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Siccan
08-08-2012, 04:27 PM
Im planning to TR my main one last time, was wanting feed back on the build I was thinking. Havent done a Character Generation on it yet, but here we go...

Race: Warforged, 36pb, FvS/Fighter/Paladin/Monk/Cleric/Barb past lives

12 Fighter: Feats, Feats, Feats, Fighter Str/Critcal Acc/Haste
6 Arti: Prestige adds +2 to any weapon in main hand, +10 hp, -10% spell failure, weapon buffs, repair spells, Traps
2 Rogue: Skill points, Evasion, Traps
Planning on using THF weapons, Range Repeater when needed

Let me know what you think, I will be pumping out a chagen sheet soon.

susiedupfer
08-08-2012, 04:29 PM
Are you really sure you want to do that?

Siccan
08-08-2012, 05:09 PM
Character Plan by DDO Character Planner Version 03.14.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Warrtank
Level 20 True Neutral Warforged Male
(12 Fighter \ 2 Rogue \ 6 Artificer)
Hit Points: 494
Spell Points: 325
BAB: 17\17\22\27\27
Fortitude: 16
Reflex: 12
Will: 9

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 16 26
Dexterity 14 17
Constitution 18 23
Intelligence 14 17
Wisdom 8 11
Charisma 8 11

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 -2
Bluff -1 0
Concentration 4 7
Diplomacy -1 0
Disable Device n/a 17
Haggle -1 0
Heal -1 2
Hide 2 -2
Intimidate 3 26
Jump 7 26
Listen -1 0
Move Silently 2 -2
Open Lock n/a 16
Perform n/a n/a
Repair 6 20
Search 2 17
Spot -1 1
Swim 7 10
Tumble n/a n/a
Use Magic Device n/a 14

Level 1 (Fighter)
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Toughness I
Enhancement: Warforged Healer's Friend I


Level 2 (Fighter)
Feat: (Fighter Bonus) Power Attack
Enhancement: Fighter Haste Boost I
Enhancement: Improved Intimidate I
Enhancement: Fighter Strength I


Level 3 (Artificer)
Feat: (Selected) Past Life: Berserker's Fury
Enhancement: Artificer Damage Boost I
Enhancement: Racial Toughness I
Enhancement: Warforged Constitution I


Level 4 (Artificer)
Enhancement: Artificer Skill Boost I
Enhancement: Fighter Armored Agility I
Enhancement: Improved Disable Device I
Enhancement: Improved Search I


Level 5 (Artificer)
Enhancement: Fighter Attack Boost I
Enhancement: Artificer Wrack Construct I
Enhancement: Improved Use Magic Device I
Enhancement: Warforged Power Attack I


Level 6 (Artificer)
Feat: (Artificer Bonus) Adamantine Body
Feat: (Selected) Power Critical
Enhancement: Artificer Crossbow Attack I
Enhancement: Artificer Crossbow Damage I


Level 7 (Artificer)
Enhancement: Artificer Improved Rune Arm Use I
Enhancement: Artificer Rune Arm Overcharge I


Level 8 (Artificer)
Enhancement: Artificer Damage Boost II
Enhancement: Racial Toughness II
Enhancement: Repair Manipulation I


Level 9 (Rogue)
Feat: (Selected) Past Life: Soldier of the Faith
Enhancement: Racial Toughness III
Enhancement: Rogue Sneak Attack Training I


Level 10 (Rogue)
Enhancement: Artificer Battle Engineer I


Level 11 (Fighter)
Enhancement: Repair Manipulation II
Enhancement: Repair Manipulation III
Enhancement: Warforged Power Attack II


Level 12 (Fighter)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Critical Accuracy II


Level 13 (Fighter)
Enhancement: Fighter Armored Agility II
Enhancement: Fighter Toughness II


Level 14 (Fighter)
Feat: (Fighter Bonus) Cleave
Enhancement: Fighter Strength II


Level 15 (Fighter)
Feat: (Selected) Great Cleave
Enhancement: Fighter Critical Accuracy III


Level 16 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Enhancement: Fighter Toughness III


Level 17 (Fighter)
Enhancement: Warforged Healer's Friend II


Level 18 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Feat: (Selected) Toughness
Enhancement: Fighter Greataxe Specialization I
Enhancement: Warforged Constitution II


Level 19 (Fighter)
Enhancement: Fighter Toughness IV


Level 20 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Enhancement: Racial Toughness IV

Dwarfo
08-08-2012, 05:14 PM
Hmmm, if you plan on using a ranged repeater, then I would consider TWF duel wielding khopeshes.

Maybe.

edit: can you use a two handed weapon + rune arm :D ?

StoptheRock
08-08-2012, 05:25 PM
In any case, first life should be rogue so you get extra skill points [(2 + Intelligence modifier) x4 for fighters // (4 + Intelligence modifier) x4 for arti // (8 + Intelligence modifier) x4 for rogues]

SirShen
08-08-2012, 05:26 PM
Hmmm, if you plan on using a ranged repeater, then I would consider TWF duel wielding khopeshes.

Maybe.

edit: can you use a two handed weapon + rune arm :D ?

No but you can use a bastard sword and rune arm and get Glancing blows and the Two Handed Fighting feat chain will increase that.

7-day_Trial_Monkey
08-08-2012, 05:40 PM
Power Critical Feat? Can't say that I can see any reason to take that on any build.

Alavatar
08-08-2012, 05:45 PM
Power Critical Feat? Can't say that I can see any reason to take that on any build.

Power Critical now adds to Crit damage before multipliers.

arkonas
08-08-2012, 05:50 PM
heh that actually looks like a decent build. he gives the options to range to fall back on if need be and ability to melee. i like that one

Siccan
08-08-2012, 06:08 PM
In any case, first life should be rogue so you get extra skill points [(2 + Intelligence modifier) x4 for fighters // (4 + Intelligence modifier) x4 for arti // (8 + Intelligence modifier) x4 for rogues]

That's a great point ^^

Well I was mostly thinking end game here, not some much traps, or rune arm use, but think of this...Arti Prestige will add +2 to my weapon and with the Weapon Enchantment Spell another +1. So say if Im using a, idk, +7 Epic Antique Greataxe orrrr +10 SoS....that prestige also adds +2 to crits and crit dmg sooo...I will play around with this a bit, still want rogue for evasion in there. Keep in mind too I have Fury of the Wild 5 locked and loaded :)

arkonas
08-08-2012, 09:35 PM
That's a great point ^^

Well I was mostly thinking end game here, not some much traps, or rune arm use, but think of this...Arti Prestige will add +2 to my weapon and with the Weapon Enchantment Spell another +1. So say if Im using a, idk, +7 Epic Antique Greataxe orrrr +10 SoS....that prestige also adds +2 to crits and crit dmg sooo...I will play around with this a bit, still want rogue for evasion in there. Keep in mind too I have Fury of the Wild 5 locked and loaded :)

yeah but if you think about it though you have the ability to do them and quite well actually so why not?