Kantx
08-09-2012, 04:44 AM
Heya.
I'm thinking about using the free LR to play with some options on my monk, and was wondering if it's possible to eat +1 and +2 tomes during the LR process - I've already eaten a supreme +3 from a sale, and as far as I can tell I can't eat a smaller tome before TR/LR'ing. If I've somehow mixed that up, and I can at level 21 eat a +1 int tome even after eating a +3, please let me know.
Also, I was playing around with the character builder, and came up with what follows. Any thoughts, comments? I've tended to find that I rarely if ever use things like lifting the veil or restoring the balance - I only occasionally need rise of the phoenix to rez someone, the others tend to sit unused, and since I have plenty of pots, I often skip them entirely to save ki for melee. I've tried to build an enhancement tree that gets moutain/wind 4, void 4 and shintao 3 without them to use the 10 AP elsewhere - good idea or bad idea? I can build a rez clicky fairly easily, and am wondering if I can get umd up to a level that I can use raise scrolls at least. I put build points into wis to up DC's/AC - should I go more for strength? Oh, and I'd likely take IMA and Vorpal as epic feats.
*edit - the enhancements are what I would get at level 20 - level taken in the planner doesnt matter so much, was just to see what I could open up when in the tree*
Let me know any thoughts at all - my first time using the character planner, and I'm still pretty new to the game.
copying and pasting below from the program exporter ...not sure if that's the clearest means, but seems like the only option I see.
Thanks.
Kantx
-Thelanis-
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Neutral Half-Elf Male
(20 Monk)
Hit Points: 329
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 16
Will: 21
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 13 16 16
Dexterity 15 18 18
Constitution 15 18 18
Intelligence 9 12 12
Wisdom 16 24 28
Charisma 8 11 11
Tomes Used
+1 Tome of Intelligence used at level 3
+2 Tome of Constitution used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 3 20 20
Bluff -1 0 0
Concentration 6 27 39
Diplomacy -1 0 0
Disable Device n/a n/a n/a
Haggle -1 0 0
Heal 3 9 9
Hide 2 4 4
Intimidate -1 0 0
Jump 3 21 22
Listen 3 9 9
Move Silently 2 4 4
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 1 1
Search -1 1 1
Spot 3 24 24
Swim 1 3 3
Tumble 3 5 5
Use Magic Device 1 11 11
Level 1 (Monk)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Two Weapon Fighting
Enhancement: Human Versatility I
Enhancement: Improved Concentration I
Level 2 (Monk)
Feat: (Monk Bonus) Stunning Fist
Enhancement: Human Improved Recovery I
Enhancement: Way of the Patient Tortoise I
Enhancement: Void Strike I
Enhancement: Monk Wisdom I
Level 3 (Monk)
Feat: (Selected) Cleave
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Enhancement: Monk Improved Recovery I
Level 4 (Monk)
Ability Raise: WIS
Level 5 (Monk)
Enhancement: Improved Jump I
Level 6 (Monk)
Feat: (Monk Bonus) Improved Sunder
Feat: (Selected) Toughness
Enhancement: Improved Rogue Dilettante I
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Versatility II
Enhancement: Shintao Monk I
Enhancement: Adept of Rock
Enhancement: Racial Toughness I
Level 7 (Monk)
Enhancement: Fists of Iron
Enhancement: Void Strike II
Level 8 (Monk)
Ability Raise: WIS
Enhancement: Adept of Wind
Enhancement: Adept of Rain
Level 9 (Monk)
Feat: (Selected) Toughness
Enhancement: Monk Improved Recovery II
Level 10 (Monk)
Enhancement: Racial Toughness II
Level 11 (Monk)
Enhancement: Monk Improved Recovery III
Level 12 (Monk)
Ability Raise: WIS
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Shintao Monk II
Enhancement: Master of Stone
Level 13 (Monk)
Enhancement: Adept of Flame
Level 14 (Monk)
Enhancement: Void Strike III
Enhancement: Master of Thunder
Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Monk)
Ability Raise: WIS
Enhancement: Master of Bonfires
Level 17 (Monk)
Enhancement: Master of the Sea
Level 18 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 19 (Monk)
Level 20 (Monk)
Ability Raise: WIS
Enhancement: Monk Serenity
Enhancement: Eagle Claw Attack
Enhancement: Shintao Monk III
Enhancement: Void Strike IV
Enhancement: Unbalancing Strike
Enhancement: Grandmaster of Storms
Enhancement: Grandmaster of Mountains
I'm thinking about using the free LR to play with some options on my monk, and was wondering if it's possible to eat +1 and +2 tomes during the LR process - I've already eaten a supreme +3 from a sale, and as far as I can tell I can't eat a smaller tome before TR/LR'ing. If I've somehow mixed that up, and I can at level 21 eat a +1 int tome even after eating a +3, please let me know.
Also, I was playing around with the character builder, and came up with what follows. Any thoughts, comments? I've tended to find that I rarely if ever use things like lifting the veil or restoring the balance - I only occasionally need rise of the phoenix to rez someone, the others tend to sit unused, and since I have plenty of pots, I often skip them entirely to save ki for melee. I've tried to build an enhancement tree that gets moutain/wind 4, void 4 and shintao 3 without them to use the 10 AP elsewhere - good idea or bad idea? I can build a rez clicky fairly easily, and am wondering if I can get umd up to a level that I can use raise scrolls at least. I put build points into wis to up DC's/AC - should I go more for strength? Oh, and I'd likely take IMA and Vorpal as epic feats.
*edit - the enhancements are what I would get at level 20 - level taken in the planner doesnt matter so much, was just to see what I could open up when in the tree*
Let me know any thoughts at all - my first time using the character planner, and I'm still pretty new to the game.
copying and pasting below from the program exporter ...not sure if that's the clearest means, but seems like the only option I see.
Thanks.
Kantx
-Thelanis-
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 20 Lawful Neutral Half-Elf Male
(20 Monk)
Hit Points: 329
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 16
Will: 21
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 13 16 16
Dexterity 15 18 18
Constitution 15 18 18
Intelligence 9 12 12
Wisdom 16 24 28
Charisma 8 11 11
Tomes Used
+1 Tome of Intelligence used at level 3
+2 Tome of Constitution used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 3 20 20
Bluff -1 0 0
Concentration 6 27 39
Diplomacy -1 0 0
Disable Device n/a n/a n/a
Haggle -1 0 0
Heal 3 9 9
Hide 2 4 4
Intimidate -1 0 0
Jump 3 21 22
Listen 3 9 9
Move Silently 2 4 4
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 1 1
Search -1 1 1
Spot 3 24 24
Swim 1 3 3
Tumble 3 5 5
Use Magic Device 1 11 11
Level 1 (Monk)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Two Weapon Fighting
Enhancement: Human Versatility I
Enhancement: Improved Concentration I
Level 2 (Monk)
Feat: (Monk Bonus) Stunning Fist
Enhancement: Human Improved Recovery I
Enhancement: Way of the Patient Tortoise I
Enhancement: Void Strike I
Enhancement: Monk Wisdom I
Level 3 (Monk)
Feat: (Selected) Cleave
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Enhancement: Monk Improved Recovery I
Level 4 (Monk)
Ability Raise: WIS
Level 5 (Monk)
Enhancement: Improved Jump I
Level 6 (Monk)
Feat: (Monk Bonus) Improved Sunder
Feat: (Selected) Toughness
Enhancement: Improved Rogue Dilettante I
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Versatility II
Enhancement: Shintao Monk I
Enhancement: Adept of Rock
Enhancement: Racial Toughness I
Level 7 (Monk)
Enhancement: Fists of Iron
Enhancement: Void Strike II
Level 8 (Monk)
Ability Raise: WIS
Enhancement: Adept of Wind
Enhancement: Adept of Rain
Level 9 (Monk)
Feat: (Selected) Toughness
Enhancement: Monk Improved Recovery II
Level 10 (Monk)
Enhancement: Racial Toughness II
Level 11 (Monk)
Enhancement: Monk Improved Recovery III
Level 12 (Monk)
Ability Raise: WIS
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Shintao Monk II
Enhancement: Master of Stone
Level 13 (Monk)
Enhancement: Adept of Flame
Level 14 (Monk)
Enhancement: Void Strike III
Enhancement: Master of Thunder
Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Monk)
Ability Raise: WIS
Enhancement: Master of Bonfires
Level 17 (Monk)
Enhancement: Master of the Sea
Level 18 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 19 (Monk)
Level 20 (Monk)
Ability Raise: WIS
Enhancement: Monk Serenity
Enhancement: Eagle Claw Attack
Enhancement: Shintao Monk III
Enhancement: Void Strike IV
Enhancement: Unbalancing Strike
Enhancement: Grandmaster of Storms
Enhancement: Grandmaster of Mountains