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View Full Version : Favored Soul The Simple Soul --- very effective melee/heal FvS w/ Crystal Cove + Challenge gear



tmberwolff
08-28-2012, 10:53 PM
There are a ton of FvS builds out there, so let me say up front that what makes this one different is primarily the gear setup. Rather than spend months grinding out gear that may never drop, this build uses a combination of Crystal Cove gear + Cannith Challenge gear to create an optimized set of abilities.

If you look at nothing else, skip down to the image with the gear setup.



Premise: I set out to build a FvS, and Sirgog’s FvS build is one of the better ones out there. But when I looked at it in detail, the list of required gear to make that build viable is intimidating. For someone who only plays once a week, it would take many months to grind out all the seals, shards, and scrolls needed. Also, until you got that epic gear set, you’d have some real limitations, like good healing amp. It’s a catch-22, where you need good gear to grind out good gear. Above all else, I hate constantly swapping out gear. I want gear I can put on and leave on. More on gear in a minute.

Also, I don’t like builds that start by telling you all the past lives you should have. The game can be fun for 1st life characters as well, and not everyone can grind out a completionist in their free time. So, this build is specifically a 1st life build. Of course, it only gets better with age…

Goals: Damage, Healing, Solo

Pros/Cons (vs Sirgog’s build):

- No threat tanking. (Let’s face it, this isn’t a big loss. There are always better tanks than a FvS.)
+ Anti-tanking. Check the gear section. You’re going to get huge bonuses to att/dmg when you don’t have agro. +7 att/+11 dmg. That adds up.

- WF greatsword specialization
+ Ability to wield any martial weapon without a -4 penalty. Very useful.

- WF +3 DR
+ Normal healing amp, instead of -50%


Now for the details:

Tince’s build.
20 FvS – Half Elf, fighter dilly.

Alignment – TN or CG – True neutral if you can craft superior stability to level. Otherwise, Chaotic Good to have access to absolute chaos and good weapons, as needed for breaking DR at 20th. See weapon section below.

Starting stats – 32 pt build:
STR 16 (put all level stat increases in STR)
DEX 8
CON 16
INT 8
WIS 12
CHA 14

I can't seem to get the Char Generator to spit it out exactly right, by at 20th, you'll have 33 STR, 552+ HP, > 2600 SP, not including guild augments and optional GS HP item. Include those, and you could be > 600HP and ~2800 SP. None of those numbers include ship buffs or yugo pots or any temp buffs. It also doesn't include +1 exceptional augments, which you may acquire over time to even out a stat or two.


Character Plan by DDO Character Planner Version 03.12.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Tince
Level 20 Chaotic Good (or True Neutral) Half-Elf Male
(20 Favored Soul)
Hit Points: 372 (552)
Spell Points: 2020 (2680)
BAB: 15\15\20\25\25
Fortitude: 20
Reflex: 16
Will: 17

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 33
Dexterity 8 18
Constitution 16 26
Intelligence 10 13
Wisdom 12 21
Charisma 14 26

Tomes Used
+1 Tome of Strength used at level 4
+1 Tome of Dexterity used at level 4
+1 Tome of Constitution used at level 4
+1 Tome of Intelligence used at level 4
+1 Tome of Wisdom used at level 4
+1 Tome of Charisma used at level 4
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11




Level 20 (Favored Soul) Enhancements:
Enhancement: Favored Soul Ascendency: Undying Court
Enhancement: Favored Soul Angel of Vengeance I
Enhancement: Favored Soul Scimitar Specialization I
Enhancement: Favored Soul Scimitar Specialization II
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Favored Soul Smiting I
Enhancement: Favored Soul Smiting II
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Life Magic III
Enhancement: Favored Soul Life Magic IV
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Energy of the Scion II
Enhancement: Favored Soul Energy of the Scion III
Enhancement: Favored Soul Energy of the Scion IV
Enhancement: Favored Soul Charisma I
Enhancement: Half-Elf Fighter Strength I
Enhancement: Favored Soul Toughness I
Enhancement: Favored Soul Toughness II
Enhancement: Favored Soul Toughness III
Enhancement: Favored Soul Toughness IV
Enhancement: Favored Soul Wand and Scroll Mastery I
Enhancement: Favored Soul Wand and Scroll Mastery II
Enhancement: Favored Soul Wand and Scroll Mastery III
Enhancement: Favored Soul Wand and Scroll Mastery IV




Feats (in order):
Toughness, Empower Healing, Maximize, Power Attack, Improved Critical Slashing, Quicken, Extend Spell

Reasoning: Maximize at 6th level for the 1st tier of prestige. Empowered healing becomes useful in the mid levels. Quicken is useful at higher levels, especially with heal. Extend is very useful for short buffs like divine power, but since it is only convenience to keep you from casting often mid-combat, I shifted it to later. Feel free to rearrange, of course.

Skills:
Concentration
Jump or Balance (Or UMD, keeping in mind that you may hit only 19-20 with this build)

Spells:
These are my suggestions for 20th level. You may have to swap out spells as you level. For example, you'll need restoration until you get greater restoration, etc...

1: Bless, Divine Favor, Nightshield
2: Cure mod, Resist Energy
3: Cure serious, Mass aid, Prayer, Remove curse
4: Cure critical, Divine Power, FoM, Panacea (or Recitation)
5: Cure light mass, Raise Dead, True Seeing, Divine Punishment (occasionally useful)
6: Heal, Blade Barrier, Cure Mod mass.
7: Greater restoration, Mass protection, Mass spell resist
8: Mass deathward, Death Pact
9: Mass heal, True Res, Energy Drain

Tomes:
I highly recommend a +3 supreme tome at 11th level, and then a lesser reincarnate at some point. This build assumes you have the TP for that.

Strategy:
Simple. Kill stuff that needs to be killed; heal those who need to be healed. Generally, keep on divine power, divine might, bless, etc. In the rare event you can't hit it fast/hard enough, use a human versatility boost.

Ok… Now for the fun part. Let’s talk gear.

First, the overview (Direct link (http://img211.imageshack.us/img211/7459/gearnew.jpg)):
http://img211.imageshack.us/img211/7459/gearnew.jpg


And then the breakdown:

This gear is built on Crystal Cove and Challenge gear. There’s huge pros/cons here.

Pros: No grinding epic quests 100 times only see the scoll/shard/seal you needed desperately needed grabbed by someone for their alt. You run challenges, you trade for gear.

Cons: Crystal Cove is not always open. You need to plan for this build ahead of time. There are some alternative options, and I’ve provided some of them below. (Marked non-CC, where applicable) There is a fair amount of CC gear. You can get it all in one event (I've done it), but it takes serious dedication to the cause for a week or so.

This gear also uses a few tokens. Find a good static group for this. I ran with a group who did colossal crystals and got >1300 epic ingredients per run. That’s 17 epic tokens per hour. At that rate, you will have outfitted everything you have in less time than it would take you to even see your first eSOS shard, probably.

Look carefully at the gear list before discarding any pieces. There’s some great synergies here, like sneak attack 7, and seeker 8.


Trinket: Bold trinket, tier 3. The exceptional seeker and shocking blow are a good combo for extra damage.

Non-CC: few options. Probably archmagi ioun stone for a little boost in SP.

Neck: Torc. Yeah, I hate grinding, and although this is a great idea, it’s the one piece of gear I never bothered to get. It’s pretty easy to grab a +6 con necklace or craft one with a guild augment for a nice HP/SP bonus. When you run Amrath, you can grab one with extra action boosts, too.

Goggles: Cannith crafted +4 attack w/ guild augment for SP/HP bonus. Blindness immunity optional. This requires Yugo favor or unbound marks, but you can craft/buy a +2 attack bonus shard early.

Optional: I don’t miss much, but it is super convenient to have the +4 attack to offset most of your power attack penalty. I guess if I was dying for another Greensteel slot, this you could put a HP item here, but check out the boots, first.

Head: Epic Mask of Comedy. This is the one epic item on my list you have to grind for. Very annoying, but it’s just so darn useful.

Alternately: A pirate hat with Potency 60, or a devotion helm make a nice substitute if paired with a ring of Chr +6. (Don’t worry about ring of the stalker until you get this one or enough tokens to slot Chr +6 on the ring itself.)

Body: Epic Cavalry Plate, Tier 3. I love this armor. Between Demonic Sheild and Con Op, which stack, I get huge temp HPs fairly often. Superior False life + DR + Resist 5. Slotted with toughness. This is a high priority item, and there aren’t too many good substitutes.

Non-CC: Best alt plan to get demonic shield would be epic infested armor and slot toughness and greater false life elsewhere.

Regarding Epic Red Dragonscale Armor:
Why do you need it? What does it give you that you don’t already have when you’re wielding that elemental greataxe? You’re only missing fire guard, but don’t worry, your fire shield will go off often enough. Save yourself months of grinding and skip this one.


Belt: Greensteel Con Op SP item. Yes, an odd slot for an SP item, but look at what other bonuses you get from every other slot. This was the logical choice. Besides, normally you put a Con/HP item here, and that can go on your neck, too, if you don’t have a torc.

Note: I put Wiz VI here because there’s no good place to put a separate archmagi item. At least, not without giving up damage (bold trinket) for SP.

Cloak: Epic Cloak of Flames, Tier 3. At first glance, it looks like a spell caster item, but ignore the combustion, and look at the bonuses you pick up from this item. Inherent Fire resist 10 (Stacks with FvS inherents), fire absorb 20%, fire shield, and +4 AC. And a precious blue augment slot, where heavy fort fits nicely. Your +6 con augment goes nicely here, too.

Bracers: Epic Bracers of Wind, Tier 3. Again, ignore magnetism. Permanent blur, Inherent electric resist 10, air guard, and 3% dodge.

Gloves: Epic Brawling Gloves, Tier 3. Key stats: +7 Str, +4 sneak attack (+4 att/+6 dmg). More on sneak attack in a second.

Non-CC: +6 Str gloves are a dime a dozen. Craft some, and pick up resist +5, too, which you’d be missing from the cavalry plate.

Boots: Cannith boots of propulsion. Ok, I admit it, these aren’t technically needed, but I like the jump/striding. If you didn’t like running fast, or jumping high, this would be a great spot for your second Greensteel item, or better yet:

Optional: Epic Rock Boots, tier 3. Permanent feather fall optional. (You are a FvS, after all). This buys you Inherent Acid Resist 10 + two additional guards. The guard really start to add up if you have this on instead of the prop boots.

Rings:
1) Epic Ring of the Buccaneer, Tier 3. Dex +7, underwater action, good luck +2, protection +5. This is a real convenience item. If you slot Heavy Fort here, then you are essentially saving yourself from having to slot several abilities into yellow/blue augment slots. Like, 110 epic token’s worth.

Non-CC: Make those Greensteel boots a Min-II item to take care of heavy fort/protection. You can easily pick up a Dex +6 ring (even of heavy fort, if you craft it). You can put underwater action on your attack goggles.

2) Epic Ring of the Stalker, Tier 3. This is really a polishing touch. Exceptional sneak +3 will give you +3 att/+5 damage that stacks with the +4/+6 from your gloves. Seeker 6 is nice and stacks with your bold trinket. Manslayer is occasionally useful. Ghostly now stacks with Blurry, giving you an additional 10% miss chance, and saving you from having to cast true seeing for incoporeal creatures.

Alt: Fill this one in last, if you need the ring slot to hold other abilities while gathering other gear - grinding out the epic mask of comedy, for example.




Weapons:
I don’t like swapping items, but you always need a couple of different weapons for different situations.


Default: Epic Elemental Greataxe of Fire. Unless it’s immune to fire & light damage, this is a good default weapon. Good damage, and two separate procs that do good damage. Augment w/ Good to bypass most DR.
Epic Brigand’s Cutlass (Tier 2 if TN, tier 3 if CG) + Epic Swashbuckler (Tier 3). This combo gives you a boost in AC, which at 20th level boosts your miss chance from ~25% to ~45%. It’s significant. It means losing some DPS, but scimitar enhancements kick in, you get a lot more crits, and if you’re upgraded to absolute chaos, then you get very good damage against most opponents. This also gives you vorpal, which is useful.
Non-CC: If True Neutral, you can pick up an unsuppressed Light & Dark shield which comes close to the Swashbuckler.
Terror. What can I say. Even post-nerf, I still like using it.
Crafted +5 holy burst silver falchion of greater evil outsider bane. (w/ augment slot, if you can find it). The use of this should be self-evident. No arti’s needed for raid boss DR breaking.
+5 Bodyfeeder falchion of vampirism. Kinda goes with the temp hitpoint theme.

Falchions and scimitars work well with your seeker bonuses. There’s plenty of other options, too, if you like a weapon for every occasion.

Summary:

That's it. That's my FvS, and honestly, it's the most versatile character I run, and one of the most fun to play – if not the most. And it took less time to gear him up than any of my other 20+'s.

Constructive feedback appreciated.

HalfORCastrator
08-29-2012, 09:39 AM
I guess I don't understand this guide. To me, the whole point of making guides with easy to get gear is for newbies/casuals. But then you assume Favored Soul(high favor req), Crystal Cove(rare event), and +3 Supreme tome(high tp).

That said, there's no reason not to include the commendation turn-in equipment, which are much easier and better than a lot of gear you suggested. Also, EAGA is decently easy to farm now, Big Top bug aside.


EDIT:
And I made my first epic item well before I made my first GS, although that's a little less likely since hard is the new normal with destinies involved.


EDIT:

Non-CC: +6 Str gloves are a dime a dozen. Craft some, and pick up resist +5, too, which you’d be missing from the cavalry plate.
+6 Stat shards, even bound, take 100+ lvl crafting. That's not casual. You can make +5HB of greater banes before +6 stat shards.

Ancient
08-29-2012, 10:05 AM
Great guide. For a player like me with a full time job, it was easier to have a good build I could throw some TP at to get started rather than "walk up hill in the snow both ways" with a 28 point build and grinding favor.

I think you nailed the gear recommendations with an outfit made up of the best of the walmart-epics (easy to get but still good solid gear). I'm hopeful that they add some new crystal cove gear with level 25 versions of these items... but it isn't likely. It is worth mentioning that the stalker ring 10% incorporeal stacks with the bracers of wind 20% blurry. This is a powerful combination.

One recommendation I would make is to find a way to work cleave/great cleave into the mix. They are great for leveling, and later on they qualify you for momentum swing and lay waste.

Metathron
08-29-2012, 01:04 PM
This type of build is usually sorely missing on the forums. Also, assuming stuff you can buy in the DDO store is usually not a problem for reasonable quantities of TPs. Neither newbie nor casual is equal to being poor.

That said, some build aspects and gear choices were a bit dubious, but that is to large extent personal preference. I would never start a divine with 16 con and 12 wis and claim that it is the simple road to success. It is a *very* (THF) melee focused build. As such it will also stand and fall with how good THF weapon you manage to pick up along the way. Also, what do you mean by "There’s some great synergies here, like sneak attack 7, and seeker 8", what is the synergy there?

Ancient
08-29-2012, 02:06 PM
Not a bad suggestion on gear progression.

Here are my suggestions:
Level 1-3
Crafted Screaming of bleed great axe
Holy Maul
Best random you can find and icy burst


Level 4-12

Carnifex #1 by a long shot
crafted ghost touch flametouched maul of undead bane


Level 12-18
House C Elemental great axe
Green steel (even teir 2 only weps get the improved base dmg)
Vampiric (edit: not vengeful) Cleaver from Lordsmark chain (not as good as the other two options)


Levels 18+ covered in original post.

As far as the synergy:
Ring of the stalker has Exceptional Sneak 3, Seeker 6
Brawling Gloves has Sneak attack 4
Greater bold trinket has Exceptional Seeker 2

The ring stacks with the gloves, and the trinket stacks with the ring.

tmberwolff
08-29-2012, 04:07 PM
One reply for a few topics, so forgive me if it's a little scattered:

There's no evening star gear on here, because from what I've seen it's all level 20+ chars running it, and again, you can't really go through there grinding out gear without some sort of gear to get you there. This build is to get you to level 20 and be fully equipped for higher level content and the full range of epics and epic raids.

Regarding +6 stat shards, I guess I'm a little spoiled. On Argo, we have a couple of crafters with all 150+ levels that craft shards with no surcharge. I assumed other servers would have that as well, but maybe that's not the case? It's not that hard to acquire essences to trade for a shard and a little plat to cover the exclusive ingredients, if you have someone who can do the crafting for you.

Regarding 12 Wis. Why higher? For a FvS, your SP is based on Chr, and only your DCs are based on Wis. But this build has almost no evoker to him. The only spell with a DC that I cast is blade barrier, and I found that 12 + gear was a high enough DC to tear up low level mobs, and for high level mobs, it wouldn't have mattered anyway unless I focused entirely on Wis.

I agree it's a THF-heavy build. Personally, I hate sitting back and waiting for someone to get hit before getting to do anything in a quest. But still have a ton more SP for healing than your typical battle cleric. The only quest I ever ran out of SP healing was Sins of Attrition on elite, when 4 of the 6 people had never run it before.

I think the build works good for almost any TH weapon you get early on. I like the progression that csivils posted, and it almost matches what I did with the exception of for level 12, I didn't have GS, since it's a first lifer, and I used a vampiric cleaver instead of vengeful. The level 12 house C greataxe was my default until level 18.

Thanks for the feedback. Keep it coming. :)

AtomicMew
08-29-2012, 09:16 PM
One reply for a few topics, so forgive me if it's a little scattered:

There's no evening star gear on here, because from what I've seen it's all level 20+ chars running it, and again, you can't really go through there grinding out gear without some sort of gear to get you there. This build is to get you to level 20 and be fully equipped for higher level content and the full range of epics and epic raids.

How are you getting to wear epic cannith gear and epic mask of comedy before hitting 20?

It's really silly to exclude commendation trade ins, considering how dirt easy they are to get. I definitely appreciate gear sets that are easy to acquire, but considering how easy eveningstar gear is to get, it's really doesn't make any sense to exclude them. You should definitely rework the gear layout to include them. It's far harder to grind out out epic mask of comedy, for example, and this item does much less than eveningstar gear.

About your build itself: Do some calcs of precision vs. power attack. It isn't clear, especially since FvS isn't a high AB class. Personally, I prefer precision nowdays, since it's always a DPS increase, whereas power attack may or may not be. I think that fits more in line with the simple-but-perhaps-not-optimal flavor.

MeliCat
08-29-2012, 10:02 PM
I like the premise. I will note however I have never seen any part of the eMask so I was a bit surprised to see that in there. The commendations however are easy to get - AtomicMew's suggestion re these is a good one.

tmberwolff
08-29-2012, 11:44 PM
How are you getting to wear epic cannith gear and epic mask of comedy before hitting 20?

The eMask is a little out of place. With the exception of that one item, everything else can be bought and paid for ahead of time through challenges/cove. I actually had all the epic gear waiting for me when I hit 20.

I may have gotten crazy lucky with the eMask. Only took me a couple of runs to get it. That being said, the alternatives would be a potency pirate hat, or even just a randomly gen'ed potency hat. Picked up a potency 52 hat, ML 16 tonight, actually. That would work well enough for what you need, usually. Then just slot Chr +6 elsewhere.

I'll go back and look through the commendation gear again, but I'm a big fan of this epic gear you can start acquiring around lvl 17-18, and be earning XP towards 20 while you're doing it.


epic mask of comedy, for example, and this item does much less than eveningstar gear.

Just so I know, what ability is it on the commendation gear that you feel is missing from this gear? The insightful +2 bonuses, or is it something else? For example, for replacing the eMask, I only know of one commendation item with devotion, and it's a quarterstaff. You'd give up a lot of weapon options to keep that equiped. Same thing for any inherent resistances.

firemedium_jt
08-30-2012, 12:26 AM
Divine power does not need to be use for 35 sp all the time.

Get yourself some gear clickies for it. Like 3 or 4 to get you to the next shrine. I have so many clicks on every divine build it is almost always on. I have one hot keyed if it turns off in the middle of a fight or I am surprised. You can cast the spell version for boss fights, but i rarely even do that unless it is going to be a tough one. Even my Wiz and Sorcs have 1 or 2 of these Divine Power items.

cru121
08-30-2012, 02:14 AM
somewhat less epic gear, but considerably less grindy:

Swap Torc and Helm with Alchemist's Lore set from House C
http://ddowiki.com/page/Unique_item_sets#Alchemist.27s_Lore

will cover your con, wis, devotion+radiance, 20 greensteel HP, +1 action boost, some metamagic reductions

AtomicMew
08-30-2012, 05:11 AM
somewhat less epic gear, but considerably less grindy:

Swap Torc and Helm with Alchemist's Lore set from House C
http://ddowiki.com/page/Unique_item_sets#Alchemist.27s_Lore

will cover your con, wis, devotion+radiance, 20 greensteel HP, +1 action boost, some metamagic reductions

That's a pretty nice idea. Looks like the helm got a really nice boost with the spellpower changes.

~TROUBLEGIRL
09-10-2012, 09:04 AM
what armor and other gear would you recommened while getting the gear posted.
just started this build on Friday and love it.
thank you for sharing the build

bibimbap
03-11-2013, 01:25 PM
I think you should drop empower healing and extend for cleave + great cleave, this will allow you to take overwhelming crit at 21.

These feats also add alot of dps and will leave you a hell of alot less bored then just being a heal bot.

I think you should drop 2 points of wis for 2 points of int and do concentration, balance, and UMD for skills it's quite easy to get fireshield (32 UMD) on this build with a bit of work. You will also have the human skill bonus which will raise your UMD and allow you to cast it.

Gear is pretty personal based on time, but I don't think you need to include the torc, hell half the time I don't want to get hit at all, someone recommended the alchemist set which I think is a great idea and will take far less grinding.

As an aside I have 4 torcs, and probably around 100 - 150+ (maybe more was obsessed for awhile) completions of epic small problem I still have not seen the seal for the epic mask of comedy I have completely given up on it.

I also think human should be considered and someone can take the THF feat at level 1, as not everyone will have access to helf.

Matuse
03-11-2013, 01:46 PM
I think you should drop empower healing and extend for cleave + great cleave, this will allow you to take overwhelming crit at 21.

I think you should stop performing thread necromancy.

But neither of us are likely to get what we want.

bibimbap
03-12-2013, 12:00 PM
I think you should stop performing thread necromancy.

But neither of us are likely to get what we want.

Whoops didn't see the post date was looking for something and added in comments