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View Full Version : Will WF Healer's Friend be fixed in 14.2?



Thorin2001
07-09-2012, 07:40 AM
I just checked the Known Issues and Patch 14.1beta-notes and didn't find anything about the Healer's Friend-enhancement.

As Tolero mentioned here (http://forums.ddo.com/showpost.php?p=4570356&postcount=73) and here (http://forums.ddo.com/showpost.php?p=4570400&postcount=78) "some" other bugs will get fixed in 14.2 but as the borked Healer's Friend is not in the Known Issues-list I am a bit scared, that HF will be mentioned in the Patch 14.2-notes as working as intended giving no healing amplification at all...

Please proof me wrong!

MRMechMan
07-09-2012, 08:08 AM
Well it is still giving something. Right now it is giving exactly half as much as it should-it is adding multiplicitively instead of additively.

ie

Before 100pt heal with HF2=

100x.7base=70.damage healed

After 100pt heal with HF2=

100x.5basex1.2amp=60 damage healed

What does this mean for warforged? Basically, if you can't self cast reconstruct, fleshie is better. Any fleshie race is noticably better in terms of survivability for any class that cannot cast reconstruct.

Typical divine: 150base (40enh+51item+75emp heal+10ardor+9implement)=427 (might be even less if emp heal spellpower counts for half as well :/)

427x.5
x1.2=256 before any amp gear from typical divine. With 20% and 30% amp, that is a total of 400pts of healing...not a lot considering most WF melee will have probably 1000hp when capped and geared.

Simply put, because of this bug, there is no point in ever playing a melee or divine WF, which is sad.

Whesper
07-09-2012, 08:27 AM
I wouldn't be surprised if there would be a short line somewhere in patch notes: "WF are no longer as Healer friendly as they were". Considering divines are not really as friendly either... makes sense.

Thorin2001
07-09-2012, 08:32 AM
Thx for the math.
I didn't notice that HF was giving healing amp at all.

But I am a bit scared. This

Right now it is giving exactly half as much as it should [...]
sounds awful familiar... (see Heal Spells <-> SpellPWR) :(

Truga
07-09-2012, 08:34 AM
Thx for the math.
I didn't notice that HF was giving healing amp at all.

But I am a bit scared. This

sounds awful familiar... (see Heal Spells <-> SpellPWR) :(

Nah that's a separate issue.

But yeah, does anyone know if this got changed by turbine on purpose? Since it's not in known issue, they could just be trying to root out the last couple non-arcane WFs, so when they completely remove them from the game the outcry is smaller...

Munkenmo
07-09-2012, 08:41 AM
Nah that's a separate issue.

But yeah, does anyone know if this got changed by turbine on purpose? Since it's not in known issue, they could just be trying to root out the last couple non-arcane WFs, so when they completely remove them from the game the outcry is smaller...

i think it's related to druids losing w/f healing penalties in animal forms.

on the first build of closed beta i roled a w/f sorc and found out i was immune to my repair spells, and then noticed i had no healing amp penalty at all.

It's been buggy in every build since, but differently, it's definitely not as planned, thus the constant changes to how it's bugged.

MRMechMan
07-09-2012, 08:44 AM
Thx for the math.
I didn't notice that HF was giving healing amp at all.

But I am a bit scared. This

sounds awful familiar... (see Heal Spells <-> SpellPWR) :(

My WF divine isn't shelved as I have put a lot of work into him, but being double boned with these bugs (ok, so the spell power one is WAI, that makes me feel better :/) means that he heals for high-mid 300s when he used to heal for ~600.

It isn't a problem in epic-normal/hard as they clearly meant those to be for everyone who can swing a sword and drink cure moderate pots, but in harder content it's a pain.

Most people I know with WF fvs have shelved them. WF melee aren't very common anymore anyway-they have been a 2nd teir melee race for a very long time.

Truga
07-09-2012, 08:49 AM
i think it's related to druids losing w/f healing penalties in animal forms.

on the first build of closed beta i roled a w/f sorc and found out i was immune to my repair spells, and then noticed i had no healing amp penalty at all.

It's been buggy in every build since, but differently, it's definitely not as planned, thus the constant changes to how it's bugged.

This week, I've been playing my monk a lot (wanted to cap before TRing another char soon). There's three modes of operation.

1. Normal: Everything as it was, except healing amp gimped.
2. Borked no. 1: Happens after being uncentered for any period of time. Heal amp goes sky-high, but fort goes to 0. Taking off my mineral2 helm and putting it back on resets both fort and I *think* also heal amp. Though heal amp stays higher than it was before being uncentered though, I think (I haven't done the math, but maybe WF healer's friend applies correctly?).
3. Borked no. 2: Happens after leveling up. Healing amp goes sky-high, fort drops to 0. Re-equiping my mineral helmet fixes fort, but not heal amp which stays sky-high until I change some instances (random, but happens eventually), or relog. I can't test this any further any time soon, since I hit 20 last night (old sig is old again...)

MRMechMan
07-09-2012, 09:03 AM
This week, I've been playing my monk a lot (wanted to cap before TRing another char soon). There's three modes of operation.

1. Normal: Everything as it was, except healing amp gimped.
2. Borked no. 1: Happens after being uncentered for any period of time. Heal amp goes sky-high, but fort goes to 0. Taking off my mineral2 helm and putting it back on resets both fort and I *think* also heal amp. Though heal amp stays higher than it was before being uncentered though, I think (I haven't done the math, but maybe WF healer's friend applies correctly?).
3. Borked no. 2: Happens after leveling up. Healing amp goes sky-high, fort drops to 0. Re-equiping my mineral helmet fixes fort, but not heal amp which stays sky-high until I change some instances (random, but happens eventually), or relog. I can't test this any further any time soon, since I hit 20 last night (old sig is old again...)

Can confirm on the sky-high amp thing.

WF fvs took a lvl and heals that usually hit for ~185 hit for...378~ :eek:

Took WF healers friend II at the trainer and ....198. Boo.

Weird how this is not a known issue...usually when there is even the POTENTIAL for a bug to help a player it gets fixed pretty darn fast.


We just need to complain about having *too much* amp, then this issue will be looked into :D.

Thorin2001
07-20-2012, 12:45 AM
Still nothing new about Healer's Friend :(
I just checked the Lam-Release Notes... Nothing.
But pretty sure it will be in the Known Issues... Nothing.
Oh, come on Devs. At least acknowledge that HF is not giving the full healing amp (and take your time to fix it...)

blerkington
07-20-2012, 02:31 AM
Hi,

I don't have any WF characters, but this sounds really unpleasant for those who do. It sounds like it should be a high priority for the next patch.

Thanks.

Grosbeak07
07-20-2012, 12:31 PM
My warforged Barbarian, whom I've loved to (many) deaths is just a storage unit at the moment because of this bug. I'll either have to TR him into something else or show Turbine my angry face.

Ask my kids... Turbine you don't want to see my Angry face.

So fix Healer's Friend... ok ? :o

scoobmx
07-20-2012, 02:27 PM
I'd like to know this as well, so I can figure out whether to take a break from the game or not.

Thorin2001
07-20-2012, 07:13 PM
Finally a dev response (http://forums.ddo.com/showpost.php?p=4599954&postcount=16)...
It is going to be fixed!
:)