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Aventel
08-07-2012, 04:11 PM
Hey guys,

I started a new youtube series where you the community submits a build, we build it using veteran II 1-7 and then play it until level 10 so everyone can see the playability of it, and perhaps decide if they want to use it. If this is something that might tickle for your fancy or if you'd just like to watch the progress and drop some feedback please feel free :)

http://www.youtube.com/watch?v=uzia6-ulCFk&list=UU4JyFZ8jSi9RCWxk3Mfi9mg&index=1&feature=plcp

Synsuous
08-07-2012, 04:23 PM
I just started playing, so I will watch and hope to learn something. I have 2 chars: a human dex based rogue and a drow dex based rogue.

-Zephyr-
08-07-2012, 04:49 PM
I like the idea to actually test builds instead of judging from just the paper, but lvl 7-10 really doesn't mean much.
Lower levels where abilities and gear aren't varied are completly skipped, and higher levels with game-changing abilities (high level spells, tier2 and above PrEs) are not reached either.

Most pure builds (single class all the way) start being interesting at level 12, splashes a few levels later, some heavy multiclass builds get their full interesting abilities only at level 18 or above.

Aventel
08-07-2012, 08:23 PM
I like the idea to actually test builds instead of judging from just the paper, but lvl 7-10 really doesn't mean much.
Lower levels where abilities and gear aren't varied are completly skipped, and higher levels with game-changing abilities (high level spells, tier2 and above PrEs) are not reached either.

Most pure builds (single class all the way) start being interesting at level 12, splashes a few levels later, some heavy multiclass builds get their full interesting abilities only at level 18 or above.


I agree, however my account is currently F2P so im limited on that range of leveling, and i doubt people wanna watch me do tempest spire over and over lol

Pwushicus
08-07-2012, 08:37 PM
This is a great idea. You could always show different approaches a given build would have in the same quest.

You know, as a suggestion, how about showing how these builds handle up against varied types of opponents? How a dex rogue does against undead, or humanoids, or aberrations, etc. Just as an idea.

Rian
08-07-2012, 08:55 PM
I love the idea, however I doubt you'll be able to account the play style that enchances the important aspects of certain builds. Others spend lots of time tweaking their builds to near perfection for themselves. The ED's throw a whole new aspect into it as well.

Good luck!

Musouka
08-07-2012, 09:03 PM
I didn't like it.

It took too long to get to the point, I had to wait through an intro, then you blah blah blahing. I personally like the printed builds from the DDO planner, because I can just read to the points that I really want to see. It's much quicker. Sure I could jump to any point of the video, but there's nothing that tells me what I am jumping to.

Aventel
08-07-2012, 09:43 PM
This is a great idea. You could always show different approaches a given build would have in the same quest.

You know, as a suggestion, how about showing how these builds handle up against varied types of opponents? How a dex rogue does against undead, or humanoids, or aberrations, etc. Just as an idea.

This is a very good idea, I like that alot. Thanks for the feedback

Pwushicus
08-07-2012, 10:37 PM
:) My pleasure. Good luck with your project, it sounds like it will be great!

Aventel
08-07-2012, 11:36 PM
I love the idea, however I doubt you'll be able to account the play style that enchances the important aspects of certain builds. Others spend lots of time tweaking their builds to near perfection for themselves. The ED's throw a whole new aspect into it as well.

Good luck!

Yah it wont be as tweaked and maybe even finicky a bit but it gives a baseline idea of the character build.

tralfaz81
08-08-2012, 01:25 AM
I like the idea to actually test builds instead of judging from just the paper, but lvl 7-10 really doesn't mean much.


Totally agree. Plus a build that does well on normal and hard doesn't always perform on elite. Had a rouge/ranger that owned on norm and hard but put him in a group of pure classes on elite and he was 'meh' at best.

arkonas
08-08-2012, 05:29 AM
here is a thought to do with the build ideas. why not show the forums which one your doing way everything was shown to you then do the video for the others who need to see it. Builds are fun to be different and not always on the top. That is why i like ddo. its not always the same cookie cutter builds.


Sure some will fail horribly while others will really shine at their purposes. I like the idea maybe i might find one to submit later.

Aventel
08-09-2012, 01:52 AM
here is a thought to do with the build ideas. why not show the forums which one your doing way everything was shown to you then do the video for the others who need to see it. Builds are fun to be different and not always on the top. That is why i like ddo. its not always the same cookie cutter builds.


Sure some will fail horribly while others will really shine at their purposes. I like the idea maybe i might find one to submit later.

Absolutely, and i hope some folks submit some quirky fun builds aswell. And ofcourse the big thing with DDO is everything is adaptable to the individual, just depends how ya tweak it :)

Aventel
08-09-2012, 08:26 AM
Totally agree. Plus a build that does well on normal and hard doesn't always perform on elite. Had a rouge/ranger that owned on norm and hard but put him in a group of pure classes on elite and he was 'meh' at best.

Yah perhaps i can demonstrate a fight per dungeon on each difficulty to see how the class reacts in each situation and what changes might need to be made at elite.

arkonas
08-09-2012, 10:32 AM
see there ya go. that is actually a great idea. use the same dungeon and difficulties on all the builds. it will give people an idea what does what

Aventel
08-09-2012, 07:15 PM
see there ya go. that is actually a great idea. use the same dungeon and difficulties on all the builds. it will give people an idea what does what

Yah i think thats a good tweak to add in, plus shows a new player that necessary adjustments are required through different difficulties.

Qhualor
08-09-2012, 07:53 PM
i think the OP has a great idea. i always use planners as a guide to what i want, but playing from that planner is a totally different story. i always end up changing my mind as i level up for what feats and enhancements to take. ive gone through 3 toons in the past when i think i found a build i like than scratching the whole thing by level 15 max.

Jay203
08-09-2012, 08:12 PM
bad idea to only go up to lvl 10

a lot of the builds aren't complete until you hit cap

Qhualor
08-09-2012, 09:21 PM
bad idea to only go up to lvl 10

a lot of the builds aren't complete until you hit cap

true, but it gives people an idea of how the build could work. i usually know if the build i made is to my liking by 12. with the OPs idea, if someone likes a build and sees it could be something they would enjoy, they could tweek it as it goes if they wanted to. i took the monster build maybe a year or so ago and tweeked it for my personal taste.

Jay203
08-09-2012, 09:28 PM
true, but it gives people an idea of how the build could work. i usually know if the build i made is to my liking by 12. with the OPs idea, if someone likes a build and sees it could be something they would enjoy, they could tweek it as it goes if they wanted to. i took the monster build maybe a year or so ago and tweeked it for my personal taste.

i guess it could work for the front-loaded builds
but for builds that shines at later levels, this could be problematic =\

Aventel
08-10-2012, 02:15 PM
bad idea to only go up to lvl 10

a lot of the builds aren't complete until you hit cap

I might adjust it to 12 seeing as alot of people believe a build takes flight around this level so maybe 12-15...I don't want to go too far though and limit the amount of builds I can possibly take on ya know.

Aventel
08-10-2012, 05:36 PM
i think the OP has a great idea. i always use planners as a guide to what i want, but playing from that planner is a totally different story. i always end up changing my mind as i level up for what feats and enhancements to take. ive gone through 3 toons in the past when i think i found a build i like than scratching the whole thing by level 15 max.


I hate having to start over at stuff lol, but thats the fun thing about D&D in general. I always adored the fact that everyone was made uniquely

Jay203
08-10-2012, 06:25 PM
I might adjust it to 12 seeing as alot of people believe a build takes flight around this level so maybe 12-15...I don't want to go too far though and limit the amount of builds I can possibly take on ya know.

i'd suggest just do it case by case
usually custom builds with small amount of splashing could show its potential by lvl 10~14
but the ones with larger splashes could require all the way till cap to fully "shine"

stick with the simpler ones for now i suppose

arkonas
08-11-2012, 03:28 AM
i'd suggest just do it case by case
usually custom builds with small amount of splashing could show its potential by lvl 10~14
but the ones with larger splashes could require all the way till cap to fully "shine"

stick with the simpler ones for now i suppose

you know one way to do it is once he does each build etc. he can show a post about the build showing it shines at such and such levels etc. that is one way to fix it.

Aventel
08-11-2012, 08:45 AM
you know one way to do it is once he does each build etc. he can show a post about the build showing it shines at such and such levels etc. that is one way to fix it.

Your right, might have to do it that way

Aventel
08-12-2012, 06:15 PM
i'd suggest just do it case by case
usually custom builds with small amount of splashing could show its potential by lvl 10~14
but the ones with larger splashes could require all the way till cap to fully "shine"

stick with the simpler ones for now i suppose

yah we can work something out based on the difficulty of the build itself. I think that's a good idea.

Musouka
08-12-2012, 10:28 PM
i'd suggest just do it case by case
usually custom builds with small amount of splashing could show its potential by lvl 10~14
but the ones with larger splashes could require all the way till cap to fully "shine"

stick with the simpler ones for now i suppose

You're right.

Most builds will work through almost every quest in the game, but where they really get their pizazz would be from how they handle raids. No, I am not counting Tempest Spine, or even Chronoscope at level. I'm talking about Shroud, VoD, HoX, ToD, LoB, MA, VoN. All of those, as well as a LOT of grinding for certain items, like greensteel, or even epic items.

My builds, I do look at what items are in the game, what items I can craft on my crafter, what Greensteel is available, and such. I plan that much for my characters, not just feat/skill/enhancements.

Aventel
08-16-2012, 12:15 AM
Hey guys here is the next Episode :)

http://youtu.be/ClQ1z4cv9ZI

arkonas
08-16-2012, 07:41 PM
i like the way your going with it. pick maybe 5 dungeons or whatever show a full video if you can it will show how you react they can see everything first hand. sure it might not be ideal. but you can show the general idea of the builds in certain quests. if you use the same ones then people will see it from a different point of view.

Jay203
08-16-2012, 07:55 PM
go thru Waterworks on Elite with each build to see how effective it is :D:D:D:D

Aventel
08-17-2012, 12:10 AM
go thru Waterworks on Elite with each build to see how effective it is :D:D:D:D

ooo could do that, tho traps would suck lol

Jay203
08-17-2012, 12:19 AM
ooo could do that, tho traps would suck lol

test your timing as a player
or the reflex save of a build :D:D:D:D

wax_on_wax_off
08-17-2012, 01:03 AM
Cool idea. 12-15 is a good idea though it depends on the build of course, just a trick of identifying what level the build "comes into its own" at.

Content is important too. Before level 12 quests are really on "easy mode" while after things start to get a bit more serious. No worries if you're F2P as the F2P attack on stormreach stuff is a good place to demonstrate builds IMO.

arkonas
08-17-2012, 02:37 AM
Cool idea. 12-15 is a good idea though it depends on the build of course, just a trick of identifying what level the build "comes into its own" at.

Content is important too. Before level 12 quests are really on "easy mode" while after things start to get a bit more serious. No worries if you're F2P as the F2P attack on stormreach stuff is a good place to demonstrate builds IMO.

well if i remember he is using a f2p account to show this off. So most of the builds will be f2p where most people can use them.

Aventel
08-17-2012, 10:47 AM
well if i remember he is using a f2p account to show this off. So most of the builds will be f2p where most people can use them.

This is correct :) I wanted someone who watches this thats new to the game be able to say...HEY I want to do that and be able to