View Full Version : Sahuagin Mastery Answering the Big Questions
Deathdefy
08-08-2012, 08:48 AM
http://i1207.photobucket.com/albums/bb469/Deathdefy2/ScreenShot00035.jpg
The aging sahuagin guard of the grotto has 13 hp. I repeat, 13 hp. My tactical advice is to nuke him instead of conserving mana for a more drawn out fight, but your guild may have different advice.
Some might say the real point of this post is to say that Mastery is carrying through TRs at the moment (though the MM is still down obviously).
Missing_Minds
08-08-2012, 09:33 AM
Oh.. the newbie, first timer region is where the aged one is at. No wonder I couldn't find it in my list.
Thankfully, that one isn't necessary for the MM. Wonder if it actually counts towards the different types killed. That would make #37 for me if it does. (once they get things fixed that is.)
Shade
08-08-2012, 09:37 AM
Yea i got the spider expertise one.
EE Spider Named in Trial by Furt: 50,000 hp. Though it varies a lot, he had 46,000 in another run.
hp for mobs is partially rolled.
So his hp maybe 2d6+1 and he got a perfect roll heh.
Its good you keep the reward i guess. tho I know LR resets the manual, so it would be weird if TR didnt. It might, but u just keep reward forever account wide maybe? dunno.
oweieie
08-08-2012, 10:55 AM
Its good you keep the reward i guess. tho I know LR resets the manual, so it would be weird if TR didnt. It might, but u just keep reward forever account wide maybe? dunno.
That would be the same way renown works. You keep your FvS unlock, but you don't keep your renown points. LR resetting the manual is probably a bug.
Nagantor
08-08-2012, 11:04 AM
Its good you keep the reward i guess. tho I know LR resets the manual, so it would be weird if TR didnt. It might, but u just keep reward forever account wide maybe? dunno.
LR resetting is a bug (it has no business resetting anything except the stated stuff for which you do it), TR should reset character deeds but do nothing with account deeds. That's according to devs.
Observations from before showing differnt: well, there was probably a reason it got pulled out again which indicates it's not been 100% working as intended.
Shade
08-08-2012, 01:39 PM
LR resetting is a bug (it has no business resetting anything except the stated stuff for which you do it), TR should reset character deeds but do nothing with account deeds. That's according to devs.
If TR reset it at all either, id call that a bug too. I see no reason for either to reset them. 12,000 kills is a ton, and should certainly be allowed to be throughout multiple lives, else the small xp reward would generally be quite pointless for most.
sirgog
08-08-2012, 10:46 PM
Where's those stats on epic Sahaugin I asked for, Aggrim?
Deathdefy
08-08-2012, 10:59 PM
Final boss of last stand =
36 125 with 2 people on EH (CR 32)
16 492 with 2 people on EN (CR 23)
Then I got bored. I looked for you Sirgog, but it was cold and harsh in the epic world for a sorc with no real gear upgrades since level 12.
captain1z
08-08-2012, 11:11 PM
Yea i got the spider expertise one.
EE Spider Named in Trial by Furt: 50,000 hp. Though it varies a lot, he had 46,000 in another run.
hp for mobs is partially rolled.
So his hp maybe 2d6+1 and he got a perfect roll heh.
Its good you keep the reward i guess. tho I know LR resets the manual, so it would be weird if TR didnt. It might, but u just keep reward forever account wide maybe? dunno.
Dungeon Scaling?
Auran82
08-08-2012, 11:20 PM
Dungeon Scaling?
Isn't scaling slightly affected by party makeup as well?
Maybe it depends on the healer/haster ratio he takes with him.
Nagantor
08-09-2012, 09:03 AM
If TR reset it at all either, id call that a bug too. I see no reason for either to reset them. 12,000 kills is a ton, and should certainly be allowed to be throughout multiple lives, else the small xp reward would generally be quite pointless for most.
I'd have to search but I'm pretty sure that there's a recent dev post about TR resetting character rewards so you can gain the xp each life.
Reaching 12K on many types of enemies is obviously tough, yes. On the other hand, they're supposed to advance as you go so just making sure that each class of mob occurs in some end game quests would allow for ever so slow progress... OK, yeah, it's only for the slayer fans. Killing 12K skeletons for example should be rather possible and some like rats at least appear all the time in small amounts. Beholders for example wouldn't reach a high count with any sane play style. ;-)
Edit: feeling helpfull... http://forums.ddo.com/showthread.php?&postid=4621832#post4621832
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