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View Full Version : List of Legendary Dreadnought and Fury of the Wild bugs



Shade
08-28-2012, 10:46 AM
Up to date as a of U16.1:

Legendary Dreadnought

Unstoppable, Action Boost: Thick Skinned and Action Boost Unmovable (All actives):
All of these mention they can be used while helpless, but you often can not. They works when being held and while ability drained to 0, but it cannot be selected while disabled by most other CC effects.

Sundering Swing (Active)
Applies the regular sunder effect, not improved sunder. (Fortification and Fort saves are not reduced, only armor class.)

Legendary Tactics (Passive)
Testing shows that this bonus isn't applying to the knockdown DC of Lay Waste.

Tactical Genius: (Active Ability): (Cooldown 5 mins) Activate to clear the cooldowns of all Tactical feats.
This ability isn't working at all. Cooldowns do not clear. (May need re-verification as there was a release note mentioning an update to this ability)

Master's Blitz: Active Ability: (Cooldown 5 mins)
Official Description: The Master's Blitz counter increments each time a Tactical Feat is successfully used. When the counter reaches 50, you gain ability to use Master's Blitz. Activate For 15 seconds, you gain +50% dodge and deal +25% melee damage. Any time you kill a worthy opponent while under the effects of Master's Blitz, you gain an additional stack of the melee damage bonus and restart the duration. If you are below 50% health when you first activate this ability, you start with two stacks of increased damage instead of one. The damage bonus stacks up to 10 times, and decrements by 1 each time you do not kill a worthy opponent within 15 seconds.
Bugs:
- The dodge bonus is incorrectly subject to the max dex armor cap of whatever armor you're currently wearing. (Being the Fighter epic moment, most fighters wear heavy armor, and thus get limited to 1% dodge. Though even unarmored, it doesnt apply the full 50%)
- Due to the bugged design of having charges and stacks of Masters Blitz being consider temporarily volatile buffs, they are constantly being lost when they should not. For example: Simply using any way-point like entering a cave in madstone crater (which you must do tons of times to complete the quest) will completely destroy all charges, and if active, all stacks of the buff itself. The only thing maintained is a completed charge counter of 1, as it's stored in you hotbar rather then the buffs list.

Fury of the Wild

Adrenaline 1-3 and Overload:
Bug: Monks do not receive increased critical threat range when using handwraps

Tunnel Vision (Passive):
Bugs:
-The ability itself works OK, however it causes Barbarian Rage and occasionally other rages to get permanently stuck on your buff bar. If you dismiss the rage, the icon will remain and continue to tick down, though you are no longer raged. If you allow it to expire, it will get stuck there at 0:00 forever until a re-log.
- Causes issues with monks using handwraps: Tunnel visions untyped bonus to damage overwrites, most times, other untype damage bonus from wraps that have untyped damage (EG: Grave Wrappings). After the rage effect is lost, the handwraps damage is not returned until the handwraps are re-equipped.
Possibly Related: Other "while you are raged" effects may cause the same bug. Though having ONLY Tunnel Vision has been confirmed to cause this bug.

Primal Scream (Active):
Higher ranked versions also don't correctly supersede lower versions, so you get multiple icons of this buff on your bar if multiple versions are affecting you, however none of them stack.

Boulder Toss: (Active)
The Knockdown DC (Lists DC [10/15/20] + STR modifier.) is not working correctly, even the lowest reflex save enemies almost always save when used by characters with 70+ strength. It can ultra rarely knock down enemies, but it seems like they have to roll a 1 regardless of your DC.

Injury:
The shaken effect incorrectly has a save (DC29 Will). Lasts only 6 seconds and offers a recurring save every 2 seconds, making it worthless against high level epic enemies. The 3rd rank effect is currently broken and functions the same as the 2nd rank.
Not a bug but related player concern: The bleed damage uses the same rather annoying sound effect as the Slicing Blow feat, except it goes off constantly, causing it to interrupt itself and sound very bad.

Unbridled Fury:
Monks do not receive increased critical threat range when using handwraps.

Will keep this updated. Let me know any bugs I might of missed.

Alkot
08-28-2012, 11:15 AM
afaik master's blitz completely does not gain charges from stunning fist.
Primal scream seems to bug out sometimes as a twist and it wont gain any charges and stays at 0.

Kiel
08-29-2012, 07:42 AM
While not a fury of the wild specific bug once i hit lvl 20 and started progressing in it my rage timer stays up even if its at 0 giving me the AC hit even when not raged.

Nephilia
08-30-2012, 10:11 AM
There's a little bug on primal scream (dunno if it's a bug or a WAI stuff but once I read primal's description I thought it was a bug...) and I personally tested it 2 days ago, but since it comes in handy to player I dunno if post it or not... if shade wants I can pm it to him (prolly he already know it but...)

Shade
08-31-2012, 04:13 AM
While not a fury of the wild specific bug once i hit lvl 20 and started progressing in it my rage timer stays up even if its at 0 giving me the AC hit even when not raged.

That bug is specific to fury, and listed in the OP.

Shade
09-16-2012, 08:58 AM
U15.1 Update:
Blitz is now properly 15 seconds.
All other Blitz bugs remain unfixed.

Zerkul
09-16-2012, 09:52 AM
+1 for you Shade.

djl
09-16-2012, 02:07 PM
When you use Unbridled Fury, half the time it will activate without consuming your charge and in the buff bar, it will have a String Table Error under the description of the moment. When this happens, you still get the 3 second AO boosts but they won't appear each time it refreshes. You'll just notice that you hit for big numbers every couple of swings.

Shade
12-08-2012, 02:27 AM
Updated for current build (u16.1)

Fixed in U16:
- Blitz charges now gained and lost correctly =)
- Some LD items descriptions were updated to indicate they should only work with weapons.. Thus the fact they aren't working for monks is now WAI.
- Adrenaline works on ranged attacks again (Never had this listed as a bug as was really unclear if it was intended or not).

Other bugs remain.

Tactical Genius I didn't get a chance to test since they upd the cost of respecs to unreasonable levels when they put the release note out saying its fixed. So I'll leave it there tell I get player confirmation its fixed. One player report indicated it still was not.

re: djl - Not able to reproduce that, more detail is needed. Keep in mind you are able to store 2 charges of Fury of the Wilds epic moment as designed.

Carpone
01-19-2013, 06:24 PM
Nothing new from the LD bug list above has been fixed in U17. It's really disappointing.

whereispowderedsilve
01-19-2013, 07:08 PM
Hey Devs can we *please* get this taken a look at? Would be greatly appreciated!

Thanks so much for your time & effort! Keep up the great work! :P! :)!

Any comments/input from the Devs would be super awesome!

Vellrad
01-19-2013, 07:24 PM
Lay waste and momentum swing don't proc offhand attack.
Is it bug or WAI?

Kmnh
01-19-2013, 08:55 PM
Lay waste and momentum swing don't proc offhand attack.
Is it bug or WAI?

Momentum swing and the tier 4 effects that require specific weapons are proccing offhand attacks and adding the bonus damage and crit range to both attacks.

Lay waste and the cleaves are not.

I just tested it on Lammania.

Tid12
01-20-2013, 05:22 AM
Imho, charging the epic moment by spamming Tactics in the air is a bug also. You haven't listed it.

And Blitz is already the best epic moment with EiN and Fury's one just a little behind, giving it also 50% !!! dodge bonus would be rather silly and overpowered.

For the other bugs, hope they will get fixed soon and start to revamp some of the other epic moments. They need it.

Vellrad
01-20-2013, 10:34 AM
Momentum swing and the tier 4 effects that require specific weapons are proccing offhand attacks and adding the bonus damage and crit range to both attacks.

Lay waste and the cleaves are not.

I just tested it on Lammania.

But is it a bug, or it works like devs wanted?

Vellrad
01-20-2013, 10:38 AM
Imho, charging the epic moment by spamming Tactics in the air is a bug also. You haven't listed it.

And Blitz is already the best epic moment with EiN and Fury's one just a little behind, giving it also 50% !!! dodge bonus would be rather silly and overpowered.

For the other bugs, hope they will get fixed soon and start to revamp some of the other epic moments. They need it.

EiN can also be charged by spamming into air, so I wouldn't call it bug.
I wouldn't rate MB so high- sure, bonus is awesome when soloing, you're turned into extremally powerful mass murderer, but in party, its extremally hard to maintain the bonus- other players won't usually wait to let you get kills.

Tid12
01-20-2013, 10:53 AM
EiN can also be charged by spamming into air, so I wouldn't call it bug.
I wouldn't rate MB so high- sure, bonus is awesome when soloing, you're turned into extremally powerful mass murderer, but in party, its extremally hard to maintain the bonus- other players won't usually wait to let you get kills.

If the two abilities share the same bug, it doesn't mean they are not bugged :)

EiN is bugged in the same way and imho they both should be fixed.

MB specifically state that the "counter increments each time a Tactical Feat is successfully used". To me, spamming Tactical feats in the air isn't what I'd call successfully.

MB is powerful in a group too, no matter what. Sure, it's harder to maintain the stack but not right impossibile. You don't need to "wait the party to let you get kills". You get them because your bonus to damage is **** high. Sometimes it happens yeah but it's normal: I don't think we were supposed to keep an easily charged but powerful Epic moment active for a whole duration of a quest.

Kmnh
01-20-2013, 11:42 AM
But is it a bug, or it works like devs wanted?

I think it's a bug. If cleave effects proc glancing blows, they should proc offhand attacks too. But we need to wait for dev confirmation.

Eth
01-21-2013, 06:13 AM
Up to date as a of U16.1:
Overwhelming Force: (Passive) Description: Melee attacks under the effect of Adrenaline knock down [2/6/10] seconds.
Bug:
Does not function correctly. Rank one provides a 1 second knockdown. Rank 2 and 3 do not work at all.

You should update this. Has been fixed quite some patches ago and is working as described (it also adds the "helpless" effect to the mob for the duration, which isn't in the description).

Kalevor
01-21-2013, 08:19 AM
Tunnel vision bonus to damage overwrites, most times, other untype damage bonus from wraps (like Grave Wrappings), i don't know if the same occurs with other weapons... Also, if u lose the rage effect, no untyped bonus it shows.

Kal