Thar
06-30-2012, 09:31 AM
Dex based characters got the short end of the stick with this update.
There is no epic class that is beneficial for dex toons ie the dex ranger twf types.
AC got totally hosed for all dex based ac classes.
Shadowdancer got changed to not allow dex to apply to damage.
We can't hit anything close to high AC now to avoid damage but are restricted in weapon types to lower base damage weapons so fall behind other players.
I propose:
Add AC back to Dodge with the current system. A few points of dodge ac won't impact much on the heavilly armored characters since they are limited by max dex of armor. None high armor people can get to some reasonable ac but are still behind the armored turtle tank (ie stalwart)
Add speed boost for smaller finesse weapons. Smaller weapons get a 1% boost per bab with finesse. Helps level the playing field with the splash damage or broken crit (khopesh). Why? because you are sending a feat on it AND putting in stat points that don't apply directly to damage output.
Both the above apply to monks unarmed style so helps fix what hurt those toons this update.
I don't see why the damage using dex was taken from the shadowdancer. this isn't overpowering with the other changes to those classes. Take greensteel rapier vs greensteel greataxe and the axe puts out vastly higher damage on any build, now add deadly weapons and...
other ideas?
There is no epic class that is beneficial for dex toons ie the dex ranger twf types.
AC got totally hosed for all dex based ac classes.
Shadowdancer got changed to not allow dex to apply to damage.
We can't hit anything close to high AC now to avoid damage but are restricted in weapon types to lower base damage weapons so fall behind other players.
I propose:
Add AC back to Dodge with the current system. A few points of dodge ac won't impact much on the heavilly armored characters since they are limited by max dex of armor. None high armor people can get to some reasonable ac but are still behind the armored turtle tank (ie stalwart)
Add speed boost for smaller finesse weapons. Smaller weapons get a 1% boost per bab with finesse. Helps level the playing field with the splash damage or broken crit (khopesh). Why? because you are sending a feat on it AND putting in stat points that don't apply directly to damage output.
Both the above apply to monks unarmed style so helps fix what hurt those toons this update.
I don't see why the damage using dex was taken from the shadowdancer. this isn't overpowering with the other changes to those classes. Take greensteel rapier vs greensteel greataxe and the axe puts out vastly higher damage on any build, now add deadly weapons and...
other ideas?