View Full Version : Missing Monsters: Gotta Catch 'Em All!
Tolero
08-10-2012, 04:52 PM
We've rounded up Monsters that were missing from the Prologue, but if you happen to notice monsters missing or in wrong categories on Lamannia, please use this thread to let us know! This applies to all volumes of the Monster Manual. Please tell us:
- Specific name of the monster (e.g. "Drow" vs "Drow Archer")
- Specific quest or adventure area that it was in (e.g. "Drow" in Red Fens vs "Drow" in Underdark)
If the monster is appearing in the wrong category, please also include:
- Category where it appeared
- Category where you expected it to appear
Note that Named monsters are indeed supposed to appear in the Monster Manual under their species type. Example: "Red Fang" should be part of Spiders.
Crazyfruit
08-11-2012, 03:50 AM
I noticed the Human "Wilaver Chandler" was in mine. By his picture he seem like he was a captured NPC (chained & cowering) that got fed to a Drow Priestess because I sucked at a quest. Intentional?
Shade
08-11-2012, 10:36 AM
I noticed the Human "Wilaver Chandler" was in mine. By his picture he seem like he was a captured NPC (chained & cowering) that got fed to a Drow Priestess because I sucked at a quest. Intentional?
You had a hand in his demise - The pristesss very clearly warns you she will kill every slave if you don't leave her alone, so sure why not.
Crazyfruit
08-20-2012, 07:14 PM
Hmm true Shade. :)
Found a pair of wraiths that get mistakenly added as Ashok Khalidan, who is the boss of one of the desert quests iirc. These would be when defending the human rare in the Orchard of the Macabre - or if not them, then in one of the final sections of the Litany of the Dead.
Also, "Zombie" monsters that spawn with the Orchard wagon rare get added as Shambling Corpse.
Living Spells in the Subterranean entryway don't get added as oozes if they should be.
dterror
08-21-2012, 10:14 AM
Warforged Titan from the Twilight Forge raid is not showing up in the Warforged category.
ckorik
08-21-2012, 10:24 AM
The earth elementals in the new quests don't show up in the earth elemental entry
Crazyfruit
08-21-2012, 02:45 PM
Missing:
Jukree, Vale of Twilight rare spider
Ramsay Something, Bringing the Light optional human
Quickfoot Master Thief, Cerulean Hills regular spawn human (might've been added as Cat Burglar)
Several "Brown Spider"s are currently being added as "Brown Spider Queen" instead. I don't recall which quests in particular though.
nicnivyn
08-21-2012, 06:23 PM
Blaeric Goodspeed (named in Bounty Hunter) classified as elf rather than halfling.
Crazyfruit
08-22-2012, 02:00 PM
The encounter at the beginning of Schemes of the Enemy has both Human & Warforged "Cannith Guard"s, but the warforged are also treated as if they were the humans and adding to those kill counts.
Crazyfruit
08-23-2012, 01:32 AM
Epic Devil Assault:
Something Dread Bats are being incorrectly added as Fiendish Batling.
Fiendish Monstrous Scorpion shows the wrong model picture in the manual.
Elite Orthon Shock Troopers are being added to some troglodyte's kill count instead.
Crazyfruit
08-23-2012, 12:12 PM
Heyton's Rest:
Sahuagin Necromancers are being credited as Sahuagin Adept.
Bjorn Heyton is being credited as generic Skeleton.
Kragwulf Heyton is being credited as generic Skeleton.
Kyleanne Heyton d'Cannith is being credited as generic Zombie.
Crazyfruit
08-23-2012, 08:46 PM
Mirra's Sleepless Nights:
The "Wraith" guarding the chest after the Spectre optional is being credited as Ashok Khalidan, a wraith boss from another dungeon.
Deathdefy
08-23-2012, 09:56 PM
Hard Devil Assault Bats (Fire Bats? Are credited as Fiendish Batling)
Elite Devil Assault Bats (Fiendish Bats? Are also just credited as Fiendish Batling)
Gelatinous Cubes should appear in Oozes, but don't go anywhere at the moment.
Gabrael
08-24-2012, 10:53 AM
Quest: Proof is in the Poison
Monster: Gnaghi Ugnot, corrupt city guard - Human
Location - Orange-named rare that may spawn 1st right turn after bridge in a dead end
Result: does not show up in the manual
Crazyfruit
08-24-2012, 09:05 PM
Some of the regular monsters in the necropolis 1 pack (Sanguine or Crimson Heart dungeons) are flagged as being the named ghoul "Kabran the Vile" instead in the Monster Manual. There were a dozen of him in my manual after I completed the quests, having never met the named.
One of them also gives credit for a named ghoul "Wzcrek Mawr" (or Wzaek), which I have never met in DDO and google turns up nothing.
Several humans (or at least I think they were humans) from those quests never appeared in my manual. Pestiwhatever, Scion of Wrath, can't remember if there were more.
The named zombie Jezzerae (from The Chamber of Rahmat quest) didn't appear in my manual after I killed her.
Mudman (Red Fens) and Slomnuc (Fathom the Depths) didn't appear under Earth Elemental. IDing them says they're one, however they look like a golem. *shrug*
Edit: Looks like quest difficulty can matter too? I did waterworks part 1 twice. On one try, the 9 brown spiders were added as Brown Spider like they should. On another try, they were misadded as Brown Spider Queen instead. Norm & Elite, not sure which set was which.
oradafu
08-25-2012, 07:07 PM
I don't know if this was fixed on Lamannia, but on the Live server Eidolon Darkmist, the Human optional in The Maze of Madness, did not appear at all in the Monster Manual. Since he did not summon any mephits (which he usually does at a drop of the hat), I cannot confirm that his summoned mephits are popping up properly.
Ice_Bear
08-26-2012, 07:37 PM
urmb worg in necro 2 is coming up as Clamor also you can get blight zombie add to our kill list but not blight skeletons from Tomb of Blighthed however if they kill you it will count
Shade
08-26-2012, 08:35 PM
Aeducan Gobban - human - spawn of whisperdoom.
Tried normal and elite, neither registered.
Dielzen
08-26-2012, 09:08 PM
Brother Q____, Dark Cleric, the boss of Sorrowdusk, is not popping as a Human.
Missing:
Sorrowdusk Isle Wilderness Area
Cultist of the Six - human
Warrior of the Six - human
Deadlock
08-29-2012, 11:26 AM
Sahuagin Necromancers in Heytons Rest being recorded as Sahuagin Adepts:
http://img43.imageshack.us/img43/4961/mmmissingsahuaginnecrom.jpg
Looks to me like it should be listed separately.
Deadlock
08-29-2012, 11:49 AM
Ramsay Morcort, red named Bringing the Light - not being listed. MM list shown after killing him.
http://img337.imageshack.us/img337/9822/mmmissingramsaymorcort.jpg
Also in Bringing the Light - there are Human Brigands in each of the table rooms that look more like they should be listed as Human Guards. They don't look very Brigandish to me :)
Gabrael
08-29-2012, 01:48 PM
Quest: Partycrasher
Monster: Illusionary wolf - Wolf
Location: in the cold biome of the illusionarium
Result: does not show up in the manual, the other illusions like the guide or the guard do.
delsoboss
08-29-2012, 03:15 PM
Magician's Assistants in Under The Big Top (run on epic normal) are not counted, meaning they don't get their own entry and they don't get counted as zombies or elf zombies or whatever under "Zombies" as far as i can tell.
Gabrael
08-29-2012, 04:22 PM
Quest: Tomb of the Immortal Heart
Monster: Barrow Wight - Wight
Location: anywhere in quest
Result: kills get credited as Kabran the Vile - Ghoul
Quest: Tomb of the Immortal Heart
Monster: Charnel Wight - Wight
Location: anywhere in quest
Result: kills get credited as Wzciek Mawr - Ghoul
Quest: Tomb of the Immortal Heart
Monster: Grim Harvester - Human
Location: anywhere in quest
Result: kills get credited as Dun Butcher - Human
Quest: Tomb of the Immortal Heart
Monster: Pestilent Huntsman - Human
Location: anywhere in quest
Result: kills get credited as Gloomstreaker - Human
Quest: Tomb of the Immortal Heart
Monster: Scion of Wrath - Human
Location: anywhere in quest
Result: kills get credited as Fated Revenant - Human
Quest: Tomb of the Immortal Heart
Monster: Death's Advocate - Human
Location: anywhere in quest
Result: kills get credited as Voidmind Denith Noble - Human
just...wow
Deathdefy
08-31-2012, 05:08 AM
Debatable ones:
Meeble (Kobold) in Prove Your Worth (3BC)
Deneith Battle Cleric in Bargain of Blood (Human)
Deneith Man-at-Arms in Bargain of Blood (Human)
Deathdefy
09-01-2012, 02:08 AM
"Slave" - Troll in Bargain of Blood on Heroic Elite. Should appear in Troll, doesn't appear anywhere I could see.
Deathdefy
09-01-2012, 10:25 AM
1) Is there a new thread for this? I feel weird, naked and alone posting after myself repeatedly in a Lammania thread.
2) More missing entries (the vast majority of these just aren't registering at all) -
Necro 2, is in most quests:
Twilight Channeler (Human)
Common to Sorrowdusk in many quests + Explorer area:
Warrior of the Six (Human),
Cultist of the Six (Human),
High Cultist (Human)
Quest Specific:
Cultist Jailor (Human) - Captives of the Cult Only
Prelate Vendisto (Human) - Fall of the Prelate Only
Sorrowdusk Explorer:
Kremen (Rare Troll) <-- Troll Hunter II is still attainable with at least 2 trolls to spare despite "Kremen" and "Slave" not registering.
Red Fens Explorer:
Crooktooth (Bugbear) <-- Doesn't register, I think, due to being the second stage of the Crooktooth Fen Cat/Bugbear combo. Limits bugbear types to 29/30 without Crystal Cove.
Threnal Outdoor area:
Human Man-At-Arms (Human)
Aussircaex's Valley area:
Ruw.....something....ari (Wolf) - The rare winter wolf den mother doesn't register.
Shade
09-05-2012, 07:29 PM
Lord of Blades raid:
Optinal named guy:
Cutlass (Warforged), Living Construct
rest there show up fine. Though you cant get the LoB himself, as he never really dies.
Anyone get the 60 WF btw? Thinking it might not be possible, as too many are unkillable, broken, or not available atm. Im at 42, and theres only a few i can think of I missed.
Deathdefy
09-06-2012, 12:59 AM
Aussircaex's Valley:
Ruwenzori (Winter Wolf Denmother) doesn't count as a wolf type.
Wolf Hunter II is still attainable, but I think I have (and needed) literally every other wolf in the game, including 'Mad Dog' from Missing.
dterror
09-12-2012, 11:28 PM
All of the wolves in the various Lava Cave Cannith challenges. None of them show up on the list.
legendlore
09-18-2012, 05:56 AM
I'm missing all bat entries except "Blackfang bat". I get bat kills registered correctly but they all count as "Blackfang bat" regardless of type.
Dexol
09-18-2012, 06:14 AM
Quori Stalker, Spider, Von 2 - The Prisoner,
Killed a few last night and none registered
Edit, this was on live
ddo.rsmo.pt
09-21-2012, 11:14 AM
One thing to consider is that the current values are like favor: not all supposed to be attained at the moment, but will be as soon as more content is added.
Carry on.
Shade
09-21-2012, 11:22 AM
One thing to consider is that the current values are like favor: not all supposed to be attained at the moment, but will be as soon as more content is added.
Carry on.
Incorrect.
Internally, the monster manual has more then enough entries to make all hunter deeds completable.
Some aren't compleable solely because of bugs. No other reason. They are fixing as many as they can each patch.
Deathdefy
09-21-2012, 11:22 AM
One thing to consider is that the current values are like favor: not all supposed to be attained at the moment, but will be as soon as more content is added.
Carry on.
I'm going to sound antagonistic here, but I truly don't mean it that way: is there something official, like a dev statement or even advertisement that implies this is the case?
My vibe from the 15.1 patch reducing Kobold Hunter II to something achievable (didn't actually happen, but was in the Release Notes) was that it all should be attainable now.
Shade
09-21-2012, 11:24 AM
I'm going to sound antagonistic here, but I truly don't mean it that way: is there something official, like a dev statement or even advertisement that implies this is the case?
My vibe from the 15.1 patch reducing Kobold Hunter II to something achievable (didn't actually happen, but was in the Release Notes) was that it all should be attainable now.
There is not, he made that up.
The kobold change is most likely in patch 2.. Just one of those many notes of a change that made an internal build, but not yet the offiicial one.
Really main reason kobold and some others aren't attainable is because they included all entries by checking internal files for race.. That meant that the numbers where based on the the total amount of creatures... The issue with taht being, many are NPCs, unkillable, or were never added to the game. Kobolds being an original release race meant they created a ton that never made it into the final release of the game, thus the issue (plus theres quite a few unkillable npc kobolds that probably got in the list).
madmaxhunter
09-21-2012, 11:35 AM
This was addressed elsewhere but can't find it. My wolf list is blank. Same with a couple guildies. It's not listed on the infamous "official known issues" list. Is this common?
Cordovan
09-21-2012, 12:27 PM
This was addressed elsewhere but can't find it. My wolf list is blank. Same with a couple guildies. It's not listed on the infamous "official known issues" list. Is this common?
This has not yet been added to the Official Known Issues list, but is under investigation.
madmaxhunter
09-21-2012, 12:31 PM
This has not yet been added to the Official Known Issues list, but is under investigation.
Thank you Cordovan.
Shade
09-22-2012, 07:09 AM
This was addressed elsewhere but can't find it. My wolf list is blank. Same with a couple guildies. It's not listed on the infamous "official known issues" list. Is this common?
Happens to everyone upon every relog, and in some other cases too. Killing a single additional wolf will refresh it and show all the hidden info. It's never lost, just unavailable due to the bug at times.
Once you've unlocked wolf expertise, youll always see wolf hp too regardless of if its blank or not.
Aelonwy
09-26-2012, 10:43 AM
Happens to everyone upon every relog, and in some other cases too. Killing a single additional wolf will refresh it and show all the hidden info. It's never lost, just unavailable due to the bug at times.
Once you've unlocked wolf expertise, youll always see wolf hp too regardless of if its blank or not.
Some other cases includes simply leaving the quest or zone where you killed the additional wolf. Also sometimes mine does not refresh from killing an additional wolf, I have to kill a brand new wolf type altogether. But if the info's only hidden not loosing anything but visibility... well thats just annoying not critical, so thats good to know.
On another note. Mudmen in Redfens identify as Earth Elementals but are not counting as such in the MM. Are they actually earth elementals or just mislabled?
Shade
09-26-2012, 03:17 PM
On another note. Mudmen in Redfens identify as Earth Elementals but are not counting as such in the MM. Are they actually earth elementals or just mislabled?
WAI. The monster manual works off the "race" of a monster.
Mudmen ID as:
Type: Earth Elemental
Race: Muckman
So they correctly don't register.
If it went off type, and had to be some specific type, say animal for wolf, then Wolf would be impossible to get Hunter II.. As while most are Animals, many are magical beasts. The type doesn't matter, as long as the race lists: Earth Elemental, it should register.
Though mudmen being typed as earth elem does seem like a bug. Think they should just be "Elemental" for type. Though there race name is bugged too...
oradafu
09-26-2012, 09:51 PM
Some other cases includes simply leaving the quest or zone where you killed the additional wolf. Also sometimes mine does not refresh from killing an additional wolf, I have to kill a brand new wolf type altogether. But if the info's only hidden not loosing anything but visibility... well thats just annoying not critical, so thats good to know.
On another note. Mudmen in Redfens identify as Earth Elementals but are not counting as such in the MM. Are they actually earth elementals or just mislabled?
Just to echo what Shade said, Race is the main factor when seeing if the entry should pop up in the Monster Manual.
So for your example, Mudmen are Earth Elemental types but they belong to the Muckman Race, so they should pop up as Muckmen in a future Monster Manual. (P.S. I don't expect them to pop up in the Monster Manual anytime soon since there is not a large variety of Muckmen currently.)
Some other examples:
* Various undead rats are classified as Undead types, but Rat Race. This is why they appear under Rats and not Zombies (unlike the other zombie races--Elf, Halfling, etc)
* Various Quori Spiders won't pop up under the Spider entry since their race is Quori. Dream Stealers shouldn't appear in the Wraith entry (I haven't checked on this one) since their race is Quori. Dream Reavers shouldn't appear in the Reaver entry of the Monster Manual if it's added since their race is also Quori. Dream Scourges also shouldn't appear in the Shadow entry of the Monster Manual because their race is Quori. (aside: yes, I fully expect that Quori, Shadows and Reavers have enough variety currently to eventually pop up in the Monster Manual in the future.)
* Gelatinous Cubes don't appear in the Monster Manual as Ooze because their race is Gelatinous Cubes. This is also why Living Spells don't pop up as Ooze since their race is Living Spells. (Aside: Personally, I believe Cubes should appear as Oozes since there's only about 3 different Cubes and there is little different between Ooze and Cubes. With that said, I expect Living Spells should appear in a future Monster Manual since there is a large variety of them, even if they only appear in a handful of spots.)
Aelonwy
09-29-2012, 09:09 AM
WAI. The monster manual works off the "race" of a monster.
Mudmen ID as:
Type: Earth Elemental
Race: Muckman
So they correctly don't register.
If it went off type, and had to be some specific type, say animal for wolf, then Wolf would be impossible to get Hunter II.. As while most are Animals, many are magical beasts. The type doesn't matter, as long as the race lists: Earth Elemental, it should register.
Though mudmen being typed as earth elem does seem like a bug. Think they should just be "Elemental" for type. Though there race name is bugged too...
Just to echo what Shade said, Race is the main factor when seeing if the entry should pop up in the Monster Manual.
So for your example, Mudmen are Earth Elemental types but they belong to the Muckman Race, so they should pop up as Muckmen in a future Monster Manual. (P.S. I don't expect them to pop up in the Monster Manual anytime soon since there is not a large variety of Muckmen currently.)
Thank you both for that succint explanation. I had not noticed the distinction between race and type, although looking back on it... it should have been self-evident. :)
delsoboss
10-03-2012, 09:06 AM
Weeeee 4 days necro (i admit i'm not the best necromancer around).
Is this thread still on the radar of whoever is in charge of fixing the missing entries?
Hope so.
Here is a bunch of missing entries:
- Kremen: rare encounter troll chieftain of Sorrowdusk (tunnel leading on top of the hill)
- Cultist of the Six: human clerics in Sorrowdusk
- Warrior of the Six: human fighter/wizards in Sorrowdusk
- High Cultist: human clerics in Sorrowdusk
- Copper Concord Bard: human bards in Foundation of Discord
- Silver Concord Fighter: human fighters in Foundation of Discord
- Zakya Cultist: human fighters and fighter/wizards in A Cry For Help and Prison of the Planes (about half of the enemy are elves, the other half are humans)
- Zakya Cult Archer: human archers in A Cry For Help and Prison of the Planes (about half of the enemy are elves, the other half are humans)
- Eidolon Darkmist: human orange named optional in Maze of Madness
Are the Heytons skeletons/zombies fixed or they still count as regular skeletons/zombies? EDIT: Heytons still count as regular skeletons/zombies.
oradafu
10-12-2012, 03:09 AM
I understand that the mobs in the High Road pack aren't logging into the Monster Manual since it's still a bit early for it on Lamannia. However, the one mob that does register in the Manual from this pack is the Umbral Gargoyle Lord. Why? All Umbral creatures (Rat, Worgs, etc) are Shadows. Yes, even Umbral Rats when examined are Shadows, which breaks from all the other rats in the game (and it should be listed as a Shadow, in my opinion). In fact, regular Umbral Gargoyles don't even register in the Monster Manual, just the red named Lord. Examining the Umbral Gargoyle Lord, his race is Shadow so it's not like he's a power gargoyle that can control Umbral Gargoyles.
And while I'm questioning/complaining about improper entries in the Monster Manual, why is the Living Nightmares appearing under Ooze? Yes, Living Nightmares are Ooze type, but their race is Living Spells. Either all Living Spells should be included as Ooze in the entry or the Living Nightmare should be removed from the entry.
Kerthyn
10-20-2012, 01:18 PM
Has anyone gotten all 12 bat types? I know a couple types from Devils Assault are not showing up in the Monster Manual. Just curious if missed one.
SqueakofDoom
10-22-2012, 01:15 PM
Has anyone gotten all 12 bat types? I know a couple types from Devils Assault are not showing up in the Monster Manual. Just curious if missed one.
Unfortunately, it is currently not possible for players to get 12 bat types! We are aware of this, and we will be lowering the requirements for the deed.
Forgeborn
11-01-2012, 04:13 PM
Unfortunately, it is currently not possible for players to get 12 bat types! We are aware of this, and we will be lowering the requirements for the deed.
While at it, could you take a look at warforged, the hunter deed is set to 60, but there's no way in the nine hells of baator that's achievable with the amount of 'unkillable' WF we run into.
Dark_Knight_Silver
11-02-2012, 02:43 PM
Whew glad I found this thread...didnt wanna have to bug report the list lol. I recently set out to complete my skeletion expertise and found a few absentees
type: Acolyte of the flame
location: Inferno of the damned
type:Blackbone Kyudoka
location: Soami Gardens
type:Flamebound Sacrificer
location: Inferno of the damned
Creatures that need a "skeleton added"
Hill Giant Shaman
Hill Giant Warrior
Will be checking these in the next few days:
Brimstone Gate Keeper - Cursed Crypt
Entropic Giant - Challenge: Kobold Island: The Disruptor
Garamol - SubT
Tormented Bones - Tomb of the Tormented
*Thank you Oradafu for your input and made the changes. Even if they just need "skeleton" added to their names its certainly something the devs wanted to know
oradafu
11-03-2012, 11:17 AM
Whew glad I found this thread...didnt wanna have to bug report the list lol. I recently set out to complete my skeletion expertise and found a few absentees
type: Acolyte of the flame
location: Inferno of the damned
type:Blackbone Kyudoka
location: Soami Gardens
type:Flamebound Sacrificer
location: Inferno of the damned
Necro4 mobs that spawn after killing a mob aren't appearing in the MM, which is true with most mobs that do this. Crooktooth and mephits are probably the best examples of this outside of the Necro4.
And yes, the various Blackbones in the Soami Gardens don't appear on live. I don't know about Lamannia, since this is the Lamannia forum.
Giants showing in skeleton:
Hill Giant Shaman
Hill Giant Warrior
These are a couple of the Mabar skeletons that don't have the word skeleton in their name.
Other examples are Cloud Giant Lord, Cloud Giant Mage, Frost Giant Soldier, Frost Giant Yarl and Storm Giant Councilor. These are all correctly placed in the Monster Manual and clicking on them shows their protrait as skeletons, which they are.
I saw this one is it even real?
type:Spahgetti Chef
location: Djinni's Super Secret Ristorante
If you haven't found the Djinni's Super Secret Ristorante by now, I'm afraid you never will.
Will be checkjing these in the next few days:
Brimstone Gate Keeper - Cursed Crypt
Cymon Durosom - Orchard of the Macabre
Madellia Braelon - Orchard of the Macabre
Elite Skeletan Knight - Mining for Secrets
Elite Skeletan Archer - Mining for Secrets
Elite Skeletan Sorcerer - Mining for Secrets
Entropic Giant - Challenge: Kobold Island: The Disruptor
Garamol - SubT
Skeleton Captain - Three Barrel Cove: Old Grey Garl
Tormented Bones - Tomb of the Tormented
Undying Warden - Location & Existence unknown
I can confirm on live that Cymon, Madellia, the Elite Skeletons in Mining for Secrets (along with the rare Larazgl), Skeleton Captain and Undying Warden all appear in the Monster Manuals. As for the others, I haven't tripped across them yet either on live or Lamannia.
Barazon
11-11-2012, 12:40 AM
Unfortunately, it is currently not possible for players to get 12 bat types! We are aware of this, and we will be lowering the requirements for the deed.
As I tell my own programming students: don't fix it with a chainsaw when a scalpel will suffice.
Why lower the bat requirement when just making the Fiendish Dire Bat from Devil Assault register correctly would make 12 bats available?
Other scalpel candidates
Bugbear: 30 types required, 30 exist in game, but Crooktooth (named, Red Fens) does not register
Chainsaw candidates
Mephit: 50 types required, only 45 exist in game
Elf: 55 types required, only 47 exist in game
Halfling: 40 types required, only 25 exist in game
Warforged: 60 types required, only 50 exist in game
Ghoul: 14 types required, only 13 exist in game
Zombie: 68 types required, only 67 exist in game
Kerthyn
11-12-2012, 02:46 PM
Just checked my Bat's in the Manual, since the new update lowered the requirements to 10/10. I have 11 and the Bat hunter icon is greyed out, and Master rewards 7/7 is reading 6/7 even though i have achieved 7/7.
Okay just killed a bat and everything is fixed now.
Soeb04
01-27-2013, 03:54 PM
Quest: Madstone Crater
Monster: Skeleton Enchanters
On Epic Normal - Skeleton Enchanters are CR 12
FranOhmsford
01-27-2013, 04:00 PM
As I tell my own programming students: don't fix it with a chainsaw when a scalpel will suffice.
Why lower the bat requirement when just making the Fiendish Dire Bat from Devil Assault register correctly would make 12 bats available?
Other scalpel candidates
Bugbear: 30 types required, 30 exist in game, but Crooktooth (named, Red Fens) does not register
Chainsaw candidates
Mephit: 50 types required, only 45 exist in game
Elf: 55 types required, only 47 exist in game
Halfling: 40 types required, only 25 exist in game
Warforged: 60 types required, only 50 exist in game
Ghoul: 14 types required, only 13 exist in game
Zombie: 68 types required, only 67 exist in game
I've been on 29 Bugbears for months now! - Can we have a dev comment about Crooktooth please {or at least put a new Bugbear type or three in Epic Gianthold!}.
Sorrowdusk Rare - Kremen {troll}
Does NOT count - All the other rares {that should} do.
oradafu
01-27-2013, 10:03 PM
I've been on 29 Bugbears for months now! - Can we have a dev comment about Crooktooth please {or at least put a new Bugbear type or three in Epic Gianthold!}.
I ran around the public area of Cove and the stuff out there did register in the MM. I didn't delve any further than this though.
So it appears that people who run the Cove should get over the Bugbear hump. Still, I'd prefer the Hunter numbers to be attainable without running special events.
Crazyfruit
02-03-2013, 05:03 PM
Hobgoblin Opportunist and Hobgoblin Raider didn't seem to get added to the MM, inside the CR22 crystal cove dungeon.
The new zombie worked as expected though. :)
Deadlock
07-29-2013, 04:11 PM
Full list of them. Has been bug reported a few times.
https://www.ddo.com/forums/showthread.php/416406-Monster-Manual-Known-Issues?p=4999461#post4999461
Sunarch_Kunari
08-04-2013, 09:20 PM
Elite Orthon Shock Troopers are being added to some troglodyte's kill count instead.
That's been a long standing bug.
Deadlock
08-05-2013, 08:13 AM
That's been a long standing bug.
You're quoting a post from a year ago :)
Jefro
10-10-2013, 03:53 AM
air mephit gladiator Thrasak Arena Vault of Night Part 1 epic
Stretchicus
10-29-2013, 01:27 PM
Shadar Kai from Mabar not appearing in human section, not checked elsewhere.
Skelly, Zombies, Ghouls, Ghasts and Wraiths also not showing up at all.
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