View Full Version : This is better now so I feel gimped
Thelvin
07-20-2012, 06:34 PM
Ok guys,
All these posts about who got candy and who got the veggies is kind of moot don't ya think? From the begining of DDO this has been a game of versitility and choices. No class was ever (even remotely close) to "balanced" with another class because each is increadibly differant and fills differant roles. To compare even too similar classes such as Wiz and Sorc is comparing a walrus to an elephant simply because they both have tusks. Look at your class (mine happens to be a bard that can solo any content that does not require multi levers/switches at the same time) and decide what you want it to do instead of saying "he can do it so should I". If you continue to follow the path of "balance" you will find the devs have a harder and harder time to keep the classes seperate and we will then have Turbine's version of WoW instead of a game where we get to make choices and select gear. Think and plan your character and you will find that it will accomplish what you want and more.
Epic Destiny, I love the fact that wizards don't like thier ED. It baffles my mind because I can with a glance drool over it for a wizard that is set up with thought. Remember not everything is about what YOU see on your screen but what the party is doing (again a bard adds +hit and +dmg so part of EVERY swing's DPS belongs to me... the bard with a small kill count).
I think that should take care of most of those that straight up complain now I have to write a post that might actually help change something for the better instead of beating my head against a wall with complaining people.
Rant Over.
Ertay
07-20-2012, 06:45 PM
Epic Destiny, I love the fact that wizards don't like thier ED. It baffles my mind because I can with a glance drool over it for a wizard that is set up with thought. Remember not everything is about what YOU see on your screen but what the party is doing (again a bard adds +hit and +dmg so part of EVERY swing's DPS belongs to me... the bard with a small kill count).
People complain about the wiz tree because it is bad for what wizards do (outside of the very awesome +3 school that works best when twisted into some other ed). What exactly do you mean when you say "what the party is doing"? If you think the sigils are actually good and worth taking... no, that can't be it. Can it?
DanteEnFuego
07-20-2012, 06:50 PM
To compare even too similar classes such as Wiz and Sorc is comparing a walrus to an elephant simply because they both have tusks.
Rant Over.
The Walrus was Paul. Pretty sure he was a Bard.
The_Lord_Newbie
07-20-2012, 06:51 PM
Thelvin,
I agree with you. I understand that some players had things change that make their current build less than optimal, and that they now have to go grind or TR or etc etc to fix it... But change can be for the better, I certainly hope, and still have faith that this change will be better once I figure out how to adapt to it. Change can be hard, but it is good. To all the naysayers out there, maybe you should go read something like "Who Moved My Cheese", to help you through these changes.
+1 to the OP.
Systern
07-20-2012, 07:08 PM
Ok guys,
...Remember not everything is about what YOU see on your screen but what the party is doing (again a bard adds +hit and +dmg so part of EVERY swing's DPS belongs to me... the bard with a small kill count)....
Yes, most people don't realize that before Druids and Arties, Bards were the original class with pets... Just our pets have marginally better AI (they don't stand in lava, at least) and tend to cuss over voice chat.
Charononus
07-20-2012, 09:52 PM
they don't stand in lava, at least.
You have better luck in pugs than I do.
Stillwaters
07-20-2012, 10:41 PM
The Walrus was Paul. Pretty sure he was a Bard.
you just earnt a +1
"I am the eggman, They are the eggmen.
I am the walrus, goo goo g'joob!"
Fefnir_2011
07-20-2012, 10:52 PM
What exactly do you mean when you say "what the party is doing"? If you think the sigils are actually good and worth taking... no, that can't be it. Can it?
I wouldn't say they're goooooood, but they're okay... have you actually used them, or just listened to people who said they suck? Since I didn't really care for anything else in Magister's Tier 1, I went for Intelligence and 2 APs into Sigil of Warding. 2 AC and 10 PRR aren't gamebreakingly uber, but they can make a healer's job easier and make damage more forgiving. I imagine the lifeshield, energy negation, and battering spellcraft are much the same: Not as amazing as other abilities, but they have their uses.
Stillwaters
07-20-2012, 11:17 PM
I wouldn't say they're goooooood, but they're okay... have you actually used them, or just listened to people who said they suck? Since I didn't really care for anything else in Magister's Tier 1, I went for Intelligence and 2 APs into Sigil of Warding. 2 AC and 10 PRR aren't gamebreakingly uber, but they can make a healer's job easier and make damage more forgiving. I imagine the lifeshield, energy negation, and battering spellcraft are much the same: Not as amazing as other abilities, but they have their uses.
I have used them on my fighter while leveling through Magister. I found them to be great when/IF you could predict a battle and set them up ahead of time, the PRR boost (sigil of warding) is not extreme but does help a lot of builds not fully specced into defense. The resistance sigil (energy negation) is also very fight dependent but for those that have run belly of the beast on epic elite, it is quite handy when you have to pause in the acidbath, im sure there are other situations it could be useful (TOR comes to mind).
Thelvin
07-21-2012, 02:57 AM
I am not saying the Magister tree is good or bad for any particular build. What I am saying is if you don't like it there are 9 others to choose from. I am also saying that yes I see uses for every one of the abilities put in all of the EDs. Do some look more fun than others, Yes. Do some look like they just make the same old thing go from 600dmg to 700 dmg? Yep and "play" style does not have to change. It is the same as when you first installed the game and you have a set of classes to choose from. Then you decide if you are going to be a "pure" class or a "multi-class" character.
By saying 1 ED is better than another ED is all personal opinion and akin to saying that one class is better than another. It is designed (and in the character design part done rather well) to give both the options for game play... simple and straight up(IE caster/nuke run while casting FW/BB) or complex (Look in the multi-class section under advanced).
If you want to get down to it we can say that the EDs broke all the classes by taking the very things that made classes unique and making them available to all the other classes, Bard songs, Evasion, Rage, Turn Undead/Smite ect.
So again, if you don't like the current ED you are in then work to getting into the one you want. Others will like it and move into the one you started in. A little work and planning go a LONG way in this game.
Ertay
07-21-2012, 03:47 AM
I am not saying the Magister tree is good or bad for any particular build. What I am saying is if you don't like it there are 9 others to choose from.
That is the point, for a wizard, there are not 9 others, but 2 others. Those that have +int. Chose anything else and you just invalidated the point of going wizard in the first place. In the magister tree, sigils suck, the nullmagic stuff is just very badly designed and the augment summoning summoning is... augment summoning. Having a choice of pointless and nonfunctional abilities is not the same as diversity.
AbyssalMage
07-21-2012, 04:03 AM
Yes, most people don't realize that before Druids and Arties, Bards were the original class with pets... Just our pets have marginally better AI (they don't stand in lava, at least) and tend to cuss over voice chat.
Thanks for making me laugh. I knew a Bard from a previous MMO (EQ) that treated everyone like his pet. Great person, once you got used to all the "bossiness" just like a true pet owner.
I wonder what are pets/hirelings call us while we are logged off?
FuzzyDuck81
07-21-2012, 04:04 AM
I rather like the magister tree on my pale master.. nice boosts to spell DCs, that handy -fort save thingy (which can be applied by an opening salvo of skullblast) to make them more vulnerable to the followups & the sigils have some handy situational use - i love the spellpower sigil especially, great for ramping up the dps vs bosses if you have multiple casters in your party especially, +50 stacking spellpower is a very noticeable difference & having that energy resistance sigil can make life easier in a number of places too.
Saying that, it does have its low points - i didnt take the nullmagic guard/strike since it looks like it'd take way too long to charge up & dispelling all magic on a target kinda screams to me that it could well destroy progress of DoTs etc. & though i tried the summon, it was really rather lacking, considering its an "epic" lich - the mummy from create undead at least has that fear aura that can immobilise things.
I'll be trying out the draconic destiny on it later to supplement my instakills with some good ol fashioned blasting power, but tbh one of the combos im really rather interested in is actually shiradi champion on an evocation archmage.. i've been seeing some interesting things about it :)
Fefnir_2011
07-22-2012, 03:08 AM
I have used them on my fighter while leveling through Magister. I found them to be great when/IF you could predict a battle and set them up ahead of time, the PRR boost (sigil of warding) is not extreme but does help a lot of builds not fully specced into defense.
It does certainly take foresight to figure out where to put it, although the cheap cost combined with the short cooldown helps. In eLoB it wasn't too bad to keep Bestow Curse, Cloudkill, and the Sigil of Warding on the Lord of Blades until near the end, but that was with a guildie tanking who kept nudging him back into it. I can imagine it turning into quite a game of "who moved my cheese" in a PUG.
The resistance sigil (energy negation) is also very fight dependent but for those that have run belly of the beast on epic elite, it is quite handy when you have to pause in the acidbath, im sure there are other situations it could be useful (TOR comes to mind). It's nice to have with any boss that's damage is mostly spell-based (Conjoined Abishai Devastator, Abbot, even the small spell damage Horoth does), but that can be all or nothing on some difficulties.
Saying that, it does have its low points - i didnt take the nullmagic guard/strike since it looks like it'd take way too long to charge up & dispelling all magic on a target kinda screams to me that it could well destroy progress of DoTs etc. & though i tried the summon, it was really rather lacking, considering its an "epic" lich - the mummy from create undead at least has that fear aura that can immobilise things.
Out of curiosity I took 2 ranks of both of the nullmagic abilities. The strike is pretty awesome because all it takes is tagging a mob with a cheap damage spell and hey presto no deathward. As for the guard... I haven't seen it proc once. It would be interesting to see a tank twist for it just to see if it'll work on raid bosses, but I don't think that would happen.
That lich could have been awesome, but he falls so short. He really needs something like:
CR = caster level in your school of choice. I think this would put him near CR 30 max?
Intelligence/DCs = summoner's - some fair amount that makes it usable but not overpowered
Finger of Death on his spell list, and his Fear spell should work like the Create Undead Mummy's fear aura
Level appropriate feats: mostly thinking about Maximize, Heighten, and possibly Quicken and a Spell Focus feat
That would make him a totally rockin' add-on to your CC with his Heightened Webs and the ability to take out a mob at a time with FoD. Not gonna hold my breath on that ever though.
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