WurmBurned
07-25-2012, 10:23 AM
Currently I see little difference in miss chances between a character with moderate AC and a character with high AC for their level. It would seem that there is little benefit in increasing AC through bracers, cloaks, trinkets, goggles, neck items, helms, or anything other than shields or armor given the current state of items, spells, and class enhancements.
Here’s a rough breakdown of the miss chances AC can provide against a mob with an 107 attack bonus:
60 = 02% 100 = 41% 140 = 58% 180 = 67%
70 = 16% 110 = 46% 150 = 60% 190 = 69%
80 = 26% 120 = 51% 160 = 63% 200 = 70%
90 = 34% 130 = 54% 170 = 65% 210 = 72%
If one or two of the AC bonus types were changed to provide a percentage increase to AC, the difference between a +4 and +6 in the other bonuses could be made more meaningful.
Here’s an example of what we would see if luck(recitation) and insight were changed to provide a 3% increase for every static point that they provide now:
Actual AC AC after 4 INS AC after 2 Luck AC after CE
15 16.8 17.8 19.5
17 19 20.1 22.2
80 89.6 94.9 104.4
120 134.4 142.4 156.7
Here’s a rough breakdown of the miss chances AC can provide against a mob with an 107 attack bonus:
60 = 02% 100 = 41% 140 = 58% 180 = 67%
70 = 16% 110 = 46% 150 = 60% 190 = 69%
80 = 26% 120 = 51% 160 = 63% 200 = 70%
90 = 34% 130 = 54% 170 = 65% 210 = 72%
If one or two of the AC bonus types were changed to provide a percentage increase to AC, the difference between a +4 and +6 in the other bonuses could be made more meaningful.
Here’s an example of what we would see if luck(recitation) and insight were changed to provide a 3% increase for every static point that they provide now:
Actual AC AC after 4 INS AC after 2 Luck AC after CE
15 16.8 17.8 19.5
17 19 20.1 22.2
80 89.6 94.9 104.4
120 134.4 142.4 156.7