PDA

View Full Version : Dreadnoght vs FoTW (barb)



djl
07-20-2012, 02:34 PM
What is everyone's general opinion on which ED is better for a Barbarian, assuming you have three twists with a total of 11 points spent (either 1 t3 and two t1s or two t2s and one t3-- either way it comes out to 9 points earned minimum with a +2 tome, which is not unreasonable for someone looking for a good-quality build).

FOTW has amazing burst DPS on its side, with the ability to easily crit for over 6k damage and probably the easiest Moment to charge up. Also, it has Sense Weakness which is incredibly powerful especially when paired with Stunning Blow or a weapon that can Earthgrab a target. It's a t4 ability so it is very costly to twist, too.

LD has huge crit multipliers (realistically, 8x for a barbarian with a greataxe) and the ability to chain Boosts endlessly with effectively no cool-down. Additionally, Momentum Swing + Lay Waste are very awesome abilities that can be easily chained with a Barbarian's required feats of Cleave and Supreme Cleave.



With both EDs, the Brace for Impact ability from Unyielding Sentinel seems like a good ability to twist because of monsters' ability to bypass even 100% fortification. This is especially true if you use/twist Tunnel Vision (which I plan to do: 1D12 weapon damage -- meaning it is added to your attack on the front end and multiplied by criticals -- and +3 intimidate is very difficult to pass up, especially in a T1 slot. If you pick it, you lose 10% fort so unless you plan to waste a precious item slot on an exceptional fort item, Brace seems necessary). So that leaves two Twists remaining.

If you use FOTW, the twists are pretty difficult to choose. Legendary Tactics seems hard to pass up, as with the extra feat slots from Epic Levels almost everybody will pick up at least one of Stunning Blow/Improved Sunder. So that leaves one last Twist. For that, it's a tough decision between Momentum Swing, Haste Boost, and Improved Power Attack. I think of all three, Haste Boost would do the most good because it would give a minimum of five extra offense action boosts to use during a long fight. I dunno, this is a very hard choice indeed.

If you use LD, the twist choices are just as difficult. Obviously, it would be nice to twist in Sense Weakness as that is an incredibly powerful ability-- probably the most powerful ability for melees out of any of the EDs. Unfortunately, as stated it is a t4 ability which means at minimum you are going to be spending 10 points for just the one ablility. Is it worthwhile to use that many fate points on one ability? That's really a personal decision.

One possible solution is to drop the 3rd fate slot and instead earn one extra point (for a total of 10 points and a +2 tome for 12) so that you have one t4 and one t1. In that case, you would likely be sacrificing both Tunnel Vision and Brace for Impact as one is not as useful without the other. In that case, I would choose Primal Scream for the last Twist because +5 strength and con is extremely nice to have. If you do not want Sense Weakness then the choices are more obvious: Tunnel Vision, Primal Scream, and Brace for Impact.



All things considered, both EDs have their definite pros and cons. FOTW does not need Sense Weakness twisted in but it also lacks the amazing abilities Lay Waste and Momentum Swing which can be used an unlimited amount of times; however, it does get Adrenaline Overload which provides massive damage but with a limited amount of uses. Even with Fury Eternal, you won't have nearly enough charges to use it with as much frequency as you can use LW/MS so that narrows the gap in power between the two Destinies considerably. Also, even though the Moment on FOTW seems a little easier to charge and at first glance it looks like it provides far more damage than Master's Blitz, if you are able to kill more than one monster to reset it then more than likely you will end up dealing more overall damage with Master's Blitz. So, going back to the original question that opened this thread: which Destiny do you prefer on a barbarian?

Shade
07-21-2012, 01:23 PM
Short quest/lots of trash someone will help you make helpless:
LD.

Long quest/lots of bosses:
Fury.

Some bug fixes to either could change this.. Still some serious issues making both worse then intended.

djl
07-21-2012, 01:30 PM
Short quest/lots of trash someone will help you make helpless:
LD.

Long quest/lots of bosses:
Fury.

Some bug fixes to either could change this.. Still some serious issues making both worse then intended.

Like what? I know that MS is still bugged with greataxes, but what else is borked?

Wraith_Sarevok
07-21-2012, 02:24 PM
In my opinion: Dreadnought is a Barbarian ED. Fury is a Fighter ED.

But it really doesn't matter, because you can go to the Fatespinner and change it out whenever you want depending on what quest you run. They're both equally good, I just like Dreadnought more because it synergies better with the Frenzied Berserker PRE: 4-digit crits = more fun!



Like what? I know that MS is still bugged with greataxes, but what else is borked?

Biggest bug other than that is Master's Blitz. It's very hard to maintain the buff as it is now with the broken reduced duration, no dodge bonus, and the buff spazzing out after 30 seconds. You literally have to go on a rampage and steal people's kills just to keep the buff going. Really situational.

If they ever fix it, it won't be so restrictive and you can actually keep it up forever as long as you can keep making bodies hit the floor.

Blank_Zero
07-24-2012, 01:08 PM
When I finish going through my ED leveling and get all the twists I want, I will probably stay in LD (as a Monster-type TWF build) with Sense Weakness, Tunnel Vision, and Brace for Impact twisted in. Or I'll have Sense, Primal Scream and Energy Sheathe from Draconic....or...etc

Honestly, until we figure out all the twists and stuff, no one will know quite what is best.

Cetus
07-24-2012, 05:43 PM
Right now I'm running my fighter with the LD line, and twisted in sense weakness, tunnel vision, and primal scream but that'll require all your fate points unlocked.

Just wear a fort item for the 10% fort reduction, since primal scream gives you an additional 2 str and con modifier if you set up your scores as odd. Extra 2 tactics DC's and 50 hp is a pretty solid twist.

Only other alternative is the 3% doublestrike from the monk line, but I'm avoiding it until we have some way of deterining whether doublestrike bonuses stack.

I also occasioanally play with fury with momentum swing, lay waste, and 3 extra action boosts twisted in- the adrenalines are usually available and gird against demons is awesome.

Not to mention that stunning something hitting ur fury and then lay wasting with the extra multiplier produces some sexy numbers.

I really do like the epic moment from fury too, as far as bosses are concerned, a fury will pretty consistently outdps an LD. Burst damage is very nice.

Blank_Zero
07-24-2012, 06:25 PM
Sense + Tunnel + Primal = 15 points... Max is 18...

Vargouille
07-24-2012, 06:52 PM
... I'm avoiding it until we have some way of deterining whether doublestrike bonuses stack.

Soon (tm).

Cetus
07-24-2012, 09:57 PM
Sense + Tunnel + Primal = 15 points... Max is 18...

Ah thats right,

I've got all my points unlocked so I shuffle the primal scream in a tier 2 slot freely :)

Elaril
07-24-2012, 10:51 PM
Soon (tm).

Why can't you just provide us with the details of the stacking mechanics of doublestrike in the meantime?

blerkington
07-24-2012, 11:53 PM
Soon (tm).

Hi,

Maybe I'm just in a sour mood right now, but seeing a Turbine employee make a joke about the company's poor communication with its players seems ... unnecessary.

Providing some information would be so much better.

Thanks.

Shade
07-25-2012, 02:12 AM
Hi,

Maybe I'm just in a sour mood right now, but seeing a Turbine employee make a joke about the company's poor communication with its players seems ... unnecessary.

Providing some information would be so much better.

Thanks.

Dont think it was a joke.

Think he was refering to the fact that the character sheet wil display doublestrike bonuses soon (soon = thursday), so we can use that as a way to check whats stacking.

Though given the fact Everything(tm) tends to be bugged, chances are that display won't be entirely accurate either.

blerkington
07-25-2012, 06:29 AM
Dont think it was a joke.

Think he was refering to the fact that the character sheet wil display doublestrike bonuses soon (soon = thursday), so we can use that as a way to check whats stacking.

Though given the fact Everything(tm) tends to be bugged, chances are that display won't be entirely accurate either.

Hi,

If that is the case, then I apologise.

Thanks for pointing that out.

Tid12
07-25-2012, 08:18 AM
That is the case :)

Check it out (http://forums.ddo.com/showthread.php?t=384888)

QuantumFX
07-25-2012, 11:30 AM
Soon (tm).

No.


SOON™

Yes.

Hold down the alt key, type 0153 on your keypad and release the Alt key.

djl
07-25-2012, 08:09 PM
Sense + Tunnel + Primal = 15 points... Max is 18...

WOAH.

Wait.

The +2 fate tome actually INCREASES your maximum fate points cap? I thought the cap was 16 with or without a tome.

Cetus
07-25-2012, 10:23 PM
WOAH.

Wait.

The +2 fate tome actually INCREASES your maximum fate points cap? I thought the cap was 16 with or without a tome.

Yea, you level 48 out of the 50 levels to get your 16 points, and get an extra 2 with the tome.

So you can actually have a 4/2/1 ability tier split as your twists, comes out to exactly 18 points.

I believe a dev hinted at allowing the 6th level of the destinies to count as a level toward fate points.

In that case, we'd have an extra 10 levels, added to the 2 levels you don't have to do right now would result in an additional 4 fate points.

So, you'd be able to take that 4/2/1 to a 4/3/1 or a 4/2/2