View Full Version : Heal Amp, Striding, Threat Gen
lastseer
07-27-2012, 04:41 PM
I like that we can now see attack speed and doublestrike %. Excellent change.
When do we get to see Heal Amp, Striding, and Threat Gen on the character sheet too?
V_mad_jester_V
07-28-2012, 06:34 AM
I like that we can now see attack speed and doublestrike %. Excellent change.
When do we get to see Heal Amp, Striding, and Threat Gen on the character sheet too?
agreed
RoelHeeswijk
07-28-2012, 01:16 PM
Heh, I just wrote a topic myself about the necessity of threat gen % on our character sheets. Especially threat gen, for 3 reasons:
- It's a very important stat, many builds shine or suck by the amount of threat they generate, even though it's not commonly known how important this is.
- It's very vague how it stacks, which makes it important to be able to see how it changes when multiple gear is worn together.
- It's a stat that is designed for players to vary. This makes it more important to get feedback on. It's not just more (or less) is better; sometimes you want to switch in hate gear, toggle on/off your subtle backstabbing, etc. A fighter/rogue that usually uses threat reduction may sometimes find himself in a party with rogues where he should be the tank. Another fighter might want to be in stalwart stance most of the time but if someone else is tanking, he suddenly wants to reduce his threat. Lately we got bluff -25% threat, initmidate threat bonus, lots of new threat gen and threat reduction gear (even gear where you have to choose wether you want to put the threat change on or not), and we still have a whole line of subtle spellcasting that noone is using right and now. If you want us to actually use stuff like that we need to get feedback on it's use. Meaningful choice is only meaningful if you can understand the options.
As for healing amp, it's stacking rules aren't straightforward either, although using a 110point healing scroll on yourself at least gives some awkward way of calculating this. But especially the first point also applies, it's secretly very important. So I'd love to see that included as well.
Movement speed, I care slightly less about since I feel it doesn't matter AS much. Although, I do think it's underrated and seen only as a convenience stat while it is important not only for some specific quests but all combat situations. (I'd love to see that 19 sorc 1 barb sprintboostkiting :P) So yeah if possible that also.
Morbic
07-28-2012, 01:48 PM
Don't forget crit chances for both melee and casting, you figure they could add it right next to your spellpower and attack bonus stats.
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