View Full Version : Developers, Please!!!
Gigaslave
06-28-2012, 08:47 PM
Can you please, for the love of humanity, scale new quests, even update 13 free chain in the harbor, to be equal in difficulty too other quests of the same level??? Shouldn't be fighting lvl 28's in only a lvl 16 elite. This includes traps globablly. They really shouldn't be so nasty as to insta kill on elite.
And please fix Artificier. If you are going to make them trappers, the least you could do is give them evasion at some point, other wise they are useless as a trapper, do to how the game mechanics of traps is so insane! "Lets put the deactivation switch in the MIDDLE of the trap. Good Luck getting that disarmed if you can't evade damage!"
Thanks!!!
HatsuharuZ
06-28-2012, 08:59 PM
Can you please, for the love of humanity, scale new quests, even update 13 free chain in the harbor, to be equal in difficulty too other quests of the same level??? Shouldn't be fighting lvl 28's in only a lvl 16 elite. This includes traps globablly. They really shouldn't be so nasty as to insta kill on elite.
And please fix Artificier. If you are going to make them trappers, the least you could do is give them evasion at some point, other wise they are useless as a trapper, do to how the game mechanics of traps is so insane! "Lets put the deactivation switch in the MIDDLE of the trap. Good Luck getting that disarmed if you can't evade damage!"
Thanks!!!
I agree with you about the lvl 28 mobs. The hezrous especially are ridiculous. On the other hand, I don't agree with giving artificers evasion as a class feat. They do get some damage-mitigating spells at higher levels.
Hambo
06-28-2012, 09:32 PM
I agree with you about the lvl 28 mobs. The hezrous especially are ridiculous. On the other hand, I don't agree with giving artificers evasion as a class feat. They do get some damage-mitigating spells at higher levels.
I just splash 2 rogue levels for evasion and the extra skill points to spend :D
HatsuharuZ
06-28-2012, 10:12 PM
I just splash 2 rogue levels for evasion and the extra skill points to spend :D
lol, I got more than enough skill points being a human artificer with 18 base int. Also, evasion doesn't help when a demon from Khyber is BITING YOUR FACE OFF! :P
Machination
06-28-2012, 11:09 PM
Artificer does not need evasion. 9x% of the traps in DDO you don't actually need evasion, you only need either of the following:
1. high spot (and search, disable)
2. know where are the traps are so you can get boxes before you run through them (and have high search and disable only)
It is easy to invest in spot every level so I would recommend #1. Using this, you can get 99% of the traps in the game without ever needing to actually go through one. There are very few traps that actually require you to go through the trap to get the box on the other side or time the opening to miss a trap. I don't know the exact number, but its in the high 9x% range.
If you really think you need evasion, splash in two levels of rogue. Having played pure arti to 20, I don't think its needed at all, unless you really want to do the crucible run and things like that that really need evasion.
Artificer does not need more skill points. If you are using at level trap/search/spot/lock gear, and have maxed disable/search/spot/open lock skills every level, you can find and open every trap in the game at level on elite.
There are a couple of really good trap threads explaining gear/tools/skills/boosts so you can do every trap in the game.
And please fix Artificier. If you are going to make them trappers, the least you could do is give them evasion at some point, other wise they are useless as a trapper, do to how the game mechanics of traps is so insane! "Lets put the deactivation switch in the MIDDLE of the trap. Good Luck getting that disarmed if you can't evade damage!"
Thanks!!!
Aashrym
06-28-2012, 11:11 PM
I just headed towards shadow dancer. I might have to wait a long time but evasion without splashing will be mine. In the meantime I rely on insightful reflexes, timing, and finding a safe spot for traps. Not always successfully but nobody's perfect and if there is concern I can always look for someone with evasion and trapskills for the group. ;)
The Hezrou aren't so bad. Once they're dead they completely stop being an issue. :D
I do want to add that I like elite scaling high. If a person can't handle elite that's what casual, normal, and hard are for. I also like casual and normal to be easy. Keeping the easy end of the spectrum easy and the hard end hard caters to more play styles overall.
I would rather elite on some of the other quests of similar level become more difficult, tbh. I have no problem telling anyone that normal shouldn't be difficult for reasonable geared and built characters... I've done so in other threads. The flip side of that coin is elite doesn't need to be a given for just any character either. It's not like a first life character actually needs bravery bonus to cap and multi-tr's (who can use that bonus) don't have as much of an issue because they've had more opportunity to grind gear, have more play experience and build experience, have better stats plus past life benefits. Elite is for those players who want a tougher play experience; normal is for those players who just want to play the content more easily.
What I don't agree with is adding incentives for harder difficulty settings to the point those settings become a requirement to make a competitive build. An example would be gear that would only drop on elite.
sirgog
06-28-2012, 11:21 PM
I just headed towards shadow dancer. I might have to wait a long time but evasion without splashing will be mine. In the meantime I rely on insightful reflexes, timing, and finding a safe spot for traps. Not always successfully but nobody's perfect and if there is concern I can always look for someone with evasion and trapskills for the group. ;)
The Hezrou aren't so bad. Once they're dead they completely stop being an issue. :D
I do want to add that I like elite scaling high. If a person can't handle elite that's what casual, normal, and hard are for. I also like casual and normal to be easy. Keeping the easy end of the spectrum easy and the hard end hard caters to more play styles overall.
I would rather elite on some of the other quests of similar level become more difficult, tbh. I have no problem telling anyone that normal shouldn't be difficult for reasonable geared and built characters... I've done so in other threads. The flip side of that coin is elite doesn't need to be a given for just any character either. It's not like a first life character actually needs bravery bonus to cap and multi-tr's (who can use that bonus) don't have as much of an issue because they've had more opportunity to grind gear, have more play experience and build experience, have better stats plus past life benefits. Elite is for those players who want a tougher play experience; normal is for those players who just want to play the content more easily.
What I don't agree with is adding incentives for harder difficulty settings to the point those settings become a requirement to make a competitive build. An example would be gear that would only drop on elite.
Drops on elite should be 'just a smidgen' better than Normal, IMO. Same item but +5 instead of +4, etc. Build defining abilities like Torc need to be available to all players, absolute max performance does not.
I soloed the Spinner chain on Elite on a TR recently and it was certainly easier than elite Refuge (although I had to take it slow to avoid using mana potions). There's plenty of ways to deal with the Hezrous - they hit like trucks but swing so slowly it isn't funny.
Aashrym
06-29-2012, 12:25 AM
Drops on elite should be 'just a smidgen' better than Normal, IMO. Same item but +5 instead of +4, etc. Build defining abilities like Torc need to be available to all players, absolute max performance does not.
I soloed the Spinner chain on Elite on a TR recently and it was certainly easier than elite Refuge (although I had to take it slow to avoid using mana potions). There's plenty of ways to deal with the Hezrous - they hit like trucks but swing so slowly it isn't funny.
Higher level random gen loot is not so bad, but I was thinking along the lines of the build defining named items. I don't mind better drop rates for the same items on higher settings either as long as those items will drop eventually on easier settings.
I soloed that chain at level 16 elite as well on a multi-TR. I figure if my gimpy self can do it... :D
Agree with most except evasion for arties they dont have it because they shouldnt have it. you can get most traps without it or you can splash for it.
In my opinion arties are one of the most op class in the game already as they are. Come on:
1) trapmonkey
2) unlimited ammo
3) fighting companion
4) resists
5) turrets
6) damage spells
7) machine gun crossbows
8) self healing
9) spell and material effects on your crossbow on the fly as situation demands
10) self buffs
It cant get any easier.
Giving them free evasion would just make them more silly. Granted I doint have an endgame arty so I have no clue how arties fair in the late game but in the middleground they are so übersolo that sometimes it makes me sick and I switch to other toons just to not feel so OP:)
Delssar
06-29-2012, 03:25 AM
Having played pure arti to 20, I don't think its needed at all, unless you really want to do the crucible run and things like that that really need evasion..
Slightly off topic, you dont need evasion in the crucible.
I agree, arties shouldn't really have evasion. They are pretty dang powerful already. I'd play one myself but I like healing people and beating the **** out of stuff with the biggest sword I can get my hands on.
However, I have found many trap boxes that require me to go through the trap to reach the box. I know there is one in Ruined Halls (or maybe it was Lair of Summoning?) in house K, one in Graverobber, and one in the Iron Mines for sure. The last two are force traps so completely un-mitagatable except by evasion. A bizzare decision there. If you're going to make us walk through a trap, can you at least please make it something I can use protection from energy to save myself from?!
Zenako
06-29-2012, 08:08 AM
Encountering that level Orthon (which is basically just a teleporting meat Bag with a pop gun) on a level 16 ELITE setting is just about right in line with how quests tend to scale. There is the level 2 Marketplace quest that on elite has a level 9 mob to deal with.
What sort of level is the orthon on Normal? Hard?
As for trapping, Artificers have plenty of boons already in their arsenal, and adding in evasion on top (without taking another class like rogue or monk) would be overkill.
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