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View Full Version : You have been awarded 7 Platinum Tricrowns.



Dorian
07-18-2012, 04:04 PM
Nice challenge reward increase.

I was running "Ruined Keep: The Sunset Ritual" on lvl 25 (I'm 23).

I only got 3 stars.... but come on... 7 Tricrowns?

Ertay
07-18-2012, 04:09 PM
Be patient. Since this bug is not in favor of players, it will have to wait until enough new cute companion creatures have been added to the store, along with completely broken crossbows, broken rogues, broken... you get the picture.

Scraap
07-18-2012, 04:14 PM
Nice challenge reward increase.

I was running "Ruined Keep: The Sunset Ritual" on lvl 25 (I'm 23).

I only got 3 stars.... but come on... 7 Tricrowns?

Oh, for the love of...

The one obviously insanely broken mat payout quest, and they can't even get that right when they're looking right at the switches?

Really? Really? P(l)ayer remember nerfbatworks!

DocBenway
07-18-2012, 04:25 PM
It is sad that I no longer find these situations warrant a


Really? Really?

More a /facepalm, or maybe a /sigh if I can't be bothered to lift my arm that far. It has become par for the course.

Cyndrome
07-18-2012, 04:26 PM
LOL. I got the same. Good fix guys.

Siro
07-18-2012, 04:30 PM
Maybe the problem with that quest is that someone put a minus sign in there instead of a plus... Seems that's also the problem with the switches and levers that are supposed to increase drops...

DeafeningWhisper
07-18-2012, 04:30 PM
Turbine's motto: "If it ain't broke, fix it!"

Dorian
07-18-2012, 04:34 PM
Just ran it again. This time I tried level 28 (was thinking higher difficulty would be higher payout.

I was only able to get 2 stars this time. (the boss was too hard for me to take down running on 28)

I did save the spell ward and complete the quest.

"You have been awarded 10 Platinum Tricrowns."

TEN fricken ingredients!

Xynot2
07-18-2012, 04:34 PM
Dibs on his stuff when he rage quits.

Jsbeer
07-18-2012, 04:37 PM
Dibs on his stuff when he rage quits.

Does XY live on the Forums - because he ALWAYS beats me on the dibs.....


:(

(Second dibs on anything XY doesn't want ofc.....)

Dorian
07-18-2012, 04:38 PM
Dibs on his stuff when he rage quits.

don't underestimate the power of nerd rage ;)

Coldin
07-18-2012, 04:43 PM
Ran it myself. First time I got a 3 star, score of 100, and picked up 50 ingredients.

Second time, got a 3 star, score of 70, and only 30 ingredients.

I think this challenge just really sucks if you go solo. The amount of mobs is the main thing that influences your score, besides getting stars. And if you're solo, you don't get many mobs to spawn for each wave. And if you're solo, 2 of the stars are basically impossible to complete without sacrificing actually completing the challenge.

Dorian
07-18-2012, 04:48 PM
I think this challenge just really sucks if you go solo. The amount of mobs is the main thing that influences your score, besides getting stars. And if you're solo, you don't get many mobs to spawn for each wave. And if you're solo, 2 of the stars are basically impossible to complete without sacrificing actually completing the challenge.
Hmm... this might be the issue.

I'm an enchantment mage and was dancing/charming a lot of the mobs. So I was not getting lots of kills. And the number of spawns did seem very low.

Coldin
07-18-2012, 04:55 PM
Hmm... this might be the issue.

I'm an enchantment mage and was dancing/charming a lot of the mobs. So I was not getting lots of kills. And the number of spawns did seem very low.

It's about 2-4 per wave, and the waves can come quite slow.

If you add in a hireling, the waves go up by 1-2 mobs. I imagine a full party of 6, even if they just go for the 1 star objective could get a much higher score.

Eladiun
07-18-2012, 05:02 PM
Maybe the problem with that quest is that someone put a minus sign in there instead of a plus... Seems that's also the problem with the switches and levers that are supposed to increase drops...

Math is Hard.

Ertay
07-18-2012, 05:05 PM
Math is Hard.

Why bother with it then? It has never solved any problems anyway.

I know I know, low hanging fruit, but somebody had to do it.

Gawna
07-18-2012, 05:11 PM
Omg

Steelstar
07-18-2012, 05:12 PM
In the case of this Challenge, a higher Score (and therefore reward payout) is earned by killing monsters; as far as we can tell, the only way to get a payout of 7 would be to kill very few mobs. As you said, you were dancing/charming many mobs, which can lead to relatively few kills.

If you're looking to increase your rewards from this Challenge, more monsters spawn with a larger party; in addition, defeating either of the Bosses will grant a large point payout (which means larger rewards). Running a Challenge at a CR higher than the highest-leveled character in your party will also increase your overall Score/Payout.

We are monitoring the new Challenge ingredient payout values; if you have any concerns, please be sure to supply both your Score from the Challenge and the number of ingredients you received at the end.

Thank you!

Scraap
07-18-2012, 05:18 PM
In the case of this Challenge, a higher Score (and therefore reward payout) is earned by killing monsters; as far as we can tell, the only way to get a payout of 7 would be to kill very few mobs. As you said, you were dancing/charming many mobs, which can lead to relatively few kills.

If you're looking to increase your rewards from this Challenge, more monsters spawn with a larger party; in addition, defeating either of the Bosses will grant a large point payout (which means larger rewards). Running a Challenge at a CR higher than the highest-leveled character in your party will also increase your overall Score/Payout.

We are monitoring the new Challenge ingredient payout values; if you have any concerns, please be sure to supply both your Score from the Challenge and the number of ingredients you received at the end.

Thank you!

Rather irritated at present, so if it offends, apologies beforehand, but:

Hows about instead of yet again reinforcing that anything but dps is worthless, counting a portion of mobs charmed as party-members for wave-spawning? This is after all still the same game that still rewards xp bonuses for killing almost nothing in a quest as killing everything.

Ertay
07-18-2012, 05:20 PM
In the case of this Challenge, a higher Score (and therefore reward payout) is earned by killing monsters; as far as we can tell, the only way to get a payout of 7 would be to kill very few mobs. As you said, you were dancing/charming many mobs, which can lead to relatively few kills.

If you're looking to increase your rewards from this Challenge, more monsters spawn with a larger party; in addition, defeating either of the Bosses will grant a large point payout (which means larger rewards). Running a Challenge at a CR higher than the highest-leveled character in your party will also increase your overall Score/Payout.

We are monitoring the new Challenge ingredient payout values; if you have any concerns, please be sure to supply both your Score from the Challenge and the number of ingredients you received at the end.

Thank you!

Hmmmm, so we have to decide, either we get the full (diminished) xp and have a smooth run, or we risk everything and go for the abbyssmally awful random loot that nobody ever cared for anyway. Because more chances for variations of random junk are just that cool. I am sure players will greatly enjoy getting less xp without repetition penalties.

Eladiun
07-18-2012, 05:20 PM
Bards are OP.


Now for a legit response. Why isn't there a flat amount of mats per a star that is augmented by kills? Why are stars and rewards not linked in any way? Doesn't that seem foolish to you. It does to me.

Dorian
07-18-2012, 05:23 PM
In the case of this Challenge, a higher Score (and therefore reward payout) is earned by killing monsters; as far as we can tell, the only way to get a payout of 7 would be to kill very few mobs. As you said, you were dancing/charming many mobs, which can lead to relatively few kills.

If you're looking to increase your rewards from this Challenge, more monsters spawn with a larger party; in addition, defeating either of the Bosses will grant a large point payout (which means larger rewards). Running a Challenge at a CR higher than the highest-leveled character in your party will also increase your overall Score/Payout.

We are monitoring the new Challenge ingredient payout values; if you have any concerns, please be sure to supply both your Score from the Challenge and the number of ingredients you received at the end.

Thank you!

Thanks for the tips.

I managed to get 16 Platinum Tricrowns on my last run. 2 stars. I'll check points if I run again.

I guess this is just not the challenge to run when solo. My wiz doesnt have the DPS to take down that boss and have enough SP to deal with the rest of the mobs.

Coldin
07-18-2012, 05:27 PM
In the case of this Challenge, a higher Score (and therefore reward payout) is earned by killing monsters; as far as we can tell, the only way to get a payout of 7 would be to kill very few mobs. As you said, you were dancing/charming many mobs, which can lead to relatively few kills.

If you're looking to increase your rewards from this Challenge, more monsters spawn with a larger party; in addition, defeating either of the Bosses will grant a large point payout (which means larger rewards). Running a Challenge at a CR higher than the highest-leveled character in your party will also increase your overall Score/Payout.

We are monitoring the new Challenge ingredient payout values; if you have any concerns, please be sure to supply both your Score from the Challenge and the number of ingredients you received at the end.

Thank you!

While I appreciate the intent of the challenge, one thing I really enjoyed from the Cannith challenges was the ability to solo them and come out with a fair number of ingredients. It would be nice if these challenges could be altered slightly to allow higher scores while solo.

In The Sunset Ritual, two of the star challenges, repairing the ballistae and slaying the named brigand....are basically impossible to the solo player.

archora
07-18-2012, 05:31 PM
The Eveningstar challenges are kind of fun, but everything else about them is just pointless and needs changed.

Eladiun
07-18-2012, 05:33 PM
Thanks for the tips.

I managed to get 16 Platinum Tricrowns on my last run. 2 stars. I'll check points if I run again.

I guess this is just not the challenge to run when solo. My wiz doesnt have the DPS to take down that boss and have enough SP to deal with the rest of the mobs.

300 or so more runs and you are 1/3 of the way to getting an item. :eek:

LeLoric
07-18-2012, 05:54 PM
In the case of this Challenge, a higher Score (and therefore reward payout) is earned by killing monsters; as far as we can tell, the only way to get a payout of 7 would be to kill very few mobs. As you said, you were dancing/charming many mobs, which can lead to relatively few kills.

If you're looking to increase your rewards from this Challenge, more monsters spawn with a larger party; in addition, defeating either of the Bosses will grant a large point payout (which means larger rewards). Running a Challenge at a CR higher than the highest-leveled character in your party will also increase your overall Score/Payout.

We are monitoring the new Challenge ingredient payout values; if you have any concerns, please be sure to supply both your Score from the Challenge and the number of ingredients you received at the end.

Thank you!

I mentioned this in beta and I'll say it again this kind of payout is particularly punitive to solo/short group players as they can complete the whole quest but they get far fewer monsters to kill the way they scale.

dopey69
07-18-2012, 05:54 PM
Dibs on his stuff when he rage quits.

a pre dib

nice very very nice

danotmano1998
07-18-2012, 05:57 PM
In the case of this Challenge, a higher Score (and therefore reward payout) is earned by killing monsters; as far as we can tell, the only way to get a payout of 7 would be to kill very few mobs. As you said, you were dancing/charming many mobs, which can lead to relatively few kills.


So to get a decent reward, we'll need to bring in more people, which then screws up the double challenge dungeon scaling. (Which *IS* a dev known issue).

Perfect!
:rolleyes:

You guys are really on a streak lately, I swear.

wkavinsky
07-18-2012, 05:57 PM
Why bother with it then? It has never solved any problems anyway.

I know I know, low hanging fruit, but somebody had to do it.

My name isn't Shade

Dorian
07-18-2012, 05:59 PM
On the positive side of things... I just got a payout of 410 Enchanted Moss from "The Great Tree" challenge.

I wish there was a way to trade in reward ingredients for others... like you can in the Cannith challenges.

Eladiun
07-18-2012, 06:03 PM
I mentioned this in beta and I'll say it again this kind of payout is particularly punitive to solo/short group players as they can complete the whole quest but they get far fewer monsters to kill the way they scale.


Which was one of the selling points of challenges if I recall? They are quick and can be short manned so if you have limited playtime...

Xynot2
07-18-2012, 06:07 PM
Seriously... this can wait. Lets whine about the really broken stuff. Then we can come back to this stuff. This is miniscule.

Dorian
07-18-2012, 06:11 PM
Which was one of the selling points of challenges if I recall? They are quick and can be short manned so if you have limited playtime...

Maybe if they can reduce XP with a flip of a switch, they can also give more rewards based on stars/completion... not just kills.

I thought I'd done great by completing the quest and saving the spell ward... but was disappointed by the payout of ingredients.

Dorian
07-18-2012, 06:13 PM
Seriously... this can wait. Lets whine about the really broken stuff. Then we can come back to this stuff. This is miniscule.

It's worth talking about now... since the change was made today.

In case they need to make more 'adjustments'.

akiraproject24
07-18-2012, 06:13 PM
Maybe if they can reduce XP with a flip of a switch, they can also give more rewards based on stars/completion... not just kills.

I thought I'd done great by completing the quest and saving the spell ward... but was disappointed by the payout of ingredients.

I think we would all be safer it nobody at Turbine pulls any more switches or levers...

i dont feel like going and redecorating my airship again... who knows what else could happen

wkavinsky
07-18-2012, 06:17 PM
In the case of this Challenge, a higher Score (and therefore reward payout) is earned by killing monsters; as far as we can tell, the only way to get a payout of 7 would be to kill very few mobs. As you said, you were dancing/charming many mobs, which can lead to relatively few kills.

If you're looking to increase your rewards from this Challenge, more monsters spawn with a larger party; in addition, defeating either of the Bosses will grant a large point payout (which means larger rewards). Running a Challenge at a CR higher than the highest-leveled character in your party will also increase your overall Score/Payout.

We are monitoring the new Challenge ingredient payout values; if you have any concerns, please be sure to supply both your Score from the Challenge and the number of ingredients you received at the end.

Thank you!


I mentioned this in beta and I'll say it again this kind of payout is particularly punitive to solo/short group players as they can complete the whole quest but they get far fewer monsters to kill the way they scale.

Lets be honest. This is the same people who nerfed *all* challenge XP, because one class could minimize the challenge in one challenge, making it easy XP.

Also, the same people who listen to people complaining that they *can't* solo content, but classes where there are extensive well written guides (like your own PM guide) can, with good gear and skilful play. I mean, lets be honest, the people they most hear are Melee, and melee can't do something like this, so it *must* be bad, right?

wkavinsky
07-18-2012, 06:19 PM
In the case of this Challenge, a higher Score (and therefore reward payout) is earned by killing monsters; as far as we can tell, the only way to get a payout of 7 would be to kill very few mobs. As you said, you were dancing/charming many mobs, which can lead to relatively few kills.

If you're looking to increase your rewards from this Challenge, more monsters spawn with a larger party; in addition, defeating either of the Bosses will grant a large point payout (which means larger rewards). Running a Challenge at a CR higher than the highest-leveled character in your party will also increase your overall Score/Payout.

We are monitoring the new Challenge ingredient payout values; if you have any concerns, please be sure to supply both your Score from the Challenge and the number of ingredients you received at the end.

Thank you!

So let me get this right, because I, or someone else am running this challenge on my own (as life sometimes requires), and because I'm playing my class well, and using my abilities to their maximum, I'm being penalised?

Oh yeah, right, I should go roll a sorceror or a barbarian. /rolleyes

Scraap
07-18-2012, 06:20 PM
Which was one of the selling points of challenges if I recall? They are quick and can be short manned so if you have limited playtime...

Apparently they sold enough.

akiraproject24
07-18-2012, 06:22 PM
they sold em in good faith with the preorders...then gave us junk...I feel like a fool for buying up front to be honest...at least I got a sweet spider mask lol

Xynot2
07-18-2012, 06:24 PM
In the case of this Challenge, a higher Score (and therefore reward payout) is earned by killing monsters; as far as we can tell, the only way to get a payout of 7 would be to kill very few mobs. As you said, you were dancing/charming many mobs, which can lead to relatively few kills.

If you're looking to increase your rewards from this Challenge, more monsters spawn with a larger party; in addition, defeating either of the Bosses will grant a large point payout (which means larger rewards). Running a Challenge at a CR higher than the highest-leveled character in your party will also increase your overall Score/Payout.

We are monitoring the new Challenge ingredient payout values; if you have any concerns, please be sure to supply both your Score from the Challenge and the number of ingredients you received at the end.

Thank you!


So WAI- discussion over. the rest is just whining *no fair*

Barazon
07-18-2012, 06:26 PM
In the case of this Challenge, a higher Score (and therefore reward payout) is earned by killing monsters; as far as we can tell, the only way to get a payout of 7 would be to kill very few mobs. As you said, you were dancing/charming many mobs, which can lead to relatively few kills.

If you're looking to increase your rewards from this Challenge, more monsters spawn with a larger party; in addition, defeating either of the Bosses will grant a large point payout (which means larger rewards). Running a Challenge at a CR higher than the highest-leveled character in your party will also increase your overall Score/Payout.

We are monitoring the new Challenge ingredient payout values; if you have any concerns, please be sure to supply both your Score from the Challenge and the number of ingredients you received at the end.

Thank you!

Sorry Dorian, you're not doing the quest right. You're supposed to do it at a level higher than your toon. Wait, you already did that. Oh yeah, you're supposed to bring a full party, all get in the little train car, get on the rails, and follow the nice little tracks the way they intended you to. Maybe they could add instructions to each quest, telling everyone how it should be done, so nobody does it wrong...

Scraap
07-18-2012, 06:27 PM
So WAI- discussion over. the rest is just whining *no fair*

Working as intended doesn't automatically make the decision a good design call, it just means there's no need to file a bug-report.

Xynot2
07-18-2012, 06:29 PM
Working as intended doesn't automatically make the decision a good design call, it just means there's no need to file a bug-report.

Re-read the Dev post. The guy killed few monsters so few rewards. WAI. Want more rewards, kill more stuff. Sounds to me that prior to the update it was broken in the devs eyes and they tweaked it to function the way it was intended to.

Scraap
07-18-2012, 06:34 PM
Re-read the Dev post. The guy killed few monsters so few rewards. WAI. Want more rewards, kill more stuff. Sounds to me that prior to the update it was broken in the devs eyes and they tweaked it to function the way it was intended to.

I re-read it several times. I've also run the quest. There has never been merit to fracturing the folks running challenges between those that want to work for more stars, and those that want more mats.

The intention is dumb, and I expect more from the devs than this type of lazy system.

Vormaerin
07-18-2012, 06:42 PM
I re-read it several times. I've also run the quest. There has never been merit to fracturing the folks running challenges between those that want to work for more stars, and those that want more mats.


How does it create such a split? All the stars come from killing boss monsters in these kill for points quests. Well, except finding parts. Which is pretty hard to do solo, too.

MrCow
07-18-2012, 06:59 PM
In the case of this Challenge, a higher Score (and therefore reward payout) is earned by killing monsters; as far as we can tell, the only way to get a payout of 7 would be to kill very few mobs.

This specific quest rewards 1 point per monster kill, 50 points for killing Claiver the Carver, and 50 points for killing Bladeback. The noted payout was likely done by not slaying any of the named monsters. The payout in this challenge can still be poor with a good slaughter-fest if you manage to not kill those named monsters, as they make up more than half the possible score.


We are monitoring the new Challenge ingredient payout values; if you have any concerns, please be sure to supply both your Score from the Challenge and the number of ingredients you received at the end.

Thank you!

The initial payout when the challenge first went live was 85% of the score. The next iteration knocked it down to 15% of the score. This recent change put it at 50% of the score.

In the current state, this means that folks will be doing this challenge about 3 times (30 minutes) per Cormyrian item, so long as they take down both red-named monsters (~66 Tricrowns a run at equal level).

Also, with the current payouts, if you want an item and get a near-full score per challenge you can expect to:

Run Defenseless 3 times (15 minutes) per Cormyrian Item
Run The Great Tree 1.5 times (15 minutes) per Cormyrian Item
Run The Sunset Ritual 3 times (30 minutes) per Cormyrian Item
Run Fight to the Finish 3 times (39 minutes) per Cormyrian Item
Run The Ring of Fire 3 times (39 minutes) per Cormyrian Item


Is that what you were aiming for? Approximately 90 minutes per randomly generated Cormyrian Item (assuming that during these runs, they were conducted with near-full scores)?

Scraap
07-18-2012, 06:59 PM
How does it create such a split? All the stars come from killing boss monsters in these kill for points quests. Well, except finding parts. Which is pretty hard to do solo, too.

Precisely because trash doesn't matter for stars, so augmenting a low direct-slaying party via charms and other crowd control and focusing on the red-names (like you'd do in any other quest to help the party if they found themselves in the same spot) is directly at odds with gaining both goals.

countfitz
07-18-2012, 07:10 PM
So WAI- discussion over. the rest is just whining *no fair*

Yep.

Every ****ing time something is wrong with the game, it is both in support of fulltard DPS, and then we're told WAI!

The reason we play this game is strategy. If I want to keep someone alive by NOT killing people, using strategy, etc. etc., I should be allowed to do that.

But I guess Shade wins again.

Thanks Turbine.

countfitz
07-18-2012, 07:17 PM
I re-read it several times. I've also run the quest. There has never been merit to fracturing the folks running challenges between those that want to work for more stars, and those that want more mats.

The intention is dumb, and I expect more from the devs than this type of lazy system.

I'm making it my goal to call out anyone who does this, even facetiously. After 6 years of this ****, we are no longer giving Turbine the benefit of the doubt. We should, from now on, only expect the laziest, most clumsy and incompetent development of this game. And never even pretend otherwise.

I know you were just pretending, but still.

Vormaerin
07-18-2012, 07:28 PM
Precisely because trash doesn't matter for stars, so augmenting a low direct-slaying party via charms and other crowd control and focusing on the red-names (like you'd do in any other quest to help the party if they found themselves in the same spot) is directly at odds with gaining both goals.

That depends on whether your party would be able to kill the red names and the trash. The Red Names are worth far more than the trash. So I would consider it viable for a CC type to lock down all the trash so the rest of the party can kill the red names. That is achieving both ends.

Obviously, if you can kill the trash and kill the red names then CC is only to minimize the damage the party takes in the process. You'd still want to kill the mobs.

Dorian
07-18-2012, 08:10 PM
I ended up using a hireling to get more mobs to spawn.

My best result is...

50 points
2 Stars

Payout was 25 Platinum Tricrowns.

So MrCow numbers were right. 50% of points for payout.

Dorian
07-18-2012, 08:18 PM
Also, with the current payouts, if you want an item and get a near-full score per challenge you can expect to:

Run Defenseless 3 times (15 minutes) per Cormyrian Item
Run The Great Tree 1.5 times (15 minutes) per Cormyrian Item
Run The Sunset Ritual 3 times (30 minutes) per Cormyrian Item
Run Fight to the Finish 3 times (39 minutes) per Cormyrian Item
Run The Ring of Fire 3 times (39 minutes) per Cormyrian Item


Is that what you were aiming for? Approximately 90 minutes per randomly generated Cormyrian Item?
These numbers are perfect world examples. Kill both red names, balanced group, etc.

PopeJual
07-18-2012, 08:34 PM
In the case of this Challenge, a higher Score (and therefore reward payout) is earned by killing monsters; as far as we can tell, the only way to get a payout of 7 would be to kill very few mobs. As you said, you were dancing/charming many mobs, which can lead to relatively few kills.

If you're looking to increase your rewards from this Challenge, more monsters spawn with a larger party; in addition, defeating either of the Bosses will grant a large point payout (which means larger rewards). Running a Challenge at a CR higher than the highest-leveled character in your party will also increase your overall Score/Payout.

We are monitoring the new Challenge ingredient payout values; if you have any concerns, please be sure to supply both your Score from the Challenge and the number of ingredients you received at the end.

Thank you!

Thanks for letting us know that you only want us to rush in and kill things now instead of actually using our brains and class abilities.

I'll be sure to delete my support characters and only roll up sorcs and barbarians from now on.

ka0t1c1sm
07-18-2012, 08:57 PM
So let me get this right, because I, or someone else am running this challenge on my own (as life sometimes requires), and because I'm playing my class well, and using my abilities to their maximum, I'm being penalised?

Oh yeah, right, I should go roll a sorceror or a barbarian. /rolleyes

^ This. ^

Nothing else to say really...

Dagolar
07-18-2012, 09:19 PM
Rather irritated at present, so if it offends, apologies beforehand, but:

Hows about instead of yet again reinforcing that anything but dps is worthless, counting a portion of mobs charmed as party-members for wave-spawning? This is after all still the same game that still rewards xp bonuses for killing almost nothing in a quest as killing everything.

While the spiders are, as usual for spiders, immune to CC, the Arena challenges already let you progress without limitation by charming mobs.

And, tossing a mass charm, letting the mobs kill each other, and then uncharming may take a bit while soloing, but soloing isn't really known for its speed in a party-based game like DDO.

I mostly play CC casters, rogues, and paladins; With that in mind, I don't see any awkwardness here, especially given the nature of the particular quest in question. And, as always, earning stars can notably, even dramatically, increase payout.
So, charm some mobs around a boss and kill it..

If there's an element I'm missing, toss it out, but it seems alright to me.

Nevertheless, despite that specific quest seeming alright for what it is, I'm still rooting overall for more variety in ways to progress quests [the class-based Lore abilities were a nice touch.. but.. never utilized to any real effect; Even the few quests that allow use of them offer only minimal interactions].
And, of course, I'm still rooting for a class-specific solo quest for each class [with an appropriate named treasure table for each >: ) ]. Having a quest designed for certain playstyles would definitely allow for more specialized approaches to be offered, as well.

Xynot2
07-18-2012, 09:45 PM
Thanks for letting us know that you only want us to rush in and kill things now instead of actually using our brains and class abilities.

I'll be sure to delete my support characters and only roll up sorcs and barbarians from now on.

What about a cleric for mabar? support helps the sorcs and barbarians kill faster ( in this case).

I get so sick and tired of *I cant solo everything and get all the goodies*. Get some friends.

PopeJual
07-18-2012, 10:16 PM
What about a cleric for mabar? support helps the sorcs and barbarians kill faster ( in this case).

I get so sick and tired of *I cant solo everything and get all the goodies*. Get some friends.

At what point in my post did you read that I'm soloing the challenges?

I'm just unhappy with someone official from turbine telling us that "kill everything as fast as you can and as often as you can" is the "right" way to do quests when there are smarter and better ways for many classes to do them.

Bards who don't use their Bard abilities might as well be Paladins or Rangers.

There is more than one way to skin a cat. Unless you talk to Turbine. Any way aside from the "correct" way to skin that cat gets you 7 Platinum Tricrowns.


I have friends. I just have friends who can do more than LLLEEEEEERRROOOOOOYYY JJEEEEENKIIIINNNS!

GrampaBill
07-18-2012, 10:50 PM
While the spiders are, as usual for spiders, immune to CC,

Not entirely true. Fatesingers have the level one ability to fascinate vermin.

EatSmart
07-18-2012, 11:25 PM
In the case of this Challenge, a higher Score (and therefore reward payout) is earned by killing monsters; as far as we can tell, the only way to get a payout of 7 would be to kill very few mobs. As you said, you were dancing/charming many mobs, which can lead to relatively few kills.

If you're looking to increase your rewards from this Challenge, more monsters spawn with a larger party; in addition, defeating either of the Bosses will grant a large point payout (which means larger rewards). Running a Challenge at a CR higher than the highest-leveled character in your party will also increase your overall Score/Payout.

We are monitoring the new Challenge ingredient payout values; if you have any concerns, please be sure to supply both your Score from the Challenge and the number of ingredients you received at the end.

Thank you!

I think the OP is actually right on this one, sunset ritual seems fishy:

http://img221.imageshack.us/img221/5426/screenshot00370l.jpg

No cc used at all; level 23 party in a lvl 23 challenge. Strategy: blow everything to kingdom come the moment it comes near us. 5 star. Reward: 20 tricrowns.

It feels like mobs (including bosses) killed before the ritual completes are counting for score, but not for rewards...

Edit: screenshot taken at: 12 July 2012, 20:21:29 in case that is relevent for version tracking

Edit2:
http://img580.imageshack.us/img580/8492/screenshot00378.jpg

Taken today. Challenge rewards up, xp nerfed to oblivion.

RedOrm
07-19-2012, 04:18 AM
In the case of this Challenge, a higher Score (and therefore reward payout) is earned by killing monsters; as far as we can tell, the only way to get a payout of 7 would be to kill very few mobs. As you said, you were dancing/charming many mobs, which can lead to relatively few kills.

Wow. At least in pnp D&D you get xp for charmed or otherwise defeated monsters...
Could this please be changed so that hcarmed/whatever monsters are counted as defeated??

LordKalkin
07-19-2012, 08:03 AM
Hmmmm, so we have to decide, either we get the full (diminished) xp and have a smooth run, or we risk everything and go for the abbyssmally awful random loot that nobody ever cared for anyway. Because more chances for variations of random junk are just that cool. I am sure players will greatly enjoy getting less xp without repetition penalties.

+10000

Seriously, why would someone be complaining about low mat drops, when the random lootgen for the turnin results in utter garbage 99.9% of the time?

Dorian
07-19-2012, 10:11 AM
Seriously, why would someone be complaining about low mat drops, when the random lootgen for the turnin results in utter garbage 99.9% of the time?

The issue for me is... when I complete this challenge and also save the spell ward...


playing on my enchantment/conjuration Wiz I get 7 mats.

playing on my Sorc I get 70 mats.