View Full Version : Question on Dungeon Scaling
jjflanigan
08-22-2012, 03:52 PM
If I'm grouped with some friends just to chat while I solo things, do I get hit with dungeon scaling or is that only if they are in the dungeon with me?
Thanks,
-JJ
Ranncore
08-22-2012, 03:53 PM
They have to be in the dungeon to affect scaling.
Fistalis
08-22-2012, 03:58 PM
They have to be in the dungeon to affect scaling.
AFAIK this is false, Dungeon scaling is set when you enter a dungeon. IE if you have 6 ppl in a party when you start a dungeon but the other 5 are sitting out side its still scaled for 6 ppl.
I seriously doubt Dungeon scaling is done on the fly, instantly making mobs harder when another person enters..
Edit: it is however done on the fly based on Number of people in the dungeon. Left false hypothesis for posterity.
jjflanigan
08-22-2012, 04:00 PM
AFAIK this is false, Dungeon scaling is set when you enter a dungeon. IE if you have 6 ppl in a party when you start a dungeon but the other 5 are sitting out side its still scaled for 6 ppl.
That can't be the only bit, though. Otherwise you could always just start a dungeon solo then have other people join after you start to have a solo scaled dungeon you can burn through as a group...
-JJ
Fistalis
08-22-2012, 04:02 PM
That can't be the only bit, though. Otherwise you could always just start a dungeon solo then have other people join after you start to have a solo scaled dungeon you can burn through as a group...
-JJ
I do that all the time, Higher difficulties scale less anyway so it doesn't make much of difference in Scaling to do that on elite.
Pretty much its a non issue since any difficulty thats hard enough to do that for isn't going to scale much anyway.
Its also how i avoided the borked trap/spell damage on heroic elites until they fixed it. Just started it solo then threw up the LFM.
jjflanigan
08-22-2012, 04:04 PM
I do that all the time, Higher difficulties scale less anyway so it doesn't make much of difference in Scaling to do that on elite.
I've had very different experiences, when I've had people join me in a dungeon that I've been "farming" it's seemed to me to be a very noticeable difference after they come into the group. (it's very possible I'm imagining it though ;) ).
-JJ
Fistalis
08-22-2012, 04:11 PM
I've had very different experiences, when I've had people join me in a dungeon that I've been "farming" it's seemed to me to be a very noticeable difference after they come into the group. (it's very possible I'm imagining it though ;) ).
-JJ
Meh could be a mix, Or i could be totally wrong as well. I'll have to pay more attention and test it with an eye for the numbers to be absolutely certain. I do know that I avoided the borked trap damage on heroic elites with this method.
jjflanigan
08-22-2012, 04:12 PM
Meh could be a mix, Or i could be totally wrong as well. I'll have to pay more attention and test it with an eye for the numbers to be absolutely certain.
I'll try to test tonight also. Thanks for providing input!
(It could just be that the people that join me make the quest SEEM harder, heh)
-JJ
Ertay
08-22-2012, 04:19 PM
It is scaled on the fly and there are known methods to test it. Take an item/skill that does damage to yourself, twisted talisman for example. Have people enter and leave when you use it. It will change depending on difficulty and party size.
shadereaper33
08-22-2012, 04:22 PM
My understanding of dungeon scaling is that it is actually determined individually per monster at the time the monster is generated inside the dungeon based on the number of people actually in the dungeon at that time.
jjflanigan
08-22-2012, 04:23 PM
It is scaled on the fly and there are known methods to test it. Take an item/skill that does damage to yourself, twisted talisman for example. Have people enter and leave when you use it. It will change depending on difficulty and party size.
Do you know if it is scaled only if they are in the dungeon or just by being in the group?
(Thank you)
-JJ
kafrielveddicus
08-22-2012, 04:25 PM
AFAIK this is false, Dungeon scaling is set when you enter a dungeon. IE if you have 6 ppl in a party when you start a dungeon but the other 5 are sitting out side its still scaled for 6 ppl.
I seriously doubt Dungeon scaling is done on the fly, instantly making mobs harder when another person enters..
This is definitely not true for cannith challenges the scaling happens for the number of people in the challenge only. easy to test a)try kobold chaos with one person, b)then try it with two people, c)then try it with two people where one never enters the instance.
Results
a) two mobs attacking small extractors
b) four mobs attacking small extractors
c) two mobs attacking small extractors
Same definitely works for encounter areas in regards to damage dealt by mobs, it is all dependent on number of toons inside the instance!
kafrielveddicus
08-22-2012, 04:26 PM
My understanding of dungeon scaling is that it is actually determined individually per monster at the time the monster is generated inside the dungeon based on the number of people actually in the dungeon at that time.
I will /sign this!
jjflanigan
08-22-2012, 04:29 PM
Thank you all for coming through with the info. I've given out too much rep in the past 24hr to show my appreciation right now but I'll come back around.
Thank you all again,
-JJ
kafrielveddicus
08-22-2012, 04:35 PM
Thank you all for coming through with the info. I've given out too much rep in the past 24hr to show my appreciation right now but I'll come back around.
Thank you all again,
-JJ
+1 rep to you for posing such an important question to the community, scaling can be tricky, and is really apparent in cannith challenges!
Fistalis
08-22-2012, 04:42 PM
It is scaled on the fly and there are known methods to test it. Take an item/skill that does damage to yourself, twisted talisman for example. Have people enter and leave when you use it. It will change depending on difficulty and party size.
This is correct.
Just did a quick test and you are absolutely right it scales on the fly based on people in the dungeon.
Testing > anecdotes..
Just to avoid any doubts, trap damage was instantly increased as well as the twisted talisman damage, so i guess i was just getting lucky when the elite trap damage was borked and i would enter then fill group.
mystafyi
08-22-2012, 05:09 PM
It is scaled on the fly and there are known methods to test it. Take an item/skill that does damage to yourself, twisted talisman for example. Have people enter and leave when you use it. It will change depending on difficulty and party size.
the twisted talisman is not a reliable test source any longer. something to do with spellpower or items effecting it, cant remember.
supreme cleave is the best test atm.
BOgre
08-22-2012, 05:23 PM
Also, scaling refers to making the dungeon easier for smaller groups, as opposed to harder for larger groups (as most folks commonly mis-state). That is, with 4 or more people in the group, the dungeon plays at its regular difficulty. With less than 4, mob hp, trap damage, etc. are scaled DOWN.
MelkiorPeasantbane
08-22-2012, 05:37 PM
Also, there is supposed to be no dungeon scaling on elite, and prior dev comments have said that dungeon scaling is only done for less than four in the instance. i.e. 5 and 6 should be the same as 4.
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