Munkenmo
07-22-2012, 05:35 AM
Just throwing some numbers out here since a dev (Feather_of_Sun) has now realised that w/f healers friend is currently multiplicative rather than additive like it used to be.
You're right. =)
I didn't do any math on it, instead I just made a quick assumption, which was wrong. You're indeed right, and multiplicative stacking Healer's Friend will never catch up with the base increase.
And now, in my shame, I'll stop wasting my time on the forums and get back to fixing bugs!
Before this bug arose we were used to our base healing amp increasing from
50% to: 65%, then 70%, then 75% depending on how many tiers we had.
Currently with this bug on live, we're getting
50% to: 57.5% then 60% then 62.5% depending on how many tiers we have.
I'm proposing an easy fix, of keeping the multiplicative values, but tweaking the background numbers to reach the values we used to get.
Since it seems like currently each tier is calculated like this
healers friend tier 1 : .05 * 1.15 = 57.5
i propose changing it to tier 1 : 0.5 * 1.3 = 65%
Tier 2 currently : 0.5 * 1.2 = 60%
i propose changing it to tier 2 : 0.5 * 1.4 = 70%
Tier 3 currently : 0.5 * 1.25 = 62.5%
i propose changing it to tier 2 : 0.5 * 1.5 = 75%
In summary, multiplicative can work exactly as what we were used to, the tooltip doesn't even need to be changed. Simply the multiplier you're currently using in the background needs to be increased somewhat.
You're right. =)
I didn't do any math on it, instead I just made a quick assumption, which was wrong. You're indeed right, and multiplicative stacking Healer's Friend will never catch up with the base increase.
And now, in my shame, I'll stop wasting my time on the forums and get back to fixing bugs!
Before this bug arose we were used to our base healing amp increasing from
50% to: 65%, then 70%, then 75% depending on how many tiers we had.
Currently with this bug on live, we're getting
50% to: 57.5% then 60% then 62.5% depending on how many tiers we have.
I'm proposing an easy fix, of keeping the multiplicative values, but tweaking the background numbers to reach the values we used to get.
Since it seems like currently each tier is calculated like this
healers friend tier 1 : .05 * 1.15 = 57.5
i propose changing it to tier 1 : 0.5 * 1.3 = 65%
Tier 2 currently : 0.5 * 1.2 = 60%
i propose changing it to tier 2 : 0.5 * 1.4 = 70%
Tier 3 currently : 0.5 * 1.25 = 62.5%
i propose changing it to tier 2 : 0.5 * 1.5 = 75%
In summary, multiplicative can work exactly as what we were used to, the tooltip doesn't even need to be changed. Simply the multiplier you're currently using in the background needs to be increased somewhat.