View Full Version : Twists of fate; What are your choices?
Emizand
07-08-2012, 08:28 AM
Just wondering what people are doing or planning to do with their twists. Are there any standout twists for certain classes?
As a shadowdancer i am looking at +6 UMD, +30% run speed from monk, 40% extra fort with +2 to saves and also considering +6 crit damage before multipliers.
How heavy are people thinking about investing in fates, going to max, or just one strong one or 3 lvl 1's?
Wondering what others thoughts were.
Thanks
Emi
Tuney
07-08-2012, 09:03 AM
Well most of the abilties I want to twist are from Exaulted Angel. So I'm planning on maxing most of them as well as the option of utility change if/when needed.
As Fatesinger will be my primary, I plan on using spending an AP on the fatesinger ability that lets me change my twists at shrines. It is going to be a bit harder on a few of the ED's due to my build but only one that truly will grant nothing would be Grandmaster of Flowers.
Well that sounds like a good list for my shadowdancer as well as to my monk might twist in jugernat but not sure what else on him or my bard,
Tid12
07-08-2012, 09:57 AM
Just wondering what people are doing or planning to do with their twists. Are there any standout twists for certain classes?
As a shadowdancer i am looking at +6 UMD, +30% run speed from monk, 40% extra fort with +2 to saves and also considering +6 crit damage before multipliers.
How heavy are people thinking about investing in fates, going to max, or just one strong one or 3 lvl 1's?
Wondering what others thoughts were.
Thanks
Emi
Lucidity will grant only +3 to UMD after the patch of wednesday and the +30% run doesn't stack with haste (just FYI, probably you know about this).
Rogue with Shadowdancer:
- Sense weakness
- Lucidity MAYBE(or Reign if it works)
- 40% fort from the US.
Air savant with DI:
- +3 DC from Magister T2
- +12% Spell pool increase from EA T1
- -30% light damage from EA T2
Sardonica
07-08-2012, 10:25 AM
For my paladin, Endless Lay On Hands (from Unyielding Sentinel) seems essential. The regeneration rate is once every three minutes.
threefeetunder
07-08-2012, 10:39 AM
On a melee, a good triple tier 1 combination would be tunnel vision, primal scream from fury of the wild, and brace for impact from unyielding sentinel. You get damage from tunnel, the rage to trigger it (and +3 con/str over what the spell gives) and saves along with fortification to offset the penalty from tunnel (and then some).
That's my plan for my bard till he gets enough points for the higher tier stuff.
junta74
07-08-2012, 01:50 PM
On a melee, a good triple tier 1 combination would be tunnel vision, primal scream from fury of the wild, and brace for impact from unyielding sentinel. You get damage from tunnel, the rage to trigger it (and +3 con/str over what the spell gives) and saves along with fortification to offset the penalty from tunnel (and then some).
That's my plan for my bard till he gets enough points for the higher tier stuff.
I would think that anyone running Fatesinger should get Primal Scream. It's so good for the FS sonic debuff it should actually be in FS (but then I wouldn't get to twist it in:)
xveganrox
07-08-2012, 02:17 PM
Running a melee who likes to spam cleaves, I find Legendary Dreadnought's tier 2 Momentum Swing to be crucial for leveling other destinies.
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