View Full Version : King Bendix in Cabal just crazy regen
njneer75
09-15-2012, 09:40 AM
So I took my lvl 15 Monk/Ftr into Cabal elite with a cleric hire to solo after soloin the other GH side quests on elite as well. I breezed through the entire map with no diff until I got to the final battle. Took out the entire room and was left standing toe to toe with King Bendix. HIS REGEN IS WAY WAY OVERPOWERED and coupled with his DR (which i couldnt figure out what it was) I couldnt take him down. Fought him for 10 mins straight until my hire ran outa mana. I landed very few touch of death on him for full value. IS this really what was intended? Just ridiculous. I know, blah blah blah the difficulty is challenging for a group and all, but compared to the other GH quests and enemies, Bendix is way OP!
BTW nicely geared up monk TR build with 510 hp's at lvl 15 with all kinds of mad wraps. Just couldnt beat his regen.
Anyone can post what his DR is? Maybe its bludgeon cuz seemed like whatever I tried didnt break it.
Zorth
09-15-2012, 09:57 AM
Hes a tough guy.
He is Part Conan the Barbarian and has two back up healers that do a great job for AI being what it is. These DM (computer) guided Healers heal him like real players would.
Fighting him, solo, on Elite is tough and fun!
Syllph
09-15-2012, 10:14 AM
To answer your question, yes this was intended to be that difficult. You went in alone on elite, as you said. Grab a group and he's a push over.
Cernunan
09-15-2012, 10:35 AM
Well, you are saying you are running the quest on a dark monk, which is the absolute easiest class pre combo to defeat any high self healing mob.
Did you spam your dark dark dark finisher? That finisher curse reduces incoming healing.
Are you for some reason having trouble getting the finisher to land? Then you need to be rotating improved sunder into your attack routine for the for save debuff to allow your finishers to land.
Lonnbeimnech
09-15-2012, 10:40 AM
Well, you are saying you are running the quest on a dark monk, which is the absolute easiest class pre combo to defeat any high self healing mob.
Did you spam your dark dark dark finisher? That finisher curse reduces incoming healing.
Are you for some reason having trouble getting the finisher to land? Then you need to be rotating improved sunder into your attack routine for the for save debuff to allow your finishers to land.
This.
also, self healing mobs usually wait until they are down to about 20% before healing, so save your burst dps for when they are down to around 25-30%. then hit fighter haste boost (I assume you have this since you have fighter levels) and ToD.
And make sure you kill all the trash first.
FestusHood
09-15-2012, 10:45 AM
About a month ago myself, on a dps challenged spellsinger, a cleric, and a monk attempted this on elite. We tried for about a half hour and we just couldn't kill the guy.
narizue
09-15-2012, 02:36 PM
About a month ago myself, on a dps challenged spellsinger, a cleric, and a monk attempted this on elite. We tried for about a half hour and we just couldn't kill the guy.
As was mentioned, kill the trash first, particularly healers. Then gradually work him down to about 25%. Then drop your bombs. This is a tougher fight. He generally needs to be the last mob to die, otherwise it can go sideways easily.
FestusHood
09-15-2012, 02:39 PM
As was mentioned, kill the trash first, particularly healers. Then gradually work him down to about 25%. Then drop your bombs. This is a tougher fight. He generally needs to be the last mob to die, otherwise it can go sideways easily.
He was the only one left. His annoying habit of dropping blade barriers and then walking out of them made it tougher. As i recall we never got him below half hp. We didn't have any boimbs.
narizue
09-15-2012, 03:39 PM
He was the only one left. His annoying habit of dropping blade barriers and then walking out of them made it tougher. As i recall we never got him below half hp. We didn't have any boimbs.
With 3 people, I would suggest trying to herd him and then 3 point block him in to prevent moving. Once that is done, all three players should be inside of a clerics radiant aura, which will mitigate alot of the damage(also healing curse if the monk is lightside, otherwise the dark monk should certainly have a bomb to drop), then melee from the monk+bard song+divine punishment+cometfall should get the job done. I was in there not that long ago with a similar group and that was what we did.
Mileage on my suggested approach, will however vary.
zarthak
09-15-2012, 03:44 PM
on my helf monk life at lvl 15 life #4 soloed leet the boss alone took 1minute so i dont know how its OP just spam TOD and dark dark dark finisher
FestusHood
09-15-2012, 03:49 PM
With 3 people, I would suggest trying to herd him and then 3 point block him in to prevent moving. Once that is done, all three players should be inside of a clerics radiant aura, which will mitigate alot of the damage(also healing curse if the monk is lightside, otherwise the dark monk should certainly have a bomb to drop), then melee from the monk+bard song+divine punishment+cometfall should get the job done. I was in there not that long ago with a similar group and that was what we did.
Mileage on my suggested approach, will however vary.
I've never played a monk, so i don't know much about their abilities. The person playing the monk was a new player, a kid, who had just bought Gianthold, and it was his first time in there. The cleric was a tr, who actually burned through several major pots dropping blade barriers, etc. A vet who said he had soloed this quest many times. He said he could never get a 3 stack of dp on the boss, before he got killed. As for me, my spellsinger is entirely caster focused, and of course bard spells are useless on red names. We just didn't have the juice.
Angelus_dead
09-15-2012, 04:09 PM
As was mentioned, kill the trash first, particularly healers.
Actually you don't want to kill all the non-healer trash. Leave one alive, and damage it down to 20% occasionally. Bendix will waste some of his heal spells on the other monster.
MrCow
09-15-2012, 04:23 PM
Anyone can post what his DR is?
On Elite King Bendix should have DR 15/Slashing. This hampers monks as slashing is not a common damage type for them to use.
narizue
09-15-2012, 05:08 PM
I've never played a monk, so i don't know much about their abilities. The person playing the monk was a new player, a kid, who had just bought Gianthold, and it was his first time in there. The cleric was a tr, who actually burned through several major pots dropping blade barriers, etc. A vet who said he had soloed this quest many times. He said he could never get a 3 stack of dp on the boss, before he got killed. As for me, my spellsinger is entirely caster focused, and of course bard spells are useless on red names. We just didn't have the juice.
Hmmm... Only other thought I would have, if you ever find yourself back in deep against Bendik would be to do exactly the opposite of that I suggested, and pretty much charm every mob you see from the locked door forward, and turn them lose on Bendik. That is what I use to do with my bard and wiz when I soloed that quest, but that approach is 3 literally years old.
As to the cleric, likely he was a victim of dungeon scaling. Mobs are much easier in my experience with only 1 character in the dungeon.
njneer75
09-16-2012, 03:37 AM
Well, you are saying you are running the quest on a dark monk, which is the absolute easiest class pre combo to defeat any high self healing mob.
Did you spam your dark dark dark finisher? That finisher curse reduces incoming healing.
Are you for some reason having trouble getting the finisher to land? Then you need to be rotating improved sunder into your attack routine for the for save debuff to allow your finishers to land.
I seemed to have no trouble landing my touch of death but it had significant reduced effect. couple of times I saw 50-70 instead of 500.
njneer75
09-16-2012, 03:42 AM
on my helf monk life at lvl 15 life #4 soloed leet the boss alone took 1minute so i dont know how its OP just spam TOD and dark dark dark finisher
Did you see reduced damage numbers from TOD at all? I did. My TOD landed every time but frequently i saw only 50-70 damage. Does his DR factor into the TOD if he hasnt been sundered or cursed? thx
Shade
09-16-2012, 04:52 AM
Fixed version of post:
I know, blah blah the difficulty is MEANT to be challenging for a group and all, but compared to the other GH quests and enemies, Bendix is perfectly scaled, where as all other GH Elite boses are WAY UNDERPOWERED!
The fact a low dps monk could solo the rest of the GH elites is a huge problem and an issue created by the age of these quests. They really need to rescale them more correctly for groups, so thanks for bringing that to turbines attentions. Perhaps they will rescale the rest up on heroic elite when they do the epic pass.
They are all a joke on elite for any decent group. The only real challenge is brought in by some of the traps, and thats not how it should be, the end bosses on elite should always be a good challenge.
ALL CAPS:
ELITE IS NOT MEANT TO BE SOLOABLE.
MRMechMan
09-16-2012, 05:58 AM
What Shade said (wince :D).
Cry for help boss=joke
Trial by fire entire quest=joke
Feast or famine=joke
Maze=joke
etc etc. Even the flagger bosses are pretty wimpy.
The self healing actually makes it a nice challenge...not any old build can waltz in there and destroy the boss like the others....
Isolani
09-17-2012, 01:41 AM
It's tough if you're a melee, if you don't have evasion especially. Tough solo for any build that doesn't have a lot of burst dps really. You really need to be able to take him from about 50% health to zero in less than 6 seconds or he just heals again.
Did it solo on elite on a sorcerer TR last night, fight was over in 15 seconds at most. 1 delayed blast fire ball to clear the trash, 1 wall of fire (not even needed, I thought the fight would be longer), 2 more DBF and it was over. The traps in Cabal are more dangerous for a sorcerer than the end fight.
MyHumps
09-17-2012, 01:50 AM
I soloed it on a 1st life dark monk just fine about three weeks ago. I don't see the problem. Perhaps you need to turn on power attack?
Gunga
09-17-2012, 02:00 AM
I soloed it on a 1st life dark monk just fine about three weeks ago. I don't see the problem. Perhaps you need to turn on power attack?
But you were level 25...
slimkj
09-17-2012, 04:17 AM
ALL CAPS:
ELITE IS NOT MEANT TO BE SOLOABLE.
Says who?
--
Anyway, OP, you're right - this is a tough fight to solo. It's a good barometer of the DPS output of a char. I failed it on a self-healing, defense oriented PaliMonkArt build. It taught me that I either had to do something different with that char to up it's dps, or that I had to accept it was going to be running it's TR life on Hard... one or the other.
Whereas my Fighter Monk hybrid could manage it.
So I guess if you've not oriented yourself around the melee output to take this guy down, you need to adjust or accept this is one you can't solo and move on. I think it'd be a shame if every quest was adjusted downwards in difficulty every time someone struggled with it. DDO would quickly become boring.
Says who?
Refer to the quote in my sig.
--
Anyway, OP, you're right - this is a tough fight to solo. It's a good barometer of the DPS output of a char. I failed it on a self-healing, defense oriented PaliMonkArt build. It taught me that I either had to do something different with that char to up it's dps, or that I had to accept it was going to be running it's TR life on Hard... one or the other.
Whereas my Fighter Monk hybrid could manage it.
So I guess if you've not oriented yourself around the melee output to take this guy down, you need to adjust or accept this is one you can't solo and move on. I think it'd be a shame if every quest was adjusted downwards in difficulty every time someone struggled with it. DDO would quickly become boring.
Yeah I agree. Enough of the game has already been made tons easier due to excessive complaints on the boards. I am glad they stopped the train at hard difficulty and left elite at least somewhat challenging.
slimkj
09-17-2012, 08:08 AM
Refer to the quote in my sig.
That just says they don't balance it for that. Doesn't mean they don't think people ever should, or that elite should be so difficult it can't be soloed. I think Shade has inferred a bit more from that statement than he should've, or perhaps I've inferred the wrong meaning from what he wrote. Probably because of the bold and caps and definite use of the words "not meant to be" Dunno.
Either way, Elite quests should be "soloable", are soloable and are soloed. Just not by everyone and not all of them as easily as others.
zarthak
09-17-2012, 08:10 AM
it depends if your geared and skilled to solo elite. the skills to what you have to do may vary between quests but being geared doesnt. (execpt for korthos)
That just says they don't balance it for that. Doesn't mean they don't think people ever should, or that elite should be so difficult it can't be soloed. I think Shade has inferred a bit more from that statement than he should've, or perhaps I've inferred the wrong meaning from what he wrote. Probably because of the bold and caps and definite use of the words "not meant to be" Dunno.
Either way, Elite quests should be "soloable", are soloable and are soloed. Just not by everyone and not all of them as easily as others.
Not balanced for solo play means balanced for 4 people, because the dungeons scale based on a 4 person party on other difficulties. The difference between 1 person and 4 people is quite a bit when the quest throws the_same_difficulty at you on elite regardless. Call it conjecture if you will, but thats backed by some pretty strong numbers, as well as a literal dev statement.
Elite shoult NOT be soloable by anyone who isnt both geared and experienced. Dying on elite while soloing should NEVER result in coming to the boards to ask for elite to be made easier. I rarely use he word never, but today I am making an exception.
Alot of this "elite should be easier" argumentation comes from the entitlement to bravery bonus (though the OP doesnt seem to be concerned with BB), even when soloing. Im all for elite being able to be soloed, but I am not for elite being 100% failure free, zerged at the same speed soloers zerg hard and normal simply because people feel entitled to larger XP numbers. Soloing elite should be the "be careful or your toon WILL die" mode. When failure does occur, people need to shrug and say "what did I expect, I tried to zerg elite like I do normal and hard".
If people are concerned about XP and they cant solo elite, they need to solo hard. The XP per minute will be much faster because elite is not balanced with soloers in mind, while hard is. Ive run quite a few TR3+ lives on hard streaks, and never touched amrath, madness part 2, or IQ, at all. It was MUCH faster than trying to solo elite, especially in the higher levels. XP per min was more than 2x what I would have been getting on elite, due to needing to be careful - which is something I really didnt need to do too much of on hard due to scaling and metagaming.
slimkj
09-18-2012, 10:14 AM
Not balanced for solo play means balanced for 4 people, because the dungeons scale based on a 4 person party on other difficulties. The difference between 1 person and 4 people is quite a bit when the quest throws the_same_difficulty at you on elite regardless. Call it conjecture if you will, but thats backed by some pretty strong numbers, as well as a literal dev statement.
I know. I wasn't disagreeing, just observing a difference in interpretation. I think they mean "We design it for full groups, minimum 4" rather than "You shall not solo". Subtle but key difference. If they intended no quests to be soloed they would make them all like VON5 with multiple things needing doing by multiple people in different places at one time, and require some kind of intelligence so a Hire couldn't do it for you. But they don't, so I think the intent is "We don't design Elite so you can solo it, but feel free to try". :)
Elite shoult NOT be soloable by anyone who isnt both geared and experienced. Dying on elite while soloing should NEVER result in coming to the boards to ask for elite to be made easier. I rarely use he word never, but today I am making an exception.
Absolutely agree!
Alot of this "elite should be easier" argumentation comes from the entitlement to bravery bonus (though the OP doesnt seem to be concerned with BB), even when soloing. Im all for elite being able to be soloed, but I am not for elite being 100% failure free, zerged at the same speed soloers zerg hard and normal simply because people feel entitled to larger XP numbers. Soloing elite should be the "be careful or your toon WILL die" mode. When failure does occur, people need to shrug and say "what did I expect, I tried to zerg elite like I do normal and hard".
Yeah, BB has a lot to answer for in terms of people being upset they can't do the hardest difficulty. I do think it's great in terms of at least getting them to try though. Otherwise people would probably just run on Cas for speed, as seen on the DD island just after the Ioun Stone changes. ;)
If people are concerned about XP and they cant solo elite, they need to solo hard. The XP per minute will be much faster because elite is not balanced with soloers in mind, while hard is. Ive run quite a few TR3+ lives on hard streaks, and never touched amrath, madness part 2, or IQ, at all. It was MUCH faster than trying to solo elite, especially in the higher levels. XP per min was more than 2x what I would have been getting on elite, due to needing to be careful - which is something I really didnt need to do too much of on hard due to scaling and metagaming.
Indeed! In fact, on my most recent TR I've done similar: Elite to L16 then dropped to a Hard streak simply because the xp/min worked out better overall that way.
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