AidanRyuko
09-03-2012, 05:37 AM
To give some advice on what to get as you level up pre end-game I'm making this list of equipment. For higher level advice check arjiwan's thread (http://forums.ddo.com/showthread.php?t=317445). This guide will however focus on levels 1 to 16 for those leveling up or getting multiple lives. I also made free to play items orange. Feedback is welcome, I doubt I listed all items worth getting
Disclaimer: there are a lot of combinations you can make and this list isn't necesarily the best of the best, for example when I hit level 4 I used a handcrafted weapon with icy burst and force crit and it beats the maelstrom by far in actual damage), also remember that the same stats don't stack in general so try to puzzle together what works for you.
*items with a star in front are the ones that you really want to get if you have access.
Level 1
Ring of feathers - feather falling
*Feather falling boots (this can be found at almost any level range)
Angers step - +3 jump and expedious retreat clickie + Angers gift - +1 str, +1 resistance (set adds +2 to hit)
Level 2
*Maelstrom - Anarchic, Frost
*nightblade - Byeshk, Keen (30% crit rate at level 2!)
Level 3
Phiarlan mirror cloak - Hide +5, Move Silently +5, Spell Resistance (17)
Brawns spirits - rage clickie
Level 4
*carniflex - 11.9 base damage rating, 20% crit rate and 3x crit modifier
bold trinket - Exceptional Seeker +2, +1 competence bonus to damage, Shocking Blow (event)
stalwart trinket - Earthen Guard, Stacking 10% Bonus to Fortification, +10 stacking HP
nimble trinket - Attack bonus +1, Dodge Bonus +1, Blurry (event)
Totemic Staff of Splinterskul - summon monster III clickie
Diabolist robe - has a summon monster III clickie on it
Timeblade - Slowburst, Feather Falling, Doublestrike 3%
Hellstroke greataxe - Double strike 3%, Keen
Infested armor - Disease Guard, Spell Resistance (19), Light Fortification
Antique greataxe - adamantine, force
Full plate of the ringleader - Adamantine Full plate: Command
spare hand - Riposte, Exceptional Combat Mastery +1, Disable Device +5, Open Lock
+5
*Bracers of wind - Magnetism +36, Lesser Lightning Lore, Blurry
*Ring of the stalker - Sneak Attack Bonus +1, Seeker +1
Ocean's wind gem - Greater air elemental summon, can only be obtained during crystal cove
Level 5
Visor of the flesh render guard - deathward clickie
Envenomed cloak - Poison Save +2, Poison Guard, Might of the Abishai, Constitution +3 (3 items give +1 to natural armor and +1 to strength)
Charged gauntlets - Shocking Blow, Might of the Abishai, Strength +2, Lightning Resistance (3 items give +1 to natural armor and +1 to strength)
Goggles of time sensing - haste clickie
Mask of comedy - good hope clickie
*voice of the master - switch it out when finishing quest objectives for a 5% bonus to xp
*mantle of the worldshaper - 5% bonus to xp, regeneration and 5 charges of spell absorbt (restores 1 a day), together with voice of the master it gives true vision, but the xp does not stack.
Level 7
Sacred Helm - Deathblock, Divine blessing and Eternal faith
*beholder optic nerves - has 8 charges/day of absorb beholder spells
Level 8
Gorgon Armor - 17AC, Gorgon Breath (CL:10, 3/rest), Constitution +4, Earthen Guard
Level 9
Nightforge armbands - improved false life, heroism
*Nightforge gorget - heavy fortification
Belt of mroran - Strength +6, Moderate Fortification
*Planar gird - Greater heroism clickie
*Silver flame pendant - negative energy absorbsion 5/day (great against beholders)
*The blood stone - +6 seeker
Level 10
Bloody cleaver - Bleed, human bane, bodyfeeder
Blade of fury - Medusa Fury, Demon Fever, Wounding, Fusible
*Sword of shadow - (high base damage rating, has additional crit multiplier compared to regular greatswords)
Level 11
*Minos legens - heavy fortification, toughness
*Greensteel equipment - you can put 3 traits in, usually when you use the same element you get an additional effects. The list of this is too big to put in here, but if you wish to read extensive info on it you can check the greensteel overview (http://ddowiki.com/page/Green_Steel_Item) on the ddo wiki. technically you can make your own tier 3 without owning the pack but expect to pay millions of plat. -- examples of proper equipment is adding +45hp, or +5 Will Save (Resistance) , Immunity to Fear, Proof against Poison - Horrid Wilting (2/day), Deathblock --
Cloak of ice - fire shield (ice) clickie
Level 12
Bracers of wind(t1) - Magnetism +66, Major Lightning Lore, Blurry, Dodge Bonus 2%
Spare hand - Riposte, Exceptional Combat Mastery +3, Staggering Blow, Disable Device +10, Open Lock +10
Ring of the stalker - Exceptional Sneak Attack Bonus +1, Seeker +3, Manslayer
*Greensteel weapons - also too extensive, check the following for abase stat comparison (http://ddowiki.com/page/Green_Steel_weapons)
*Cloak of Night (12) - Deathblock, dusk, invisibility guard
Maenya's fist - +5 strength, +10 intimidate (can upgrade it to +6 strength, +15 intimidate, turning it to a level 13 item)
Brutish cuirass - 18AC, staggering blow, +5 fortitude saves, adamantine
Crimson chain - 10AC, +5 Mithral Chainmail: Haste Guard, Reflex Save +5
Garments of equilibrium - Heavy Fortification, Concentration +13, Reinforced Fists
Docent of quickening - Striding 25%, Melee Alacrity 10%, Ranged Alacrity 10%
Level 13
Head of good fortune - Good Luck +2, Moderate Fortification (heavy fort, +2 dodge upon upgrade)
Madstone boots - Dexterity +4, Potency +48, Striding +20%, Madstone Rage (upgraded +6 dex, +52 potency, 30% striding)
Tharne's goggles - Sneak attack +5, true seeing, spot/search +15
Levik's bracers - +6 strength, +20% healing amp
*Tumbleweed - +6 dexterity, +2 attack, +10 tumble
Stormsinger cloak - +4 resistance, perform, sonic guard, anthem (not recommended)
Night hag's heartstone - Nightmare Guard, Disease Immunity, Deep Slumber
Belt of tongue - Spell Resistance (19), Enchantment Saves +6
Bluefire necklace - fire shield (fire) clickie
Electric haze - Heavy Fortification, Greater False Life
Level 14
Black dragonplate armor - 24AC, haste guard, armor-piercing 10%, relentless fury, greater acid resistance
White dragonplate armor - 24AC, heavy fortification, protection +5, shield bonus +4, greater cold resistance
Beholder plate armor - Antimagic Spike, Telekinesis Guard, Trace of Madness, Metal Fatigue
Full plate of the defender - 29AC, mithral, heavy fortification, attack bonus +2, protection +4
Breastplate of destruction - 36AC (max), mithral, protection +4, destruction
Level 15
Shard of xoriat - trinket that summons xoriat monsters (IE beholder, mindflayer)
Sustaining symbiont - Greater False Life, Suppress Madness, Exceptional Constitution +1, Exceptional Fortification (10%)
Level 16
Ring of the stalker - Exceptional Sneak Attack Bonus +1, Seeker +4, Manslayer, Ethereal
Bracers of wind (T1) - Magnetism +78, Major Lightning Lore, Blurry, Dodge Bonus 2%, Air Guard
Dragontouched armor - +22AC and 3 traits of your choosing, http://ddowiki.com/page/Dragontouched_Armor
Also look into guild-slot items. An example I'm wearing is a necklace: +6 constitution, +6 enchantment save, large guild slot gemmed with +20hp and at level 7 I wear a +19 spell resistance belt with large health gem.
---------------------------------------------------------------------------
Explanations and * in front of effects you should get.
*absorb negative energy/beholder spells - though deathblock removes the chance of instant death, monsters can still cast nasty harm/disintegrate spells for well over 200 damage, this absorbs those spells for limited time.
alacrityincreases attack speed, but does NOT stack with haste.
*blurry basicly the majority of enemies receive a 20% additional miss chance when you are under the effect of blur
bodyfeeder bodyfeeder grants temporary +15hp, with a high crit-chance weapon this can be useful during heroic levels.
clickie a clickie is any effect on an item you own that can be effected by clicking on it, an example is the korthos featherfalling ring where you have to equip and click the item to get feather falling cast on you as a spell.
*deathblock This makes you immune to instant death spells
demon fever this is a status effect that gives 1d8 Constitution damage to enemies on a critical hit.
dusk enemies receive a 10% miss chance due to concealment
ethereal you no longer miss 50% when you or your weapon is ethereal.
exceptional stats These are ability points that stack with regular stat bonusses (IE +6 strength and +2 exceptional strength will make +8 strength, whereas +6 str and a +2 str item would still be +6 str due to restrictions in stacking)
false life This gives extra hp, depending on the item you can get +5hp to +40hp and the effect acts like it's permanent hp rather then a temporary buff.
*feather falling Feather falling makes you fall down slower, making it easier to reach some places and you will not get any fall damage. Feather falling can be found in spell type and equipment (permanent) type
fire shield fire shield ice and fire is basicly an aura of fire surrounding you, anything that hits you will get hit by the element of shield you are in (unless the enemy is immune to that element)
Good hope a spell that grants +2 morale bonus to attack rolls, saving throws, skill checks, and weapon damage rolls.
*Greater Heroism a spell that grants +4 morale bonus to attack rolls, saving throws, skill checks and weapon damage rolls.
Guards a guard is an item effect that has a chance to trigger when you are being hit, examples of this is the air guard that occasionally knocks enemies down or grants the player haste when hit or earth guard which occasionally casts stoneskin on the wearer.
healing amplification Healing amp increases the amount of hp restored when you are being healed.
*heavy fortification this gives a 100% protection against critical hits and sneak attacks made by the enemy. There are exceptions of monsters that can still sneak attack you despite of this and monsters that can reduce your fortification, but this is at high level quests.
keen This basicly doubles your chance to critical hit. IE if you have a greatsword your chance to crit is normally only when you roll a 19 or 20 (10%), keen doubles this range to 17, 18, 19, 20 or 20%. This does not stack with the improved critical feat.
manslayer manslayer has a 5% (vorpal) chance on killing humans, or in the case of powerful humans it will deal 100 damage.
riposte riposte is a counter attack.
combat mastery Items with this property raise the chance of succesfully using skills like trip, sunder and stunning fist.
*seeker seeker adds the number to critical hit rolls and to critical hit damage before modifier, this means that if you have a monster with 40AC and you normally roll a 38 in your combat window, with +6 seeker you would now roll 44 and thus hit the monster. the damage multiplier means that if you were to use a greataxe with a x3 multiplier and you normally crit 210 damage, a +10 seeker item would turn that damage into 240 damage (10 x3).
sneak attack you get extra damage for attacking enemies that didn't spot you, are focussing on someone else or is in any way helpless.
*spell resistance this is a resistance against non-damaging spells like hypnotize and command
slowburst enemies are slowed upon critical hit
staggering blow knocks the enemy down on a vorpal/roll of 20
striding this increases your run speed
toughness (on equipment) equipment toughness generally adds 20hp, but does not stack with the same effect on other items.
true seeing you automaticly see hidden doors, you can also see through blurred monsters, increasing your hit chance quite a bit.
~Aid
Disclaimer: there are a lot of combinations you can make and this list isn't necesarily the best of the best, for example when I hit level 4 I used a handcrafted weapon with icy burst and force crit and it beats the maelstrom by far in actual damage), also remember that the same stats don't stack in general so try to puzzle together what works for you.
*items with a star in front are the ones that you really want to get if you have access.
Level 1
Ring of feathers - feather falling
*Feather falling boots (this can be found at almost any level range)
Angers step - +3 jump and expedious retreat clickie + Angers gift - +1 str, +1 resistance (set adds +2 to hit)
Level 2
*Maelstrom - Anarchic, Frost
*nightblade - Byeshk, Keen (30% crit rate at level 2!)
Level 3
Phiarlan mirror cloak - Hide +5, Move Silently +5, Spell Resistance (17)
Brawns spirits - rage clickie
Level 4
*carniflex - 11.9 base damage rating, 20% crit rate and 3x crit modifier
bold trinket - Exceptional Seeker +2, +1 competence bonus to damage, Shocking Blow (event)
stalwart trinket - Earthen Guard, Stacking 10% Bonus to Fortification, +10 stacking HP
nimble trinket - Attack bonus +1, Dodge Bonus +1, Blurry (event)
Totemic Staff of Splinterskul - summon monster III clickie
Diabolist robe - has a summon monster III clickie on it
Timeblade - Slowburst, Feather Falling, Doublestrike 3%
Hellstroke greataxe - Double strike 3%, Keen
Infested armor - Disease Guard, Spell Resistance (19), Light Fortification
Antique greataxe - adamantine, force
Full plate of the ringleader - Adamantine Full plate: Command
spare hand - Riposte, Exceptional Combat Mastery +1, Disable Device +5, Open Lock
+5
*Bracers of wind - Magnetism +36, Lesser Lightning Lore, Blurry
*Ring of the stalker - Sneak Attack Bonus +1, Seeker +1
Ocean's wind gem - Greater air elemental summon, can only be obtained during crystal cove
Level 5
Visor of the flesh render guard - deathward clickie
Envenomed cloak - Poison Save +2, Poison Guard, Might of the Abishai, Constitution +3 (3 items give +1 to natural armor and +1 to strength)
Charged gauntlets - Shocking Blow, Might of the Abishai, Strength +2, Lightning Resistance (3 items give +1 to natural armor and +1 to strength)
Goggles of time sensing - haste clickie
Mask of comedy - good hope clickie
*voice of the master - switch it out when finishing quest objectives for a 5% bonus to xp
*mantle of the worldshaper - 5% bonus to xp, regeneration and 5 charges of spell absorbt (restores 1 a day), together with voice of the master it gives true vision, but the xp does not stack.
Level 7
Sacred Helm - Deathblock, Divine blessing and Eternal faith
*beholder optic nerves - has 8 charges/day of absorb beholder spells
Level 8
Gorgon Armor - 17AC, Gorgon Breath (CL:10, 3/rest), Constitution +4, Earthen Guard
Level 9
Nightforge armbands - improved false life, heroism
*Nightforge gorget - heavy fortification
Belt of mroran - Strength +6, Moderate Fortification
*Planar gird - Greater heroism clickie
*Silver flame pendant - negative energy absorbsion 5/day (great against beholders)
*The blood stone - +6 seeker
Level 10
Bloody cleaver - Bleed, human bane, bodyfeeder
Blade of fury - Medusa Fury, Demon Fever, Wounding, Fusible
*Sword of shadow - (high base damage rating, has additional crit multiplier compared to regular greatswords)
Level 11
*Minos legens - heavy fortification, toughness
*Greensteel equipment - you can put 3 traits in, usually when you use the same element you get an additional effects. The list of this is too big to put in here, but if you wish to read extensive info on it you can check the greensteel overview (http://ddowiki.com/page/Green_Steel_Item) on the ddo wiki. technically you can make your own tier 3 without owning the pack but expect to pay millions of plat. -- examples of proper equipment is adding +45hp, or +5 Will Save (Resistance) , Immunity to Fear, Proof against Poison - Horrid Wilting (2/day), Deathblock --
Cloak of ice - fire shield (ice) clickie
Level 12
Bracers of wind(t1) - Magnetism +66, Major Lightning Lore, Blurry, Dodge Bonus 2%
Spare hand - Riposte, Exceptional Combat Mastery +3, Staggering Blow, Disable Device +10, Open Lock +10
Ring of the stalker - Exceptional Sneak Attack Bonus +1, Seeker +3, Manslayer
*Greensteel weapons - also too extensive, check the following for abase stat comparison (http://ddowiki.com/page/Green_Steel_weapons)
*Cloak of Night (12) - Deathblock, dusk, invisibility guard
Maenya's fist - +5 strength, +10 intimidate (can upgrade it to +6 strength, +15 intimidate, turning it to a level 13 item)
Brutish cuirass - 18AC, staggering blow, +5 fortitude saves, adamantine
Crimson chain - 10AC, +5 Mithral Chainmail: Haste Guard, Reflex Save +5
Garments of equilibrium - Heavy Fortification, Concentration +13, Reinforced Fists
Docent of quickening - Striding 25%, Melee Alacrity 10%, Ranged Alacrity 10%
Level 13
Head of good fortune - Good Luck +2, Moderate Fortification (heavy fort, +2 dodge upon upgrade)
Madstone boots - Dexterity +4, Potency +48, Striding +20%, Madstone Rage (upgraded +6 dex, +52 potency, 30% striding)
Tharne's goggles - Sneak attack +5, true seeing, spot/search +15
Levik's bracers - +6 strength, +20% healing amp
*Tumbleweed - +6 dexterity, +2 attack, +10 tumble
Stormsinger cloak - +4 resistance, perform, sonic guard, anthem (not recommended)
Night hag's heartstone - Nightmare Guard, Disease Immunity, Deep Slumber
Belt of tongue - Spell Resistance (19), Enchantment Saves +6
Bluefire necklace - fire shield (fire) clickie
Electric haze - Heavy Fortification, Greater False Life
Level 14
Black dragonplate armor - 24AC, haste guard, armor-piercing 10%, relentless fury, greater acid resistance
White dragonplate armor - 24AC, heavy fortification, protection +5, shield bonus +4, greater cold resistance
Beholder plate armor - Antimagic Spike, Telekinesis Guard, Trace of Madness, Metal Fatigue
Full plate of the defender - 29AC, mithral, heavy fortification, attack bonus +2, protection +4
Breastplate of destruction - 36AC (max), mithral, protection +4, destruction
Level 15
Shard of xoriat - trinket that summons xoriat monsters (IE beholder, mindflayer)
Sustaining symbiont - Greater False Life, Suppress Madness, Exceptional Constitution +1, Exceptional Fortification (10%)
Level 16
Ring of the stalker - Exceptional Sneak Attack Bonus +1, Seeker +4, Manslayer, Ethereal
Bracers of wind (T1) - Magnetism +78, Major Lightning Lore, Blurry, Dodge Bonus 2%, Air Guard
Dragontouched armor - +22AC and 3 traits of your choosing, http://ddowiki.com/page/Dragontouched_Armor
Also look into guild-slot items. An example I'm wearing is a necklace: +6 constitution, +6 enchantment save, large guild slot gemmed with +20hp and at level 7 I wear a +19 spell resistance belt with large health gem.
---------------------------------------------------------------------------
Explanations and * in front of effects you should get.
*absorb negative energy/beholder spells - though deathblock removes the chance of instant death, monsters can still cast nasty harm/disintegrate spells for well over 200 damage, this absorbs those spells for limited time.
alacrityincreases attack speed, but does NOT stack with haste.
*blurry basicly the majority of enemies receive a 20% additional miss chance when you are under the effect of blur
bodyfeeder bodyfeeder grants temporary +15hp, with a high crit-chance weapon this can be useful during heroic levels.
clickie a clickie is any effect on an item you own that can be effected by clicking on it, an example is the korthos featherfalling ring where you have to equip and click the item to get feather falling cast on you as a spell.
*deathblock This makes you immune to instant death spells
demon fever this is a status effect that gives 1d8 Constitution damage to enemies on a critical hit.
dusk enemies receive a 10% miss chance due to concealment
ethereal you no longer miss 50% when you or your weapon is ethereal.
exceptional stats These are ability points that stack with regular stat bonusses (IE +6 strength and +2 exceptional strength will make +8 strength, whereas +6 str and a +2 str item would still be +6 str due to restrictions in stacking)
false life This gives extra hp, depending on the item you can get +5hp to +40hp and the effect acts like it's permanent hp rather then a temporary buff.
*feather falling Feather falling makes you fall down slower, making it easier to reach some places and you will not get any fall damage. Feather falling can be found in spell type and equipment (permanent) type
fire shield fire shield ice and fire is basicly an aura of fire surrounding you, anything that hits you will get hit by the element of shield you are in (unless the enemy is immune to that element)
Good hope a spell that grants +2 morale bonus to attack rolls, saving throws, skill checks, and weapon damage rolls.
*Greater Heroism a spell that grants +4 morale bonus to attack rolls, saving throws, skill checks and weapon damage rolls.
Guards a guard is an item effect that has a chance to trigger when you are being hit, examples of this is the air guard that occasionally knocks enemies down or grants the player haste when hit or earth guard which occasionally casts stoneskin on the wearer.
healing amplification Healing amp increases the amount of hp restored when you are being healed.
*heavy fortification this gives a 100% protection against critical hits and sneak attacks made by the enemy. There are exceptions of monsters that can still sneak attack you despite of this and monsters that can reduce your fortification, but this is at high level quests.
keen This basicly doubles your chance to critical hit. IE if you have a greatsword your chance to crit is normally only when you roll a 19 or 20 (10%), keen doubles this range to 17, 18, 19, 20 or 20%. This does not stack with the improved critical feat.
manslayer manslayer has a 5% (vorpal) chance on killing humans, or in the case of powerful humans it will deal 100 damage.
riposte riposte is a counter attack.
combat mastery Items with this property raise the chance of succesfully using skills like trip, sunder and stunning fist.
*seeker seeker adds the number to critical hit rolls and to critical hit damage before modifier, this means that if you have a monster with 40AC and you normally roll a 38 in your combat window, with +6 seeker you would now roll 44 and thus hit the monster. the damage multiplier means that if you were to use a greataxe with a x3 multiplier and you normally crit 210 damage, a +10 seeker item would turn that damage into 240 damage (10 x3).
sneak attack you get extra damage for attacking enemies that didn't spot you, are focussing on someone else or is in any way helpless.
*spell resistance this is a resistance against non-damaging spells like hypnotize and command
slowburst enemies are slowed upon critical hit
staggering blow knocks the enemy down on a vorpal/roll of 20
striding this increases your run speed
toughness (on equipment) equipment toughness generally adds 20hp, but does not stack with the same effect on other items.
true seeing you automaticly see hidden doors, you can also see through blurred monsters, increasing your hit chance quite a bit.
~Aid