akillith
08-05-2012, 02:50 AM
I realize this build post is info heavy but I figured if you saw everything I did correcting me would be easier. I wanted to know if this would be viable as a magical/range focused trapper/trap disarmer. I know it ends at level 7. I haven't thought farther ahead and I like to do things in chunks. I've never made one of these before, but I've read up on their abilities and the like. Comments, suggestions, and "good jobs" all welcome :D.
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 7 True Neutral Drow Male
(7 Artificer)
Hit Points: 93
Spell Points: 446
BAB: 5\5\10
Fortitude: 5
Reflex: 8
Will: 5
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 7) (Level 7)
Strength 8 10 10
Dexterity 18 21 21
Constitution 13 15 15
Intelligence 18 21 21
Wisdom 8 10 10
Charisma 10 12 12
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 7) (Level 7)
Balance 7 8 8
Bluff 1 1 1
Concentration 2 7 7
Diplomacy 1 1 1
Disable Device 9 17 17
Haggle 1 1 1
Heal 0 0 0
Hide 7 11 11
Intimidate 1 1 1
Jump 1 1.5 1.5
Listen 0 0 2
Move Silently 7 11 11
Open Lock 9 16 16
Perform n/a n/a n/a
Repair 5 6 8
Search 6 14 16
Spot 4 8 10
Swim 0 0 0
Tumble 5.5 6.5 6.5
Use Magic Device 5 9 9
Level 1 (Artificer)
Skill: Balance (+2)
Skill: Disable Device (+4)
Skill: Hide (+2)
Skill: Jump (+1)
Skill: Move Silently (+2)
Skill: Open Lock (+4)
Skill: Search (+1)
Skill: Spot (+4)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+4)
Feat: (Selected) Mental Toughness
Feat: (Automatic) Artificer Construct Mastery
Feat: (Automatic) Artificer Knowledge: Scrolls
Feat: (Automatic) Attack
Feat: (Automatic) Drow Spell Resistance
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Inscribe Artificer Scroll
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Rapid Reload
Feat: (Automatic) Revive Iron Defender
Feat: (Automatic) Shuriken Expertise
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Spell Save Bonus
Feat: (Automatic) Trapfinding
Feat: (Automatic) Unleash Iron Defender
Spell (1): Repair Light Damage
Spell (1): Conjure Bolts
Spell (1): Enchant Armor
Spell (1): Enchant Weapons
Spell (1): Master's Touch
Spell (1): Shield of Faith
Enhancement: Artificer Skill Boost I
Enhancement: Artificer Crossbow Damage I
Enhancement: Artificer Energy of Creation I
Level 2 (Artificer)
Skill: Disable Device (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Open Lock (+1)
Skill: Search (+3)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Artificer Craft Mastery
Feat: (Automatic) Artificer Knowledge: Potions
Feat: (Automatic) Artificer Rune Arm Use
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Spell (1): Grease
Enhancement: Artificer Damage Boost I
Enhancement: Artificer Intelligence I
Level 3 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Open Lock (+1)
Skill: Search (+2)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Augment Summoning
Feat: (Automatic) Artificer Knowledge: Wands
Spell (2): Toughen Construct
Enhancement: Artificer Energy Resistance Boost I
Enhancement: Artificer Improved Rune Arm Use I
Enhancement: Uncaring Master
Level 4 (Artificer)
Ability Raise: DEX
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Point Blank Shot
Feat: (Automatic) Archer's Focus
Feat: (Automatic) Trapmaking
Spell (2): Repair Moderate Damage
Enhancement: Artificer Damage Boost II
Enhancement: Artificer Rune Arm Overcharge I
Level 5 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Artificer Knowledge: Arms and Armor
Feat: (Automatic) Retain Essence
Spell (2): Reinforce Construct
Enhancement: Artificer Crossbow Attack I
Enhancement: Improved Repair I
Enhancement: Improved Repair II
Level 6 (Artificer)
Feat: (Selected) Rapid Shot
Spell (3): Flame Turret
Enhancement: Iron Companion
Enhancement: Steel Companion
Level 7 (Artificer)
Skill: Disable Device (+3)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+2)
Feat: (Automatic) Artificer Knowledge (ALL)
Spell (2): Fire Trap
Enhancement: Artificer Battle Engineer I
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)
Level 7 True Neutral Drow Male
(7 Artificer)
Hit Points: 93
Spell Points: 446
BAB: 5\5\10
Fortitude: 5
Reflex: 8
Will: 5
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 7) (Level 7)
Strength 8 10 10
Dexterity 18 21 21
Constitution 13 15 15
Intelligence 18 21 21
Wisdom 8 10 10
Charisma 10 12 12
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 7) (Level 7)
Balance 7 8 8
Bluff 1 1 1
Concentration 2 7 7
Diplomacy 1 1 1
Disable Device 9 17 17
Haggle 1 1 1
Heal 0 0 0
Hide 7 11 11
Intimidate 1 1 1
Jump 1 1.5 1.5
Listen 0 0 2
Move Silently 7 11 11
Open Lock 9 16 16
Perform n/a n/a n/a
Repair 5 6 8
Search 6 14 16
Spot 4 8 10
Swim 0 0 0
Tumble 5.5 6.5 6.5
Use Magic Device 5 9 9
Level 1 (Artificer)
Skill: Balance (+2)
Skill: Disable Device (+4)
Skill: Hide (+2)
Skill: Jump (+1)
Skill: Move Silently (+2)
Skill: Open Lock (+4)
Skill: Search (+1)
Skill: Spot (+4)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+4)
Feat: (Selected) Mental Toughness
Feat: (Automatic) Artificer Construct Mastery
Feat: (Automatic) Artificer Knowledge: Scrolls
Feat: (Automatic) Attack
Feat: (Automatic) Drow Spell Resistance
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Exotic Weapon Proficiency: Great Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Heavy Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Repeating Light Crossbow
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Inscribe Artificer Scroll
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Magical Training
Feat: (Automatic) Martial Weapon Proficiency: Rapier
Feat: (Automatic) Martial Weapon Proficiency: Shortsword
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Rapid Reload
Feat: (Automatic) Revive Iron Defender
Feat: (Automatic) Shuriken Expertise
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Spell Save Bonus
Feat: (Automatic) Trapfinding
Feat: (Automatic) Unleash Iron Defender
Spell (1): Repair Light Damage
Spell (1): Conjure Bolts
Spell (1): Enchant Armor
Spell (1): Enchant Weapons
Spell (1): Master's Touch
Spell (1): Shield of Faith
Enhancement: Artificer Skill Boost I
Enhancement: Artificer Crossbow Damage I
Enhancement: Artificer Energy of Creation I
Level 2 (Artificer)
Skill: Disable Device (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Open Lock (+1)
Skill: Search (+3)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Artificer Craft Mastery
Feat: (Automatic) Artificer Knowledge: Potions
Feat: (Automatic) Artificer Rune Arm Use
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Spell (1): Grease
Enhancement: Artificer Damage Boost I
Enhancement: Artificer Intelligence I
Level 3 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Open Lock (+1)
Skill: Search (+2)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Augment Summoning
Feat: (Automatic) Artificer Knowledge: Wands
Spell (2): Toughen Construct
Enhancement: Artificer Energy Resistance Boost I
Enhancement: Artificer Improved Rune Arm Use I
Enhancement: Uncaring Master
Level 4 (Artificer)
Ability Raise: DEX
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Point Blank Shot
Feat: (Automatic) Archer's Focus
Feat: (Automatic) Trapmaking
Spell (2): Repair Moderate Damage
Enhancement: Artificer Damage Boost II
Enhancement: Artificer Rune Arm Overcharge I
Level 5 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Hide (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Automatic) Artificer Knowledge: Arms and Armor
Feat: (Automatic) Retain Essence
Spell (2): Reinforce Construct
Enhancement: Artificer Crossbow Attack I
Enhancement: Improved Repair I
Enhancement: Improved Repair II
Level 6 (Artificer)
Feat: (Selected) Rapid Shot
Spell (3): Flame Turret
Enhancement: Iron Companion
Enhancement: Steel Companion
Level 7 (Artificer)
Skill: Disable Device (+3)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+2)
Feat: (Automatic) Artificer Knowledge (ALL)
Spell (2): Fire Trap
Enhancement: Artificer Battle Engineer I