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View Full Version : Sorcerer High DC Enchantment primary, Evocation secondary sorcerer still possible?



Humperdink
09-01-2012, 07:42 PM
The very first character I rolled in March 2006 was a human sorcerer. Still one of my favorite mains and run him to this day. I always enjoyed having strong crowd control capabilities of all forms including Web, Electric Loop, and others but Enchantment has always been my most enjoyable focus. Last I left him some months back as an Air Savant, a 40DC Enchantment combined with debuffs did a reasonably good enough job to be called effective. With Electric/Lightning Evocation and 3000SP to back it up.

So having recently come back to the game and MotU expansion package, my sorc is brand new to Epic Destinies. The only character so far I've dabble in Epics with is a monk hybrid melee. Between gear, tomes, stats, feats, enhancements, Epic Destinies, and buffs- is it feasible to run a sorcerer in today's end game with a primary focus in Enchantment and secondary in Evocation? And if so, what does it take? All +4 tomes, rare gear, and 9 past lives or is it a more easily accessible goal? And I include smart debuffing as part of good game play; and aids in my casting strategies. Thanks for reading and I appreciate any feedback.

scoobmx
09-01-2012, 07:46 PM
In my sig is my build index which has a toon like you described. Yes it's possible.

Zerkul
09-02-2012, 11:07 AM
Yes, High Enchantment and Evocation DC with Sorcerers are still possible but requires much more effort than they used to take before because now you need to specialize in them at same time. Wizards still better at Enchantment because of high Int but the ability to spam faster and a wide range of debuffs will make your DCs shine even in EE ... a different story is about SR checks, you need pastlives for those.

Kinerd
09-03-2012, 03:08 PM
I would argue that past lives are less necessary now than they used to be. You get 5 spell pen just for maxing out your Draconic destiny, and you can spend points to get another 3. Spell Pen 9 items are a lot more common than they used to be. For Epic Elite Drow you'd want past lives to Enchant, but you're a sorcerer. Just blast them!

Humperdink
09-03-2012, 04:24 PM
Thanks to all who responded. It's given me some things to consider for build ideas, especially the Epic Destinies and twists. In the past it was partly about quantifying the needed targets in a particular spell school, both SR and DC. From what I've gathered reading ,the general effective values for Enchantment DC and SR are:

Epic Hard- DC45, SR40
Epic Elite- DC50-55, SR55

So I just need to decide how much of my character I want to dedicate to achieving those values and in which level of content. Maybe stick with enchantment on EH and Damage on EE.

Zerkul
09-03-2012, 05:55 PM
Thanks to all who responded. It's given me some things to consider for build ideas, especially the Epic Destinies and twists. In the past it was partly about quantifying the needed targets in a particular spell school, both SR and DC. From what I've gathered reading ,the general effective values for Enchantment DC and SR are:

Epic Hard- DC45, SR40
Epic Elite- DC50-55, SR55

So I just need to decide how much of my character I want to dedicate to achieving those values and in which level of content. Maybe stick with enchantment on EH and Damage on EE.

Epic Elite DC50-55 and SR55 it's for Wizards ... Sorcerers can live with less since if you cannot instantkill or CC a mob the classic way you can use alternatives CC like Greater Shout or Webs or Electric loob and blast down foes. I'd say at least 47-48 SR for a sorcerers allows you to bypass the majority of Drows in EE content with easly. Just few Drows in few quests have higher that value. For DC enchantment a Sorcerer with 48 and proper debuffing can place a good amount of massholds but yeah probably better up 50 but that kind of investment might cost you some nuke power.

BR,
Z.

Humperdink
09-03-2012, 06:23 PM
Thanks for the feedback Zerkul. I've used/use all those spells you mentioned for CC effect and appreciate their value in certain situations against certain opponents. Regardless, enchantment and charming will always be my first love for CC. I'm trying to quantify if I can be about 75-85% effective in school of enchantment in EE given a certain DC combined with debuffs. But not totally gut my direct damage spell power. I'd be happy with 75-85% effectiveness in Enchantment and Evocation in EE given the medium quality range of gear I have access to and what my stats will be. I realize I won't be as effective like specialized Wizards in the 90+% range of effectiveness, but I'm alright with that. I will likely be in EH content most of the time, but if I venture into EE I'd like to have a reasonable chance.

knockcocker
09-04-2012, 04:27 AM
Epic Elite DC50-55 and SR55 it's for Wizards ... Sorcerers can live with less since if you cannot instantkill or CC a mob the classic way you can use alternatives CC like Greater Shout or Webs or Electric loob and blast down foes. I'd say at least 47-48 SR for a sorcerers allows you to bypass the majority of Drows in EE content with easly. Just few Drows in few quests have higher that value. For DC enchantment a Sorcerer with 48 and proper debuffing can place a good amount of massholds but yeah probably better up 50 but that kind of investment might cost you some nuke power.

BR,
Z.

I'll second most of this and add in a perspective a little closer to yours. I only have access to mid range gear and
I have no spell penetration feats. I do have three wizard past lives though. As a WF nuker, I don't have any other
investment in spell penetration. When I'm in my DI destiny (rarely as I want fate points) then my spell penetration
rolls are generally 34 (with Greater Spell Penetration VIII) or 33 for 9th level spells. This is barely adequate for
Drow in Epic Hard and totally inadequate in Epic Elite. The point is that it requires a significant investment to
get more (e.g. three feats and 12 enhancement points for a further +9, three FS pastlives for another +3, destiny
points for even more - tier 3 abilities in Magister, DI and Fatesinger off the top of my head).

Instead, you can focus on evocation DC. This gives you some decent CC with Greater Shout and Electric Loop as
Zerkul mentions. I permanently turn off Meta's (apart from heighten obviously) and just use GS for it's CC. I also
use Waves of Exhaustion again combined with Ice Storm to have things literally crawling around.

Purkilius
09-04-2012, 05:36 AM
Been hearing that if you give party members FoM that Sleet Storm is doing a good job!