My2Cents
07-21-2012, 09:21 AM
Then as of 14.2:
NEW: Players in CR 20 quests will have the spread between the quest CR and the max player level reduced by 1. In CR 21+ quests, the spread will be reduced by two. This will prevent over-level penalties caused by level 25 players running CR 20-23 quests.
So if quest CR = 20, lowest member can be 18 and highest 22 with no overlevel penalty.
So if quest CR = 21+, lowest member can be 18 and highest 24 with no overlevel penalty.
If I solo CR 20 quest at 22, no overlevel penalty but 10% if I'm 23.
if I solo CR 21 quest at 24, no overlevel penalty but 10% if I'm 25.
The combat panther from preorder isn't going to affect this, but the level of any hirelings has to be within range too?
If I misunderstand, please clarify. I've had trouble in the past with making XP mistakes and don't want to box myself in again.
I really wish XP figuring was easier, I just about need a spreadsheet (or program) to figure out all the permutations :) (I mean no ill will to the development team, I know they're dealing with a lot of constraints. In the old days, a kill was worth X at level Y, and I do miss that simplicity and encounter based XP.)
NEW: Players in CR 20 quests will have the spread between the quest CR and the max player level reduced by 1. In CR 21+ quests, the spread will be reduced by two. This will prevent over-level penalties caused by level 25 players running CR 20-23 quests.
So if quest CR = 20, lowest member can be 18 and highest 22 with no overlevel penalty.
So if quest CR = 21+, lowest member can be 18 and highest 24 with no overlevel penalty.
If I solo CR 20 quest at 22, no overlevel penalty but 10% if I'm 23.
if I solo CR 21 quest at 24, no overlevel penalty but 10% if I'm 25.
The combat panther from preorder isn't going to affect this, but the level of any hirelings has to be within range too?
If I misunderstand, please clarify. I've had trouble in the past with making XP mistakes and don't want to box myself in again.
I really wish XP figuring was easier, I just about need a spreadsheet (or program) to figure out all the permutations :) (I mean no ill will to the development team, I know they're dealing with a lot of constraints. In the old days, a kill was worth X at level Y, and I do miss that simplicity and encounter based XP.)