Neutone
08-13-2012, 12:18 AM
This is a dexterity based build that requires weapon finesse. I swapped the finesse feat out for precision because the Epic Midnight Greetings grants it as a feat. The only reason for having points in strength is to keep from being overloaded. The high dex provides both AC and saves.
I really don't like having to change gear to to use skills. With the gear I have I don't have to. I think this build will pass all skill checks for skills that have points in them with the gear that is equipped. The weakest skill being spot may require GH in some epic elite quest but because traps are usually in the same place you kind of just learn where to search.
Being true neutral means receiving less aligned damage. UMD skill will be enough to equip items that require other alignments.
The EMG uses dexterity as a modifier for attack and damage. Base damage is normally in the 45 - 65 range with crits in the low to mid hundreds. Its more on helpless mobs. Sneak attack damage is in the low to mid hundereds. Its quite normal to do 200 points of damage per swing not counting crits or disintergration. This works against almost everything but does require the good DR upgrade. Even when it does not break DR it will beat the damage of a weapon that breaks DR but does not use dex for a modifier.
Assassinate is a solid 48 fort save. It's a challenge to use assassinate effectively. Enter each room first in stealth allowing a clear path from the mobs to your party members who are following you. Try to guess where they will meet and move just past that. The mobs will approach and then stop to attack your party members. That's when you strike. This is effective for two reasons. If you don't wait the mobs can run to your party and you can miss the attack altogether. It also helps to let someone else establish aggro so you can break off of your attack. You cant hide while you have aggro. You have to stop swinging, enter hide mode and strike. Not everyone can enjoy it. It has a 15 second cool down so you swing for 12 more seconds and do it again.
If I were to change something on the build I might shift some points from dex to int. It would help with the assassinate but lower the base damage. The base damage is somewhat important when fighting a boss or something that can not be assassinated. Its good to be at least moderately effective against undead, elementals and constructs. Because they don't take any back stab damage it is important to have some base damage that still works.
Its not a 'Maximum Assassin' build that's built for just a few quest and not much good in the rest. It has a good spread of usefulness that works in almost any group. I would say the weakest spot would be in quest with everything undead but even then you can carry your weight.
The character planner dump below is mostly accurate through level 20. I think the thing that is missing most is that it does not show the benefit of gear.
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Ender Neutone
Level 20 True Neutral Halfling Male
(20 Rogue)
Hit Points: 274
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 26
Will: 7
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 10 12
Dexterity 18 31
Constitution 16 18
Intelligence 16 21
Wisdom 8 10
Charisma 8 10
Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Wisdom used at level 1
+1 Tome of Charisma used at level 1
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Dexterity used at level 11
+3 Tome of Intelligence used at level 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 8 35
Bluff 3 34
Concentration 3 6
Diplomacy -1 2
Disable Device 7 30
Haggle -1 2
Heal -1 2
Hide 8 47
Intimidate -1 2
Jump 4 28
Listen -1 4
Move Silently 8 45
Open Lock 8 35
Perform n/a n/a
Repair 3 7
Search 7 30
Spot 3 25
Swim 0 19
Tumble 8 32
Use Magic Device 3 25
Notable Equipment
Epic Helm of the Red Dragon
Tharne's Goggles
Planer Focus
Epic Utility Vest
Epic Bracers of Deftness
Whisper Ring
Boots of the Woodsman
Supreme Tyrant Green Steel Weave Gloves of Mineral
Awanahu Sash
Epic Cloak of Night
Epic Necklace of Venom
Epic Midnight Greetings
Epic Midnight Greetings
Level 1 (Rogue)
Feat: (Past Life) Past Life: Rogue
Feat: (Selected) Toughness
Level 2 (Rogue)
Level 3 (Rogue)
Feat: (Selected) Precision
Level 4 (Rogue)
Ability Raise: DEX
Level 5 (Rogue)
Level 6 (Rogue)
Feat: (Selected) Two Weapon Fighting
Level 7 (Rogue)
Level 8 (Rogue)
Ability Raise: DEX
Level 9 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Rogue)
Feat: (Rogue Bonus) Improved Evasion
Level 11 (Rogue)
Level 12 (Rogue)
Ability Raise: DEX
Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Rogue)
Feat: (Rogue Bonus) Opportunist
Level 14 (Rogue)
Level 15 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Rogue)
Ability Raise: DEX
Feat: (Rogue Bonus) Skill Mastery
Level 17 (Rogue)
Level 18 (Rogue)
Feat: (Selected) Toughness
Level 19 (Rogue)
Feat: (Rogue Bonus) Skill Mastery
Level 20 (Rogue)
Ability Raise: DEX
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Deadly Shadow
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Cunning III
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Halfling Guile III
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Rogue Subtle Backstabbing II
Enhancement: Racial Toughness I
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Faster Sneaking II
Enhancement: Rogue Faster Sneaking III
Enhancement: Rogue Assassin I
Enhancement: Rogue Assassin II
Enhancement: Rogue Assassin III
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Accuracy III
Enhancement: Rogue Sneak Attack Accuracy IV
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Improved Hide I
Enhancement: Improved Hide II
Enhancement: Improved Move Silently I
Enhancement: Improved Move Silently II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Rogue Wand and Scroll Mastery I
Enhancement: Rogue Wand and Scroll Mastery II
I really don't like having to change gear to to use skills. With the gear I have I don't have to. I think this build will pass all skill checks for skills that have points in them with the gear that is equipped. The weakest skill being spot may require GH in some epic elite quest but because traps are usually in the same place you kind of just learn where to search.
Being true neutral means receiving less aligned damage. UMD skill will be enough to equip items that require other alignments.
The EMG uses dexterity as a modifier for attack and damage. Base damage is normally in the 45 - 65 range with crits in the low to mid hundreds. Its more on helpless mobs. Sneak attack damage is in the low to mid hundereds. Its quite normal to do 200 points of damage per swing not counting crits or disintergration. This works against almost everything but does require the good DR upgrade. Even when it does not break DR it will beat the damage of a weapon that breaks DR but does not use dex for a modifier.
Assassinate is a solid 48 fort save. It's a challenge to use assassinate effectively. Enter each room first in stealth allowing a clear path from the mobs to your party members who are following you. Try to guess where they will meet and move just past that. The mobs will approach and then stop to attack your party members. That's when you strike. This is effective for two reasons. If you don't wait the mobs can run to your party and you can miss the attack altogether. It also helps to let someone else establish aggro so you can break off of your attack. You cant hide while you have aggro. You have to stop swinging, enter hide mode and strike. Not everyone can enjoy it. It has a 15 second cool down so you swing for 12 more seconds and do it again.
If I were to change something on the build I might shift some points from dex to int. It would help with the assassinate but lower the base damage. The base damage is somewhat important when fighting a boss or something that can not be assassinated. Its good to be at least moderately effective against undead, elementals and constructs. Because they don't take any back stab damage it is important to have some base damage that still works.
Its not a 'Maximum Assassin' build that's built for just a few quest and not much good in the rest. It has a good spread of usefulness that works in almost any group. I would say the weakest spot would be in quest with everything undead but even then you can carry your weight.
The character planner dump below is mostly accurate through level 20. I think the thing that is missing most is that it does not show the benefit of gear.
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Ender Neutone
Level 20 True Neutral Halfling Male
(20 Rogue)
Hit Points: 274
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 26
Will: 7
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 10 12
Dexterity 18 31
Constitution 16 18
Intelligence 16 21
Wisdom 8 10
Charisma 8 10
Tomes Used
+1 Tome of Strength used at level 1
+1 Tome of Dexterity used at level 1
+1 Tome of Constitution used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Wisdom used at level 1
+1 Tome of Charisma used at level 1
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Dexterity used at level 11
+3 Tome of Intelligence used at level 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 8 35
Bluff 3 34
Concentration 3 6
Diplomacy -1 2
Disable Device 7 30
Haggle -1 2
Heal -1 2
Hide 8 47
Intimidate -1 2
Jump 4 28
Listen -1 4
Move Silently 8 45
Open Lock 8 35
Perform n/a n/a
Repair 3 7
Search 7 30
Spot 3 25
Swim 0 19
Tumble 8 32
Use Magic Device 3 25
Notable Equipment
Epic Helm of the Red Dragon
Tharne's Goggles
Planer Focus
Epic Utility Vest
Epic Bracers of Deftness
Whisper Ring
Boots of the Woodsman
Supreme Tyrant Green Steel Weave Gloves of Mineral
Awanahu Sash
Epic Cloak of Night
Epic Necklace of Venom
Epic Midnight Greetings
Epic Midnight Greetings
Level 1 (Rogue)
Feat: (Past Life) Past Life: Rogue
Feat: (Selected) Toughness
Level 2 (Rogue)
Level 3 (Rogue)
Feat: (Selected) Precision
Level 4 (Rogue)
Ability Raise: DEX
Level 5 (Rogue)
Level 6 (Rogue)
Feat: (Selected) Two Weapon Fighting
Level 7 (Rogue)
Level 8 (Rogue)
Ability Raise: DEX
Level 9 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Rogue)
Feat: (Rogue Bonus) Improved Evasion
Level 11 (Rogue)
Level 12 (Rogue)
Ability Raise: DEX
Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Rogue)
Feat: (Rogue Bonus) Opportunist
Level 14 (Rogue)
Level 15 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Rogue)
Ability Raise: DEX
Feat: (Rogue Bonus) Skill Mastery
Level 17 (Rogue)
Level 18 (Rogue)
Feat: (Selected) Toughness
Level 19 (Rogue)
Feat: (Rogue Bonus) Skill Mastery
Level 20 (Rogue)
Ability Raise: DEX
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Deadly Shadow
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Cunning III
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Halfling Guile III
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Rogue Subtle Backstabbing II
Enhancement: Racial Toughness I
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Faster Sneaking II
Enhancement: Rogue Faster Sneaking III
Enhancement: Rogue Assassin I
Enhancement: Rogue Assassin II
Enhancement: Rogue Assassin III
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Accuracy III
Enhancement: Rogue Sneak Attack Accuracy IV
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Improved Hide I
Enhancement: Improved Hide II
Enhancement: Improved Move Silently I
Enhancement: Improved Move Silently II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Rogue Wand and Scroll Mastery I
Enhancement: Rogue Wand and Scroll Mastery II