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Kaytis
08-21-2012, 01:26 PM
Thanks for upping the essence rate when deconstructing items. This will make crafting higher level shards quite a bit easier and it is much appreciated.

But... why is the crafting XP gained from deconstruction capped at 5? Are the extra pittance of crafting XP we might have gotten from high level loot really over powered?

Someone actually had to write code to prevent those xp from applying:

xp = essenceLevel;

if(xp>5) xp = 5; // Make the worst grind even worse cause we hates them all and I needed to get my line count up

I even commented it for you.

It seems a bit silly capping it like that.

madmaxhunter
08-21-2012, 01:30 PM
/signed

Not like crafting is worth much since the reworking of lootgen items.

danotmano1998
08-21-2012, 01:41 PM
Thanks for upping the essence rate when deconstructing items. This will make crafting higher level shards quite a bit easier and it is much appreciated.

But... why is the crafting XP gained from deconstruction capped at 5? Are the extra pittance of crafting XP we might have gotten from high level loot really over powered?


Agreed.

Originally this was put in because people were capping their crafting levels in too short a time deconstructing 50 bazillion items and the dev's decided this was not a "reasonable rate" of return, so they nerfed it.

Avenging_Angel
08-21-2012, 02:41 PM
This was my first thought when I read the change. Why bothering with this instead of just including +6, +7... properties just like +1/+5?

Havok.cry
08-21-2012, 02:51 PM
This was my first thought when I read the change. Why bothering with this instead of just including +6, +7... properties just like +1/+5?

Yeah, but unless you are gimped, you should be able to do it with your eyes closed, with one arm tied behind your back.

(for those who don't get it, read his signature)