thanks. didn't take it when i went up the line because of that.

I'll rework the draft when i get a chance to. working heavy this week so won't be on often enough to check in, but we'll see

Diyon
10-12-2012, 11:59 PM
Ok - Big F'n Stick is what I based my 1st and 2nd life on, trying to drift a little from that to incorporate druid, or i'm just redoing my current build. But then, Halflings just didn't measure up to Horcs, so I sarcastically referred to my build as the "Bigger" f'n stick. lol. Horcs were new then, and seemed soooooo appropriate to the build that halflings didn't. Now Druid seems like it would gel pretty well into the mix, but often mixed builds suffer from too many classes.
I don't want to drift so far from what I am used to either. So Whirlwind is still in there. Most of it is needed anyway (dodge, spring attack, mobility to qualify spring attack) so adding 2 more feats is no sweat, PLUS you get many of them free with Monk anyway.
I got a ranger saying that longstrider does stack with haste and striders. I can niether confirm nor deny this to be the case, but her main is her ranger.
LD Epic Destiny is ok, but GMoF is the parking point for my build. Twists are already taking up too much of my time. Getting really tired of Shiradi while trying to get Fury of the Wild accessed. LD was fun, and certainly had the DPS, but it seems more appropriate to barbs and fighter kensai's than rogue or monk DPS for me, which seem more at home in Shadow Dancer of GMoF.

Now don't think I'm all "p'shaw!" about your input. The fact that the wolf form gains no attack speed benefits is already almost a deal breaker. Most of my DPS comes from SA and Speed, which apparently will be neutralized by taking wolf form at all. All that's left is the spells then, and then you have to factor 1:00 avg buffs and minimal spell points may not be worth the trouble.

I did notice that IC: B was taken out and that kinda bothered me. Was trying to factor it all back into the build, but the aforementioned was a quick jotted draft anyway.

I'm not all that click heavy when I can avoid it. I prefer passive or toggle feats over things like trip and sunder that have to be babysat with constant presses. If I wanted to be a clicky heavy toon, I'd play my spell casters :-) So I use my Showtime, Haste Boost and Shadow fade very rarely, I use the GMoF lily petal and orchid blossom more than any, and lily only to help charge EiN faster. I took Ninja only for more SA. I also will click the vulnerability to electric thingy every once in a while, but rarely. Momentum Swing? 1:00 cooldown is a no thanks. didn't take it when i went up the line because of that.

I'll rework the draft when i get a chance to. working heavy this week so won't be on often enough to check in, but we'll see

I wasn't specifically referring to the original Big F'n Stick builds, but the thread itself. It contains builds based for or suitable for all sorts of races. There's discussions of various pros and cons of different lvl split.

Between cleave and great cleave, should feel similar to whirlwind, if not better. I think cleave and great cleave are going to be worth more than mobility/spring attack/whirlwind, because then you can take Overwhelming crit for the +1 crit multi on 19-20.

13r/7m/1druid is fairly popular right now. Something else: those buffs I mentioned are 5 minute minute duration buffs now, not 1 minute.

The cleave/great cleave/Momentum swing/lay waste click-fest is a little crazy. But you don't have to pay attention to cooldowns so much as whether or not your activations successfully reset the cooldowns. As I said, a little click intensive, but wow the results. My 13r/6ftr/1mnk acrobat has hit 1100+ crits with MS and Lay Waste. I got excited when I started getting regular 200+ crits when I got the Stout Oak staff. As I progressed in LD and twisted in dance of flowers, those numbers started rapidly rising. I get 600ish crits all the time now.

Momentum swing is not really a 1 minute cooldown. I'm often hitting it at least every five seconds, if not a bunch more. Set up full, cleave has a 50% chance to reset. Great cleave has a 50% chance to reset it. Lay Waste has a 50% to reset it. MS has a 25% to reset Lay Waste. If you get really lucky you can just chain click MS-LW-MS-LW-MS-LW a bunch of times, you can tear through stuff like that.

ThePrisoner
10-13-2012, 01:27 AM
It's worth noting that Shillelagh will only work on a staff made out of wood. That means no using it on Sireth, Dreamspitter, and Nat Gann.

Wolf_Thunderspirit
10-13-2012, 03:25 AM
It's worth noting that Shillelagh will only work on a staff made out of wood. That means no using it on Sireth, Dreamspitter, and Nat Gann.

Worthy of note, considering I use mainly various GS, Dreamspitter, and Petrifying Shadowstaff. totally forgot about that part of the description. God, that probably means only my Nightmare of The Sun and other trash beaters would work with it, and most trash, even on epics, are cake walk.

Boy, I dunno ... you all are making adding druid sound pointless. What about Blood Moon Frenzy? This still effective/ stacking with all other enh./ speed benefits?

Diyon
10-13-2012, 11:13 AM
Worthy of note, considering I use mainly various GS, Dreamspitter, and Petrifying Shadowstaff. totally forgot about that part of the description. God, that probably means only my Nightmare of The Sun and other trash beaters would work with it, and most trash, even on epics, are cake walk.

Boy, I dunno ... you all are making adding druid sound pointless. What about Blood Moon Frenzy? This still effective/ stacking with all other enh./ speed benefits?

Sorry.......Blood moon frenzy only effects, hires, pets, summons. Now provided, shillelagh DOES work on: Rahl's Might (good for 18-20 lvls), Isn't the shadow staff wood?, Epic Souleater, Epic Luminous Truth, and most importantly, the Stout Oak Walking Stick. The Stout Oak Walking Stick is the next thing down the rung from Sireth, and while I'll have to double check the numbers, without deadly weapons available, it might, miiiiiight edge out Sireth with shillelagh and enough other +W effects (stout oak has a lower crit range than sireth but higher multiplier and gets 2d6 per +W, compared to 1d10 of Sireth. With dreadnaught throwing out +5[W] attacks every few seconds and enough other +[W] it may come out on top for a few setups. Once again, haven't ran the numbers. Either way, it is a rocking weapon.

Either way you do get ram's might which is +2 size STR and +2 stacking base damage, which is pretty sweet. The alternative is a fighter lvl which doesn't get you much more than that many would argue.

I'm not saying that you should absolutely take 1 lvl of druid, but it is a solid choice. Personally I'm going to TR my Berserker acrobat into a 12 rogue/8 druid (lvl split pending, may go with a 13/7, or a 12/7/1), for a hybrid type acrobat.