350zguy
08-13-2012, 12:13 PM
Hirelings are here to make non-self sufficient classes/groups able to progress in this game.
I'm looking for "specific" hireling AI/gear/spell improvements to keep pure classes progressing.
Example One: They added the ability to remove curse to FVS/CLR. However, they won't remove curses on themselves! Obviously a cleric running around with a cursed wound, is silly. They can remove curse... In fact they remove it off me, instantly!!!!
Example Two: Running with two clerics, often time being the fighter. I'm the "only" person who needs a heal. Having two hirelings in the group, it would be nice if they had a 'slight' randomized delay on casting heal on me. More oft than not... I get double heals for 200+ points of healing at exactly the same moment. If they had a 2 second randomized timer, or even a 0/1/2 second delay randomly chosen, they wouldn't burn cool-downs nearly as often, and it would help survivability. (I think)
Example Three: At < 50% life, CLR/FVS get stupid. They cast a cure light/serious/critical before they throw out the heal spell. So where they could be using a cure serious to just top you off, they don't. And when you're one hit from dead, they only cast a 30 point heal. While it adds to the 'drama' that mechanic is completely opposite of what they should do. Cast the "largest heal" with the "shortest casting time possible"
Example Four: Several post 20 CLR/FVS cast mass heal... Way too much. They need to quicken it, to make sure they can't be stopped, or they just need to drop it from the bar. They get stuck in a logic loop of casting a really slow spell, when a mass cure critical would be 80%+ of the time a far better choice. The cleric, or I get the beat down far too often when heating up that spell. I just avoid clerics with mass heal because it's interrupted, and is chosen as the "right" answer when VERY rarely it is the right option for a hireling.
So, there you have it, my four examples, of simple logic that could be improved in hireling clerics so people can run multiple clerics with less wasted casts, they keep themselves alive better, us alive better, and don't burn a cool-down in the worst places.
Do you have a specific enhancement to a hireling? List it here!
I'm looking for "specific" hireling AI/gear/spell improvements to keep pure classes progressing.
Example One: They added the ability to remove curse to FVS/CLR. However, they won't remove curses on themselves! Obviously a cleric running around with a cursed wound, is silly. They can remove curse... In fact they remove it off me, instantly!!!!
Example Two: Running with two clerics, often time being the fighter. I'm the "only" person who needs a heal. Having two hirelings in the group, it would be nice if they had a 'slight' randomized delay on casting heal on me. More oft than not... I get double heals for 200+ points of healing at exactly the same moment. If they had a 2 second randomized timer, or even a 0/1/2 second delay randomly chosen, they wouldn't burn cool-downs nearly as often, and it would help survivability. (I think)
Example Three: At < 50% life, CLR/FVS get stupid. They cast a cure light/serious/critical before they throw out the heal spell. So where they could be using a cure serious to just top you off, they don't. And when you're one hit from dead, they only cast a 30 point heal. While it adds to the 'drama' that mechanic is completely opposite of what they should do. Cast the "largest heal" with the "shortest casting time possible"
Example Four: Several post 20 CLR/FVS cast mass heal... Way too much. They need to quicken it, to make sure they can't be stopped, or they just need to drop it from the bar. They get stuck in a logic loop of casting a really slow spell, when a mass cure critical would be 80%+ of the time a far better choice. The cleric, or I get the beat down far too often when heating up that spell. I just avoid clerics with mass heal because it's interrupted, and is chosen as the "right" answer when VERY rarely it is the right option for a hireling.
So, there you have it, my four examples, of simple logic that could be improved in hireling clerics so people can run multiple clerics with less wasted casts, they keep themselves alive better, us alive better, and don't burn a cool-down in the worst places.
Do you have a specific enhancement to a hireling? List it here!